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It could just be the way they're marketing it, but this is sounding an awful lot better than the current version of PerfectDisk.

Hmmmm, I may be tempted to switch!

It's not. I tried out v10 after using v9 since it came out...and 10 was bad enough that I switched to PerfectDisk.

edit: "Why is it crucial to defrag your drives daily?" you've GOT to be kidding me. What a stupid marketing idea :no:

That's a bad marketing idea? What should they say? "Defragging your hard drive is worthless. Don't buy our product!" I don't think you'd last long as a marketing manager.

PerfectDisk is way better

Vanilla Ice Cream is even better. :yes:

How do you back up your argument? As a prospective customer looking to buy either product I want you to tell me (as an experienced PerfectDisk advocate) how and why it's better than the competition, which I gather you have obviously tested? Clearly you must have to come to your conclusion, right?

Vanilla Ice Cream is even better. :yes:

How do you back up your argument? As a prospective customer looking to buy either product I want you to tell me (as an experienced PerfectDisk advocate) how and why it's better than the competition, which I gather you have obviously tested? Clearly you must have to come to your conclusion, right?

I can tell you why. Diskeeper does not consolidate the free space on the hard drive by writing all the current files so they are contiguous leaving no free space between them. When Diskeeper defragments it leaves gaps between the existing files. So, what do you think happens when new files get written to the disk? They get broken up into FRAGMENTS and written into those empty spaces that Diskeeper left behind. Why do you think they want to continuously defrag your hard drive?

Perfectdisk uses a different strategy. It rewrites your files so that not only are they optimally placed for operation, but they are written contiguously, leaving no gaps for further fragmentation within existing files. Of course with normal use files get changed and deleted, but with regular scheduled defragmention, Perfectdisk will have less to do with each subsequent process.

Huge UI improvement over 9 IMO.

Also, the I-FAAST technology is really cool.

I can tell you why. Diskeeper does not consolidate the free space on the hard drive by writing all the current files so they are contiguous leaving no free space between them. When Diskeeper defragments it leaves gaps between the existing files. So, what do you think happens when new files get written to the disk? They get broken up into FRAGMENTS and written into those empty spaces that Diskeeper left behind. Why do you think they want to continuously defrag your hard drive?

Perfectdisk uses a different strategy. It rewrites your files so that not only are they optimally placed for operation, but they are written contiguously, leaving no gaps for further fragmentation within existing files. Of course with normal use files get changed and deleted, but with regular scheduled defragmention, Perfectdisk will have less to do with each subsequent process.

In Diskeeper 10, this is not true. You can configure the type of defragmentation so that it consolidates free space. This might not have been true of older versions of Diskeeper, but it is now.

This version also includes I-FAAST, which does similar optimization to what PerfectDisk does, and it also allows you to pad the MFT so that fragmentation occurs less frequently. I'm not saying PerfectDisk is no good, it's fine. but your statement above is no longer really accurate. IMO, both products are pretty much equal, but I'd rather use Diskeeper because i find it offers more control than PD.

For those who want to test it before purhasing: you can get a trial version of Diskeeper 10 from FileForum (among many other similar sites of course).

"Diskeeper is an automatic disk defragmenter that features scheduling and a high level of configuration ability, and can defragment even critical system files. Fragmentation occurs during normal Windows operation, as files are broken up in pieces and saved on different parts of the hard disk. This increases the amount of time it takes to access single files, and bogs down system performance."

Kind of sad that Diskeper rolls this out for sale prior to making it available to people who pay for a maintenance contract that entitles them to free updates. Guess they just don't care about their existing customers.

They're probably trying to avoid honoring some of the maintaince contracts. It just shows how much those are worth. Thankfully I purchased Diskeeper 9 two months ago thinking that Diskeeper would be avaliable soon based off how frequently Executive Software releases new versions of Diskeeper. Hopefully they'll start distributing diskeeper 10 to customers within the next ten months. If they do, I get it for $7.49, which is the cost of the maintaince contract. :D

I can tell you why. Diskeeper does not consolidate the free space on the hard drive by writing all the current files so they are contiguous leaving no free space between them. When Diskeeper defragments it leaves gaps between the existing files. So, what do you think happens when new files get written to the disk? They get broken up into FRAGMENTS and written into those empty spaces that Diskeeper left behind. Why do you think they want to continuously defrag your hard drive?

Perfectdisk uses a different strategy. It rewrites your files so that not only are they optimally placed for operation, but they are written contiguously, leaving no gaps for further fragmentation within existing files. Of course with normal use files get changed and deleted, but with regular scheduled defragmention, Perfectdisk will have less to do with each subsequent process.

