[OFFICIAL] Xbox Live Latest Demos


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Demo: GUILTY GEAR 2 (Japan only)

Content: GUILTY GEAR 2 体験版

Price: Free

Availability: Only in Japan

Dash Text: [CERO:C] 3Dアクションとリアルタイムストラテジーが同時進行する新ジャンル「メーレーアクション」誕生!「技と知略」を競う新しい興奮を体験せよ! この体験版ではチュートリアルとCPU対戦をお楽しみ頂けます

Size: 717.23 MB

Posted: Oct 30 2007, 07:01 AM by Major Nelson | with no comments

Filed under: Demo

Demo: Looney Tunes: ACME Arsenal (Europe)

Content: Looney Tunes: ACME Arsenal

Price: Free

Availability: European Xbox LIVE regions

Dash Text: [ESRB: E10+ (Everyone 10+) CARTOON VIOLENCE] Available 10/9/07 - Join the Looney Tunes as they fight for their lives in this combat-packed adventure. Visit www.ACMEarsenal.com

Size: 557.93 MB

Posted: Oct 30 2007, 06:59 AM by Major Nelson | with no comments

Filed under: Demo

Source: MN

Demo: Americas Army: True Soldiers

Content: Americas Army: True Soldiers Demo

Price: Free

Availability: United States

Dash Text: [ESRB: T (Teen) BLOOD,VIOLENCE] Play the Xbox 360 debut of the only Official U.S. Army game. America?s Army: True Soldiers - Created by Soldiers, Developed by Gamers, Tested by Heroes. Team up with up to 15 other players to take on the enemy forces that have occupied the Coastal Village in a dynamic Co-Op mission or play an 8 on 8 Squad Engagement match vs. another team of highly trained soldiers. Use the real High-Tech gear that the U.S. Army uses in the field today, equipment such as the Blue Force Tracker or the Raven UAV. Opt-In as a Squad Leader to gain the ability to call in an Artillery barrage or turn the heat up a notch by enabling the ?True Soldier? mode.

Size: 535.46 MB

MN as usual

Demo: Two Worlds

Content: Two Worlds

Price: Free

Availability: All Xbox LIVE regions

Size: 566.51 MB

Dash Text: [ESRB: M (Mature) BLOOD AND GORE,VIOLENCE] Two Worlds embodies the pinnacle of RPG gameplay while raising the bar for graphics and content. Two Worlds constantly streams a world of epic proportions, offering players a truly seamless action packed adventure. The entire storyline and game world is affected by the decisions made, offering a unique experience to each player. Not stopping with the single player, you can also take the quest online via Xbox Live

Posted: Nov 08 2007, 01:05 AM by Major Nelson | with 8 comment(s)

Filed under: Demo

Source: MN

Oh! Someone try out True Soldiers and tell me if It's worth making a US account for.

It is not even worth playing if you have nothing to play, they really, really messed up what used to be a good series.

for gods sake they really arent trying at all are they... two worlds!? not only is it already out but its the worst game on 360, period!

give us a decent damn demo!

wtf you talking about, MSFT have piled on the demos the past few months especially and through the summer. If you want lack of effort buy a PS3 and just see how many demos they get on the PSN.

What are you a mascott, that is poor. I want an assassins creed demo or a kane and lynch demo. However they have said there will not be either. So I think ok maybe we could get 30 minutes worth of Mass Effect. Nahhh they arent releasing a Mass Effect demo either. Infact, they havent gave us a taster of none of the big games that WILL SELL WELL. That includes COD4 which I have already completed after only 7 hours play!

So I want something new thats not released, I have every single 360 game out. And they throw me a two worlds demo? Come on, I actually snapped that game in half it was so poor.

First of all, let's be clear, MSFT are not the ones who make the decision on whether to make a demo or not, the developer is. Making said demo takes away resources from the actual product and causes delays. This also goes for preview builds which were shown off at E3 for instance and why they did away with it.

Both Mass Effect and Assassin's Creed are difficult games to create demos for because they are vast open world games. How difficult? Who knows, but we have been given an explanation and there is nothing more to it.

Kane & Lynch I don't have a foggy about and honestly couldn't care less. For all we know it may come out a week later than the game or something. Did they actually say there won't be a demo? Cause I don't remember reading any news about it.

CoD4 had a beta on the 360, while not a demo, still gave plenty of opportunity to see how the game handled and plays. Again, we'll probably see a demo for it down the line after the game is out in all the territories or something. AFAIK both COD2 and 3 had demos on Live.

What does a demo really matter to someone who buys every game anyway? Although, you didn't actually say you "buy" so I guess that speaks all for itself really :rolleyes:

How anybody could have possibly thought releasing Two Worlds was a good idea is beyond me :| There are rubbish games but this game just really takes the crown and climbs so high it will be a technical marvel of our time to out do it in rubbishness...

Seriously I have never deleted something so fast of my 360 hard drive.

Burn all copies of the game plz kthxbai!

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Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. 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