Windows Technical Preview  

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  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


Recommended Posts

Considering 10041 is the most buggy build released yet, im surprised this has hit the slow ring at all. 9926 was flawless build wise, everything worked, and worked better than it did in Windows 7, 8 and 8.1. 

10041 seems to have a plethora or errors show for everyone, from graphics errors, start menu errors, shutdown/reboot errors, install errors... the list goes on. Im even more surprised that M$ didn't fix the mail, contacts and people tiles before sending it out on the slow ring. 

I honestly hope these are fixed in the next build, whether it be flast or slow rings, but 10041 for the most part is horrible. 

it's complete opposite for me. 10041 works much better, many annoyances fixed while 9926 had lots of problems

  • Like 2

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New Files icon, new Task View icon. 

New Notes in Notification Center

Flashlight in Notification Center 

Seen in Microsoft Windows 10 for devs video: Notification Center

 

Really loving those round icons and tighter margins on Windows Phone and the new Windows 10 Apps, works really well and makes it look like something professional, clean and still Microsoft, without having that "for children" feel to it from Windows 8

Imagine there will be more problems as they add more consumer related features. But isn't that the entire point of the technical preview?

Absolutely, anyone saying otherwise - well why are they reading this thread? :p

Options are only needed to an extent, I still don't see the problem you are trying to solve, since it was built on top of a the full screen all apps and is tied to its demise. Leave the gesture for touch, but there is no reason for hotcorner on m+k.

Then why did Microsoft add the options / features at all?

One other nice feature that the Start screen provided for mouse users is that the interface would scroll after the mouse cursor moved toward an edge of the screen. This not only let one scroll through "All Apps" but it also allowed users to scroll through pinned items. This is not, as far as I know, something that the new Start menu in Windows 10 provides.

 

Transparency by no means conflicts with any sensible 'Modern' guideline, I assume our disagreement is semantic.  'Modern' has even more distracting backgrounds for start (including transparency) than what we see here.  Nor are actions supposed to be hidden by default.  That is what was wrong with the Win8 interpretation of modern.  WP is the guide, not Win8.  And Win10 handles it in that fashion, as well as the actions which can be on or off depending on the app.

Here is a set of PowerPoint slides shown during BUILD 2012 that showcases Microsoft's intentions with the Modern UI design language. The principles are "content before chrome," "doing more with less," and creating a consistent design language that brings users with "confidence, comfort, and familiarity."

 

The new menu is no less easy to access via touch or mouse, but without the messy and hard to scan layout of tiling it full screen.

Larger targets are objectively easier to interact with a mouse, stylus, or touch. Windows 10 decreases the size of targets for applications listed within "All Apps."

Below is a comparison of the size of application targets for "All Apps" in Windows 8.1 and Windows 10.

 

post-483058-0-42667800-1427315036.png

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  • The Windows 8.1 target (top) is 283 pixels wide and 46 pixels tall.
  • The Windows 8.1 target with the "show more apps" option enabled (middle) is 283 pixels wide and 36 pixels tall.
  • The Windows 10 target (bottom) is 212 pixels wide and 39 pixels tall.

As you can see the Windows 10 target is less ideal for mouse, stylus, and touch input.

Categories allow the user to customize the layout to his or her desire to prevent the interface from being messy and hard to scan. The semantic zoom and "Show more apps in Apps view" options are useful in this regard.

 

More screen estate doesn't increase discoverability.

The new version of "All Apps" in Windows 10 requires the user to scroll through a list. Utilizing available screen estate exposes a larger amount of applications within the interface. Not only does "All Apps" in Windows 10 decrease the amount of items that can be seen at a time, it also decreases the size of the targets which negatively affects almost all forms of interaction.

 

It also seems to ignore the large issues with Win8s approach - the obsure menus (the down arrow) to access them, the faint highlight for new, then hiding the apps they want behind a wall of modern two headedness?  Decreasing the width on screen is a good thing with a text/list based approach.

I would argue that the obscurity of the interface is largely due to unfamiliarity. The floppy disk icon on the Ribbon, for example, may be unfamiliar to new users of the interface, but its functionality will be known and understood after it is used. Note that Windows 8.1 builds upon the tutorial introduced in Windows 8 to show hints for those unfamiliar with the interface and also introduces a help and support application.

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The faint highlight for new applications? The highlight effect doesn't look faint to me

  • Like 2

Here is a set of PowerPoint slides shown during BUILD 2012 that showcases Microsoft's intentions with the Modern UI design language. The principles are "content before chrome," "doing 

 

Categories allow the user to customize the layout to his or her desire to prevent the interface from being messy and hard to scan. The semantic zoom and "Show more apps in Apps view" options are useful in this regard.

