Latest Japanese Hardware Sales


Recommended Posts

Good week for Wii/NSMB

Nov 30 - Dec 6

Hardware

Wii - 106,555

PSP - 67,880

PS3 - 57,782

DSi LL - 53,791

DSi - 51,635

DSL - 8,367

360 - 5,314

PSPgo - 3,412

PS2 - 2,277

Software

1. [WII] New Super Mario Bros. Wii - 934.739 (NEW)

2. [PSP] Phantasy Star Portable 2 - 286.896 (NEW)

3. [PSP] Mobile Suit Gundam: Gundam Vs. Gundam Next - 222.985 (NEW)

4. [WII] Samurai Warriors 3 - 121.182 (NEW)

5. [NDS] Professor Layton and the Flute of Malevolent Destiny - 85.034

6. [NDS] Friend Collection - 74.951

7. [WII] PokePark Wii: Picachu's Great Adventure - 63.760 (NEW)

8. [NDS] Pokemon Heart Gold / Soul Silver - 63.026

9. [WII] Wii Fit Plus - 51.849

10. [PS3] Assassin's Creed II - 48.748 (NEW)

December 7 - 13

Hardware

Wii - 135,898

PS3 - 75,086

PSP - 71,885

DSi - 68,184

DSi LL - 58,006

DSL - 11,376

360 - 10,646

PSPgo - 3,077

PS2 - 2,463

Software

1. [WII] New Super Mario Bros. Wii - 431.000 / 1.366.000

2. [WII] Tales of Graces - 143.000 / NEW

3. [NDS] Friend Collection - 102.000 / 1.924.000

4. [PS3] Call of Duty: Modern Warfare 2 - 93.000 / NEW

5. [PSP] Naruto: Shippuden Narutimate Accelerator 3 - 76.000 / NEW

6. [NDS] Pokemon Heart Gold / Soul Silver - 75.000 / 3.228.000

7. [PSP] Phantasy Star Portable 2 - 74.000 / 361.000

8. [WII] Wii Fit Plus - 64.000 / 1.109.000

9. [WII] PokePark Wii: Picachu's Great Adventure - 57.000 / 121.000

10. [PSP] Mobile Suit Gundam: Gundam Vs. Gundam Next Plus - 56.000 / 279.000

Next week...FFXIII

December 14 - 20

Hardware

PS3 - 237,086

Wii - 191,915

DSi - 95,227

PSP - 79,194

DSi LL - 75,241

DSL - 12,879

360 - 8,965

PSPgo - 3,260

PS2 - 2,982

Software

1. [PS3] Final Fantasy XIII - 1,501,964 / NEW

2. [WII] New Super Mario Bros. Wii - 567,890 / 1,933,827

3. [NDS] Friend Collection - 165,575 / 2,089,946

4. [NDS] Pokemon Heart Gold / Soul Silver - 111,454 / 3,339,872

5. [WII] Wii Fit Plus - 92,561 / 1,201,258

6. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard - 71,085 / 808,000

7. [WII] PokePark Wii: Picachu's Great Adventure - 70,750 / 191,920

8. [NDS] Professor Layton and the Flute of Malevolent Destiny - 54,128 / 496,000

9. [PSP] Phantasy Star Portable 2 - 50,466 / 411,565

10. [PSP] Queen's Blade: Spiral Chaos - 49,728 / NEW

  • 2 weeks later...

December 21 - 27

Hardware

Wii - 215,129

DSi - 113,984

PS3 - 110,519

PSP - 105,801

DSi LL - 81,430

DSL - 17,695

360 - 6,489

PSPgo - 4,192

PS2 - 3,747

Software

1. [WII] New Super Mario Bros. Wii - 506,000 / 2,440,000

2. [NDS] The Legend of Zelda: Spirit Tracks - 291,000 / NEW

3. [NDS] Friend Collection - 227,000 / 2,317,000

4. [PS3] Final Fantasy XIII - 189,000 / 1,690,000

5. [NDS] Pokemon HeartGold/SoulSilver - 125,000 / 3,465,000

6. [WII] Wii Fit Plus - 114,000 / 1,315,000

7. [NDS] Inazuma Eleven 2 Fire/Blizzard - 99,000 / 908,000

8. [WII] Wii Sports Resort - 72,000 / 1,568,000

9. [WII] Taiko no Tatsujin Wii 2 - 64,000 / 200,000

10. [NDS] Professor Layton and the Flute of Malevolent Spirits - 64,000 / 559,000

And the FF13 sales nosedive, as expected though.

Same percentage drop as the PS2 titles from first to second week. FF games are going to be more front loaded of course, though it seems like it'll make it to 2 million in Japan which is still a great number.

Yeah, but that was expected, I figure it'll top out at 3mil unless the negative review press it's getting now make a hit. I mean most of this is coming from the japanese players who are knocking it.

