Windows Technical Preview  

1031 members have voted

  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


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They need to change that. Depending on the color scheme, the bar is nearly invisible.

 

Since you're not quoting anyone and just answering something I can't see mentioned in any recent posts above yours, I'm going to assume you're talking about the bar under open windows ? in that case I don't see why they need to change anything. if users want to chose colors that make it impossible to see, then they chose to do that. you can fix that by choosing to use a light theme with dark colors, there's a couple  of other options there as well or will be, but yeah, users can still make it hard to see or even impossible IF they want to. 

I'm going to have to check to see if they are bringing the F8 back Key. Because Windows 8 and having to go into update and recovery and advanced start-up.

 

Had a customer who had a ton of adware where I couldn't get connected, so I was going to have him restart in safe mode with networking but obvious F8 doesn't work so we had to select it from inside Windows. But then the PC wouldn't shut down correctly because of the Adware it just said "Please wait".

 

Just give me F8!!!!!

it's just that with UEFI the timeframe for pressing F8 shinks to almost zero. also as far as I know you could set Windows to load in safe mode, set timers and so on through System configuration

Pinning is done using the tiles.

yes, but I am saying they should let you choose if you want to have it as a tile or just a link.... links on left tiles on right....

On my 3 systems, the CMD prompt retains the same font color and size which i customized. So, it's synced across systems. Any chance that's the cause of what you're seeing?

on a clean install in a VM I have much smaller font and it's font weight is a lot thinner and a different font in command prompt... and it is no longer 80x25 chars in size by default, much taller and wider.

One of the sad things about Windows is that Microsoft has no time to focus on the small things (like Tabs for File Explorer) or small handy features like opening apps straight from Lock because they keep on dramatically overhauling the desktop. Modern UI will be left in the dust with no new features or optimizations. I recently lost files when Files crashed on WP and I cant run a recovery software because it my WP is not recognized as a drive, something that they could add to open up the system more. 

Hey guys new user voice:

Please spread this anywhere possible.

 

https://windows.uservoice.com/forums/265757-windows-feature-suggestions/suggestions/7796958-make-tablet-mode-better

 

 

A couple of things:

*Move all settings (battery, wifi, brightness, volume) into the Action center
*Add Interactive Tiles
*Add Exploded Live Tiles
*Use the advanced grid from WP for Windows 10 tiles (spacing in the Start Screen
*Add vertical tiles
*Bring back the animations from Windows 8.1 or something similar
*Add option to bring back the Charms "Action bar", remove Search and replace it with Cortana, remove settings and replace it with and expand button that will make the Notification Center flyout
 
*Add back the Accent color that was removed from Windows and shown throughout Settings and the Charms bar and flyouts
 
*Add an option to remove the taskbar completely in touch mode, double swipe up to show it again
 
* Put the clock into the Action Bar or Action Center
 
* Swipe from the left should switch between the last used apps a swipe out and back in should show task view
 
*Name and user tile should be in top left corner, not the bottom of the screen
 
*All Apps should have an option to be full screen (I saw someone telling another how to use Windows 8.1 and he, an average customer, knew where to access ALL APPS, do not change the location.
 
*Allow the sorting of All Apps 
 
*Add back semantic zoom!!!!!!
  • Like 2

Voted. I really want the full-screen "All Apps" like in Windows 8.1. It would be wonderful.

  • Like 2

Guys, tell me something please.

 

Do you find it annoying or frustrating that windows can steal focus whenever they wish? 

For example, I'm doing something in an app which has an active window and I click outside that app to launch some other app and

I quickly move mouse and click on the first app to continue working on it or to perform an operation BUT that other app jumps out while launching or have been fully loaded and steals the focus from the first app to itself.

I find that annoying. I want active app or window to remain active and undisturbed by other apps until I click on them.

 

Do you guys get the point I'm trying to convey?

If yes, is there an application that prevents such a behavior or can we vote on uservoice for such behavior?

Guys, tell me something please.

 

Do you find it annoying or frustrating that windows can steal focus whenever they wish? 

For example, I'm doing something in an app which has an active window and I click outside that app to launch some other app and

I quickly move mouse and click on the first app to continue working on it or to perform an operation BUT that other app jumps out while launching or have been fully loaded and steals the focus from the first app to itself.

I find that annoying. I want active app or window to remain active and undisturbed by other apps until I click on them.

 

Do you guys get the point I'm trying to convey?

If yes, is there an application that prevents such a behavior or can we vote on uservoice for such behavior?

Yes. Citrix at work does that to me often. I can't flippin' stand it.

Do you find it annoying or frustrating that windows can steal focus whenever they wish?

From the software I personally use, I've only got software from one developer that does it. Typically programs will try and get your attention by flashing the taskbar icon which is the ideal way barring security popups and such, but a program can bring itself to the front if designed to, it's easy to do. I have a couple of JetBrains' IDEs installed that will quite regularly do that, not sure if it's bad design on their part or if it's a "Java thing" in general, but it's pretty annoying when it does. (Love their software otherwise.) The Linux version of their software tends to do it too, depending on the desktop environment. You can mitigate it with third party software, but that should be baked into the OS itself, never mind developers shouldn't be doing that sort of stuff in the first place.