 

The new version of "All Apps" in Windows 10 requires the user to scroll through a list. Utilizing available screen estate exposes a larger amount of applications within the interface. Not only does "All Apps" in Windows 10 decrease the amount of items that can be seen at a time, it also decreases the size of the targets which negatively affects almost all forms of interaction.

 

The faint highlight for new applications? The highlight effect doesn't look faint to me

They added the option cause they screwed the pooch by going with a full screen mode.  No mouser likes hotcorners, gestures, or stupid large hitboxes.  Scrolling with a mouse has never worked very well, particularly on the boundary area.

So having less choice in Windows 10 is a good thing?

 

I assume you can hit the targets on the phone which are smaller than both.  Its a misguided way of saying something is 'easier'.  Maybe for novices but that entire line of thought needs to be tossed.  Ideal is far more than the largest hit area possible.

I don't think it is a misguided way of saying that something is easier. Clicking / tapping / touching a 64x64 icon, for example, would be easier than doing so with one that is 32x32. Obviously this is not the largest hit area possible but it is just an example of how larger things can be easier to interact with, even for experienced users.

 

You are missing forest through the trees regarding Metro and All Apps.  Both Start Screens have a background, and Win8 offers far more distracting choices.  That still isn't 'chrome' though.

I never said that the Start screen backgrounds were chrome. In fact I had never even thought of them as such until you mentioned them.

 

Again, things Win10 is fixing by not competing with the desktop and instead embracing.  I think MS is smart enough not to do that again.  You want a constrained view, adding a wall of text helps nothing.  Let it go.

I have absolutely zero issues with Windows 10 embracing the desktop. What I don't like, however, is that the OS almost completely ignores other forms of interaction other than mouse + keyboard even while in Tablet Mode.

I get the impression you haven't actually used the new menu much.  I don't follow what you are getting at with the doc folder images.

I'm not sure why you get that impression. I don't understand how I can be more clear. The point with the images was not the Documents folder but that the targets for "All Apps" are easier to interact with in Windows 8.1 than in Windows 10 because of their size. The new "All Apps" view in Windows 10 is very much mouse-oriented

They added the option cause they screwed the pooch by going with a full screen mode.  No mouser likes hotcorners, gestures, or stupid large hitboxes.  Scrolling with a mouse has never worked very well, particularly on the boundary area. (We have scroll wheels, make that work right first.  Its no fun getting 'caught' in a touch area)

 

I assume you can hit the targets on the phone which are smaller than both.  Its a misguided way of saying something is 'easier'.  Maybe for novices but that entire line of thought needs to be tossed.  Ideal is far more than the largest hit area.

 

You are missing forest through the trees regarding Metro and All Apps.  Both Start Screens have a background, and Win8 offers far more distracting choices.  That still isn't 'chrome' though.  That is for app devs, not the OS itself.  Again, things Win10 is fixing by not competing with the desktop and instead embracing.  I think MS is smart enough not to do that again.  You want a constrained view for lists, adding a wall of text helps nothing.  Let it go.

 

I get the impression you haven't actually used the new menu much.

 

This mouser loves the hotcorners, gestures and larger targets.

 

And I don't want a "constrained view for lists", or lists at all. I want a full-screen presentation for All Apps. It's far easier to skim the screen with my eyes than scroll through that awful list 10 has for All Apps. A "constrained view" made sense on an 800x600 screen from 1998, or on a phone. Not on a 23" monitor.

It's like liberals vs. the GOP.  Liberals see the entire GOP as a bunch of neo-con wannabes (despite that the GOP has some folks that are to the left - depending on the issue - of Bill OR Hillary Clinton).  They have been used to being very polar on issues - and thus see everything in polar terms.  (Granted, some conservatives - neo or otherwise - are just as bad; however, that doesn't even fit the majority of the GOP, or even a large minority of conservatives.)

I'm trying to remain centrist on Windows because the center is vast, and consists of products in just about every form-factor there is.  There's nothing singular about the center except it not being an extreme.

The "centrist view" also applies to most existing hardware, and especially existing notebooks.  Look at all those notebooks that came with Windows 7, for example - practically all are candidates for Windows 10 upgrades.  The same applies to a majority of VISTA-era notebooks - remember, my HP dv9700 came from there.  How many of these hard-working (and quite capable) notebooks were forced to retire because their OS wasn't upgraded?  These centrist notebooks now have a future; dust them off, recharge their batteries, and throw Windows 10 on them.  They will be able to run software that didn't even exist when those same notebooks were new, as well as being capable of running all the existing desktop software they were capable of when they retired.  (Remember, the hardware needle didn't move any.)  How's THAT for being "green"?  (Don't environment-friendly policies include keeping poorly-recycled hardware OUT of landfills ad dumps?)

"Constrained view" doesn't fit most notebooks, either - and especially not widescreen notebooks, including the ones like mine with a resolution of 1440x900.

