Recommended Posts

AlphaAlien finally decided to pull his dick out of his ass and release what he's been able to come up with so far. Unfortunately, he's done "A HardwareGeeks", and deliberately released incorrect information, and is, I quote, "having fun."

For those of you who want to try it anyway, here's what he posted.

C:\windows\system32\sbctl.exe dcestart

rundll32 C:\windows\system32\milcore.dll,MilStartServer 610F0AF8

C:\windows\system32\sbctl.exe wmgstart

rundll32 C:\windows\system32\milrender.dll,WmgConnect 3D657807

rundll32 C:\windows\system32\milrender.dll,WmgCreateRpcServer 3D657D3F

rundll32 C:\windows\system32\milrender.dll,WmgStartDCEServer 3D65813D

rundll32 C:\windows\system32\milrender.dll,SetupAnimationCallback 3D658C00

rundll32 C:\windows\system32\milrender.dll,SetupManagedCallbacks 3D636A5A

rundll32 C:\windows\system32\milrender.dll,MILRenderDebug 3D654B40

rundll32 C:\windows\system32\milcore.dll,WmgConnect 610E3FE1

rundll32 C:\windows\system32\milcore.dll,WmgStartDCEServer 610E485A

rundll32 C:\windows\system32\milcore.dll,WmgCreateRpcServer 610E43BE

rundll32 C:\windows\system32\milcore.dll,SetupAnimationCallback 610E55BC

rundll32 C:\windows\system32\milcore.dll,SetupManagedCallbacks 610D3DDE

rundll32 C:\windows\system32\milcore.dll,MILCreateFactory 610D2242

He also notes that "oh and the dce initialisatin script isn't in the right order", and "oh, forgot to post the arguments for all the commands".

So... back to playing with the commands again, I guess.

wtf :crazy:

he isnt :crazy:

No, he isn't? Then what's this?

Unfortunately, he's done "A HardwareGeeks", and deliberately released incorrect information, and is, I quote, "having fun."

...

He also notes that "oh and the dce initialisatin script isn't in the right order", and "oh, forgot to post the arguments for all the commands".

Oh yeah, if that's not being an ######, then I'm Larry King! kthxbyedrivethru!

AlphaAlien is a goddamn ######. He should be hit with a shovel and left bleeding in the moonlight. Seriously.

I don't know if he is a ###### or not because I don't know him personally!

But I don't like how he deals with his information about DCE. In my opinion he should make all his information publicly available, so everybody can profit from it! That's the only way communities like Neowin or Hardwaregeeks can work efficiently!!!! :yes:

Michael

wtf :crazy:

he isnt :crazy:

I have to agree :)

I'm sure that if you all hadn't acted like ###### to him and demanded that he released incomplete work he would have given working intialization scripts when he had them finished. he still figured out tons more than all of you put together, in his free time, and gave you a good starting point, so I don't see why your complaining. Pour through the dll's yourselves if you don't like it.

I'm sure that if you all hadn't acted like ###### to him and demanded that he released incomplete work he would have given working intialization scripts when he had them finished. he still figured out tons more than all of you put together and gave you a good starting point, so I don't see why your complaining. Pour through the dll's yourselves if you don't like it.

This isn't HardwareGeeks, no need to kiss his ass here. :laugh:

there's never a need to act like an ######, so whats your point?

btw, by just using logic i would say this is a good guess as to the correct order of the commands, but I have no way to test so its really just a guess:

rundll32 C:\windows\system32\milcore.dll,MilStartServer 610F0AF8
rundll32 C:\windows\system32\milcore.dll,WmgConnect 610E3FE1
rundll32 C:\windows\system32\milcore.dll,WmgCreateRpcServer 610E43BE
rundll32 C:\windows\system32\milcore.dll,WmgStartDCEServer 610E485A
rundll32 C:\windows\system32\milcore.dll,MILCreateFactory 610D2242
rundll32 C:\windows\system32\milcore.dll,SetupManagedCallbacks 610D3DDE
rundll32 C:\windows\system32\milcore.dll,SetupAnimationCallback 610E55BC
rundll32 C:\windows\system32\milrender.dll,WmgConnect 3D657807
rundll32 C:\windows\system32\milrender.dll,WmgCreateRpcServer 3D657D3F
rundll32 C:\windows\system32\milrender.dll,WmgStartDCEServer 3D65813D
rundll32 C:\windows\system32\milrender.dll,SetupManagedCallbacks 3D636A5A
rundll32 C:\windows\system32\milrender.dll,SetupAnimationCallback 3D658C00
rundll32 C:\windows\system32\milrender.dll,MILRenderDebug 3D654B40
C:\windows\system32\sbctl.exe wmgstart
C:\windows\system32\sbctl.exe dcestart

