NO Unreal 3 Engine on Revolution


Recommended Posts

During a Q&A session following a demonstration of their new Unreal Engine 3, Epic Games' Mark Rein said, "It won't be easy to take something HD res here to the Revolution," continuing we probably "won't be seeing Unreal Engine 3 on the Revolution."

Although he was clear to say that he has not seen the final hardware for the Revolution, Rein said the existing Unreal Engine 2 would provide more than enough muscle to take full advantage of the Revolution's hardware since it won't require HD resolution.

Naturally, nothing's been announced, so despite the fact this came from Epic's VP, consider it unconfirmed. Any geeks in the house care to pontificate on whether or not UE3 is in fact worth it for Revolution developers?

UPDATE: To prevent further confusion, I'll attempt to clarify what I think Mr. Rein was saying. The process of porting UE3 games running in HD from platforms like PC, Xbox 360, or PS3 to the Revolution "won't be easy" and therefore, he suspects, won't be done. He elaborated that licensing Unreal Engine 3 for a Revolution game would probably be overkill, since Unreal Engine 2 is already capable of maxing out what they perceive the system to be capable of.

I'm buying Revolution on launch irrespective of whether it has Unreal3 engine games or not. :shifty:

Link to comment
https://www.neowin.net/forum/topic/447248-no-unreal-3-engine-on-revolution/
Share on other sites

This is kinda a big deal but not really. People who buy Nintendo consoles usually aren't buying them for the 3d shooters you can play on PC. It's all about the first party software. It was nice on Gamecube to have it available but if you look at sales for ports on Gamecube they were fairly low in general. The HD games and games like these are better played on PC or Xbox. Nintendo is a different ball game.

Although he was clear to say that he has not seen the final hardware for the Revolution, Rein said the existing Unreal Engine 2 would provide more than enough muscle to take full advantage of the Revolution's hardware since it won't require HD resolution.

That to me is a sort of blow to the Revolution Unreal 2 based games are available on PS2/XBOX and even the Source Engine which is considered more graphically intensive then the Unreal 2 engine is on the original Xbox and the PS2 in HL2/Chronicles Of Riddick and other titles.

The Revolution's future doesn't rest on weather it has Unreal 3 powered games or not, but if the designers of the unreal 3 engine feel the Revolution maxis out at Unreal 2 detail it doesn't bow well for other next gen titles either. I think it was a mistake not to go HD with this console they may not feel HD gaming is required right now but there console is going to last like 3 - 5 years.

A 10 year old who want to play pokemon is not going to care if a console is HD or not. Since this is there targeted audience then they don't have much to worry about. They also managed to overcome the 1.4GB dvd limited they had with the gamecube which was a big disadvantage compared to a full size dvd for an xbox/ps2 so it's nothing to worry about.

ok, the Revolution is not targeted to children.. its being targeted to all age groups... second. who cares if it doesnt have Unreal 3 Engine availability? its not like some company CANT make an engine that uses all the revolutions capabilities.. and im sure when he said that Unreal 2 engine would max out the rev's power.. he was just blowing smoke.. because no one knows the final specs on the revolution.. and on the matter of HD.. you dont need HD to be next gen.. NEXT gen would have to provide some sort of innovation.. considering what Nintendo are doing.. I would have to say Nintendo are the only ones going into the Next Generation of video gaming..

Now.. hold the.. oh but sony is going to have Cell processor and Blu-Ray HD-DVD built in. yeah possibly.. but again, you HD does not mean Next Gen.. and Cell processor does sound kind of interesting, but once it can prove that its as powerful as sony hyped it up to be, then thats all it is, its just hype...

ok, the Revolution is not targeted to children.. its being targeted to all age groups...

That's true but unfortunately the common person doesn't know it. Usually people that don't own one (A Nintendo console) or have never owned one buy into that misconception, it's just the image that Nintendo has among the masses nowadays. There are great Nintendo games that are only available there, and then they have the mature titles as well, it's the best of both worlds really :yes:

That's true but unfortunately the common person doesn't know it. Usually people that don't own one (A Nintendo console) or have never owned one buy into that misconception, it's just the image that Nintendo has among the masses nowadays. There are great Nintendo games that are only available there, and then they have the mature titles as well, it's the best of both worlds really :yes:

I do actually own a gamecube and every game with the word mario in it. I know they do aim for fun for everyone, but at the end of the day the affordabale console for the kids win meaning more parents buy it rather than a person who just wants another console.

