Near Light Speed Travel Possible After All?


Recommended Posts

PhysOrg has a story about research that may indicate that close to light speed travel is possible. From the article: 'New antigravity solution will enable space travel near speed of light by the end of this century, he predicts.

On Tuesday, Feb. 14, noted physicist Dr. Franklin Felber will present his new exact solution of Einstein's 90-year-old gravitational field equation to the Space Technology and Applications International Forum (STAIF) in Albuquerque.

The solution is the first that accounts for masses moving near the speed of light.'

Source: Physorg.com

What exactly does the research address? NEAR light speed has always been 'possible' but the energy requirements depend completely on the Equation found by Lorentz via Einstein. The only restraint imposed by modern physics on space travel is that an object with nonzero mas cannot equal or exceed the speed of light in any inertial or noinertial reference frame. The energy, however, to approach just less than the speed of light by a massive object increases exponentially and reaches toward infinity before the speed of c is ever reached. I must add that a few years ago some scientists 'thought' they found a way to record behaviour that moved faster than c. If i remember right, they shot an electron (a massive particle) through a gas of cesium and were able to note its arrival before its departure! (The consquences of going faster than light.)

What exactly does the research address? NEAR light speed has always been 'possible' but the energy requirements depend completely on the Equation found by Lorentz via Einstein. The only restraint imposed by modern physics on space travel is that an object with nonzero mas cannot equal or exceed the speed of light in any inertial or noinertial reference frame. The energy, however, to approach just less than the speed of light by a massive object increases exponentially and reaches toward infinity before the speed of c is ever reached. I must add that a few years ago some scientists 'thought' they found a way to record behaviour that moved faster than c. If i remember right, they shot an electron (a massive particle) through a gas of cesium and were able to note its arrival before its departure! (The consquences of going faster than light.)

As I understand it, Einstein's equations allow faster-than-light travel, but travel at the speed of light makes things fall apart. So, if you could just, you know, "skip" going the speed of light, then things would be OK!

As I understand it, Einstein's equations allow faster-than-light travel, but travel at the speed of light makes things fall apart. So, if you could just, you know, "skip" going the speed of light, then things would be OK!

If I rember my physics corectly speed over C makes the lorentz transformations divide by square of a negitive number, producing i. I cant fathom what happens if you start going some multible of i. So you would be going an imaginary speed?

and yes einsteins equations dont alow for speed of C because it makes things divide by zero.

but also einsteins equations are wrong, because there unable to account for quantum mechanics. There preaty darn close tho, but I imagine that the mistake will have big impact as you get closer and closer to C

as for the article, I dont think anyone realy doubted the posibility of going the speed of light. Infact electrons travel near the speed of light (or is it exactly?) and they have a mass.

Edited by lostspyder
As I understand it, Einstein's equations allow faster-than-light travel, but travel at the speed of light makes things fall apart. So, if you could just, you know, "skip" going the speed of light, then things would be OK!

I don't think the equations account for faster than light travel, but that's not what this article is talking about. It's talking about solving the equations to develop a means to push a mass to a large fraction of the speed of light. There are theoretical particles that may travel faster than c called tachyons.

as for the article, I dont think anyone realy doubted the posibility of going the speed of light. Infact electrons travel near the speed of light (or is it exactly?) and they have a mass.

As far as I can remember, the speed of an electron in a vacuum can approach, but never reach c, the speed of light, in a vacuum anyway. Photons travel at the speed of light obviously

If I rember my physics corectly speed over C makes the lorentz transformations divide by square of a negitive number, producing i. I cant fathom what happens if you start going some multible of i. So you would be going an imaginary speed?

and yes einsteins equations dont alow for speed of C because it makes things divide by zero.

but also einsteins equations are wrong, because there unable to account for quantum mechanics. There preaty darn close tho, but I imagine that the mistake will have big impact as you get closer and closer to C

as for the article, I dont think anyone realy doubted the posibility of going the speed of light. Infact electrons travel near the speed of light (or is it exactly?) and they have a mass.