Edited by y_notm
there's never a need to act like an ######, so whats your point?

btw, by just using logic i would say this is a good guess as to the correct order of the commands, but I have no way to test so its really just a guess:

rundll32 C:\windows\system32\milcore.dll,MilStartServer 610F0AF8
rundll32 C:\windows\system32\milcore.dll,WmgConnect 610E3FE1
rundll32 C:\windows\system32\milcore.dll,WmgCreateRpcServer 610E43BE
rundll32 C:\windows\system32\milcore.dll,WmgStartDCEServer 610E485A
rundll32 C:\windows\system32\milcore.dll,MILCreateFactory 610D2242
rundll32 C:\windows\system32\milcore.dll,SetupManagedCallbacks 610D3DDE
rundll32 C:\windows\system32\milcore.dll,SetupAnimationCallback 610E55BC
rundll32 C:\windows\system32\milrender.dll,WmgConnect 3D657807
rundll32 C:\windows\system32\milrender.dll,WmgCreateRpcServer 3D657D3F
rundll32 C:\windows\system32\milrender.dll,WmgStartDCEServer 3D65813D
rundll32 C:\windows\system32\milrender.dll,SetupManagedCallbacks 3D636A5A
rundll32 C:\windows\system32\milrender.dll,SetupAnimationCallback 3D658C00
rundll32 C:\windows\system32\milrender.dll,MILRenderDebug 3D654B40
C:\windows\system32\sbctl.exe wmgstart
C:\windows\system32\sbctl.exe dcestart

I'll try it! :yes:

Michael

there's never a need to act like an ######, so whats your point?

btw, by just using logic i would say this is a good guess as to the correct order of the commands, but I have no way to test so its really just a guess:

rundll32 C:\windows\system32\milcore.dll,MilStartServer 610F0AF8
rundll32 C:\windows\system32\milcore.dll,WmgConnect 610E3FE1
rundll32 C:\windows\system32\milcore.dll,WmgCreateRpcServer 610E43BE
rundll32 C:\windows\system32\milcore.dll,WmgStartDCEServer 610E485A
rundll32 C:\windows\system32\milcore.dll,MILCreateFactory 610D2242
rundll32 C:\windows\system32\milcore.dll,SetupManagedCallbacks 610D3DDE
rundll32 C:\windows\system32\milcore.dll,SetupAnimationCallback 610E55BC
rundll32 C:\windows\system32\milrender.dll,WmgConnect 3D657807
rundll32 C:\windows\system32\milrender.dll,WmgCreateRpcServer 3D657D3F
rundll32 C:\windows\system32\milrender.dll,WmgStartDCEServer 3D65813D
rundll32 C:\windows\system32\milrender.dll,SetupManagedCallbacks 3D636A5A
rundll32 C:\windows\system32\milrender.dll,SetupAnimationCallback 3D658C00
rundll32 C:\windows\system32\milrender.dll,MILRenderDebug 3D654B40
C:\windows\system32\sbctl.exe wmgstart
C:\windows\system32\sbctl.exe dcestart

Careful now; sbctl has to be called BEFORE Milcore.

it seems AlphaAlien has made a "toolkit" for activating DCE and other stuff (his "special thing"):

his tasks for now

let me explain once and for all what Something Special is:

1-enabling a bunch of Desktop Composition Engine effects for the os such as:

-Glass (transparency)

-Lighting

-Shading

-Waving Windows

-3D Desktop called 'World'

-3D Folder View called 'MIL'

2-Missing Sidebar Tiles:

-Windows Media Player

-Messenger

-Synchronize

-People

-Basket Tile

-Search Tile

-User Tile

-Most Frequent Apps

3-Media Center 2004

the Test3dControl is for the Glass Effects (transparency), but what does "CG" mean?? (see below)

post-83-1079295288.gif

Careful now; sbctl has to be called BEFORE Milcore.