Even the PS2 Final Fantasys never reached 3 million (or even 2.5) though, and that was with a larger userbase. Anyhow, this week's numbers:

Dec 28 2009 - Jan 3 2010

Hardware

Wii - 163,855

PSP - 132,911

PS3 - 114,368

DSi - 92,461

DSi LL - 70,643

DSL - 17,388

360 - 6,878

PS2 - 4,023

PSPgo - 3,903

Software

1. [WII] New Super Mario Bros. Wii - 268,212 / 2,708,000

2. [NDS] Tomodachi Collection - 185,502 / 2,502,000

3. [NDS] The Legend of Zelda: Spirit Tracks - 126,303 / 418,000

4. [PS3] Final Fantasy XIII - 111,705 / 1,802,000

5. [WII] Wii Fit Plus - 105,427 / 1,421,000

6. [NDS] Pokemon Heart Gold/Soul Silver - 74,658 / 3,539,000

7. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire/Blizzard - 68,769 / 976,000

8. [WII] Wii Sports Resort - 67,867 / 1,636,000

9. [PSP] Phantasy Star Portable 2 - 44,334 / 506,000

10. [NDS] Prof. Layton and the Devil's Flute - 43,254 / 602,000

You know when your latest and greatest handheld (PSP Go) doesn't even make 10k over the 2 busiest weeks of the year (dec 21 - jan 3), and barely reaches 13k over the entire month of December, you had better start drawing out recovery plans or scrappage plans. The people of Japan have spoken with their wallets - and they're simply not that interested. Even the 360 is beating it for pete's sake.

You know when your latest and greatest handheld (PSP Go) doesn't even make 10k over the 2 busiest weeks of the year (dec 21 - jan 3), and barely reaches 13k over the entire month of December, you had better start drawing out recovery plans or scrappage plans. The people of Japan have spoken with their wallets - and they're simply not that interested. Even the 360 is beating it for pete's sake.

They were put in place before the thing even came out - High price. Don't take a loss on the device then if it flops, or makes a meagre profit, not much harm done.

That's the reason it launched so expensively, it was such a gamble, with it being digital only, and the fact it's going on to prove people want hacked PSPs for free games. Sony were even giving away 4 free full PSP gamers to Go buyers.

man the Wii is smoking. Its funny to because we traded in our Wii for an Xbox 360 because my kids said they didn't want the Wii. (this was when the Wii first came out too so we had no problems getting a great trade in value) but just yesterday we were at GameStop buying NFS:Shift for my son and my wife said "You know we really need to get a Wii again. They have some really good games for it now" :sigh:

January 4 - 10, 2010

Hardware

PSP - 145,682

Wii - 76,772

PS3 - 61,591

DSi - 50,178

DSi LL - 45,221

DSL - 10,067

360 - 5,461

PS2 - 3,092

PSPgo - 2,841

Software

1. [PSP] Kingdom Hearts: Birth by Sleep - 446,000 / NEW

2. [WII] New Super Mario Bros. Wii - 159,000 / 2,867,000

3. [NDS] Friend Collection - 94,000 / 2,956,000

4. [WII] Wii Fit Plus - 54,000 / 1,484,000

5. [NDS] The Legend of Zelda: Spirit Tracks - 48,000 / 466,000

6. [PS3] Final Fantasy XIII - 42,000 / 1,844,000

7. [NDS] Pokemon Heart Gold / Soul Silver - 37,000 / 3,576,000

8. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard - 37,000 / 1,013,000

9. [WII] Wii Sports Resort - 33,000 / 1,668,000

10. [PSP] Phantasy Star Portable 2 - 27,000 / 532,000

January 11 - 17, 2010

Hardware

PSP - 71,186

Wii - 57,349

PS3 - 35,156

DSi LL - 30,418

DSi - 27,292

DSL - 6,574

360 - 4,622

PS2 - 2,580

PSPgo - 2,027

Software

1. [PSP] Kingdom Hearts: Birth by Sleep - 177,405 / 623,367

2. [WII] New Super Mario Bros. Wii - 138,683 / 3,006,169

3. [WII] Resident Evil: The Darkside Chronicles - 72,804 / NEW

4. [NDS] Friend Collection - 54,764 / 2,651,045

5. [WII] Wii Fit Plus - 42,359 / 1,516,522

6. [PSP] Tekken 6 - 25,131 / NEW

7. [NDS] Last Window: Mayonaka no Yakusoku - 24,668 / NEW

8. [NDS] The Legend of Zelda: Spirit Tracks - 22,414 / 488,731

9. [WII] Wii Sports Resort - 22,328 / 1,691,000

10. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard - 20,370 / 1,033,000

And FF13 is off the top 10 list. Guess it'll be hard to pull 2.5mil. I find it kinda odd that each FF posted above has sold in that 2-2.5Mil range in Japan. It's like the same 2m FF fans are the ones who buy the new game every time. The number doesn't grow or really shrink that much. Kinda odd.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
    • So how did you solve the problem? Disabling Secure Boot isn’t a solution.
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!