Windows Technical Preview  

1031 members have voted

  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


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what's point of starting these apps from scratch..again? They barely got the Xbox apps to usable levels and now have gone back to drawing board? Do they perform better or something?

Probably just to use the new APIs.  I doubt it's really 'from scratch' at all.

Just in Microsoft announced the consumer preview, download tomorrow.

 

Key Features:

  • It's now out of Technical Preview
  • They changed all the icons back to 9926
  • Permanently allowing an option to switch to the start screen
  • Made all the live tiles better colors
  • A poll dedicated to feedback just about the icons
  • A poll asking users if they know they are using beta software

I am too. I think out of all the newly designed apps the Alarms & Clocks is the best one. The main menu functions being right at the top just seems like a good thing unilaterally across platforms. There is so much grey in every app though. The apps kind of look altogether in that pic. This is the same complaint I have about borderless Windows. I'm glad to see the caption buttons are part of the tab bar on Spartan. I hope they do that for a few more apps (Music,Outlook, Messaging, Calendar.) I still don't like the back button being in the top left corner though. Ever since they showed that on Continuum I've disliked it (or even further back with Windows 8.)

I think it would be better if they allowed two theme colors instead of light/dark and one accent color.

what's point of starting these apps from scratch..again? They barely got the Xbox apps to usable levels and now have gone back to drawing board? Do they perform better or something?

The point is that Music and Video now are full Windows apps. They aren't tight to Windows or Windows Phone anymore, they are now universal.

Finally got my VM updated to 10049, but I find Spartan unusable. It's very slow and fails to load just about anything. Likely just my VM, since VMware Tools don't appear to be working.

 

I have the same problem, i have found Windows 10 really slow in VirtualBox since the release of the public betas, which im quite surprised about as Win8 was a lot better, faster and more like the RTM than Beta. Windows 10 is constantly thrashing the hdd and i still can;t get the integration tools to install. 

The point is that Music and Video now are full Windows apps. They aren't tight to Windows or Windows Phone anymore, they are now universal.

So are the Xbox apps (or at least Microsoft said they were).

The point is that Music and Video now are full Windows apps. They aren't tight to Windows or Windows Phone anymore, they are now universal.

Indeed, they seem to be using the newer WinRT variant that's Windows 10 specific - the same one you can compile on your own with the Windows 10 SDK. Hence why it can be only be downloaded through the beta Store. Same with the Office apps.

Ok i tried it, and I really don't like the way they butchered the full screen start screen... the start screen was great now it's... not... it's going to be annoying on my tablet unless they fix it. full screen version is also way to transparent, to the point of being nearly unusable on the left side if you have a webpage up on the desktop.

I agree on the transparency, but I'm torn if I liked seeing the apps through it as in the last build or the more Win8 approach now.  While I admittedly haven't installed it on my Surface yet, I don't see anything that puts me off with the new Start Screen in tablet mode - which I think is loads better on the Desktop.  I agree its probably not as optimal, but the tradeoffs seem reasonable.

 

Its the 'edge swipes' that made the UI fun for me, I'm not really concerned with sizing and much prefer the anchored apps list.  The thicker divider seems more resize friendly now too for snapped apps.

I have the same problem, i have found Windows 10 really slow in VirtualBox since the release of the public betas, which im quite surprised about as Win8 was a lot better, faster and more like the RTM than Beta. Windows 10 is constantly thrashing the hdd and i still can;t get the integration tools to install. 

Build 9926 was very slow for me, I've found the actual Win10 build 10049 to have acceptable performance, it's just Spartan specifically that is slow.

 

I do have an old Dell laptop lying around, I might just put Win10 on it so I can have a native install instead of a VM.

For the past 2 days I tried to download /nstall Win 10 10049.

Yesterday after several hours it stated an error and restored 10041. Error: 0x80070057-0x2003.

Today it appeared to have the download and after a long installation, it failed again with error: 0x80248007.

For the past 2 days I tried to download /nstall Win 10 10049.

Yesterday after several hours it stated an error and restored 10041. Error: 0x80070057-0x2003.

Today it appeared to have the download and after a long installation, it failed again with error: 0x80248007.

 

Check here on how to fix the Windows Update system for that. You didn't mention what OS version you're installing from.

I am running win 10 preview under vmware on top of Win 7. All updates worked fine thru 10041. Only this update will not install properly. Fix-it did nothing except it stated 'service registration may be missing or corrupt".

 

Try the steps listed under "Additional manual steps". You may end up having to reinstall from scratch.

Man I wish the full screen start menu had some settings. the color overlay in full screen is... ugly. either let me set a special start screen background or choose whether I want the transparent overlay or not.  it's just making the background seem grey and unsaturated. 

Man I wish the full screen start menu had some settings. the color overlay in full screen is... ugly. either let me set a special start screen background or choose whether I want the transparent overlay or not.  it's just making the background seem grey and unsaturated. 

Those options will come later. The  personalization settings pretty much empty, besides some lock screen options. 

 

Untitled_1.jpg

 

 

Just notice that the title bar shrinks when in maximize.  

 

asd.jpg

Those options will come later. The  personalization settings pretty much empty, besides some lock screen options. 

 

Untitled_1.jpg

 

 

Just notice that the title bar shrinks when in maximize.  

 

asd.jpg

Maybe a bug? I notice it "cuts off" Chrome's tabs just a tiny bit.