Is it still F8? I though it was holding left shift now?

I don't remember if F8 still works at all in Windows 8 and higher, I'm just pointing out why it became inaccessible. Holding shift and clicking restart in Windows does restart with options. But if system doesn't properly shutdown, then it won't work apparently, but by setting up OS loading parameters in System configuration you could permanently set it to load in safe mode and with additional parameters if needed.

Since you're not quoting anyone and just answering something I can't see mentioned in any recent posts above yours, I'm going to assume you're talking about the bar under open windows ? in that case I don't see why they need to change anything. if users want to chose colors that make it impossible to see, then they chose to do that. you can fix that by choosing to use a light theme with dark colors, there's a couple  of other options there as well or will be, but yeah, users can still make it hard to see or even impossible IF they want to.

Yeah I always quote and meant to, my mistake. I was talking about the bar for open windows and running apps. They do need to change the highlight method. It has always been fine up until this build. Your expectation of people to limit their color schemes is ludicrous. I was using a purplish space type wallpaper and the bar was very dark purple and nearly impossible to see. MS is not stupid enough to expect users to use certain wallpapers to make the underline visible I would hope.

Dilemma; Laptop with Win10 locks up on entering text at the login screens - the normal, the safe mode, even the refresh/reset prompts. It connects the wifi and all that good stuff, mouse works fine, but any text entered is dpc_watchdog_violation after 5 characters.

 

In order to diagnose the bug, I need the minidump file - potentially including activating the dumps from the CPL.

 

So...?

Dilemma; Laptop with Win10 locks up on entering text at the login screens - the normal, the safe mode, even the refresh/reset prompts. It connects the wifi and all that good stuff, mouse works fine, but any text entered is dpc_watchdog_violation after 5 characters.

 

In order to diagnose the bug, I need the minidump file - potentially including activating the dumps from the CPL.

 

So...?

 

Have you tried doing a clean install?

 

http://windows.microsoft.com/en-us/windows/preview-iso-update-1504

 

Maybe there is an old crufty driver causing problems?

I have just tested the latest build available from MS.

Still no support for Romania by the looks of it . Crippled experience, and also, feels strange, it will grow on me i am sure, but for now, it has a strange feeling to it.

Another thing to note (in windows 8.1 i had option to disable automatic updates from the welcome wizard) if i don't disconnect the internet before i install, it will automatically download and install all the nvidia 3d crap with the driver, not even the latest win10 version, some obscure months old driver.

Also it will automatically try and install my razer mouse drivers and other crap i want to install myself and not let the os grab old drivers and mess things up for me right from the box.

Or is this a feature ?  :(

 

Back to Yosemite 10.10.3 and 8.1 for gaming (for now)

 

I will give it another try when i have the time.

 

PS: i just got another samsung 850 SSD just to test windows 10, had OSX on my other one and i would like to avoid the hassle to re-setup all my things back just to test windows :)

Have you tried doing a clean install?

 

http://windows.microsoft.com/en-us/windows/preview-iso-update-1504

 

Maybe there is an old crufty driver causing problems?

I'm holding off on a clean install because I want to get that dump file to deliver to MS so they can look at it.

 

Man, I miss the days when you could log in to DOS and access the files. I mean, if it would let me enter text, don't know why it would lock up like that.

Some people like to pin this blame on Aero Glass but it was really Luna in Windows XP which . . . ruined the customization brought by classic.

 

Personally I think they should just do what UXStyle has been doing for the last decade... unlock the theme engine so that non Microsoft visual styles can be used without hacks. Perhaps they could even have a digital marketplace for visual styles like they do for themes.

  • Like 2

I honestly think Microsoft should shelve their plans to launch Windows 10 this year. Two months from launch, and even with a clean install build 10074 isn't at all stable, or complete. Edge is going to be a massive failure if it can't ship as a serious competitor to Firefox or Chrome, and Windows 10 still sucks at life as a serious tablet OS.

 

The consumer market is going to tear it to pieces.

  • Like 2

I honestly think Microsoft should shelve their plans to launch Windows 10 this year. Two months from launch, and even with a clean install build 10074 isn't at all stable, or complete. Edge is going to be a massive failure if it can't ship as a serious competitor to Firefox or Chrome, and Windows 10 still sucks at life as a serious tablet OS.

 

The consumer market is going to tear it to pieces.

 

I doubt it will be any worse than Windows 8x.  10074 has been, at least on my end, the most stable yet and everything is coming together.  Just need to add the other features to the start menu (folders, jump lists, etc.) and it'll be golden.  Modern UI applications are growing on me with their current iteration.  

 

Looking good so far.

  • Like 2

Yep after they indicated bringing Aero style transparency back to the titlebars if good feedback was given on the blur Start Menu I am now thinking its ready for a June-July RTM. 

 

The 3D tiles are nice too, hopefully they add some gradients to them. 

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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