Windows Phone is dead. Now what?


Recommended Posts

Honestly it's been dead for sometime. The only reason it even exists is because Microsoft refuses to admit defeat and continues to pour billions into it. I suppose you could call it a PR exercise. Another reason of course is that without a mobile effort themselves, they might be viewed as just another patent troll.

microsoft needs to relies they cant compete with apple. 

 

hell I have an android and I cant compete with apple. everyone I work with owns apple phones.

 

they should just stick with windows computers/laptops 

 

just stop

 

stop making windows mobile builds and focus more on computer builds.

 

 

On 29.1.2016 at 10:33 PM, Active. said:

...and now Ars with their own gloomy take: The fight for a third-best smartphone OS has been lost. By everyone.

 

Quote

To be an existing Windows Phone 8.1 user is to sit by and watch while Microsoft ports every selling point of Windows Phone as a platform to iOS and Android. [...]

 

if you’re recommending a smartphone to someone in 2016, Android and iOS can do pretty much anything that anyone needs to be able to do. Windows Phone and BlackBerry 10 cannot, and they’re best left to people who care more about brand loyalty than functionality. [...]

 

With Windows Mobile fading, there’s essentially no hope that any third-party operating system will ever gain the critical mass of users it would need to compete with iOS or Android. [...] the lack of a strong third pillar in the mobile world [...]is bad for everyone

 

  • 3 months later...

 

Windows Phone market share sinks below 1 percent

http://www.theverge.com/2016/5/23/11743594/microsoft-windows-phone-market-share-below-1-percent

 

Say what you will about Windows Phone. And I can't say that I personally was much of a fan. But I'm not at all looking forward to an Android-only ecosystem. Hopefully Apple at least will continue to provide strong (profitable) competition in the mobile space and Microsoft will come up with something at some point.

Microsoft won PC but lost mobile, what now?

http://www.theverge.com/2016/5/25/11767200/microsoft-mobile-past-and-future

 

Another attempt at answering the question posed by this thread. They trace the problem back to Vista and even further back. I've been criticizing this for a long time:

 

Quote

Microsoft was obsessed with having Windows everywhere.

Quote

Windows Phone's constant reboots were all part of a strategy to get to a single version of Windows across PCs, tablets, and phones. It was an admirable strategy, but consumer confidence was hit time and time again as a result.

Quote

Microsoft chased after the iPad with Windows 8, just like it had chased after the iPhone with Windows Phone 7. The result after this hectic scramble is Windows 10. Microsoft has finally reached its goal of Windows everywhere, but it's a little too late for its mobile ambitions.

Quote

Microsoft is now facing the reality that people don't need Windows on their phones. That's a reality that has always scared the software giant, and it's now finally time for the company to embrace it, move on, and make great software for iOS and Android devices. 

 

As the first commenter on one of Ars Technica's recent articles about 'Windows Everywhere' put it:

 

Quote

It's a little ironic that in the summer they have achieved Windows everywhere, that it would coincide with my first summer of Windows nowhere.

 

Each company has ups and downs....   (development, marketing, whatever you call it, no matter what it is) that they have own mistakes or get in bad timing, etc.

 

MS will do better when the time is right with their new devices and OS gets matured enough for desktop and mobile.

 

Remember, when Android was released ... they were struggling and the customers were having problems with the devices such as freezing, rebooting, etc... and Google has improved a lot since. Now where they are at...  Their userbase has grown since.

 

Apple has improved since iPhone 3G.      Of course some iOS devices have problems in 9.x  but hopefully they will do better when iOS 10 (or whatever they call it) comes out.  

 

Keep it in your mind...  each company has mistakes... especially ups and downs.. 

 

 

21 minutes ago, TAZMINATOR said:

 MS will do better when the time is right with their new devices and OS gets matured enough for desktop and mobile. 

When is the time right? I don't really see how the OS can get mature without anyone using it. Someone in the Verge comment thread posted the progression of Windows Smartphone OS market share.  

 

Quote

Microsoft Windows Smartphone OS Market Share over the Past 10 Years
2006: 12%
2007: 12% (iPhone launched)
2008: 11%
2009: 9%
2010: 5%
2011: 3% (Nokia joins Windows ecosystem)
2012: 3%
2013: 3%
2014: 3% (Nokia sells handset business to Microsoft)
2015: 2%
2016: 1% (optimistic estimate, may end up below 0.5%)
Source: TomiAhonen Consulting May 2016
The above may be freely shared

 

1 hour ago, Active. said:

When is the time right? I don't really see how the OS can get mature without anyone using it. Someone in the Verge comment thread posted the progression of Windows Smartphone OS market share.  

 

 

Look at Android with small userbase back in the day... now look where they are at.

 

Just wait and see... MS will do something about that and make it grow somehow if they plan to make some changes to OS/devices.

 

 

If they are not able to grow, then they will consider to shut it down and do something else.

  • 2 weeks later...
On 5/26/2016 at 9:44 PM, TAZMINATOR said:

Look at Android with small userbase back in the day... now look where they are at.

 

Just wait and see... MS will do something about that and make it grow somehow if they plan to make some changes to OS/devices.