Build 9926 was very slow for me, I've found the actual Win10 build 10049 to have acceptable performance, it's just Spartan specifically that is slow.

 

I do have an old Dell laptop lying around, I might just put Win10 on it so I can have a native install instead of a VM.

Thats a good idea, i don't really have anything spare at the moment to do a native install, i agree the 9xxx series was particularly slow with the disk thrashing most of the time, the 10xxx seem to be quicker than the 9xxx but they are still a lot more slugish than win8 beta. 

I just had a toast that said "we're adding new features to windows, this an take a few minutes"

but there was nothing in windows updates that I could see since yesterday. what's that about.

Don't worry, that's just NSA stuff being installed xDDD

A bit old but this article is a nice read. The long road to a more unified Windows gaming platform.
 

For Microsoft, creating a unified code base for its game console, desktop computing and mobile activities has been a long time coming.

. . .
 

In a tech-heavy presentation to developers at GDC today, Box talked about the "nightmare" of dealing with separate systems for its different areas of activity. As recently as 2011, the firm was working with Windows NT-based PCs, Windows CE-based mobiles and, in Xbox 360, an OS based largely on Windows 2000.
 

"These are all wildly different code bases," he said. "If you wanted your code to work on all three, it was horrific. We hit a wall. We said, 'we have got to fix this.'"

. . .


"You have no idea what it took for us to get Silverlight working on Xbox 360," quipped Box, adding that the unified system is now "a business requirement" for a company like Microsoft.

  • Like 1

Major Spartan news AMA on Twitter:
 
 
From windowscentral.com, twitter.com


Windows Phone
Q: Why would you put the address bar at the top on mobile? Terrible UX says my Lumia
A: The designs for the phone aren't final yet, but know that we see EVERY bit of feedback on this very hot topic. (Link)
Q: Will the Spartan browser will have Flash player for windows phone also?
A: No Flash on Windows Phone - Adobe is no longer developing Flash for mobile (Link)
Q: Will there be any kind of developer's tool on the mobile version?
A: Yes, in the works. Model will be similar to this one. (Link)
Q: Will Spartan enable us to download data on background in windows phone?
A: Not currently planned but we hear the feedback! We watch UserVoice closely, that's the best place to request (Link)
 

General Questions about Spartan

Q: Will we be able to pin sites to our taskbar like we could w/ IE?
A: You will be able to pin sites as Tiles in Windows Start (Link)
Q: Will #Spartan eventually be available for other operative systems such as iOS, Android...?
A: We don't have anything planned at the moment - we're completely focused on building a great browser for Windows 10. (Link)
Q: Will Spartan get a store like Chrome Store?!
A: Stay tuned for more details on extensions plans... (Link)
Q: Will you add a home button to Project Spartan?
A: A focus for the new UI is simplicity + reducing unnecessary controls. That said, feedback wanted! (Link)
Q: There will be only one version of Spartan or two browsers for desktop/touch just like on Windows 8.1?
A: Spartan will use Continuum to provide a tailored experience across mouse/touch and desktop/tablet/phone on Windows 10. (Link)
Q: Do you plan to implement bookmarks syncing in #ProjectSpartan like Chrome also with the web access?
A: Your favorites will stay in sync across all your Windows 10 devices. (Link)
Q: Will there be a way to force particular links to open in Spartan/IE or is that going to be up to the user?
A: Links will open in whatever your default browser is. (Link)
Q: Spartan will able to save the notes which I write directly to one drive?
A: That would be pretty natural wouldn't it? ;) Right now we're working on it. Keep upvoting requests on uservoice! (Link)
Q: Will Spartan support website livetiles like IE currently does?
A: Yup, live tiles will be supported (Link)
Q: Will Spartan support RSS by RTW/RTM?
A: We don't currently plan to render RSS feeds in Spartan but it's a great suggestion for UserVoice! (Link)
Q: Any chance of Ctrl-Q quick tabs coming back, or similar thumbnail view of all open tabs? Hugely useful
A: No plans for Quick Tabs exactly (as IE8), but some similar concepts being considered. One shown during 1/21 Spartan video (Link)
Q: Will Spartan have support for multiple windows with the possibility to move tabs between windows, just like Chrome/IE can?
A: Yes! Spartan supports multiple windows today (Go to the ... menu and select "New window") We're working on making it possible to move tabs between windows. Meanwhile!! in Spartan you can right-click on any tab and select "Move to new window" (Link)
Q: Will you consider making the final name of #ProjectSpartan Microsoft Spartan?
A: Oh, *many* names are being considered... ;-) (Link)
Q: Something I love in Chrome but F12 tools doesn't seem to do: Ctrl + R to refresh the tab. Minimizes win switching.
A: O nice, we've added that shortcut recently and hopefully it'll be in a flight soon! (Link)
Q: I can't get any files on localhost to open in #ProjectSpartan. Is this a known bug?
A: It's a security feature! To enable localhost, add the Sp App Container SID to your localhost interface, but lowers security (Link)
Q: Will #ProjectSpartan support Silverlight in the near future? Needed for a company web app.
A: Stay tuned, finalizing plans. But IE will be definitely be available as fallback. (Link)
Q: Is there a particular reason for which Spartan's user Agent says "mozilla, gecko, chrome, safari" and every other browser?
A: There's some good history here

This topic is now closed to further replies.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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