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Build 9721/4594/1737 Released | Opera 9.50 [pre-"beta 2" builds]

New year, new build

By blaabjerg. Friday, 4. January 2008, 09:09:36

Welcome to 2008! I hope you all had an excellent celebration, and that you're rested and ready for some more testing. Here's a new Kestrel build for you. Happy new year!

Also, check out this little gem: Ctrl(Cmd)+Alt+Click and drag a page. woot!

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

[bug 304257] Sorting mail by date is still broken on Windows.

opera:historysearch is currently disabled - work in progress

Sparc Solaris builds still crash when you try to use mail

Sometimes, the address bar dropdown stays open after submitting

Bugs fixed

Fixed getClientRects and getBoundingClientRect

[bug 299224] Fixed broken account settings when adding a new IRC/Chat account

[bug 303604] Fixed Link icon in the toolbar not showing

[bug 304214] Fixed crasher on emptying trash

[bug 303586] Fixed spatial navigation

Sync'ing new bookmarks in folders works again.

Importing *.mbs files now works again. Recursively importing is still work in progress.

Mac-specific

Help window no longer opens behind Preferences dialog

UNIX-specific

We now search also for Acrobat Reader 8.

32-bit plugins (like Flash) and 64-bit plugins now work out-of-the-box in 64-bit Linux builds.

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

And another one

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Close button closes wrong tab when 'click-to-minimize' is enabled

Mac: The Quicktime and possibly other plugins do not work

Mac: HTTP auth freezes Opera

Mac: Copy/paste of images is half broken

UNIX: The latest flash version crashes 64-bit Opera

Changelog

All mail and history searching is now in separate processor thread, speeding up many things

The * shortcut now also works when you need a modifier to type it

Old visited links are now merged into history

OBML files (newsfeed lists) with byte order mark are now imported

When unchecking "Keep local copy of message body", Opera will now remove existing message bodies.

Added a tooltip to the close button on tabs

Fixed the issue where favicons were always fetched when navigating in history

event.preventDefault() now cancels text selection

Windows specific

Sorting mail by date now works

UNIX specific

Fixed the old and grumpy Java crasher

Mac specific

The tab cycle now highlights properly when there is more than one column of tabs.

Fixed keyboard focus issues with Flash

Possibly fixed a long-standing bug with Opera not getting proper focus when clicking it

Java applets no longer prevent you from minimizing Opera

Download

Windows 9735

Macintosh 4603

UNIX 1754

Known issues

Close button closes wrong tab when 'click-to-minimize' is enabled

Mac: The Quicktime and possibly other plugins do not work

Mac: HTTP auth freezes Opera

Mac: Copy/paste of images is half broken

UNIX: The latest flash version crashes 64-bit Opera

+ Windows: Some regression in keyboard handling of special characters

New snapshot - Windows skin work

Windows 9745, Mac 4614, UNIX 1766

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

New known issues

UNIX: Tooltips with the native skins look weird

Last week's snapshot (Windows build 9735, Mac build 4603, and Linux/UNIX build 1754) contained a serious IMAP bug that could cause internal data corruption. This problem is most likely to affect those with TLS enabled. Symptoms include headers displaying, but bodies missing and/or duplicates messages. The underlying cause of this corruption is fixed in this snapshot, but unfortunately, there's no fix for the corruption. The only way to fix this corruption is to delete your Mail directory and start over.

Skin changes

The last week has seen quite a bit of work on improving the native skin on Windows. This includes both the "classic" look and the XP/Vista themed look. Some of the improvements you will see in this regard are:

The background in the panel selector toolbar is less dark

Close buttons in tabs and notifications have native elements

Tooltips and notifications have native elements

Margins on the dropdown button are gone

The element used to show/hide the list in Delete Private Data and other places is native

The sort arrows up/down on listview column headers are native

The tabs in the Windows "classic" skin are now more like real tabs and no longer sunken buttons

There will be more skin changes forthcoming.

Changelog

[266167] Fixed sorting issues in mail

[299821] Fixed several IMAP synchronization issues

[307698] Fixed secure connection on IRC

[306510] Fixed problem with closing wrong tab if click tab to minimize was enabled

[306920] The close button on tabs is now red again

[283037] Fixed syncing of speed dial update intervals

Experimental support for recursive mbox import

Fixed some issues regarding IMAP labelling of messages (eg, spam)

Calmed down the link status field a bit (Don't change it unless something actually happened)

Some improvements to fast forward, works better on ie engadget.com and ebay.com

Added /notrayicon command line argument on Windows as well (yay)

Fixed issue where downloaded message bodies would disappear

Fixed TLS handshaking issues, which could cause problems when sending mail

Fixed over-wrapping issue with right-aligned mail headers

Download

Windows

Macintosh

UNIX

  • 2 weeks later...

New snapshot

New snapshot with several interesting CSS and mail fixes today. Enjoy!

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Crash when you clear history while history search is disabled

Format selector when saving pages is broken

Some plugins on Mac don't work at all

Plugins crash Opera on UNIX

Bugs fixed

Images in mail and standalone images are now printed

Significant mail startup speed improvement on systems with NTFS and ReiserFS filesystems, like Windows and openSUSE.

