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I really don't like these ULV CPUs for development. You lose two cores and with some development you want CPU power. 

 

On on top of that, QHD on a 14 inch screen has terrible scaling issues in Windows. I had to make a special manifest just to get SSMS to ignore Windows scaling because it would screw up. So instead I got a blurry interface but at least it sized correctly. 

 

I gave my daughter my QHD Spectre x360 and went with a core i7 6700HQ FHD machine and use no scaling. 

2 minutes ago, adrynalyne said:

I really don't like these ULV CPUs for development. You lose two cores and with some development you want CPU power. 

 

On on top of that, QHD on a 14 inch screen has terrible scaling issues in Windows. I had to make a special manifest just to get SSMS to ignore Windows scaling because it would screw up. So instead I got a blurry interface but at least it sized correctly. 

 

I gave my daughter my QHD Spectre x360 and went with a core i7 6700HQ FHD machines and use no scaling. 

Thanks for adding your viewpoint here.

 

I expect there will be a good range of viewpoints on the QHD issue...

 

Whatever device we use for development will have some tradeoffs until we can buy quantum computers surgically implanted in the brain for the ultimate combination of CPU power, mobility and infinite screen scaling direct to the optic nerve!

 

For my experience with QHD, I see two advantages:

 

1. Huge range  of precise mobile touch device emulation. (in potential)

 

2. My eyes were opened to QHD via the Surface Pro 3.

 

I tried to use a really nice Alienware 17" FHD with gorgeous color range as my only computer for about a year and returned to dual 24" 1920x1200 on a desktop computer due to slight eye strain issues.

 

To my surprise, the tiny 12" Surface Pro 3 screen had no eye strain due to QHD. No scaling at all. I don't have perfect vision yet I leave the 100% scaled ultra-tiny text as is and put up with the odd scaling problems as my own personal preference.

 

On the U series Skylakes  they benchmark mind-boggling well for ultra low power dual core but are still about 1/2 the processing power of a 6700HQ. So although I think RAM becomes slightly more of a problem when you are really pushing the development envelope, I would prefer a 6700HQ  as well and in any case really large RAM only comes on the quad code laptops...

 

Interestingly on the laptops that can have a quad core Skylake K series desktop CPU, they only bench about 20% higher than the 6700HQ and have about 1/2 the battery life!

 

1 minute ago, DevTech said:

Thanks for adding your viewpoint here.

 

I expect there will be a good range of viewpoints on the QHD issue...

 

Whatever device we use for development will have some tradeoffs until we can buy quantum computers surgically implanted in the brain for the ultimate combination of CPU power, mobility and infinite screen scaling direct to the optic nerve!

 

For my experience with QHD, I see two advantages:

 

1. Huge range  of precise mobile touch device emulation. (in potential)

 

2. My eyes were opened to QHD via the Surface Pro 3.

 

I tried to use a really nice Alienware 17" FHD with gorgeous color range as my only computer for about a year and returned to dual 24" 1920x1200 on a desktop computer due to slight eye strain issues.

 

To my surprise, the tiny 12" Surface Pro 3 screen had no eye strain due to QHD. No scaling at all. I don't have perfect vision yet I leave the 100% scaled ultra-tiny text as is and put up with the odd scaling problems as my own personal preference.

 

On the U series Skylakes  they benchmark mind-boggling well for ultra low power dual core but are still about 1/2 the processing power of a 6700HQ. So although I think RAM becomes slightly more of a problem when you are really pushing the development envelope, I would prefer a 6700HQ  as well and in any case really large RAM only comes on the quad code laptops...

 

Interestingly on the laptops that can have a quad core Skylake K series desktop CPU, they only bench about 20% higher than the 6700HQ and have about 1/2 the battery life!

 

Yeah that's because the HQ is 45w and those desktop variants are 91. ULVs run 15 so they sip power. 

Hello,

 

According to this review, it weighs 3.9lbs in its lightest configuration.

 

Regards,

 

Aryeh Goretsky

 

On 4/24/2016 at 2:06 PM, DevTech said:

Lenovo ThinkPad P-40 Yoga

 

6600U CPU

 

QHD Touch Screen 14"

 

16 gig RAM

 

512 gig SSD

 

NVIDIA Quadro M500M 2GB

 

About $3,200

 

weight unknown

 

http://shop.lenovo.com/ca/en/laptops/thinkpad/p-series/p40-yoga/

 

 

Edited by goretsky
fixed a typo
1 minute ago, goretsky said:

Hello,

 

According to this review, it ways 3.9lbs in its lightest configuration.

 

Regards,

 

Aryeh Goretsky

 

 

Thanks for the info - beats me why Lenovo wouldn't have on their product page!

