Recommended Posts

Quote

 

By Fraser Brown 2 hours ago

 

It's third on Bethesda's list of priorities.

 

With Skyrim: Special Edition last year, the Morrowind expansion for The Elder Scrolls Online this year, and now announcements for Skyrim VR and a Switch edition, you’ve probably been wondering if The Elder Scrolls 6 is the next thing on Bethesda’s agenda. Unfortunately, if you’ve been pining for a new game in the main series, you’ve got a long wait ahead of you. 

 

“They have at least two major titles they are working on before we’re going to get to Elder Scrolls 6,” Bethesda’s Pete Hines said last night, while showing off more of The Evil Within 2. 

 

Continues...

Just as a clarification, Bethesda/Zenimax is a business looking to make a profit, and Skyrim and Fallout 4 are still currently profitable, as are TESO and Elder Scrolls Legends (the card game). Why should they spend money up-front on a whole new game while the previous game, which has already earned all of its up-front costs back, continues to bring in money. This is why Skyrim was made, and why it was made so well, to bring in money long after it's paid for itself.

 

People are whining about Switchrim, but Switchrim represents the first time Skyrim has truly been portable, aside from pricy gaming laptops that are portable in name only. You can get a convertible and flip the screen around and get a wireless Xbox One controller and technically play Skyrim on the go, but you're gonna drop four figures at least. A $300 Switch and $60 Switchrim game will get you portable Skyrim for under $400, possibly less than a third of the PC solution. (My laptop plays Skyrim, but not SSE, and with its HDR screen it looks so freakin good, but I would hesitate to play Skyrim on it, say, on an airplane. There's really not enough room in coach for that (never flown first class), but a 3DS or Switch, yeah, I can see that.

 

I am also confident TES VI is in development. Oblivion took four years after Morrowind's 2002 release. Skyrim took five years since Oblivion's 2006 release. It's coming up on six years since Skyrim, and while I wouldn't say they owe us a new TES game this year (they don't, shut up), they are certainly breaking the pattern. Also, there was no Elder Scrolls MMO or trading card game or anything between Oblivion and Skyrim. The fact that single-player TES fans refuse to even look at TESO does not change the fact that TESO exists, and Bethesda continues to work on it, and will probably continue to work on it for the next two or three years, as long as it is profitable.

 

Way I see TESO... I'm actually confused by it. I don't have it in any shape or form. If I want to get into it, what do I need to buy? The base game or the Gold Edition? Do I need to buy the Morrowind kit? What will it cost me to get all the content right now? What will it cost me going forward? And for how long will I be able to play it? I think what Bethesda needs to be doing is not working on a whole new game, per se, but rather, working on a single player game for TESO. And that can either be, or take the place of, TES VI. Basically, after all the servers are shut down, TESO should have a single player experience, and not just some crappy tacked on thing. It should be a full on game with all the guilds and whatnot. Basically, what most of us want. That big open world Tamriel where we can go anywhere. Honestly that's what they should do, after they're done with all the lands, after all the online crap is done and they're going to retire the servers... single player pack. Call it TES VI. It's not TESO anymore because it's no longer online. It's all of Tamriel and here's a single player mode and it's only going to cost TESO players like $20-30 because they've been paying in, but if you're new to it, you're gonna pay $60 or maybe more, but you're gonna get all the TESO content in one thing, but single player. And you know people are going to cry foul, but if they follow that up with a strong TES VII, that could be amazing, especially if it's not long after.

 

Too ambitious?

5 hours ago, Louisifer said:

Todd explained exactly how it is at last E3 "It requires Technology and time which we don't have right now"

 

 

Reading between the lines it sounds like they are creating an entire new game engine to come along with ES 6.

4 hours ago, trag3dy said:

Reading between the lines it sounds like they are creating an entire new game engine to come along with ES 6.

Knowing Bethesda, it'll still be the same engine. there's probably tons of things that needs adding to the engine. imagine water physics where you throw an ice bold into water freezing it and using a fire spell to carve a tunnel through it to something down below. :D current engine would crap itself trying to do that.

I doubt that's actually going to be a thing but I'm guessing it's that kind extreme upgrade the engine needs for the story they have. I'm guessing Q3-2019/2020 is about the timeframe we should be looking at.

This topic is now closed to further replies.
  • Posts

    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
    • So how did you solve the problem? Disabling Secure Boot isn’t a solution.
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!