HL2 & CS:S - Nvidia FX Cards (30% FPS Increase)


Recommended Posts

the check from thousands of people that pays 60 bucks is bigger than what ATI might be willing to pay for this scam

585016415[/snapback]

I dunno, the ATI/Valve marketing deal was 6 million dollars, right?

I bet the whole HL2 thing sold many ATI cards. And I bet the number of people who didn't buy HL2 because of its performance on Geforce FX cards was minimal.

Haha. Horse manure. Try HL2 30% fps decrease. Having it set that way made me take a pretty major hit. I was getting 35-100 on airboat. With all this garbage on, I got 14 max. It might work better for a 5950, but not an a 5700u. :rolleyes:

Edit: No I didn't do official benchmark or anything. The frame rate drop was rather obvious. Looks like there's a reason I can only select dx 8.1 out of the box.

well... what did you expect for such lousy coding anyway? With Doom3 they didn't have to throttle a card vendors FPS, ATI just couldn't handle it... now with HL2 Valve has no choice but to throttle or else you would be seeing "nvidia wins fps race on HL2" in the headlines and ATI would pull out their investment

so is nvidia gonna fix this or what?

585016512[/snapback]

What..?!?!

As 'Flash' said, it's not Nvidia's problem. I'm guessing you didn't read the original post - this is deliberate by Valve (the makers of Half-Life 2), and this thread is how you can trick the game thinking it's an ATi card to benefit from the increase in performance. There's nothing Nvidia can do.

The bottom line is that ATi & Nvidia cards all work just superbly on this game, Valve wrote the game primarily for ATi users, and this is how we can access those facilities to work on all cards :)

No, they want their check from ATI.

585016348[/snapback]

Yeah, since ATi is their sole reason for making the game. They made the game to sell it to fans, not as a benchmark for ATi.

But I guess if nVidia fanboys need an excuse for the FX blowing balls, here it is.

Yeah, since ATi is their sole reason for making the game. They made the game to sell it to fans, not as a benchmark for ATi.

But I guess if nVidia fanboys need an excuse for the FX blowing balls, here it is.

585023780[/snapback]

way to read.. no one said they made the game for ati to benchmark.. and he never said ati was the sole reason for making the game, he only said when it comes to money from ati and money from customers, valve wants the money from ati.

I tried this on my 5600FX 256mb card and its slower when I do this, but I found no difference in image quality with DX9 compared to DX8. And yes I checked if HL2 said DX9 was enabled and it was :p I'll stick to DX8 seems faster. Besides I heard the FX series sucks using DX9, no surprise that the above happened ;)

btw, all you people complaining about 'valve just wants their ati check', look at valve.avi in the hl2 folder, what does it say in text at the bottom you may ask?

source code licensed from nvidia? whats that? huh?

and forcing higher detail onna card hardly gives a 30% fps increrase.

The reason the guys with the 5600/5700's are experiencing such a slowdown is cos they are much less powerful cards than the 5900/5950's that the "kid" tried this on. The fact of the matter is the 5900's and upwards are capable of doing everything (in a round about way) that the 9800 Pro's are, but because the DX9 coding and pathways was better implemented in the 9800's, lots of companies never bothered to include DX9 software coding for NV support, only Ati.

SLAYER,Dec 3 2004, 07:42]What happened to djmUK ?

585032754[/snapback]

I'm still here, just been concentrating more on HL2:DM. I do scan through the replies every now and again, and I'm catching up with all the news slowly.

It worked for me, however, the bottom line is:

- DX8.0/8.1 is great for performance

- DX9.0 is great for visuals

So depending on precisely what you want with your game you can choose the best version for your needs. Of course the more RAM and GPU-RAM you have the better your results will be yet again on DX9.0 (and the better your GPU is...higher FX cards have the most impact on framerate increases).

P4 3.0

XFX 6800 Ultra 256mb

1Gb Ram 400mhz

160 Hdd

This is what I have tried so far but without success :

Tried every possible configuration in mother board bios (all apertude sizes, agp 8x 4x 2x, agp fast write on/off etc etc etc)

Tried old drivers, new drivers, Nvidia drivers, Omega drivers etc etc etc... no significant changes

Tried my card in another Pc that had a gforce 4 and was getting 90 110 fps. With my card it went down to 60 70 fps.

Tried it on a system with windows 2000 (im using Xp sp2 btw)

Tried a more powerfull power supply, (all that ended up doing was giving me a headache)

Tried 3 diferent monitors with diferent Hz (Vsync is off)

Funny thing is that it doesn?t matter what settings i use (AA and reflections and shadows all on or all off ) nor what resolution i play in the. Fps always basicly stay the same, even tough the game looks great.

Regarding other games, farcry runs great at max settings and so does Doom 3 (can?t play it on ultra mode tough but from what i?ve heard thats normal) Half life runs great untill i run into a gun fight with and its starts Lag like hell !

Been Spamming forums for help since the 16th november, nothing anyone suggested has helped and all I found was hundreds of High Spec Users with the same prob most of them using nvidia 6800 gt/ultra but a few X800 pro/xt users also share this problem.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Very fitting name since AI users have air where there brains should be.
    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      532
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!