It is not necessarily a good strategy to cram all data into one section of the drive. What happens when an existing file needs to grow? If it has room to expand, no fragmentation. If it's crammed in with other files...instant fragmentation. Where will this happen? System files like the registry, swap files, game data...etc. In fact, total space consolidation only makes sense if you're planning on saving a file so large it consumes all the free space on the drive. The average small document or system file will hardly be affected.

In my own experience, Diskeeper has been hundreds of times faster than PD, and has much better scheduling options. I have yet to try version 10, however.

It is not necessarily a good strategy to cram all data into one section of the drive. What happens when an existing file needs to grow? If it has room to expand, no fragmentation. If it's crammed in with other files...instant fragmentation.

Sorry but I don't agree with that. Just think what happens when copying, moving or adding files if there are holes in disk's free space. All added or moved files will be fragmented across disk.

Freespace fragmentation also makes disk heads moving all time seeking for contiguous free block. That's why computers seem faster after been defragmented with PerfectDisk.

In my own experience, Diskeeper has been hundreds of times faster than PD, and has much better scheduling options. I have yet to try version 10, however.

Comparing programs using different defrag strategies isn't that fair. When PerfectDisk is configured not to use "SmartPlacement" or "Agressive free space consolidation" it is as fast as Diskeeper if not faster. Offline defragment is a different story, PerfectDisk is times faster than DK.

That doesn't mean Diskeeper isn't an excellent defragger, it is. But PerfectDisk does noticeably better job when performance is considered.

Edited by ssb

hmm, i simply got a Single PC, with 80 GB SATA HD, 2 partitions, one of 10 GB & rest as the other partition, running Windows XP SP2, & NTFS, I m currently using Diskeeper 8, do u guys think there will be anybenifit from upgrading to Diskeeper 10, for just a single PC, & 2 partitions

Well let's twist this up...

I have been using perfectdisk for about 3? weeks and yes it speeds the system up a little.

It even made BF2 load faster and I didn't even have the 5 min lag when I joined a server anymore.But> World of warcraft went berserk with even more loading time. Now when I use the normal defrag again that is a part of windows BF2 has gone back to lag but WoW is doing a lot better.

Do you think that this is a coincidence or is it really affected by the defragmentation program?

Sorry but I don't agree with that. Just think what happens when copying, moving or adding files if there are holes in disk's free space. All added or moved files will be fragmented across disk.

Not true at all. Most of the "holes" are plenty large enough to store new files, while still allowing existing files to expand. I like how you skipped quoting my point that the only time your strategy is necessary is when creating files so large that they'll actually consume the remainder of the free space. Of course there are exceptions in either case, but percentage-wise you'll create more fragmentation with no free space for files to grow than with some "holes" in the order.

Perhaps you would like to explain to the group how many Linux/Unix based filesystems (ie ext3) can avoid fragmentation by design. Here's a hint...it's not total free space consolidation. :)

Got another vote for PerfectDisk! I am not trying to say bad about Diskeeper in its own thread. But, after installing DK 10 and make the proper defragmantation, I didnt notice so much different in perfomance wise. Good thing about diskeeper is, it uses 'english' when it analyzes.

Perfect Disk always gives customers a bunch of numbers and figures which some of us might not be able to understand.

So, next time PD wants to update..make sure it's more user friendly..at least make the interface as good as DK. DK has been doing a great job in interface.

Huge UI improvement over 9 IMO.

Also, the I-FAAST technology is really cool.

In Diskeeper 10, this is not true. You can configure the type of defragmentation so that it consolidates free space. This might not have been true of older versions of Diskeeper, but it is now.

This version also includes I-FAAST, which does similar optimization to what PerfectDisk does, and it also allows you to pad the MFT so that fragmentation occurs less frequently. I'm not saying PerfectDisk is no good, it's fine. but your statement above is no longer really accurate. IMO, both products are pretty much equal, but I'd rather use Diskeeper because i find it offers more control than PD.

Just wanted to thank you for calling to my attention the I-FAAST feature in the Premier version of Diskeeper 10. I downloaded Diskeeper 10 Professional, but not the Premier version so I originally missed out on the I-FAAST feature. I thought the new Diskeeper to be no big deal, but your post caused me to download the Premier edition. What a difference I-FAAST feature makes! I've been a big fan of O&O 8 with the access defrag strategy, but this beats O&O 8. I also own Perfect Disk 7 build 46 and so far I think the Premier version takes PD 7. I used to rank the major defraggers this way: O&O 8, Perfect Disk 7, VoptXP 7.22, then Diskeeper 9. I think Diskeeper Professional Premier 10 just might take the cake now.