like i said, I'm going on pure logic guessing here. so altering it from your words of wisdom we get

C:\windows\system32\sbctl.exe wmgstart
rundll32 C:\windows\system32\milcore.dll,MilStartServer 610F0AF8
rundll32 C:\windows\system32\milcore.dll,WmgConnect 610E3FE1
rundll32 C:\windows\system32\milcore.dll,WmgCreateRpcServer 610E43BE
rundll32 C:\windows\system32\milcore.dll,WmgStartDCEServer 610E485A
rundll32 C:\windows\system32\milcore.dll,MILCreateFactory 610D2242
rundll32 C:\windows\system32\milcore.dll,SetupManagedCallbacks 610D3DDE
rundll32 C:\windows\system32\milcore.dll,SetupAnimationCallback 610E55BC
C:\windows\system32\sbctl.exe dcestart
rundll32 C:\windows\system32\milrender.dll,WmgConnect 3D657807
rundll32 C:\windows\system32\milrender.dll,WmgCreateRpcServer 3D657D3F
rundll32 C:\windows\system32\milrender.dll,WmgStartDCEServer 3D65813D
rundll32 C:\windows\system32\milrender.dll,SetupManagedCallbacks 3D636A5A
rundll32 C:\windows\system32\milrender.dll,SetupAnimationCallback 3D658C00
rundll32 C:\windows\system32\milrender.dll,MILRenderDebug 3D654B40

if that doesnt work, try arranging the commands in the hexnumerical order at the end of each rundll call so it would go [sbctl wmg], [milcore], [sbctl dce], [milrender]

"pulled a hardwaregeeks"? :laugh:

The order doesn't matter, just run the script a few times to fix the order issues. What does matter is I didn't include the arguments for anything, and this only initialises DCE doesn't enable any of the effects. BTW, press alt-ctrl-del to get rid of the black screen that happens when you do this.

This DOES NOT work with 4053

To get this to work in 4051 you need 3 files from 4029 (sbctl.exe, milcore.dll and milrender.dll)

CG and Test3DControl are DirectX effects found in shell32

and as far as I'm concerned this shows why I never come here though their alien smiley is cool :alien:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
    • Qualcomm reportedly in talks to build custom video chips for TikTok parent ByteDance by Karthik Mudaliar Qualcomm is reportedly in advanced discussions to provide custom chip-design services to Chinese tech giant ByteDance, the same company behind TikTok. According to a report from Reuters, Qualcomm could be involved in designing custom silicon tailored for ByteDance's massive data-center workloads. If it goes through, the deal would make ByteDance one of Qualcomm's early anchor customers for its fastly growing custom chip-design division, For years, Qualcomm was the king of making smartphone processors and modems. The company has also been moving into the PC ecosystem and other formats such as on-device AI for Android XR headsets. However, this particular deal is about Qualcomm's custom Application-Specific Integrated Circuits (ASICs). For a platform like TikTok, ByteDance needs hardware that can help it ingest, process, and serve billions of short-form videos daily. Generalised hardware is no longer the most cost-effective and efficient route, which is why ByteDance is trying to develop custom Video Processing Units (VPUs). VPUs designed specifically for ByteDance’s algorithmic needs could drastically reduce data-center power consumption and improve encoding speeds at an unprecedented scale. The underlying tech behind these processors is actually from Qualcomm's recent acquisition of AlphaWave Semi, a high-speed connectivity specialist company. By combining AlphaWave’s high-bandwidth IP with Qualcomm’s architectural expertise, the company could begin mass production by the end of 2026, if the talks go through. All this also comes at a time when U.S.-China tech relations have dwindled. Escalating trade frictions between Washington and Beijing have severely impacted the export of high-end AI chips from U.S. firms like Nvidia, AMD, and Lam Research. Yet, the Qualcomm-ByteDance discussions show that U.S. tech companies are still actively seeking growth avenues and are open to doing business with China, where regulators still permit. Reuters notes that the outcome of this deal could be uncertain, and ByteDance might also seek partners other than Qualcomm. via Reuters | Image via DepositPhotos.com
  • Recent Achievements

    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      456
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      117
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      69
  • Tell a friend

    Love Neowin? Tell a friend!