Latest Japanese Hardware Sales


Recommended Posts

Feb 21 - 27 | 2011

Hardware

3DS - 374,764

PSP - 49,031

PS3 - 23,654

NDS - 17,558

WII - 12,159

360 - 3,366

PS2 - 1,773

Software

1. [PSP] Phantasy Star Portable 2: Infinity - 206,654 / NEW

2. [PSP] SD Gundam G Generation: World - 192,981 / NEW

3. [3DS] Professor Layton and the Mask of Miracle - 119,591 / NEW

4. [PS3] Disgaea 4 - 79,425 / NEW

5. [3DS] Nintendogs + Cats - 64,213 / NEW

6. [3DS] Samurai Warriors: Chronicles - 49,327 / NEW

7. [3DS] Super Street Fighter IV: 3D Edition - 44,649 / NEW

8. [3DS] Ridge Racer 3D - 38,226 / NEW

9. [PSP] Monster Hunter Freedom 3 - 36,323

10. [360] The Idolmaster 2 - 34,621 / NEW

Feb 28 - Mar 6

Hardware

3DS - 209,623

PSP - 77,326

PS3 - 25,918

NDS - 17,096

WII - 11,654

360 - 2,353

PS2 - 1,750

Software

1. [PSP] Dissidia: 012 Final Fantasy - 286,117 / NEW

2. [PS3] Way of the Samurai 4 - 70,380 / NEW

3. [3DS] Professor Layton and the Mask of Miracle - 59,138

4. [PSP] SD Gundam G Generation: World - 45,989

5. [3DS] Nintendogs + Cats - 44,699

6. [PSP] Phantasy Star Portable 2: Infinity - 42,302

7. [NDS] Digimon Story: Super Xros Wars - Blue / Red - 35,752 / NEW

8. [3DS] Samurai Warriors: Chronicles - 30,112

9. [PSP] Monster Hunter Freedom 3 - 26,210

10. [PSP] Star Driver: Kagayaki no Takuto - 21,353 / NEW

im astounded that so many PSPs are sold each week. it's amazing! they must buy a new unit for each new game that's released. :p

We don't know how many of them are buying a 2nd or 3rd one due to the first one breaking or getting lost etc. I bet a large number of them just got washed away by the tsunami for example. At some point in the future people will buy a new one etc.

We don't know how many of them are buying a 2nd or 3rd one due to the first one breaking or getting lost etc. I bet a large number of them just got washed away by the tsunami for example. At some point in the future people will buy a new one etc.

What the actual ****?

What?

Firstly, the events happened on the 10th, we haven't had any new sales readings yet, so that hasn't affected them. Nobody will give two hoots about buying games consoles right now and also we might not even get values for the past week or two.

Firstly, the events happened on the 10th, we haven't had any new sales readings yet, so that hasn't affected them. Nobody will give two hoots about buying games consoles right now and also we might not even get values for the past week or two.

I know that, the reference was an example used to show that people replace things and that those numbers aren't all "new" first time buyers. No need to get so heated.

I know that, the reference was an example used to show that people replace things and that those numbers aren't all "new" first time buyers. No need to get so heated.

This is true for everything in life though, not just Sony products, and I don't know why a Tsunami is needed to point such a thing out?

This is true for everything in life though, not just Sony products, and I don't know why a Tsunami is needed to point such a thing out?

It was a replay to a comment about PSP sales, I wasn't singlling them out so calm down. Was the tsunami reference needed? Maybe not, but I used it anyways. The point is the same.

  • 2 weeks later...

March 7 - 13

Hardware

3DS - 96,463

PSP - 45,577

PS3 - 32,406

NDS - 13,255

WII - 9,519

360 - 1,796

PS2 - 1,348

Software

1. [PS3] Dynasty Warriors 7 - 253,090 / NEW

2. [PSP] Dissidia: 012 - 64,996

3. [3DS] Professor Layton and the Mask of Miracle - 29,157

4. [PSP] Rurouni Kenshin: Meiji Kenyaku Romantan - 24,344 / NEW

5. [3DS] Nintendogs + Cats - 23,885

6. [PSP] Phantasy Star Portable 2: Infinity - 20,884

7. [PSP] SD Gundam G Generation: World - 20,410

8. [PSP] Monster Hunter Freedom 3 - 18,554

9. [PSP] Fairy Tail: Portable Guild 2 - 18,134 / NEW

10. [PS3] Way of the Samurai 4 - 17,143

March 14 - 20

Hardware

3DS - 61,394

PS3 - 26,623

PSP - 23,511

NDS - 14,590

WII - 9,724

PS2 - 1,638

360 - 1,619

Software

1. [PS3] Dynasty Warriors 7 - 67,475

2. [PSP] Dissidia: 012 - 31,058

3. [3DS] Professor Layton and the Mask of Miracle - 18,470

4. [PSP] Phantasy Star Portable 2: Infinity - 16,175

5. [PSP] Monster Hunter Freedom 3 - 14,773

6. [3DS] Nintendogs + Cats - 14,726

7. [PSP] SD Gundam G Generation: World - 14,263

8. [PS3] Way of the Samurai 4 - 13,807

9. [NDS] Powerful Golf - 10,125 / NEW

10. [PSP] Hanaoni: Koisomeru Koku - 10,021 / NEW

Thoughts go out to the folks of Japan

  • 3 weeks later...
Kinect Beaten by Move Beaten by Torne

Who says peripherals don't sell? Not Sony for sure! PlayStation 3's Torne DVR attachment sold 784,000 units last year (through January 2) according to data in a Media Create market report (passed along at this blog).

