[OFFICIAL] Xbox Live Latest Demos


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You have to play it with 3 friends, it's not much fun otherwise. It's the ultimate party game.

Well I checked it out, and playing the game alone is basically pointless, however I can see the game being an insane amount of fun with 4 players at once, no doubt about it. I am actually really surprised I never heard of it until now.

I am guessing FF2 is going to fully support online play, correct?

If I can play it with 3 of my friends and/or whomever might be online, and it is not a full $60 dollar game, I will strongly consider it for sure. :yes:

I'm wondering if it's online-enabled, too (I have a feeling it isn't). That would be a big plus. I've been waiting for a game I could hop on and off with other Neowinians without taking the game too seriously. I just hope MS understands that this shouldn't be a full-priced game or else it won't take off at all.

That'd be nice to try Sonic out before getting tempted to spend any money on it. I was hoping EA would release an NBA Live 07 demo by now. I want to give the game a chance, but I'm not ready to give up my current GameFly games just yet.

Downloading the FEAR Demo right now.

Since I have already played it, it is just out of curiosity on how it runs on the 360 compared to my PC, because my PC definitely struggled in certain situations.

EDIT - Played FEAR - Really surprised to see some animations so, just not good. The kicking animation has missing textures... sliding down ladders is all wrong and choppy... Overall the visuals look pretty damn good though, and it is running better than my PC ever did. Like I said I am just surprised to see those two things not tweaked at all... Also making leaning left and right on the D Pad just does not feel right to me, but overall I think FEAR is a very good port.

Also dnast I am with you in regards to I was really hoping a demo of NBA Live 07 would be out by now.

My reason is just slightly different though... I am positive I am getting one of the two basketball games, and pretty sure I am going with NBA 2K7 from playing the demo and reading the reviews, but I would just like to try NBA Live 07 before definitely making a decision. I have not personally owned a NBA Live for the console since 2003 though, but I am willing to give this years version a chance.

For whatever basketball game I get, I am just going to use the Keep It Now option through GameFly though, that is how I buy most of my games I own. Save around $15 right from the start, and I have 20 Gamefly credits as well. But so just like you I am not ready to give up my current GF games just yet... as surprising as it is I am having fun with The Godfather.

My Xbox Live latest demo is messed up, dunno if it is for others, shows up 2 Fear with different name for each. It says Bringing It Home twice, one for Fear and one for Fusion Frenzy.

Shows up both NBA and NHL 2K7 but shows up NBA 2K7 next to both of them on ther right.

My Xbox Live latest demo is messed up, dunno if it is for others, shows up 2 Fear with different name for each. It says Bringing It Home twice, one for Fear and one for Fusion Frenzy.

Shows up both NBA and NHL 2K7 but shows up NBA 2K7 next to both of them on ther right.

Same here with FEAR. I just chose one of them and when it finished downloading both were checked off.

I just played Fear and though that in my opinion was pretty poor

I haven't played the one on the Marketplace, but I'm assuming it's the same version I played about a month ago on the OXM disc. I didn't like it much, either. I honestly didn't give it much of a chance - I probably played it for 15 to 20 minutes - but I guess that goes to show how interesting the game was to me.

Keep in mind I'm not the type who plays as many FPSs as all the other genres combined. It may be different for others, but I can only take so much.

Check out the Japanese Marketplace for a demo of Tenchu Senran. It's pretty nice for what it is. It's gone back to the mechanics of Tenchu 2, which I happened to love. I hated that Tenchu: Wrath of Heaven seemed to feel dumbed down after Tenchu 2.

I know this is super obvious but I LOVE the fact that I can download demos on my 360! I had like 6 demos queued up last night and I was like "I LOVE THIS!" :punk:

I'm really grateful for this cool feature!

I played the demo of Fuzion Frenzy 2 last night and this is gonna be a real cool party game.

I used to go to one of my best friend's house and play Mario Party with a bunch of other friends and had a blast. I'm not friends with that person anymore but I still hang out with my other friends and we can now have another party game for us to keep on blasting! :woot:

Ok, this is off-topic but i sort of forgot to pay for my xbox live gold account so it's disabled but shouldn't i still be able to acces marketplace and download demos? I can't even log in to my account.

your account is now Silver, and yes... you can still download everything you want from the XBLMP, odd thing is you can't log into your account, you should call TS and ask about it. :happy: :yes:

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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