Did you (or plan to) upgrade your hardware for Windows 11?


Recommended Posts

I have done a slight upgrade that pertains to Windows 11. I bought a TPM module for my Gigabyte board GIGABYTE GC-TPM2.0_S for €13.99 I will be installing it today. But my board already had the software level TPM. A module is safer because it doesn't reset with BIOS updates or if the battery is removed.

 

My setup is fully compliant with Windows 11:

  • Gigabyte Aorus Z390 Pro Wi-Fi
  • Intel i9-9990K
  • 32GB DDR4 G Skill Ripjaws (2x16)
  • KFA2 2070 RTX SUPER

I'm running off the assumption that the final insider build will have the standard expiry date stuff that they usually do, I'll keep using that for about a year before i upgrade.

 

I'm gonna upgrade on my timescale not Microsofts. 😄

 

 

Nope, as I still think there is a reasonable chance (baring any major motherboard hardware failure) ill be using the same motherboard, which I had since May 2012, beyond Oct 2025 (end of Win10 support).

 

but I am glad I can do pretty much everything I need to on Linux Mint, which I fully switched over to in Jan 2019. because with my current hardware, i5-3550 CPU/1050 Ti 4GB GPU etc, it will likely have proper support (i.e. proper NVIDIA drivers) until at least 2027(i.e. Mint v21.x series), possibly 2029(i.e. Mint v22.x series), given the general release pattern of Mint.

  • Like 2

Possibly. I'm wafting to see just how locked down the workarounds are to get it installed on unsupported hardware. My guess will be ... not very locked down.

  • Like 2

Hello,

 

I am not planning on any major hardware upgrades for Windows 11 at the current time.  All of my computers have TPM (either daughtercards or embedded support) so that will not be an issue.  If a newer GPU becomes available at a reasonable price I might consider it, but that is not an upgrade specifically due to Windows 11.

 

Regards,

 

Aryeh Goretsky

 

  • Like 1

Nope. My desktop is a i7-770k so I am kinda figuring it will run it. My notebook cant run it and I am thinking of trying a MacBook with a m1 chip. I havent had a apple system since my mac mini g3.

Not intentionally to run Windows 11. I am still toying with the idea of getting a new computer, but my reasons would be for gaming. If that computer meets the requirements for Windows 11 then ok, but otherwise Windows 10 will have continued support until 2025 so I'll be ok with that.

Not for windows 11, but my current pc is getting a bit long in the tooth anyway..  It works fine for most everything I do..  But am looking at upgrade just to be able to transcode video faster with x265..  I really need a more current video card for this - and pc is just getting dated, and can not run the latest and greatest cards, etc. 

 

Like to move to nvme for ssd as well.  Quite a few updates in hardware and tech available in current hardware - so its time.  But my desire to update has zero to do with windows 11.

If I get new hardware then I will switch to ubuntu completely, I will use proton to play steam games, the very few I do, but there is an slight performance penalty, which will be noticeable in my current laptop. So indeed, windows 10 is my last OS as I do not like forced requirements in a OS

  • Like 1

My laptops are Windows 11 compatible but no if they weren't, I would absolutely not be upgrading to newer hardware unless the full utility value of those machines died down some day due to the software running very slow or developing some hardware defect.

 

I've an older one from 2014 capable of running Windows 7, 8.1, 10 which I kept on 7/8.1 only as Windows 10 slows it down even with Spectre/Meltdown fixes disabled and no firmware updates that caused a massive performance slowdown. The other one from 2020 I will keep on a stable, highly tuned version of Windows 10 for its entire life, even though it's a powerful machine capable of running Windows 11. The newest one from 2021, I will soon be selling as it comes with Modern Moron Standby which I cannot tolerate and wastes power in sleep mode. I will be replacing it with a new machine with ACPI S3 sleep which will obviously be capable of running Windows 11.