I do actually own a gamecube and every game with the word mario in it. I know they do aim for fun for everyone, but at the end of the day the affordabale console for the kids win meaning more parents buy it rather than a person who just wants another console.

Yeah, that's true, but it doesn't necessarily mean that their targeted audience is only kids. Nintendo has done a pretty good job of getting more 3rd party games on their systems that appeal to mature gamers as well. If they were targetting kids as their main audience you wouldn't see Resident Evil and Splinter Cell, etc. on the system. But because it's cheaper and doesn't include the other things that appeal to more hardcore gamers it is a good choice for younger players as well.

To be honest is anyone actually surprised by this, UE3 is overkill for a non-HD system like the Revolution.

ok, the Revolution is not targeted to children.. its being targeted to all age groups... second. who cares if it doesnt have Unreal 3 Engine availability? its not like some company CANT make an engine that uses all the revolutions capabilities.. and im sure when he said that Unreal 2 engine would max out the rev's power.. he was just blowing smoke.. because no one knows the final specs on the revolution.. and on the matter of HD.. you dont need HD to be next gen.. NEXT gen would have to provide some sort of innovation.. considering what Nintendo are doing.. I would have to say Nintendo are the only ones going into the Next Generation of video gaming..

Now.. hold the.. oh but sony is going to have Cell processor and Blu-Ray HD-DVD built in. yeah possibly.. but again, you HD does not mean Next Gen.. and Cell processor does sound kind of interesting, but once it can prove that its as powerful as sony hyped it up to be, then thats all it is, its just hype...

It is true that no-one knows the true power of the revolution however how much power can you truly pack into a console as physically small as the revolution and also the fact that they have decided not to go the HD route only goes to support the idea that graphics aren't really that important to Nintendo this time around.

Traditionally when next generation consoles have been released, graphics are often used as the standard benchmark and making a statement like "NEXT gen would have to provide some sort of innovation", would be like saying that the GameCube wasn't next-gen in comparison to the N64 as it did not provide some sort of innovation apart from graphics.

the controller is usually what sets nintendo apart for next gen.. every nintendo console has had a different control scheme.. sony has had the same design.. xbox 360 is just a more comfortable xbox 1 design controller.. so really. there has been "no real innovation" other than graphics since the Nes came to the house hold market.. and now with revolution

the controller is usually what sets nintendo apart for next gen.. every nintendo console has had a different control scheme.. sony has had the same design.. xbox 360 is just a more comfortable xbox 1 design controller.. so really. there has been "no real innovation" other than graphics since the Nes came to the house hold market.. and now with revolution

the controller is usually what sets nintendo apart for next gen.. every nintendo console has had a different control scheme.. sony has had the same design.. xbox 360 is just a more comfortable xbox 1 design controller.. so really. there has been "no real innovation" other than graphics since the Nes came to the house hold market.. and now with revolution

the controller is usually what sets nintendo apart for next gen.. every nintendo console has had a different control scheme.. sony has had the same design.. xbox 360 is just a more comfortable xbox 1 design controller.. so really. there has been "no real innovation" other than graphics since the Nes came to the house hold market.. and now with revolution

the controller is usually what sets nintendo apart for next gen.. every nintendo console has had a different control scheme.. sony has had the same design.. xbox 360 is just a more comfortable xbox 1 design controller.. so really. there has been "no real innovation" other than graphics since the Nes came to the house hold market.. and now with revolution

Yeah, the thing with that is it's most beneficial for Nintendo games. Though in some cases it works well for other games like Soul Calibur, but most people just see the controller, and see that it's "different" and they get turned off the system. I know I was like this when I saw the Gamecube the first time, but it's all about how it plays. I bet the Revolutions controller will be especially awesome for this.

4x post? Sweet.

Anyways, I'm quite happy with my 360 :-).

Thats nice, but not really adding anything to this particular topic. Lots of people are happy with their 360s...

To be honest is anyone actually surprised by this, UE3 is overkill for a non-HD system like the Revolution.

Theres more to the engine than just resolution. The lighting and shadowing effects UE3 brings are still going to work at lower resolutions. And I can guarantee the Revolution graphics chip will be able to run those shaders, I doubt ATI would even bother designing a fixed function chip again.

Sounds like FUD from Rein. He's stopped backpedeling after making himself look like a fool.

i dont like fps so this is good news for me

Good news for you? lol you make it sound as if there was FPS released you would be automatically charged by the universe and automatically receive the game.

The unreal 3 engine is quite adaptive and is being used for RPG's MMO's and FPS's so this is not good for anyone.

