[Definitive] Sony PS3 Thread


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Ummm couple of points...

First of all, I have not bothered to check whether the posts about the "Spider-Man font" all belong to one peson or multiple idiots, but either way... That is a popular commercial font named Mata, you moron/s. It's available at www.inotype.com..

Secondly, yes the people who are posting "XBOX 360 IS GETTING 0wNeD IN POWER" may not know what they're talking about when they say it, but those of you who try to sound smart and flame them are even funnier to look at. The XBOX 360 (overall) outputs 1 Teraflop, and the PS3 outputs (overall, again) 2.18 Teraflops. How is that not faster than the Xbox? Because it has 3 CPU cores? "Bigger GPU"? Don't be stupid... I shouldn't even have to go into examples about how horsepower doesn't determine a car's speed. You can find examples right in computing -- Centrino VS P4.

Edit: Typo, the font site is linotype.com (for anyone who was actually gonna bother checking)

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Why didn't they just stick to the old design ?? that's just awful.

And look at all the announcements

Gran Turismo 5 has just been announced.

--------------------------------------------------

Metal Gear Solid 4 has been announced as a PlayStation 3 exclusive!

--------------------------------------------------

A representative from Capcom has just announced Devil May Cry 4 as a PlayStation 3 exclusive!

All EXCLUSIVE sequels :unsure:

Here's hoping that Nintendo give us something orignal :D

From other forums...

Design = subjective, however on paper, the PS3 hardware advantage over the Xbox360 ~0. Some cpu advantage, however we don't know real world efficiency for either (and assuming 6 SPE's if one is reserved for OS we have ~192Gflops which compares nicely with ~115Glfops for the Xbox360). If the r500 + EDRAM ends up having a significant advantage over the G70 (and the two seem a generation apart in terms of architecture) than the Xbox360 may v. well have some minimal advantage on the screen.

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That's not a fair comparison. The Xbox 360's 1TFLOP measurement is with double-precision floating point calculations. The PS3 will only achieve about 200GFLOPs with double-precision math. It can achieve 2 TFLOPs with non-compliant single-precision... but the jury is still out on how much that matters.

As for the GPU, the PS3 reportedly does NOT use unified shaders, has no eDRAM, and has only 32 pixel pipelines.

The Xbox 360's GPU has an eDRAM frame buffer, 48 pixel pipelines, and unified shaders.

They both have their strengths, and it's impossible to say which will have the better final output when they're both available. But to say the PS3 is "blowing away" the Xbox 360 is ridiculous.

If anything, it looks to me like the 360 has the edge in hardware capability.

050517i4vj.jpg

585930177[/snapback]

Why didn't they just stick to the old design ?? that's just awful.

And look at all the announcements

Gran Turismo 5 has just been announced.

--------------------------------------------------

Metal Gear Solid 4 has been announced as a PlayStation 3 exclusive!

--------------------------------------------------

A representative from Capcom has just announced Devil May Cry 4 as a PlayStation 3 exclusive!

All EXCLUSIVE sequels :unsure:

Here's hoping that Nintendo give us something orignal :D

The XBOX 360 (overall) outputs 1 Teraflop, and the PS3 outputs (overall, again) 2.18 Teraflops. How is that not faster than the Xbox? Because it has 3 CPU cores? "Bigger GPU"? Don't be stupid...

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You can't use double precision measurements on one system (Xbox) and single precision on another (PS3).

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