Not true at all. Most of the "holes" are plenty large enough to store new files, while still allowing existing files to expand. I like how you skipped quoting my point that the only time your strategy is necessary is when creating files so large that they'll actually consume the remainder of the free space. Of course there are exceptions in either case, but percentage-wise you'll create more fragmentation with no free space for files to grow than with some "holes" in the order.

Perhaps you would like to explain to the group how many Linux/Unix based filesystems (ie ext3) can avoid fragmentation by design. Here's a hint...it's not total free space consolidation. :)

The following is a quote from this Microsoft article

A partially full disk contains unused space, known as free space. Ideally, this space would be available in a few contiguous portions of the disk. And while it?s good to have free space, it?s not good if it?s fragmented. Free space fragmentation refers to file space that?s broken into small pieces, rather than joined together. This type of fragmentation results in slowed performance because of the time it takes for the disk head to move to different points on the disk to find free space and then write the file. Fragmented free space also increases the possibility of file fragmentation; when a file is larger than the space it?s being written to, the file fragments.

Linux and BSD file systems are designed to be less prone to file and free space fragmentation than NTFS. When such an fs writes a file, it does some rearranging to file blocks to prevent fragmentation.

That soin theory,heory, but file and free space fragmentation is inevitable even with these file systems.

It is not necessarily a good strategy to cram all data into one section of the drive. What happens when an existing file needs to grow? If it has room to expand, no fragmentation. If it's crammed in with other files...instant fragmentation. Where will this happen? System files like the registry, swap files, game data...etc. In fact, total space consolidation only makes sense if you're planning on saving a file so large it consumes all the free space on the drive. The average small document or system file will hardly be affected.

In my own experience, Diskeeper has been hundreds of times faster than PD, and has much better scheduling options. I have yet to try version 10, however.

That is why PD optomizes file placement. Unlike Diskeeper, PD doesn't run a background service to conststantly monitor file usage. Instead it runs a scheduler that you have control over which will run to perform an analysis of your drives files. Of course the more frequent the analysis the more accurate the information it has to use, so I have mine scheduled to run every other day, and I don't have the overhead of Diskeepers background service.

For those of you that haven't noticed. One of the greatest drawbacks to background defragmentation is the interferance from antivirus applications! When you have a program or a background service that suddenly starts scanning and rearranging all the files on your drive, an antivirus program gets very interested and you should notice a signifigant hit in performance. If you don't believe me, next time you do a manual defrag, wait until after it's started and then disable or kill your antivirus application. You should notice a signifigant increase in your defragmenters performance.

The best argument I can think of for sticking to manual or scheduled only defragmentation. Because if you have a product like Diskeeper that tries to defrag in the background, you will take a performance hit. And unless the makers of Diskeeper have taken the advice I gave them a couple years back (some of which they did, like the screen saver mode) I doubt that they have integrated a feature I sugessted as a "user assignable, do not activate on dection" list. One of my biggest gripes with Diskeeper was that it would start a defragmentation WHENEVER! it didn't matter what I was doing, I could be in the middle of editing a megepixel image and there goes Diskeeper. So I suggested to them that it would be great if DK would simply check running applications before it kicks in, and if one of the programs on the list is running then it should delay launch by a user specified time.

Have they done this? Or how about the other idea of optomizing the registry as part of a boot time optomization. Have they done that? I sent these ideas to the regional sales manager, she forwarded to the head of engineering and she replied to me with his reply..."These are very good ideas, I'll send them to the team and see what happens".

Edited by teckels

I've used the last few versions if DK, and I have never had a problem with it defragmenting "whenever". It was perfectly easy to schedule it to run at a set time, during the screen saver, or manually. As at least one other person mentioned here, DK has arguably better (more powerful) scheduling features than PD...

Freespace consolidation does not equal improved performance or reduced fragemtation. The NTFS file system by design leaves space for files to grow. Perfectdisk effectively works against the file system.

All the other Defragmenters waste system resources and time constantly consolidating free space by default. Diskeeper is the only program that by default defragments until disk peformance is optimized. You can select Freespace consolidation if you wish, it was also available in v9. Performance in the end is all anyone cares about.

Neither Registry "optimization" or cleaning for that matter effect performance in anyway.

I would also like to back up the fact that Diskeeper running in the background does NOT effect performance. v9 and v10 include I/O smart which will stop the defragmentation engine should you start accessing the HD. I have AV running and have seen no reduced performance in regards to Diskeeper running in the background. I can testify to this with Avast, Computer Associates, Trend Micro and Norton AV. It is possible other AVs may have a problem but that sounds like a problem with the AV.

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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
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