Torne was released in March of last year. The device connects to your PS3 to give the system digital video recording abilities with a speedy PS3-powered interface.

There were some early hints of success, with some news outlets reporting half a million units by October. Sony has been pushing the product heavily through advertisements, firmware updates and hardware bundles. The 784,000 figure includes bundle sales.

Of course, some may not consider Torne an actual peripheral as it doesn't really have much to do with games. Media Create also provided sales for two more traditional peripherals: Kinect and PlayStation Move. Kinect sold 90,000 units. Move sold 170,000 units. Both figures include bundles.

Media Create also reported sales of 97,442 units for Nintendo's red Mario 25th anniversary Wii system.

Source: http://www.andriasang.com/e/blog/2011/04/11/peripheral_sales/

March 21 - 27

Hardware

PSP - 51,095

3DS - 50,710

PS3 - 28,973

NDS - 19,094

WII - 11,808

360 - 1,963

PS2 - 1,862

Software

1. [PSP] Final Fantasy IV: Complete Collection - 104,173 / NEW

2. [PS3] Dynasty Warriors 7 - 36,548

3. [3DS] Gundam: The 3D Battle - 23,500 / NEW

4. [PSP] Dissidia: 012 - 21,741

5. [PSP] Monster Hunter Freedom 3 - 16,444

6. [3DS] Professor Layton and the Mask of Miracle - 16,294

7. [PSP] Phantasy Star Portable 2: Infinity - 14,403

8. [3DS] Nintendogs + Cats - 13,219

9. [PSP] SD Gundam G Generation: World - 10,160

10. [NDS] Pokemon Black / White - 10,025

March 28 - April 3

Hardware

PSP - 58,075

3DS - 42,979

PS3 - 27,453

NDS - 19,901

WII - 10,249

PS2 - 1,996

360 - 1,789

Software

1. [NDS] Dragon Quest Monsters: Joker 2 - 163,008 / NEW

2. [PSP] Amagami - 69,221 / NEW

3. [PSP] Final Fantasy IV: Complete Collection - 31,382

4. [PS3] Dynasty Warriors 7 - 26,493

5. [PSP] BlazBlue: Continuum Shift II - 23,808 / NEW

6. [PS2] Amagami - 17,261 / NEW

7. [PSP] Monster Hunter Freedom 3 - 15,864

8. [PSP] Dissidia: 012 - 15,223

9. [3DS] Pro Baseball Family Stadium 2011 - 12,851 / NEW

10. [PSP] Phantasy Star Portable 2: Infinity - 12,002

April 4 - 10 | 2011

Hardware

PSP - 35,834

3DS - 32,910

PS3 - 22,431

NDS - 16,935

WII - 8,825

360 - 1,906

PS2 - 1,395

Software

1. [PSP] Earth Defence Force 2 Portable - 63,795 / NEW

2. [NDS] Dragon Quest Monsters: Joker 2 - 42,397

3. [PSP] Amagami - 23,849

4. [PSP] Final Fantasy IV: Complete Collection - 19,392

5. [PS3] Dynasty Warriors 7 - 17,002

6. [PSP] Monster Hunter Freedom 3 - 12,060

7. [NDS] Kimi ni Todoke: Communicate Feelings - 11,229 / NEW

8. [3DS] Nintendogs + Cats - 10,997

9. [PSP] Dissidia: 012 - 9,484

10. [PSP] Phantasy Star Portable 2: Infinity - 8,822

LTD Hardware

NDS - 32,498,577

PS2 - 21,721,229

PSP - 17,328,706

Wii - 11,507,627

PS3 - 6,492,545

360 - 1,454,218

3DS - 868,843

Ouch!

I guess that's why Japan is irrelevant :rofl:

Compared to the rest of the industry, yup, sure is. I find it amusing that instead of having logical discussions, you insist don't back up your claims, and you instead troll other topics.

No peck, trolling is saying that Japan sales don't count just because xbox doesn't sell well. Posting sales numbers that show how bad a system is selling over seas is just putting everything into a better perspective. Don't get mad.

That's not even remotely close to what I said.

I am not mad in regards to the sales of the Xbox 360 in Japan. If I were, don't you think I'd be responding to almost every post in this topic, since the Xbox 360 has never sold well in Japan? No, I took issue with Audioboxer yet again dragging his trolling from one topic to another -- a pattern you seem to enable him to do by following him around and attempting to lend credence to his posts by simply reiterating everything he says.

