[NHL] Bettman to cancel 2004-05 season


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I think the reason why he avoided the draft question is because he knows that there will be no discussions until October and even then we will start back at stage one. The league said that this deal was as good as it was going to get and now it seems linkage is back on the table. As much as I love hockey I don't know whether or not there will ever be an NHL again. We will still have hockey but probably a whole new organization.

As a fan it hurts to watch this. I blame both the NHL and the PA. Granted the PA gave up more to reach a deal but the fact that true negotiations never started until Monday I blame both Goodenow and Bettman for kill the game I love.

Reformatted schedule and rule changes coming for next year.

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good. it needs to be a lot more wide open for it to be enjoyable. all the clutching and grabbing has to go. downsize the goalie pads a bit too. i hope they can get a deal done soon, i'm really looking forward to watching hockey again. (Y) it sucks that we may lose quite a few great players, especially yzerman. he deserved to go out better than this. :(

"I'm not sure why the players would want to play in smaller arena's for less money, but that is there perogative."

Well, they're playing aren't they? Not like they would be doing in the NHL right now.

I would be interested in seeing how well a 3on3 or 4on4 open ice, penalty shot filled rival league would do. With the best players in the world I think a new formatted league would go over in the US and do better than the NHL did last year.

Gary just basically said that the owners would have agreed to a $44/$45 million dollar deal (plus benefits).

That was a million dollar question.

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But yet they said that the $42.5 million dollar offer was final and non-negiotiable. So how would they have accepted a 44/45 million dollar deal. He's sending mixed signals and the truth is I don't think he would have accepted any deal that the players offered other than the 42.5 million dollar cap.

But yet they said that the $42.5 million dollar offer was final and non-negiotiable.  So how would they have accepted a 44/45 million dollar deal.  He's sending mixed signals and the truth is I don't think he would have accepted any deal that the players offered other than the 42.5 million dollar cap.

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Yet he just said the opposite. He's also said that he would accept a deal this afternoon.

He just mentioned $45 million.

"I'm not saying that I would have gone there" - Gary.

He just said that he wouldn't go into the high 40's.

Gary just basically said that the owners would have agreed to a $44/$45 million dollar deal (plus benefits).

That was a million dollar question.

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He just said it again. He said earlier that if they gave him a call in the next 24 hours he would look at what they have to offer. So there is still that remote chance.

He just said it again. He said earlier that if they gave him a call in the next 24 hours he would look at what they have to offer. So there is still that remote chance.

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I think what he means is he would consider agreeing to it but this season is still dead and that system would be implement next year.

It is about saving the owners from themselves.

That is the truth. They can't control their own spending.

I think what he means is he would consider agreeing to it but this season is still dead and that system would be implement next year.

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He said earlier in the conference that he would be willing to go through the embarassment of calling another press conference to say that the season is back on.

He said earlier in the conference that he would be willing to go through the embarassment of calling another press conference to say that the season is back on.

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Although he did say that I think that realistically we have to accept that this year is over. I now he said that but you have to recognize that he is trying to keep a good image interms of PR and realistically that would not happen.

Although he did say that I think that realistically we have to accept that this year is over.  I now he said that but you have to recognize that he is trying to keep a good image interms of PR and realistically that would not happen.

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True, but you never know. I'm not going to totally give up hope untill it's been a day or two.

blah this is ridiculous. I never got my hopes up that there would be a season, or a shortened season. Even if both sides agreed by today, i wouldnt want a season to proceed. A 28 game schedule is just pointless.

What scares me most is that the deadline has passed and presumably, no talks will open up for a long time hindering the 2006 season as well. At least with this years official cancellation, both sides should work out not only the financial situation of the league but focus also on the game as well. Im sick of watching good plays and opportunities go to waste because players clutch, grab, slash, hook, poke, stab and everything else in the book to avoid a goal. I mean, the game has progressively gotten worse where i feel like im watching two women (no offense) b1tch fighting (pulling hair, ripping clothes etc).

With linking now being off the table that means the negotiations for next need to start over at square one.

The won't start a season next year on time with regular players.

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I agree. I think that we will end up seeing replacement players next year. I don't know about the rest of you but I will not support a scab league.

With linking now being off the table that means the negotiations for next need to start over at square one.

The won't start a season next year on time with regular players.

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Exactly. Of all this time, and they've gotten absolutely nowhere. (N)

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. 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If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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