Windows Technical Preview  

1031 members have voted

  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


Recommended Posts

 

Not sure if there is another way to open Edge on 10 local account, i`m all ears if there is...

 

It has worked for me in several different VMs. Local account only VMs.

 

Find the PS icon in Start.

Wait, what I wanna know is, who the hell even uses MS Paint at all these days? and then more to the point, who the hell paints with their finger?

 

Fresh Paint is completely different to Paint.

 

It is meant to be used with a pen.

Wait, what I wanna know is, who the hell even uses MS Paint at all these days? and then more to the point, who the hell paints with their finger?

I just about spit out my coffee....... :laugh:

Video of changes in build 10114:

This definitely shows progress. Thank you for sharing.

Some highlights (for me anyway) . . .

At the 0:35 mark, the text for the user name and application categories are (finally!) aligned, or at least much closer together; I always hated the amount of spacing between the two, where the username text was positioned far above the text for application categories.

post-483058-0-44756200-1431206030.png

At 0:53, I see a expanded Start menu more like the Windows 8.1 Start screen!

post-483058-0-82835300-1431206069.png

Additional options for the expanded Start menu are observed at 1:17. I hope to see more options like those in Windows 8.1, such as the ability to boot to "All Apps," et cetera.

post-483058-0-69668400-1431206362.png post-483058-0-53726400-1428692117.png

Unfortunately, 1:29 still shows a confined "All Apps." I hope this can be made like "All Apps" in Windows 8.1, with sorting, the option to display more applications and administrative tools, swipe gestures, semantic zoom, et cetera.

post-483058-0-02732300-1431206304.png post-483058-0-85239900-1431206622.png

  • Like 2

There is a new Fresh Paint for Windows 10 app.

 

It's horrible.

 

UI is for mouse users, they have ruined it. Who paints with a mouse? Why is is mouse optimized? Why is there a HAMBURGER menu?

I like using Fresh Paint but the 8.x app's UI is way too confusing for me (and my ~4 yo daughter). I don't mind it getting an overhaul.

 

and yes, she paints with her fingers. :laugh:

  • Like 1

I like using Fresh Paint but the 8.x app's UI is way too confusing for me (and my ~4 yo daughter). I don't mind it getting an overhaul.

 

and yes, she paints with her fingers. :laugh:

How is it confusing? 

6o09px.png

Hopefully this helps!

  • Like 2

Has anyone got the People app running yet?

 

It used to be one of the main bugs in build 10074 but they said they'd fix it soon in an upcoming update. I got an update for People, Calendar and Mail apps. There's a new icon for the People app but it still crashes before opening.

 

Any ideas?

lol, must..... resist....... joke..........

No it really isn't, I barely even use Fresh Paint and I know what each button does. It looks complicated from the arrows, but it is really simple.

Has anyone got the People app running yet?

 

It used to be one of the main bugs in build 10074 but they said they'd fix it soon in an upcoming update. I got an update for People, Calendar and Mail apps. There's a new icon for the People app but it still crashes before opening.

 

Any ideas?

Open? Yes. Kept open? no. Same issue with Windows 10 for phones, it doesn't open.

 

CDP2ZBWW4AAppd_.jpg

I don't know about Paint ... but a lot of people use the mouse in Photoshop ... or the wacom tablet (or other input tablet).

 

Touchscreen drawing is something far less utilized (for many reasons).  Obviously this change for Paint makes sense.

It wasn't used on the desktop because it wasn't available FOR use on the desktop; remember, touch-screen-supporting desktop hardware - and displays - launched with Windows 7 (not 8); while some included third-party overlays, others lacked it (or had it removed by their users). Photoshop for Windows has ALWAYS supported pointing devices - part of the crossover from the Mac (way back with Photoshop 3.0.5 - the first feature-identical Photoshop across Mac and Windows). Wacom digitizers included both direct support and a pointing-device-emulation mode going back to Windows 3.x (and NT 3.x) as standard equipment; Wacom's "failure" (if you could call it that) was cost/price compared to external pointing devices from either Microsoft or Logitech. In short, you could use it - it just was not in the budget of most users. You can STILL get Wacom digitizers for desktops - in fact, the Bamboo line is designed to be cross-compatible with desktops, laptops, notebooks, and even USB-supporting tablets and Ultrabooks. (The two models - USB and USB Wireless - are $39.95USD and $59.95USD via the Wacom Store (http://store.wacom.com/us).) But how many users would bite - despite the price being little different from that of a wireless pointing device?

