Formula 1 World Championship 2016 Season Discussion


Formula 1 World Championship 2016 Poll  

52 members have voted

  1. 1. Who do you think will win the 2016 Drivers Championship?

    • Lewis Hamilton
      30
    • Nico Rosberg
      10
    • Sebastian Vettel
      5
    • Kimi Räikkönen
      0
    • Valterri Bottas
      1
    • Felipe Massa
      0
    • Daniil Kvyat
      0
    • Daniel Ricciardo
      0
    • Sergio Pérez
      0
    • Nico Hülkenberg
      0
    • Kevin Magnussen
      0
    • Jolyon Palmer
      0
    • Max Verstappen
      0
    • Carlos Sainz, Jr.
      0
    • Felipe Nasr
      0
    • Marcus Ericsson
      0
    • Jenson Button
      0
    • Fernando Alonso
      1
    • Pascal Wehrlein
      1
    • Rio Haryanto
      1
    • Romain Grosjean
      0
    • Esteban Gutiérrez
      0
  2. 2. Who do you think will win the 2016 Constructors Championship?

    • Mercedes AMG Petronas F1 Team
      41
    • Scuderia Ferrari
      4
    • Williams Martini Racing
      0
    • Red Bull Racing
      0
    • Sahara Force India F1 Team
      0
    • Renault F1 Team
      0
    • Scuderia Toro Rosso
      0
    • Sauber F1 Team
      0
    • McLaren Honda
      2
    • Manor Marussia F1 Team
      2
    • Haas F1 Team
      0


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That reverse surely can't count to anything. The directors of that race are more to blame. 

 

Look at the farce of having 3 cars lined up for Q2 waiting for lights that weren't working.

4 minutes ago, John. said:

That reverse surely can't count to anything. The directors of that race are more to blame. 

 

Look at the farce of having 3 cars lined up for Q2 waiting for lights that weren't working.

Yeah, I saw just now that they've only given Hamilton a reprimand "due to the fact that no clear instruction was given to the driver on where he should park the car after qualifying"

Quote

Team bosses have shown some tentative support for the revised qualifying format proposed by the FIA to be discussed and voted upon during another meeting between the F1 stakeholders on Thursday. 

 

With elimination qualifying receiving another drubbing on social media by fans and by teams in the paddock during the Bahrain Grand Prix, a crunch meeting between FIA President Jean Todt, commercial rights holder Bernie Ecclestone and the team bosses took place ahead of the race but yielded no formal solutions. 

 

However, one new idea was tabled with an aggregate format being proposed that will see a driver's two best times in each of the three knockout sessions combined to set the order. 

 

Set to be discussed and voted upon during another meeting on Thursday, though the new format hasn't received a ringing endorsement from a selection of team bosses, it is receiving a more positive response compared with the current format. 

 

“I think it is a vote yes, but to be honest we don't even know,” declared McLaren's Eric Boullier, while Ferrari's Maurizio Arrivabene said 'it doesn't sound that bad'. Claire Williams has also suggested her support by saying it seems a well-thought out idea. 

 

Teams had hoped to persuade the Todt and Ecclestone to simply revert back to the universally liked knockout format in place from 2006 to 2015, but both have made it clear this is not an option. Calling the situation a 'political mess', Toto Wolff alludes to various agendas still playing out despite the increasing scrutiny on the governing bodies. 

 

“I think we have expressed our opinion and I think all teams have the opinion that we need to be coming back to 2015 but there are various agendas and the meeting this morning showed that it is not an easy one so I can't really help you. Last time I told you [we would go back to 2015 format], I was totally wrong…” 

 

Regardless of initial opinion, the new format still requires unanimous support but if it proves to be the only alternative available to team bosses – or face elimination qualifying staying in place indefinitely – there is an expectation it will be passed this time. 

http://www.crash.net/f1/news/229141/1/teams-signal-tentative-approval-for-new-qualifying-format.html

 

The FIA really are set on ruining F1, aren't they? ######## aggregate qualifying again?!

The team bosses are stuck between a rock and a hard place. They basically have to agree to the aggregate format, otherwise they will be seen to be the ones to blame for the elimination format staying. This whole thing is just one/two men wanting to satisfy their own egos - screw everyone else.

1 hour ago, what said:

The team bosses are stuck between a rock and a hard place. They basically have to agree to the aggregate format, otherwise they will be seen to be the ones to blame for the elimination format staying. This whole thing is just one/two men wanting to satisfy their own egos - screw everyone else.

I wonder if the egomaniacs would ease up ever so slightly if the teams offered to compromise with, say, the super pole system that Formula E currently uses; a normal qualifying session (split the drivers into groups if you must), then the top 5 go out again and compete for pole position in a one-lap shootout. Jean Todt's high on Formula E, Bernie thinks it's stupid, but shove a sponsor on the super pole (like in Formula E) and he'd probably go along with it.

4 minutes ago, MightyJordan said:

I wonder if the egomaniacs would ease up ever so slightly if the teams offered to compromise with, say, the super pole system that Formula E currently uses; a normal qualifying session (split the drivers into groups if you must), then the top 5 go out again and compete for pole position in a one-lap shootout. Jean Todt's high on Formula E, Bernie thinks it's stupid, but shove a sponsor on the super pole (like in Formula E) and he'd probably go along with it.

I dunno. Everyone has their own ideas but frankly, qualifying was the one thing that nobody had a problem with. There would be zero complaints if they returned to the 2015 format - the only damage would be to Bernie and Todt's egos.

On 4/11/2016 at 1:47 PM, Frank B. said:

On this day in 1993:

 

 

I remember watching the race live. And yes, it truly was the greatest opening lap of any GP ever.

I forgot how good the cars sounded back then! Stunning

4 hours ago, Frank B. said:

 

Here is a more panoramic view:

However, 2 things:

a) Where are the remaining 5? Let's play a game of spot the missing: Grosjean, Haryanto, Kimi, Vandoorne, Kmag, Palmer.

b) I said 5, but mentioned 6 because there are 18 in the picture yet I don't recognise the dude between Gutierrez and Ericsson at the back. Who is he?

1 hour ago, vanx said:

b) I said 5, but mentioned 6 because there are 18 in the picture yet I don't recognise the dude between Gutierrez and Ericsson at the back. Who is he?

If you're referring to the guy to the left of Ericsson, I think that's Pascal Wehrlein.

1 hour ago, MightyJordan said:

If you're referring to the guy to the left of Ericsson, I think that's Pascal Wehrlein.

No, I was talking about the image I posted from Sky F1's Twitter feed. The guy to the right of Ericsson and to the left of Guti. The same guy is just above Bottas and between Max and Kviyat in Nico's photo.

Aw crap! Lewis has been hit with a 5-place grid penalty in China for a gearbox change. He really needs to break Rosberg's winning streak this race!

 

http://www.skysports.com/f1/news/24181/10242070/lewis-hamiltons-chinese-gp-hopes-dented-by-five-place-grid-penalty

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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