 

 

If they are not able to grow, then they will consider to shut it down and do something else.

Microsoft already gave up on  mobile space in this form. If Surface phone ever arrives it won't be mass market device, but rather a niche one with super high price tag since Intel Atom is dead and core M is both too expensive and too power hungry. It is clear that UWP will stay on PC/tablet space and that is one more reason to think twice about Windows phone.

On 5/26/2016 at 10:49 PM, Active. said:

Microsoft won PC but lost mobile, what now?

They won PC at what cost? 

 

Forcing unwilling gullible users to accept upgrade. Building extreme amount of telemetry sending code into windows 10. People hated the so called Modern interface which is slower to respond and clunky as hell. The hate is going on since Windows 8. But did they learn from it? No, instead, they are hellbent on replacing the (once nice) interface of Windows 7 with this rejected piece of turd. 

 

The insane amount of bad-will has been generated. So many unpopular decisions will continue to cause biggest damage in the long run.

6 hours ago, Chitale said:

They won PC at what cost? 

 

Forcing unwilling gullible users to accept upgrade. Building extreme amount of telemetry sending code into windows 10. People hated the so called Modern interface which is slower to respond and clunky as hell. The hate is going on since Windows 8. But did they learn from it? No, instead, they are hellbent on replacing the (once nice) interface of Windows 7 with this rejected piece of turd. 

 

The insane amount of bad-will has been generated. So many unpopular decisions will continue to cause biggest damage in the long run.

You are joking right? They won the PC far before telemetry existed  or any upgrade shenanigans or even Aero. 

 

 

I still have most of my family on Windows 7. Despite the reports, it doesn't seem to be as forced as you and I are led to believe. They aren't using apps to prevent the upgrade because they don't know how. They aren't disconnected from the net so...dunno. 

 

The scenario of doom and gloom

portrayed on tech blogs is largely limited to those tech blogs with forums  that complainers flock to (social media as well). Nobody goes around singing the praises of anything (well maybe @Dot Matrix ) but complainers always air their grievances. They naturally think they are the majority as well. 

 

 

 

 

Edited by adrynalyne
  • Like 2
6 hours ago, Chitale said:

They won PC at what cost? 

 

Forcing unwilling gullible users to accept upgrade. Building extreme amount of telemetry sending code into windows 10. People hated the so called Modern interface which is slower to respond and clunky as hell. The hate is going on since Windows 8. But did they learn from it? No, instead, they are hellbent on replacing the (once nice) interface of Windows 7 with this rejected piece of turd. 

 

The insane amount of bad-will has been generated. So many unpopular decisions will continue to cause biggest damage in the long run.

 

The one common thing about those supposedly "forced" to upgrade has been so called tech savvy people doing stupid things, as if they WANT it to happen in a major way to prove a point 

 

I know of NO ONE who has been forced to upgrade, and I personally know a few ignorant types who are still avoiding it because dumb 

  • 1 year later...
On 1/28/2016 at 6:34 PM, Jim K said:

I think with the rising popularity/sales of Microsoft's Surface ... they really need to release a phone under that name.  At the same time...they can not expect to sale the devices at equal to or higher than the competitions price ... or people will not jump ship. 

 

I wouldn't call Windows Phone dead yet as Anibal said ... Microsoft is keeping it on life support.  It will be dead when they've decided that enough is enough...which could be much sooner than later. 

surface name won't help... at most they might get .5% world market share.

 

Main reason why Windows Phone died were:

1) phone had horrible specs

2) "windows" name, people don't associate "windows" with stability, security etc.. and after windows mobile crap, why would anyone buy another windows cell phone

3) Interface sucked, there is no other way of saying it, the metro square interface was generally disliked by everyone

4) and the above 3 reasons, brings us to 4th reason, no apps.

 

 

11 minutes ago, nekrosoft13 said:

surface name won't help... at most they might get .5% world market share.

 

Main reason why Windows Phone died were:

1) phone had horrible specs

2) "windows" name, people don't associate "windows" with stability, security etc.. and after windows mobile crap, why would anyone buy another windows cell phone

3) Interface sucked, there is no other way of saying it, the metro square interface was generally disliked by everyone

4) and the above 3 reasons, brings us to 4th reason, no apps.

 

 

I made those comments January of 2016.  :)

 

6 hours ago, Jim K said:

I made those comments January of 2016.  :)

 

didn't see that... anyway, the only move left for MS is to do with blackberry did.

 

Fork the android, use android to make your "own" os that would be compatible with all android apps, and they do that, for whatever is holy don't call it windows and get rid of the stupid squares.

 

  • 2 weeks later...
On 10/8/2017 at 10:01 PM, nekrosoft13 said:

didn't see that... anyway, the only move left for MS is to do with blackberry did.

 

Fork the android, use android to make your "own" os that would be compatible with all android apps, and they do that, for whatever is holy don't call it windows and get rid of the stupid squares.

 

Including the "stupid squares" is the only way MS could get me to try an Android phone again, even their own flavor of Android. The Windows Phone UI is the one of the biggest things I miss after switching to an iPhone.

This topic is now closed to further replies.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!