Don't tell me not to get mad when you two insist on trolling frequenters of the Gamer's Hangout, which yes, is the issue no matter how hard you attempt to reframe it. I don't see where anyone has said the Xbox 360 hasn't lost in Japan. I fully concede that it has. My point in the other post was that Japan is not a large market, and the success or failure of a console in Japan really means almost nothing to the overall success or failure of a console worldwide, especially in comparison to other markets. I will post my response after I take a shower (just got back from my morning run -- don't want you to think I'm dodging the issue).

  • 3 weeks later...

Japan is one of the largest single territories, it saved the PSP. But of course a company can still do well without it, but it's still a factor. Anyhow, sales:

April 11 - 17

Hardware

3DS - 28,252

PSP - 24,053

PS3 - 22,265

NDS - 14,956

WII - 8,122

360 - 1,898

PS2 - 1,261

Software

1. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen - 307,019 / NEW

2. [PS3] Pro Baseball Spirits 2011 - 86,486 / NEW

3. [NDS] Dragon Quest Monsters: Joker 2 - 86,364

4. [PSP] Pro Baseball Spirits 2011 - 71,264 / NEW

5. [PSP] Persona 2: Innocent Sin - 62,721 / NEW

6. [3DS] Pilotwings Resort - 26,554 / NEW

7. [PS3] Homefront - 22,111 / NEW

8. [PSP] Earth Defence Force 2 Portable - 16,898

9. [3DS] Pro Baseball Spirits 2011 - 11,644 / NEW

10. [PS3] Dynasty Warriors 7 - 10,369

April 18 - 24

Hardware

PSP - 49,427

3DS - 23,038

PS3 - 19,033

NDS - 13,561

WII - 7,866

360 - 1,891

PS2 - 1,163

Software

1. [NDS] Battle & Get! Pokemon Typing DS - 59,363 / NEW

2. [NDS] Dragon Quest Monsters: Joker 2 - 45,397

3. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen - 44,973

4. [PSP] Pro Baseball Spirits 2011 - 27,931

5. [PS3] Pro Baseball Spirits 2011 - 24,365

6. [NDS] Detective Conan: Aoki Houseki no Rinbukyoku - 19,786 / NEW

7. [PSP] GachiTora! Abarenbou Kyoushi in High School - 13,560 / NEW

8. [PS3] SOCOM: U.S. Navy SEALs 4 - 12,613 / NEW

9. [3DS] Pilotwings Resort - 10,675

10. [360] Otomedius X - 10,502 / NEW

April 25 - May 1

Hardware

PSP - 77,225

3DS - 28,413

PS3 - 23,954

NDS - 17,138

WII - 10,889

360 - 4,082

PS2 - 1,582

Software

1. [NDS] Dragon Quest Monsters: Joker 2 - 73,729

2. [PSP] Final Promise Story - 60,435 / NEW

3. [PS3] El Shaddai: Ascension of the Metatron - 58,105 / NEW

4. [PSP] Patapon 3 - 49,378 / NEW

5. [NDS] Battle & Get! Pokemon Typing DS - 32,623

6. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen - 27,012

7. [PSP] Pro Baseball Spirits 2011 - 22,584

8. [PS3] Pro Baseball Spirits 2011 - 16,873

9. [PSP] Starry Sky: In Winter Portable - 15,389 / NEW

10. [PSP] Monster Hunter Freedom 3 - 10,721

  • 2 weeks later...

May 2 - 8

Hardware

PSP - 55,140

3DS - 29,149

PS3 - 20,883

NDS - 19,516

WII - 11,520

360 - 3,419

PS2 - 1,696

Software

1. [NDS] Dragon Quest Monsters: Joker 2 - 43,886

2. [PSP] Patapon 3 - 21,546

3. [PSP] Pro Baseball Spirits 2011 - 20,090

4. [PSP] Final Promise Story - 18,185

5. [PSP] Dai-2-Ji Super Robot Wars Z - 13,670

6. [PS3] Pro Baseball Spirits 2011 - 12,754

7. [WII] Wii Party - 12,433

8. [NDS] Pokemon Black / White - 9,868

9. [3DS] Nintendogs + Cats - 9,643

10. [WII] Mario Kart Wii - 9,298

May 9 - 15

Hardware

PSP - 34,826

3DS - 18,324

PS3 - 13,789

NDS - 10,858

WII - 6,336

360 - 2,763

PS2 - 1,319

Software

1. [NDS] Dragon Quest Monsters: Joker 2 - 20,722

2. [PS3] Suzumiya Haruhi no Tsuisou - 18,831 / NEW

3. [3DS] Steel Diver - 17,408 / NEW

4. [PSP] Suzumiya Haruhi no Tsuisou - 14,953 / NEW

5. [PSP] Patapon 3 - 12,959

6. [PSP] Pro Baseball Spirits 2011 - 10,166

7. [PSP] Planetarian: Chiisana Hoshi no Yume - 9,222 / NEW

8. [PSP] Final Promise Story - 6,915

9. [PS3] Pro Baseball Spirits 2011 - 6,586

10. [PSP] Dai-2-Ji Super Robot Wars Z - 6,290

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!