 

While widescreen notebooks, Ultrabooks, and even 2-in-1s are more common today, the earliest ones date back to Vista and 7, and (due to display cost) had some atypical resolutions compared to their 4:3 immediate ancestors - such as 1440x900, while most such widescreen displays in the category today that are current production tend to have more typical 1680x1050 or 1920x1080 displays (true 1050p or 1080p) - not that neither-fish-nor-fowl 900p of mine.  However, from 720p up, "constrained view" fits none of it.

 

That's what is getting lost.

Hi Guys,

 

My beta just updated today to build 10041. 

 

My computer doesn't recognize the onboard speakers and even though I installed the drivers the Device Manager says that they aren't installed. Does anyone know a way I  could attempt to fix this or do I have to wait until the next update?

Hi Guys,

 

My beta just updated today to build 10041. 

 

My computer doesn't recognize the onboard speakers and even though I installed the drivers the Device Manager says that they aren't installed. Does anyone know a way I  could attempt to fix this or do I have to wait until the next update?

 

Realtek?

So I am now Dual Booting 8.1 Pro and Windows 10 10041 and its running great except some issue with the driver failing to release on the gigabyte motherboard software but it still works and im missing the Intel Management Engine driver and the SM Bus Controller and I for the life of me can not remember what that is.

 

132886afe9.png

 

Anyone know where I can get them for Windows 10?

So I am now Dual Booting 8.1 Pro and Windows 10 10041 and its running great except some issue with the driver failing to release on the gigabyte motherboard software but it still works and im missing the Intel Management Engine driver and the SM Bus Controller and I for the life of me can not remember what that is.

 

<<snip>>

 

Anyone know where I can get them for Windows 10?

I have had few instances of windows update putting in a bad driver (esp for Realtek soundcard). I just installed Windows 8.1 driver and it worked.

It would either be your motherboards INF files for your chipset, 'Intel Management Engine Interface', or 'Intel Raid Storage Technology'. 
Either way, just goto your motherboards website manufacturer, and grab the chipset drivers for those and you should be fine after that. Pretty sure its the INF drivers you want. 

Shouldn't this be put into the, "Great Modern UI Debate" thread?

Not necessarily imho. The discussion is about Windows 10 TP and a major point of controversy is the GUI. I think we can all agree that the new features are very welcome and exciting. For me, Spartan, Cortana, and Xbox One Streaming are the features that excite me. The one thing that really puts a damper on Windows 10 for me is the really drab, boring, amatuer looking GUI. One of the main reasons Vista and 7 were so talked about and heavily anticipated what it's all new GUI and Aero Glass. I think asesthetics is a huge part of a good OS and it should look really good and be fun to use. I personally like having a window open that appears to be like a pice of glass with buttons that glow. Their reasoning for dumbing down things like the window controls to simpistic 1 color drawings and absolutely atrocious icons really elludes me.

Not necessarily imho. The discussion is about Windows 10 TP and a major point of controversy is the GUI. I think we can all agree that the new features are very welcome and exciting. For me, Spartan, Cortana, and Xbox One Streaming are the features that excite me. The one thing that really puts a damper on Windows 10 for me is the really drab, boring, amatuer looking GUI. One of the main reasons Vista and 7 were so talked about and heavily anticipated what it's all new GUI and Aero Glass. I think asesthetics is a huge part of a good OS and it should look really good and be fun to use. I personally like having a window open that appears to be like a pice of glass with buttons that glow. Their reasoning for dumbing down things like the window controls to simpistic 1 color drawings and absolutely atrocious icons really elludes me.

 

I agree that aesthetics is important and a good OS should look good and be fun, but it should also serve a purpose from a design perspective. Aero glass didn't serve any purpose other then looking OK. (I personally didn't care for it, but it's better then what we have now)

That being said Windows 10 UI, at the moment at least, not only looks terrible but functionally it's terrible too. There is very little consistency throughout the OS. There is duplication of menus/settings everywhere. The whole quick access/recents menu in explorer is confusing. The black on white, like for example the notification panel, melts my eyes. 

 

The screen shots posted of what it could look like, seems a bit better, but I know that it won't look like that consistently throughout the OS because Microsoft has never been able to get that right. 

It would either be your motherboards INF files for your chipset, 'Intel Management Engine Interface', or 'Intel Raid Storage Technology'. 

Either way, just goto your motherboards website manufacturer, and grab the chipset drivers for those and you should be fine after that. Pretty sure its the INF drivers you want. 

I tried that already and it will not install because I am running windows 10.

 

EDIT: The INFUpdate driver installed and that got rid of the SMBus controller one so that is installed.

 

EDIT 2: Okay so now both have installed.They wouldn't before on the previous build of Windows 10 that was released publically.

 

200522c8ef.png

 

Odd. Oh well TY for your help anyway :).

This topic is now closed to further replies.
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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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