It wasn't used on the desktop because it wasn't available FOR use on the desktop; remember, touch-screen-supporting desktop hardware - and displays - launched with Windows 7 (not 8); while some included third-party overlays, others lacked it (or had it removed by their users). Photoshop for Windows has ALWAYS supported pointing devices - part of the crossover from the Mac (way back with Photoshop 3.0.5 - the first feature-identical Photoshop across Mac and Windows). Wacom digitizers included both direct support and a pointing-device-emulation mode going back to Windows 3.x (and NT 3.x) as standard equipment; Wacom's "failure" (if you could call it that) was cost/price compared to external pointing devices from either Microsoft or Logitech. In short, you could use it - it just was not in the budget of most users. You can STILL get Wacom digitizers for desktops - in fact, the Bamboo line is designed to be cross-compatible with desktops, laptops, notebooks, and even USB-supporting tablets and Ultrabooks. (The two models - USB and USB Wireless - are $39.95USD and $59.95USD via the Wacom Store (http://store.wacom.com/us).) But how many users would bite - despite the price being little different from that of a wireless pointing device?

 

ok?  Were you trying to inform me of something I didn't know?

ok?  Were you trying to inform me of something I didn't know?

Not you in particular, jjk - I figured YOU especially would know (Wacom is, after all, on the GSA Schedule). The point I have been making (and it didn't start with Windows 8, either) is that price is often THE reason why a feature in other hardware either has a slow transition to Windows, or doesn't transition at all.

What happens when price is no longer a factor - let alone an excuse?

In fact, let's look at a much OLDER feature that became ubiquitous with XP - yet is still struggling to get used by developers, despite the utter ubiquity - multicore support in applications. (It's not even close to being a Windows-only failing; remember, multicore is just as ubiquitous in terms of Android and iOS; how much software - in either OS - takes advantage of it?)

The issue I am pointing to is that touch is headed for the land of ubiquity - just as multicore already has as well as digitizer support. It's not going to be less present going forward - if anything, it will be more common than ever. Even mouse users admit that digitizers are more precise; digitizers have price-parity with mice - right now.

Ubiquity is, in fact, inevitable - you simply cannot hide from it forever. That is the nature of technological improvements - and especially when it comes to IT. Hiding is, at best, possible only in the short term - like death, taxes, and time, tech improvements catch up to us all.

This definitely shows progress. Thank you for sharing.

Some highlights (for me anyway) . . .

At the 0:35 mark, the text for the user name and application categories are (finally!) aligned, or at least much closer together; I always hated the amount of spacing between the two, where the username text was positioned far above the text for application categories.

attachicon.gif035.png

At 0:53, I see a expanded Start menu more like the Windows 8.1 Start screen!

attachicon.gif053.png

Additional options for the expanded Start menu are observed at 1:17. I hope to see more options like those in Windows 8.1, such as the ability to boot to "All Apps," et cetera.

attachicon.gif117.png post-483058-0-53726400-1428692117.png

Unfortunately, 1:29 still shows a confined "All Apps." I hope this can be made like "All Apps" in Windows 8.1, with sorting, the option to display more applications and administrative tools, swipe gestures, semantic zoom, et cetera.

attachicon.gif129.png attachicon.gifPower.png

 

I'm all for giving users options so maybe they do this but right now, having all apps limited to the left side when in tablet mode/full screen works better for using your thumb and not having to let go of the device.

I'm all for giving users options so maybe they do this but right now, having all apps limited to the left side when in tablet mode/full screen works better for using your thumb and not having to let go of the device.

But it clutters the Start Screen when you should be able to fit more tiles. They have such a wide gutter around where you can put the tiles in Windows 10 now from the top and sides.

This definitely shows progress. Thank you for sharing.

Some highlights (for me anyway) . . .

At the 0:35 mark, the text for the user name and application categories are (finally!) aligned, or at least much closer together; I always hated the amount of spacing between the two, where the username text was positioned far above the text for application categories.

attachicon.gif035.png

At 0:53, I see a expanded Start menu more like the Windows 8.1 Start screen!

attachicon.gif053.png

Additional options for the expanded Start menu are observed at 1:17. I hope to see more options like those in Windows 8.1, such as the ability to boot to "All Apps," et cetera.

attachicon.gif117.png

Unfortunately, 1:29 still shows a confined "All Apps." I hope this can be made like "All Apps" in Windows 8.1, with sorting, the option to display more applications and administrative tools, swipe gestures, semantic zoom, et cetera.

attachicon.gif129.png attachicon.gifPower.png

Yeah not too keen on all apps list inb the Start menu right now

  • The list is made longer by the spacing and addition of the letters of the alphabet
  • You can't select a letter to get to another letter like in Windows Phone
  • You can't start typing an app name when all apps is open to find it

Leaving you to scroll through the list.

 

Yes I know I can just hit Cortana and start typing, but I'm old skool :p

  • Like 3

But it clutters the Start Screen when you should be able to fit more tiles. They have such a wide gutter around where you can put the tiles in Windows 10 now from the top and sides.

 

Windows 8.x has a wide gutter at the top as well, I agree the sides need less though in 10, just seems like they've got them centered when in 8 they were left aligned.

Open? Yes. Kept open? no. Same issue with Windows 10 for phones, it doesn't open.

 

CDP2ZBWW4AAppd_.jpg

 

It's rather odd that it looks more conventional on your end. It does not run on my computer, however it does on my mom's. And it has dual colored titlebar, based on the app's content.

 

CSujp6T.png

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. 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Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
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