Theres more to the engine than just resolution. The lighting and shadowing effects UE3 brings are still going to work at lower resolutions. And I can guarantee the Revolution graphics chip will be able to run those shaders, I doubt ATI would even bother designing a fixed function chip again.

Sounds like FUD from Rein. He's stopped backpedeling after making himself look like a fool.

Albeit their being more to an engine than just resolution, UE3 is designed for high resolution it will just not look as good running at 640x480. Plus how powerful a graphics chip can you put in a case as small as the revolutions?. Nintendo have stated that the final design of the revolution will be about the thickness of three standard DVD cases and they have to fit in a dvd drive, the cpu, gpu and adequate cooling for those. All these only lead to the conclusion that graphics aren't Nintendo's priority.

This ytmnd says it all http://markreign.ytmnd.com/

It probably means that the Revolution (being a supped-up GameCube) won't be able to do HDR and advanced lighting and shading functions that will only be possible on the 360/PS3.

Although he was clear to say that he has not seen the final hardware for the Revolution

who cares if there is HDR or not? or advanced lighting and shading function? the revolution is NOT in competition with Ps3 or Xbox360.. they are not going the Graphical route.. they are going to focus more on the GAMEPLAY.. do you people actually remember what that is? thats what makes a video game.. not pretty lights or shading.. its gonna be fine

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I will keep my current devices for several years... no planning in upgrading until these devices stop working. Too pricey.
    • Apple raises MacBook and iPad prices as memory costs surge by Karthik Mudaliar Apple has raised the U.S. prices of several MacBook and iPad models, including the MacBook Neo, which it launched for $599 less than four months ago. The company’s cheapest laptop now starts at $699, while some MacBook Pro configurations have increased by $300. The changes affect the MacBook Neo, MacBook Air, MacBook Pro, iPad Air, and iPad Pro. Apple has not changed the hardware or storage included with these models, so customers are simply paying more for the same configurations. Here is how the new US pricing compares with the previous starting prices: Product Previous price New price Increase MacBook Neo $599 $699 $100 13-inch MacBook Air, 512GB $1,099 $1,299 $200 14-inch MacBook Pro, 1TB $1,699 $1,999 $300 16-inch MacBook Pro $2,699 $2,999 $300 11-inch iPad Air, 128GB $599 $749 $150 13-inch iPad Air, 128GB $799 $949 $150 11-inch iPad Pro, 256GB $999 $1,199 $200 13-inch iPad Pro, 256GB $1,299 $1,499 $200 The updated prices are already appearing on Apple’s U.S. online store. The MacBook Neo increase will probably attract the most attention. Apple introduced the laptop in March for $599, pitching it as a more affordable Mac for students and buyers considering Windows laptops or Chromebooks. It uses an A18 Pro processor and originally undercut Dell’s new $699 XPS 13 by $100. Following the increase, the two laptops now have the same starting price. The M5 MacBook Air has also lost the price Apple promoted when it launched in March. The 13-inch model arrived with 512GB of storage for $1,099, while Apple’s store now lists the MacBook Air range as starting at $1,299. The 14-inch MacBook Pro with an M5 chip and 1TB of storage has gone from $1,699 to $1,999. Apple has made similar changes to its iPads. The recently released M4 iPad Air, which launched at the same $599 starting price as its predecessor, now starts at $749 for the 11-inch version. The 13-inch version has risen from $799 to $949. The iPad Pro increases are larger in dollar terms. Apple’s 11-inch M5 iPad Pro now starts at $1,199, up from $999, while the 13-inch version has moved from $1,299 to $1,499. Both base models still include 256GB of storage. Apple blamed the increases on the rapidly rising cost of DRAM and NAND flash, which provide system memory and device storage. The company told Reuters that it had tried to shield customers from the increases but could no longer absorb them. “We have never seen a component price increase this much, this quickly,” Apple said. Tim Cook had already warned that price increases were coming. Cook said Apple’s existing component inventory had softened the immediate impact, but that higher memory costs would increasingly affect the company after the June quarter. Much of the pressure comes from the construction of AI data centers. Memory manufacturers are directing more production toward high-margin server products, leaving PC, tablet, and smartphone makers competing for the remaining supply. Apple has not said whether the new prices are temporary or whether further increases are planned. For now, the changes show that even Apple’s purchasing power has not been enough to keep the AI-driven memory shortage away from consumer devices.
    • Ventoy 1.1.16 is out.
    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      77
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!