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The freeze isn't techically a "freeze", when it happens like for example in video games everyone who i'm playing with freezes but I can still move around and when it stops after a few seconds i also notice i have moved, but to a completelty diffrent spot from where i was moving when it was frozen.It also happens on the web for example in google meet classes, where i can still move my mouse, but I can't hear anyone and they're camera either freezes or turns off completely. If you have even a slight idea how this could be fixed, please tell me.
by Razvan Serea
GPU-Z is a lightweight system utility designed to provide vital information about your video card and graphics processor. At launch, it automatically scans your system and reports the card name, GPU, release date and transistors, BIOS version, ROPs, memory type, and memory size.
Supports NVIDIA, AMD, ATI and Intel graphics devices Displays adapter, GPU and display information Displays overclock, default clocks and 3D clocks (if available) Includes a GPU load test to verify PCI-Express lane configuration Validation of results GPU-Z can create a backup of your graphics card BIOS No installation required, optional installer is available Support for Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 (both 32 and 64 bit versions are supported) GPU-Z 2.39.0 changelog:
Added support for Intel Rocket Lake Integrated Graphics Added support for NVIDIA RTX 3060 Mobile, RTX 3050 Ti Mobile, RTX 3050 Mobile, RTX A5000, T500, CMP 30HX, CMP 40HX, CMP 90HX Added support for AMD Radeon RX 6900 XTXH, Radeon Pro W5500M, Barco MXRT 4700 Integrated screenshot feature now captures the proper window area on Windows 10 (no longer includes the window shadow) VRAM usage sensor removed on NVIDIA cards running in TCC mode, due to unsupported NVIDIA API XML dump now includes fields BIOSUEFI, WHQL, DriverDate, DXR, DirectML, OpenGL and ResizableBAR Added memory type detection for Intel i740 Fixed Resizable BAR detection on some systems (mostly laptops) Fixed clock readings on AMD Mobile RDNA2 Fixed OpenCL detection on some rare systems Fixed memory clock readings on NVIDIA GeForce 6 Fixed BIOS date on some legacy ATI cards Fixed release date for ATI RV200 and NVIDIA NV41M Download page: GPU-Z 2.39.0 | 7.1 MB (Freeware)
View: GPU-Z Website
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By Namerah S
Google expands Android Earthquake Alerts System notification coverage
by Namerah Saud Fatmi
When Google updated Android back in August 2020, it rolled out a host of new tools and features. That was when the Android Earthquake Alerts System first saw the light of day. The safety feature essentially creates a large network of earthquake detectors by utilizing sensors in Android phones worldwide. Android users around the world can take advantage of the system by looking up "earthquakes near me" for "near-instant" updates.
Initially, notifications for the Android Earthquake Alerts System were only available in select locations in the U.S., with Oregon being the most recent addition. Today the Mountain View-based tech giant announced that the earthquake alerts will now be available in two more locations. Android users in Greece and New Zealand will now receive automatic notifications about earthquakes in the regions. Google states that it chose these countries because they lack early warning system alerts. Users can turn these notifications off if they like.
Meanwhile, residents of Washington in the U.S. are slated to receive the Android alert update in May. Although no mention has been made of further rolling out the safety notifications to other countries, it is likely that more areas will get them in the future.
Cyberpunk 2077 update 1.2 delivers a massive number of fixes and optimizations
by Pulasthi Ariyasinghe
CD Projekt RED is almost ready to push out its 1.2 major update to Cyberpunk 2077, and today, the studio published the changelog of the release. This stability update was originally slated for February, but following the cyberattack on the CD Projekt group that resulted in encrypted developer data, the release was delayed to the second half of March.
Patch 1.2 will be implementing gameplay tweaks, optimizations, and bug fixes on a massive scale. In gameplay changes, increased spawn radius for police around the player, improved vehicle steering sensitivity, a GTA-like get unstick feature for vehicles, and improved NPC pathing will be present following the update.
