LineageOS, anyone use it?


Recommended Posts

1 minute ago, BritBronco said:

Have it running on old Galaxy s3, made it great to use again, only as a mini tablet and gps unit though since we dont use virgin for cell service anymore.

What's your take on it? Does it perform better than stock Android?

Just now, jnelsoninjax said:

What's your take on it? Does it perform better than stock Android?

It definitely works better than the stock on the old s3. All the bloatware is gone. Plus it was a more up to date version of android. Your mileage may vary, if you phone is working fine I probably wont bother, but its nice that some of the older phone can get a new OS with the security updates included when the providers drop support.

9 minutes ago, BritBronco said:

It definitely works better than the stock on the old s3. All the bloatware is gone. Plus it was a more up to date version of android. Your mileage may vary, if you phone is working fine I probably wont bother, but its nice that some of the older phone can get a new OS with the security updates included when the providers drop support.

I understand, I was just curious about it, certainly worth remembering.

Heres my take as someone who compiled and contributed to cyanogenmod, slimrom, aospa and a few others. If you want a fully functional phone, dont bother with an AOSP rom unless you for sure know the OEM provides the necessary blobs for developers. Without these blobs, youll get a less than stellar experience compared to the stock rom. If your phone runs AOSP out of the box, your experience should be the same, I cannot remember off the top of my head if moto was good about this, but plenty of others werent. You also have to take into account your provider, some roms are cross compatible but not necessarily built with xyz carrier in mind. A quick search on XDA showed a few bricked moto x4s from an OTA update to lineage. I personally wouldnt use a third party ROM on my daily driver phone anymore, hence why I use an iPhone now.

Just now, Circaflex said:

Except they dont have the same phone, and the thing with custom ROMs is the experience is and can be vastly different between the devices due to the OEM support.

From what I understand, he was asking about the OS, not the same phone...

2 minutes ago, Mindovermaster said:

From what I understand, he was asking about the OS, not the same phone...

You do see how silly that sounds right? That's the point I am making, warwagons experience with Lineage will and can be completely different because he is on a different device.

 

For example, warwagons phone might be properly supported, so he could say it runs great, extends his battery life, etc etc but that most likely wont be the same case with OPs device.

1 minute ago, Circaflex said:

You do see how silly that sounds right? That's the point I am making, warwagons experience with Lineage will and can be completely different because he is on a different device. 

I thought Lineage uses are the same on every phone it provides, no?

 

If you use Android Oreo vs Lolipop, YES, it is leaps and bounds different.

 

Not sure what direction you are coming from here... An OS is an OS, no matter the hardware used...

3 minutes ago, Mindovermaster said:

I thought Lineage uses are the same on every phone it provides, no?

No

 

3 minutes ago, Mindovermaster said:

Not sure what direction you are coming from here... An OS is an OS, no matter the hardware used...

No again. I suggest you look into the custom ROM scene, you are far off and incorrect with that statement. Do the research and if you still are coming to the same conclusion, I will gladly explain it to you. The keywords you will want to use, are "blobs," "aosp support," "proprietary drivers," "device blobs."

10 hours ago, jnelsoninjax said:

I really do not know anything about it, other then it is a replacement to the Android OS. Has anyone used it/currently use it?

So LineageOS is one of many "custom roms" for Android. Custom roms are unofficial Android images that you can install on your phone. There are a few reasons why you want to do this:

 

  • Keeping your old phone alive. Hardware manufacturers don't want to keep supporting phones forever and so there will come a time when a phone stops getting updates. With custom roms, the community provides updates to keep your phone up and running. This also include security updates which is pretty important if you want to keep using your old phone.
  • Getting extra features. Many custom roms provide unique features that you won't find on OEM skins. This can include things like theme engines, custom gestures, granular privacy control, etc. 
  • Making your phone run faster. This is related to the first point. A lot of phone manufacturer load bloat onto their phone which you either cannot uninstall or are baked right into Android. With custom roms, you decide what is on your phone and most of them provide a near-stock Android experience. This usually means that your phone will run smoother than it ever did.

There's a lot of other reasons why you would want to install a custom rom but those are the top reasons I could come up with. 

 

What phone do you have? Some phones are better supported by LineageOS than others. LineageOS is practically ported to every phone by the community, but not every build is official. The unofficial build might be more buggy and will have less support. 

  • Thanks 1

Running 14.1 was almost trouble free. At one point my phone would not wake up and all I got was a black screen. Rebooting did not solve it either. To fix it I booted into recovery and cleared the cache and I haven't had an issue since.

 

Today I dirty flashed an unofficial version of Lineage OS 15.1 over 14.1 and so far so good. Looks pretty stable and he just added the March 2019 security updates.

 

The only thing that doesn't work as good on stock on both 14.1 and 15.1 is the camera focusing.

 

Since dirty flashing 15.1, it kind of feel like the there is more battery drain while idle than there was with 14.1. 14.1 was amazing on idle.

Hello,

 

I have played around a little with Lineage OS 14.1 and 15.1 on a Huawei Honor 5x, whose performance decreased over time with each update until it was more and more like using an entry-level device, instead of the mid-range device it behaved like when purchased.  With the installation of Lineage OS 14.1, the device again began to perform speedily, and was quite stable.  I installed Lineage OS 15.1 as soon as the it came out, and did have some problems with the Chrome browser freezing initially, but that seems to have gone away in subsequent builds.  I am using the device on Wi-Fi now, so have no idea of call quality or reliability.

 

Regards,

 

Aryeh Goretsky

 

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!