 

But Windows 11 will go on it, if and only if they keep the classic Taskbar intact with everything working correctly with it (currently some things are broken such as the emoji panel) and if I can disable some of the very regressive changes to Explorer such as the dumbed down toolbar and the dumbed down context menus. Otherwise, I will install Windows 10 21H2 even on brand new hardware. I have absolutely no hopes from the new Taskbar of Windows 11.

 

The new Taskbar is missing way too many features for them to restore or fix (I don't think there is enough talent or concern for the end user left at Microsoft to rebuild the taskbar as it was with newer frameworks). They will just omit a ton of functionality and call it complete. Just like Microsoft destroyed Start and could never again build a decent UI, the same thing has happened with the new Taskbar. Normal users will love it and keep wondering what's missing or broken, but it's not for me.

 

So, no, hardware upgrade just for a new OS? NO. Upgrading existing systems to Windows 11? Also NO except for the newest machine for running experiments like Windows 11 if the core UI becomes usable. 😛

For personal use no, I won't be upgrading my hardware. Currently the only thing which is holding it back is my CPU - Ryzen 5 1600X which I purchased in late 2018 so it's not even two years old for me yet. There wouldn't be a particularly huge difference if I upgraded to a 3rd gen Ryzen 5 so I'm just not going to do it.

 

By time Windows 10 goes out of support, that hardware will need upgrading anyway so I'll just wait if Microsoft lock 11 down too far. For personal use I switched back to Windows from Linux when Vista came around as I was so impressed with it, it was also around this time I decided to get into PC gaming however I don't game as much as I used to and with proton existing, it may be feasible for me to switch back to Linux as a primary OS in the next few years anyway.

 

I've also started investing into Apple's hardware and have been very impressed with both M1 and Mac OS (it's come a long way since I last used it properly in version 9.x). So Windows 11 overall is becoming a very low priority for me for personal use.

 

As for professional use, I am happy we recently refreshed our hardware with 11th gen intel i5s so the Windows 11 hardware restrictions won't be an issue and can be rolled out without issue once it has been released and ready.

If i come across a reasonably priced Gaming Laptop to replace my current one that is NOT Windows 11 Compatible unlike my Main Desktop,  Then i'd pull the trigger and upgrade that machine most likely

 

Main System should have no trouble though

Gigabyte B460M_DS3H

Intel 10700

16GB of Ram

Nvidia Geforce 1660 Super

500GB M.2 Nvme boot drive

1TB Game Sata SSD

1TB Storage drive

 

My options are waiting with the Laptop til Windows 10 Support ends in 2025, or upgrading it sooner, all depends on funds and such what i'll do at this point

 

Nope I'm running it on 2 systems:

 

Ryzen 2600 on a B350 mobo (built-in TPM)

16gb 3000 ram 

Nvidia 2060 6gb 

 

Ryzen 5800x on a B550 mobo (built-in TPM)

32mb 3600 ram

Nvidia 3070 8gb 

I have absolutely no intentions of upgrading to Windows 11 on either of the 2 computers I have here that are capable of running it. In fact, those 2 computers that can run Windows 11 may not even have Windows 10 on them for the duration of it's support!

  • 2 months later...

Windows 11 is a factor in both desktop (motherboard and components) and portable (notebook) upgrades/replacements planned for next week.  The desktop side is planned out - the only decision left is the portable side.  For once, I am purchasing brick and mortar due to supply-chain disruption (not Amazon).

I upgraded mine without spending a lot of money and sold my old MB/CPU/RAM for $200.  This setup will last me several years and is fast enough for what I do. As a software/hardware tech for a large office, I always take on the new OS so I know as much about it as possible before it makes it's way into the office. 

 

 

ASUS Prime H470M-PLUS/CSM

 

Intel Core i7-10700KF

 

Corsair Vengeance LPX 16GB

  • 1 month later...
On 06/10/2021 at 23:33, warwagon said:

....maybe....but if I can run windows 11 on unsupported hardware i'm going to.

warwagon - it's possible - my G3258 desktop does (Pro for Workstations) despite no TPM and too few cores - and all I am missing is the Windows Subsystem for Android.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!