Recommended Posts

WP_20151113_09_09_18_Pro.thumb.jpg.5d08f

Classics Rodimus wearing the 3rd party Fansproject Warbot Protector armor, designed to upgrade him to Rodimus Prime. The armor combines with the gun station to his left to become a trailer to give him the classic "flaming Winnebago" altmode. To his right is Combiner Wars Rodimus, holding "Blesser", a Targetmaster designed to go with Protector. This particular version is an exclusive, offered to those who donated to hurricane relief a few years back.

WP_20151113_09_10_28_Pro.thumb.jpg.8c097

Protector/Rodimus Prime manning his gun platform. There's also a seat for the targetmaster to operate it.

WP_20140830_22_43_33_Pro.thumb.jpg.f7dd2

AOE Battle Command Optimus Prime with his team. The trailer, in addition to transporting vehicles, becomes a flight pack for Prime

WP_20140124_1.thumb.jpg.3b4271c2f559f2f7

G1 Bumblebee about to be executed by Prime Bee and Movie Bee. I have no idea why . . .

WP_20140707_17_07_18_Pro.thumb.jpg.ed30f

Bee: "I don't know you."

Nice. I have an original, complete with "drunken lurching" functionality intact (can't really call it walking :laugh: ). All he needs is some Reprolabels to spruce him up. There's a nice upgrade set, similar to the one for G1 Metroplex you can see in some of the Autobot City shots.


I like Trypticon but that is one awful toy they made.

WP_20140531_12_34_26_Pro.thumb.jpg.210e4

Generations Metroplex, holding a N scale SEPTA trolley. His hands are 3rd party 3D printed replacements, which not only have improved articulation over the stock ones, but also transform.

Mind me asking where did you get the hands? I have the same unit, and the hands are indeed a bit "stiff".

 

Mind me asking where did you get the hands? I have the same unit, and the hands are indeed a bit "stiff".

I ordered them from a guy with the handle MegaMoonMan on the TFW2005 forums. Your best bet is to create an account on that site and send him a personal message.

He 3D prints upgrades and replacement parts for a variety of figures. For Metroplex he also made ramp extensions (so the ramp actually reaches the ground!) and replacement knee joints to improve the city mode. Basically, the add-ons make Generations Metroplex more like the G1 toy. The parts have a slightly rough texture to them due to the printing process and his equipment, but they're durable and look great. I had some difficulty getting the new hands on, though!

The parts have a slightly rough texture to them due to the printing process and his equipment, but they're durable and look great. I had some difficulty getting the new hands on, though!


Yeah that's the down-side of the more affordable 3D printers. The "fill-in" value is what reduces it but takes drastically longer to complete the print (not to mention also possibly clogging the filiment delivery nozzle). With yours though, the process has left a textured affect that I would be more than happy with as it seems to fit very well with the overall design.

Yeah that's the down-side of the more affordable 3D printers. The "fill-in" value is what reduces it but takes drastically longer to complete the print (not to mention also possibly clogging the filiment delivery nozzle). With yours though, the process has left a textured affect that I would be more than happy with as it seems to fit very well with the overall design.

The texture on the hands actually helps Metroplex grip things - that trolley was secure in his grasp.

WP_20151118_09_26_40_Pro.thumb.jpg.a94d7

G1 "KMart Legends" Bumblebee. Larger and a bit more advanced transformation than the original Microman-based figure. A pity he has Cliffjumper's head rather than his own. Payback for all of the "Cliffjumpers" which are actually red Bumblebees we get nowadays, I guess.

WP_20151118_09_30_07_Pro.thumb.jpg.a43c0

Beetle mode. More realistic proportions than the original, since this one wasn't modeled after a Penny Racer. The headlights are hand-painted, as is the bumper (which needs touching up.)

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!