Correct, the lorentz transformation equation requires a factor, usually referred to as gamma, that is 1/sqrt(1-(v/c)^2)

That means when velocity is above the speed of light, you will get a factor of i on the bottom. The same thing about einsteins field equation holds true for the lorentz tranformations equations, you will have a 0 factor on the bottom.

What is interesting about the speed of light, according to theory, is that you will be everywhere at once, and yet nowhere. When you travel at near the speed of light, space and time contracts to you, so a meter in one reference frame might only be an inch in yours, and a year might only be a second. And in theory, when you travel faster then the speed of light, time becomes inverted, so you will be traveling back in time.

This is what makes the speed of light so interesting, because if the theory about special relativity at near the speed of light, and just above the speed of light hold true, then at the speed of light something will have to contract to the point of nonexistence in your reference frame.

This also makes some other topics interesting, such as what happens to an object that travels at the speed of light in an observer's reference frame. At near C speeds, you contract in that frame, so instead of a meter long, you're only an inch (quite interesting if you think about it, in the "rocket" frame, you are an inch long, but in your frame, he's an inch). But at the speed of light, in theory you'd contract so much you'd disappear.

Tachyons are a theoritical particle designed to help with faster then light travel theory, but they're not holding much water so far. And the "slowest" a tachyon can travel is the speed of light. I'd be interesting to see if faster then light travel is possible in the future, and if it's possible to cross that line.

Man did I go off into left field there...sorry, physics is my major.

I think the only real limitation to speed is being able to see. There is always this unpredicatable part to the universe that will keep anyone deploying a payload of any value blindly forward. Having said that - I think you can see at the speed of light - so I'm just wondering what the next barrier will be. First it was the sound barrier, then the light barrier. Maybe once we get that fast we'll discover objects that never go slower than the speed of light, and then we'll want to get to going that fast. After all there is a huge universe out there that'd I'd love to go speeding in. [/star Trek thinking] So yeah, end of this century is a bit early, but we'll do it soon enough. It'd be nice if I was alive when we made anti-gravity engines!

Edited by JoDaddy

Also on a side note, theres no reason to say that the earth isnt travling the speed of light relitive to some other observer right now. Hence we could all be traveling near the speed of light already :D

Actually, we are traveling at near light speed to particles traveling at near light speed. A particle or object or whatever, traveling at near the speed of light wouldn't "know" it's traveling, everything would be traveling at "it's speed," in the other direction relative to it.

It's all about reference frames.

But there are some laws about reference frames that hold true throughout. Like if an event can cause another in one reference frame, it can cause it throughout all reference frames. This is the "causality" rule or something similar, I forgot the exact rule. But when you travel at faster then light speed, the causality relation breaks down, because it's possible to have a result happen before the cause, at least in theory. This is one of the many interesting things about time travel and faster then light speed.

Do you guys believe the universe is expanding? If so where does it end? It seems if so we could extrapolate an origin?

http://www.space.com/scienceastronomy/myst...day_040524.html

I think the more interesting question is not where it ends, since most scientists will agree that the universe is finite, or where the origin is (though the origin would be interesting), but rather what will happen to the universe. Will it expand constantly? Will it reach a peak and shrink back to that origin? Or will it keep expanding until it reaches a point and "rip" into 2 universes?

Well, you know, in the 80's we thinking to have space colony on the moon by 2000...

Or that the cars would fly like planes...

So i'm pretty septic...

according to the 1950's we were suppose to have flying cars and jetpacks by now too

wheres my jetpack dammit!!!!????

Actually, we are traveling at near light speed to particles traveling at near light speed. A particle or object or whatever, traveling at near the speed of light wouldn't "know" it's traveling, everything would be traveling at "it's speed," in the other direction relative to it.

It's all about reference frames.

No, not everything. Einstein postulated that light travels at 3e8 m/s in all reference frames, stationary or moving.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!