 

Lenovo ThinkPad Yoga 460

 

6600U CPU

 

QHD Touch Screen 14"

 

16 gig RAM

 

256 gig SSD * apparently no 512 available

 

Integrated Intel 520 GPU

 

About $3,100

 

weight unknown

 

http://shop.lenovo.com/ca/en/laptops/thinkpad/yoga-series/yoga-460/

 

Lenovo Ideapad Y700 Touch

 

6700HQ CPU

 

QHD Touch Screen 15.6"

 

16 gig RAM

 

512 gig SSD * and 2nd 1 TB 5400 rpm

 

NVIDIA 960M 4 gig GPU

 

About $2,500

 

About 5.7 lbs

 

http://shop.lenovo.com/ca/en/laptops/ideapad/y700-series/y700-t-15-inch/

 

Lenovo ThinkPad X1 Yoga

 

6600U CPU

 

QHD Touch Screen 14"

 

16 gig RAM

 

512 gig SSD NVMe

 

Integrated Intel 520 GPU

 

About $3,800

 

About 2.8 lbs

 

http://shop.lenovo.com/ca/en/laptops/thinkpad/x-series/x1-yoga/

 

Yo! We have hit Microsoft Surface Book pricing levels but no NVIDIA 940 to compensate for the pain!

 

 

I double checked the Lenovo P50 and P70.

 

They have updated their LCD selection to clearly indicate QHD is "No Touch" so they must be getting a lot of questions on this.

 

Hopefully, they take a hint...

 

(i'd like to give Lenovo a special award for "Most Developer Friendly Manufacturer" but given the P50 and P70 situation, I think the large number of Lenovos on the list is just an accident of necessicity arising from their Yoga branding)

 

33 minutes ago, DevTech said:

Lenovo ThinkPad X1 Yoga

 

6600U CPU

 

QHD Touch Screen 14"

 

16 gig RAM

 

512 gig SSD NVMe

 

Integrated Intel 520 GPU

 

About $3,800

 

About 2.8 lbs

 

http://shop.lenovo.com/ca/en/laptops/thinkpad/x-series/x1-yoga/

 

Yo! We have hit Microsoft Surface Book pricing levels but no NVIDIA 940 to compensate for the pain!

There are many shared components - CPU, RAM, SSD, though Lenovo's choice of displays has almost never impressed me. Looks to me like they chopped the GPU, cooling, and whatever battery capacity those ate in order to drop the weight by 15% over the SB. These devices are all more or less functioning at the edge of what can be done in a given volume or mass - don't look for the high-end 2-in-ones to one-up one another. The only differentiation that they can get is to add one perk while dropping something else.

 

Someday, someone is going to figure out that they can do an external GPU through the SB's docking connector...seems like that's how it works already.

12 minutes ago, zhangm said:

There are many shared components - CPU, RAM, SSD, though Lenovo's choice of displays has almost never impressed me. Looks to me like they chopped the GPU, cooling, and whatever battery capacity those ate in order to drop the weight by 15% over the SB. These devices are all more or less functioning at the edge of what can be done in a given volume or mass - don't look for the high-end 2-in-ones to one-up one another. The only differentiation that they can get is to add one perk while dropping something else.

 

Someday, someone is going to figure out that they can do an external GPU through the SB's docking connector...seems like that's how it works already.

I think I have a list of every QHD Touch Skylake 16 gig device in existance here!

 

If I was Microsoft I would make a "Surface Book Pro" by doubling the base thickness and probably bumping the weight 50% or so and do the following:

 

1. Change the 6600U CPU in the "Tablet" part to a 6560 to bump GPU from 520 to 540

 

2. Add another CPU in the base -  6700HQ or second 6560

 

3. Bump the NVIDIA 940 to a 960 or 970 (or Pascal equivalent)

 

4. Increase the base battery with whatever is left of the current giant empty space in the base.

 

5. Take advantage of the thicker Pro base to add a Thunderbolt port and more USB 3

 

6. Invent a new marketing term "MIPS per battery hour" to redefine battery life into "usefully doing things battery life" so we don't have to keep thinning down our hardware every year so we can check Facebook for more hours before recharging.

 

 

 

 

  • 2 months later...

I went with a Dell XPS 15 to strike a balance between power and portability.

 

So far:

 

Pros:

 

- meets all dev specs.

 

- LCD is as good as my old Alienware 17 RGB LCD

 

- keyboard is almost as good as the Acer

 

 

Cons:

 

- ZERO fan noise is really irritating because it means there is throttling under full load and although a 6700 HQ is still very powerful with a 10 or 20% throttle, the user should have this choice.

 

- lack of a LAN connector sucks. Who wants a freakin dongle for for something so basic? Way more annoying than I thought it would be.

 

 

Cons not related to the actual model or brand:

 

- lack of Thunderbolt 3 docks on the market. Even the Dell model seems to have a troubled history so that I need to hold off on this important purchase until I can figure out exact revision numbers. And it does not even have 2 full size DisplayPort connectors. All modern laptops will have this issue as Thunderbolt 3 takes over.

 

- I am having a lot of trouble adjusting my eyes to the tiny 15" screen size but 17" laptops with QHD Touch Screens are still very rare.

 

- 512 SSD  is way too small for a dev machine. And it slows down when full. Plan to upgrade to a 1 tb Samsung Pro 950 when budget permits. Nobody anywhere is providing a 1tb 950 in a laptop so not really a model specific Con.

 

- not really a Con, but it will be annoying to discard 16 gigs of RAM to upgrade to 32 gig which needs to happen soon.

 

 

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. 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When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. 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