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icon11.gif General Information

This release is based on the all-new AutoPatcher 5.1. Although it was made with Windows 2K SP4 English in mind, it will load on any (English) Windows version, showing only the items which match the running environment.

viewicon.gif What's included (English March 2006)

Green text is stuff thats been added since the last release.

Windows 2K SP4 - Updated Components

Internet Explorer 6 SP1

DirectX 9.0c

.NET Framework 2.0

.NET Framework 1.1 (+SP1)

- KB886903: Security Update for .NET Framework 1.1 SP1

Windows Installer 3.1 v2

MDAC 2.8 SP1

Windows Script 5.6 (v5.6.0.8825)

Windows Media Player v9

Windows Journal Viewer 1.5 (only in Full)

Windows Messenger 5.1.0701 (only in Full)

MSN Messenger 7.0.0816 (only in Full)

Profile Hive Cleanup 1.6d

Windows 2K SP4 - Critical Updates

KB891861: SP4 Rollup 1 v2

KB823353: Cumulative Security Update for Outlook Express 6 Service Pack 1

KB828026: Update for Windows Media Player URL script command behavior

KB833989: Security Update for Internet Explorer 6 SP1

KB842773: Update for BITS 2.0 and WinHTTP 5.1 for Windows 2000

KB870669: Disable ADODB.Stream object from Internet Explorer

KB883935: Security Update for Windows 2000

KB887797: Cumulative Update for Outlook Express 6 Service Pack 1

KB890046: Security Update for Windows 2000

KB890830: Malicious Software Removal Tool v1.14

KB893756: Security Update for Windows 2000

KB896358: Security Update for Windows 2000

KB896422: Security Update for Windows 2000

KB896423: Security Update for Windows 2000

KB896424: Security Update for Windows 2000

KB897715: Security Update for Outlook Express 6 Service Pack 1

KB899587: Security Update for Windows 2000

KB899589: Security Update for Windows 2000

KB899591: Security Update for Windows 2000

KB900725: Security Update for Windows 2000

KB901017: Security Update for Windows 2000

KB901214: Security Update for Windows 2000

KB902400: Security Update for Windows 2000

KB904706: Security Update for DirectX 9 on Windows 2000

KB905414: Security Update for Windows 2000

KB905495: Security Update for Internet Explorer 6 SP1 for Windows 2000 SP4

KB905749: Security Update for Windows 2000

KB905915: Cumulative Security Update for Internet Explorer

KB908519: Security Update for Windows 2000

KB908523: Security Update for Windows 2000

KB911564: Security Update for Windows Media Player Plug-in

KB911565: Security Update for Windows Media Player 9

KB912919: Security Update for Windows 2000

Windows 2K SP4 - Recommended updates

Root Certificates Update

KB818043: L2TP/IPsec NAT-T update for Windows XP and Windows 2000

KB820888: Fix for Crash When Mounting NTFS Volumes

KB822831: Windows 2000 Patch - Driver Installation Program Does Not Install Device Drivers

KB891122: Update for DRM-enabled Media Players

KB894395: Update for Windows 2000

KB895181: Fix for MPEG4 videos in Windows Media Player 9 or 10

KB898458: Security Update for the Step-by-Step Interactive Training Application

KB909520: Microsoft Base Smart Card Cryptographic Service Provider Package

Addons

ActiveSync 4.1 (only in Full)

DirectX Control Panel

TweakUI 1.33

ieSpellcheck (only in Full)

Google Toolbar 3.0.126.3 (only in Full)

Startup Control Panel 2.8 (only in Full)

Startup Monitor 1.02 (only in Full)

New XP Style Wallpapers (only in Full)

New Wallpapers (only in Full)

Delete Old 9x Wallpapers Otion (only in Full)

Macromedia Shockwave Player 10.1.1.16 (only in Full)

Macromedia Flash Player 8.0.24.0 for Internet Explorer (only in Full)

Macromedia Flash Player 8.0.24.0 for Mozilla, Firefox, Opera and Netscape (only in Full)

Sun Java 1.5.0_06 (only in Full)

WinUptime Tool (only in Full)

Windows Movie Maker 1.2 (only in Full)

And of course around 47 registry tweaks which improve speed, appearance, functionality and security!

icon11.gif BitTorrent is a P2P system that makes transfering large files (or groups of files) amongst a large group of people easy, fast and efficient. The BitTorrent network is impressive mostly for the speed and reliability with which you get files that have been recently released. As long as a .torrent file has enough people sharing then you can be assured that it will start quickly and maintain a good download speed. Always remember to leave your BitTorrent client open to help distribute the files!

icon13.gif Read the FAQ before installing AutoPatcher: v1.1: download (26.13kb) (made by raptor)

icon13.gif IE6SP1 is a major update, if you dont have it installed prior to using autopatcher, make sure its selected for installation the first time you do, otherwise there can be serious consequences. Also note that some updates will only be available to install after IE6SP1 is installed, so youll need to run AP at least twice.

softicon.gif Download Links

You may download AutoPatcher 2K from any of the following mirrors:

icon11.gif Sizes & Hashes

To help you verify your download isnt corrupt!

  • English March 2006 Update File Size: 17.9 MB (18774130 bytes)
    English March 2006 Update MD5 Hash: 6D486706629C5F78696B1EFE85BC13D7

(Y) Thanks To

  • Raptor for making this all possible.
  • Gandolas for all the great work he's been doing.
  • I would also like to thank those who continue to help with hosting and distribution, along with: Frank (main download server), skyypunk, eXplosive, iverson0881, SteelTrepid, Storm, DigitalScar, M2Ys4U (ineedhosting.net), LittlBUGer, mlazovjp, iSix, calidude, cpugeniusmv, SilentKnight, Mace68, Nexose Networks, Draganta, Homer, SHUR, allskin, rpaz (Univ. Evora), Hogie, tkam, Hurmoth, Amnezja.org, Deaper, Mark, Gabbix Solutions, WinBoard, PlanetMirror and AusGamer.

:D Enjoy!

Blaze,

AutoPatcher Team Member

www.autopatcher.com

New Layout by

raptor

Edited by TheBlazingAngel
Link to comment
https://www.neowin.net/forum/topic/444277-autopatcher-2000-march-2006/
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icon13.gifEnglish release users

to be have the latest stuff you need

1) dec 2005 full/lite release (or equivelant)

2) jan 2006 update release

3) feb 2006 update release

4) mar 2006 update release (this one)

sorry, but no full or lite release this month either, im 100% sure there will be next month though since were up to ~40MB of changes since the last.

i did mention this might be culmulative (including jan & feb 06) but it ISNT due to the large size.

the megauploads link still works. i could add a rapidshare link if necessary...

thank you blazingangel

but the megauploads it doesnot work it says the limit of 200 slots for my country is reached

try again later but I keep and keep waiting almost 3 hours

i google it and i found the following link

http://www.9down.com/story.php?sid=6034

  • 3 weeks later...
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My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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