Stability and performance improvements include engine optimizations for reduced crashes as well as better frame rates for base consoles and low-end PC hardware. While no exact numbers were released, players may see a significant performance bump with the update considering the scale of changes. Moreover, ray tracing is finally being supported on AMD graphics cards, and it sounds like a driver update will be coming soon to officially enable the feature in the game.
CD Projekt RED is dropping hundreds of bug fixes to Cyberpunk 2077 with the update, aiming to resolve problems across gameplay, quests, the open world, graphics, audio, animation, cinematic design, UI, and other areas. Essentially, every part of the game has gone through a polishing phase.
The update's patch notes can be seen here, which require quite a bit of scrolling to get through. According to CD Projekt RED, these are only the notable changes of the update, with even more changes being included under the hood. The studio said the release will be happening soon, so Cyberpunk 2077 players can expect to see the download hit the PC, Xbox One, PlayStation 4, and Stadia versions in the near future.
Samsung introduces new monitor lineup with up to 4K resolution
by João Carrasqueira
Samsung has introduced its latest family of PC monitors for 2021, comprising the S8, S7, and S6 families. The monitors all offer 1.07 billion colors and support HDR10, along with 178-degree viewing angles.
On top of that, the monitors have all received the Intelligent Eye Care certification from TUV Rheinland, and they're the first monitors to do so. They can adjust the brightness and color temperature of the screen automatically to match the lighting conditions of the room they're in, helping the visual experience feel more comfortable. There's also a special "eye-saver" that reduces blue light emissions, plus flicker-free technology. Rounding out the feature set is Eco Saving Plus technology, which promises to reduce power consumption by lowering the brightness in black areas of the screen.
Starting with the top-end S8 models, they come in both 27- and 32-inch options, both offering 4K resolution in a 16:9 aspect ratio, along with support for 99% of the sRGB color gamut. The lineup includes a USB Type-C port with 10Gbps speeds and three USB 3.0 ports, serving as a USB hub. The range-topping model, the S80UA, also supports 90W charging over the USB Type-C port. The S8 line also offers height adjustment, pivot, swivel, and tilt support.
The S7 family also comes in either 27- or 32-inch models, but feature-wise, it's much more limited. It offers no USB ports or other kinds of connectivity, and it also ditches height adjustment, pivot, swivel support, so it can only be tilted. Otherwise, it features the same resolution and color support as the S8.
Finally, the S6 lineup offers a few different variants, coming in 24-, 27-, 32-, and 34-inch sizes. All the monitors in the lineup offer support for AMD FreeSync, and QHD resolution, as well as height adjustment, pivot, swivel, and tilt support.
The S65UA is the most distinct of the lineup, being the only one with a 34-inch curved display with 1000R curvature and a 21:9 aspect ratio, for a total resolution of 3440x1440. Samsung doesn't rate its sRGB support, but it's otherwise similar to the flagship S80UA - with three USB 3.0 ports, one USB 2.0, and 90W charging over the USB Type-C port. However, it also adds LAN connectivity with Wake on LAN support.
Almost all of that also applies to the S60UA, however, that one has a flat 16:9 display (2560x1440) and covers 99% of sRGB, plus it comes in 24-, 27-, and 32-inch sizes. The last of the S6 family is the S60A, which strips the 90W charging support and USB 2.0 port, but is otherwise the same as the S60UA.
The full lineup of monitors will be available from early April, but Samsung isn't too clear about the pricing. The 27-inch S8 will cost $429.99, but that could be either the S80UA or the S80A. The S7 lineup is the easiest to discern, since it only has one model and two different sizes. The 27-inch variant costs $359.99, while the 32-inch model goes up to $389.99.
Samsung says the 32-inch S6 (Samsung doesn't say whether that's the S60UA or S60A) will cost $369.99, while the 34-inch model - which can only be the S65UA - will be $679.99. Given the stark difference in pricing, it seems likely that the S6 mentioned before is referring to the S60A. We've reached out to Samsung for a full list of prices for each model and we'll update this article if we hear back.