Recommended Posts

ok what the hell is that about. i have the DLL's and they are in the right place but IT DIDNT GO THE RIGHT WAY IT JUST SHOWED ALL THE HIDDEN COLORS.

so

I FIGURED I DID SOMETHING WRONG. AND YES I DO HAVE THE ****ING DLLS AND I DO KNOW WHERE TO PLACE THEM, AS A MATTER OF FACT THEY ARE WHERE THEY BELONG AND THE ****ING THING STILL DIDNT WORK, I SUPPOSE MY CARD ISNT "FULLY SUPPORTED" BY DX9 EVEN THOUGH ITS ADVERTISED AS IT IS AND FOR BEING AN ASS IM NOT GOING TO EVEN TRY THIS **** ANYMORE.

Microsoft showed DCE on builds that are from Lab_06 and apparently, 4051 and 4053 are main builds so maybe that?s the problem. Lab_06 builds have something that the main builds don?t have. So until a build from Lab_06 leaks out, you can?t activated DCE (I think that a build from lab 06 will leak soon.)

ok what the hell is that about. i have the DLL's and they are in the right place but IT DIDNT GO THE RIGHT WAY IT JUST SHOWED ALL THE HIDDEN COLORS.

so

I FIGURED I DID SOMETHING WRONG. AND YES I DO HAVE THE ****ING DLLS AND I DO KNOW WHERE TO PLACE THEM, AS A MATTER OF FACT THEY ARE WHERE THEY BELONG AND THE ****ING THING STILL DIDNT WORK, I SUPPOSE MY CARD ISNT "FULLY SUPPORTED" BY DX9 EVEN THOUGH ITS ADVERTISED AS IT IS AND FOR BEING AN ASS IM NOT GOING TO EVEN TRY THIS **** ANYMORE.

way to flip out over nothing. running the two sbctl.exe commands are supposed to do exactly what you described. the nifty special effects aren't enabled with those two commands.

  • 3 weeks later...

hi again. i haven't been here for a long time but i've tryed many ways to enable dce. i dragged milcore in winhex and use the specialist->gatehr text utility and then found strings that mention 'log' of the dce initialisation. can someone who tried alphaalien's dcebeta 2 package send me a log file, named 'milav.log' and the dll 'MF.DLL'. these files may contain the information that we need. the dce package can be downloaded here: http://users.pandora.be/aldatillian/LONGHO...es/dceBeta2.rar

also, i'm not sure and that's why i'd like to ask: is geforce fx5200 directx9 compatible?

btw. anyone has any progress on workin' it out?

:edit:

here you are a zip with milcore and milrender's strings i've found using winhex

Text_mil.dll.zip

hi again. i haven't been here for a long time but i've tryed many ways to enable dce. i dragged milcore in winhex and use the specialist->gatehr text utility and then found strings that mention 'log' of the dce initialisation. can someone who tried alphaalien's dcebeta 2 package send me a log file, named 'milav.log' and the dll 'MF.DLL'. these files may contain the information that we need. the dce package can be downloaded here: http://users.pandora.be/aldatillian/LONGHO...es/dceBeta2.rar

also, i'm not sure and that's why i'd like to ask: is geforce fx5200 directx9 compatible?

btw. anyone has any progress on workin' it out?

:edit:

here you are a zip with milcore and milrender's strings i've found using winhex

I currently have 4051 installed and am interested in getting DCE working, would be willing to help u out - contact me via MSN:

[email protected]

thanks :).

so, i opened the mil.bat from AA's dce beta 2 package and found 'mistakes' in almost every rundll call. i've corrected all, except the following ones [in milcore.dll]:

MILFactoryCreateRDPClient

MILFactoryCreateRemoteCompositor

MilCreateCompnode

MILBitmapScalerInitialize

MILBitmapSetPalette

MILBitmapSetPixelFormat

MILCompositorBeginBatch

MILRenderDebug

MILCompositorEndBatch

it seemd the mistakes in the rundll32 calls with the functions above are in the entry points. that's what i can't get. i need a way to find these functions' entry points. any ideas on getting the entry points?

so, i opened the mil.bat from AA's dce beta 2 package and found 'mistakes' in almost every rundll call. i've corrected all, except the following ones [in milcore.dll]:

MILFactoryCreateRDPClient

MILFactoryCreateRemoteCompositor

MilCreateCompnode

MILBitmapScalerInitialize

MILBitmapSetPalette

MILBitmapSetPixelFormat

MILCompositorBeginBatch

MILRenderDebug

MILCompositorEndBatch

it seemd the mistakes in the rundll32 calls with the functions above are in the entry points. that's what i can't get. i need a way to find these functions' entry points. any ideas on getting the entry points?

OllyDBG + ASM Programmer

:).

They can probably be found using OllyDBG but its pretty hard to read unless you understand assembly...

I've been trying to fugre this out for a while now, and its not easy :blink:

so, i've tested my fixed package and realised that rundll32 in c:\windows\system32 can be some type of corrupted/messed up, because whatever function you call in whatever you want dll it crashes. that's why, i think, we can't run the functions in mil.bat and some of the ones in dce-start.bat. i've tried using rundll32 from xp but it says ' an exception occured while trying to run 'blablabla''. maybe we need a fixed rundll32. if someone can run the functions in mil.bat without getting the crashes, please tell me. also, i've opened it in depends.exe and found out that 2 dlls, RPCSHIM.DLL and msjava.dll, are missing, which are required by rundll32. and that's what, i think, cancels the executions of the functions.

:edit:

here you are a zip with milcore and milrender's strings i've found using winhex

Did you know this text can be found in there in French, German and English?

A l l   h u m a n   b e i n g s   a r e   b o r n   f r e e   a n d   e q u a l   i n   d i g n i t y   a n d   r i g h t s .   T h e y   a r e   e n d o w e d   w i t h   r e a s o n   a n d   c o n s c i e n c e   a n d   s h o u l d   a c t   t o w a r d s   o n e   a n o t h e r   i n   a   s p i r i t   o f   b r o t h e r h o o d .   E v e r y o n e   i s   e n t i t l e d   t o   a l l   t h e   r i g h t s   a n d   f r e e d o m s   s e t   f o r t h   i n   t h i s   D e c l a r a t i o n ,   w i t h o u t   d i s t i n c t i o n   o f   a n y   k i n d ,   s u c h   a s   r a c e ,   c o l o u r ,   s e x ,   l a n g u a g e ,   r e l i g i o n ,   p o l i t i c a l   o r   o t h e r   o p i n i o n ,   n a t i o n a l   o r   s o c i a l   o r i g i n ,   p r o p e r t y ,   b i r t h   o r   o t h e r   s t a t u s .   F u r t h e r m o r e ,   n o   d i s t i n c t i o n   s h a l l   b e   m a d e   o n   t h e   b a s i s   o f   t h e   p o l i t i c a l ,   j u r i s d i c t i o n a l   o r   i n t e r n a t i o n a l   s t a t u s   o f   t h e   c o u n t r y   o r   t e r r i t o r y   t o   w h i c h   a   p e r s o n   b e l o n g s ,   w h e t h e r   i t   b e   i n d e p e n d e n t ,   t r u s t ,   n o n - s e l f - g o v e r n i n g   o r   u n d e r   a n y   o t h e r   l i m i t a t i o n   o f   s o v e r e i g n t y .   E v e r y o n e   h a s   t h e   r i g h t   t o   l i f e ,   l i b e r t y   a n d   s e c u r i t y   o f   p e r s o n .

Anyone knows if MS puts this text in every dll? Kinda funny..

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!