Fixed a rare crash when importing Thunderbird mail

Reduced CPU usage when downloading mail

Fixed the "prioritize excludelist" option in urlfilter.ini

Fixed import of IE favorites with dots in their name

Fixed issue where you would get duplicate trash folders when using Opera Link

Fixed a few spatial navigation issues (Shift+arrows to navigate on the page)

The spam filter should start remembering marked mail on Windows now

Fixed a CSS parser error that caused layout errors on Facebook, Yahoo! Mail, Last.fm etc.

Fixed dynamic updating of CSS3 selectors (:first-child, :last-child, :empty etc. selectors)

Opera now supports getClientRects and getBoundingClientRect

Added support for the CSS color and background-color properties for the ::selection pseudo-element

UNIX: Fixed a crasher when closing tabs when using the MDI controls (present without close button on tabs)

UNIX: Tooltip generation CPU usage is again back to normal

Windows: Torrent applications now show up correctly in the download dialog if you've disabled Bittorrent in Opera

Download

Windows 9770

Windows Classic 9770

Mac 4634

UNIX 1786

Edited by coolzee

New snapshot: Introducing advanced tab activation

This build implements a much requested option for all you users switching from other browsers.

You can now get that Safari, Firefox, IE or <insert alternative browser of choice here> tab handling in Opera, too.

To take advantage of that, simply change Preferences > Advanced > Tabs > "When closing a tab"

to your desired behavior:

Activate the last active (default)

Activate the tab to the right

Active the first tab opened from closing tab

Now start closing them tabs like there's no tomorrow!

Known Issues

* Plug-ins crash Opera on UNIX/Linux.

* Some plugins on Mac don't work at all.

* Format selector when saving pages is broken.

* Opera will not fetch more than 50 new IMAP messages in one go - you'll need to reset the account to get more.

* Inline find stops working after entering one letter (using Ctrl/Cmd+F still works as expected).

* Advanced tab activation currently does not work on Mac or UNIX/Linux.

Changelog

* Added a new preference in Preferences > Advanced > Tabs which controls which tab to activate when closing a tab.

* Fixed crash when composing mail with empty signature

* Fixed crash when emptying history and VPS was disabled

* css3 :target now works on targets identified using name attribute

* New spatnav highlighting, similar to the one used in Opera Mini 4 and the Wii browser

* iframes with contenteditable are now in in the tabbing order (Another gmail 2 fix)

* 64-bit: Again possible to open (image) attachments in mail

* Some more improvement to fast forward.

* Opera Link now works better when using Work offline

* Again possible to open links from widgets

* UNIX: Drag and drop now works properly in the ION window manager

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Download

  • 2 weeks later...

9.26

By csant. Wednesday, 20. February 2008, 14:27:40

desktop, security, stability, release ...

We released 9.26 today, which addresses a few security issues and some stability issues. It also addresses an issue when connecting securely to Windows Server 2008 - see this article for details. This release is a recommended upgrade for all those running the latest stable releases.

Changelogs are available:

Windows

Mac

Linux/UNIX

Go download it!

Plugin Milestone Build Part II

By psmaas. Friday, 22. February 2008, 16:00:00

This build demonstrates the plugin work that has been done recently. Most of this work is not visible and is only testable through regression testing: compare with an older build and see if something broke. :wink: A lot of this work is cross-platform, so we would appreciate feedback on plugins on all platforms. Note, however, that a lot of the bugs around plugin detection are still unresolved, so this work is only testable on the plugins that you can actually see. :D

On *nix these changes are combined with a bunch of bug fixes and redesigns. First of all, libnpp.so is now built into Opera and all known plugin bugs that result in Opera crashing are resolved (including using 64-bit Opera with 32-bit plugins). We added a work-around for the Flash player crashes with r48 and a lot of other fixes. Please retest any issues you have had with plugins and report back on the relevant bug reports what you find. If you find any new bugs: report, report, report! We really do want to make Kestrel the best release for plugins ever on *nix. :smile: Note that although most of the work has been focused on Linux, the work so far is *nix platform independent: more work on FreeBSD and Solaris is planned. Please also note that because of the fix for the 64 vs. 32-bit issue, this release is incompatible with previous pluginwrappers. There are also some fixes that will affect Java, so we are interested in feedback on that as well.

Have fun and enjoy! :smile:

Known issues

* "Save to download folder" is broken

* Format selector when saving pages is broken.

* Inline find stops working after entering one letter (using Ctrl/Cmd+F still works as expected).

Changelog

* Fixed text selection when selecting from bottom left to top right

* Crashing plugins should no longer crash Opera on Mac and Windows. Please test.

* Fixed crash when opening certain files (especially PDF files)

* Fixed crash when changing interface language

* Some changes have been made to the tab mode "Activate first tab opened from current tab" (whose name might change in the future): If you open several tabs in the background from one page, Opera will remember that they are related and will switch focus between them when you close one of them. In the previous weekly you had to close the parent tab before this occured.

* "Activate tab to the right" preference now works on UNIX and Mac. The mode described above still doesn't work.

* Windows: Tray icon is now gone if you don't have mail enabled

* UNIX: Made Flash 7 work again

* UNIX: When closing a tab, flash animations in other tabs will not be killed anymore

* UNIX: And a lot of other plugin fixes

Mail

* Really delete associated messages when deleting accounts

* Fixed crash when downloading IMAP mail sent from Outlook

* Attempt to clean up ghost messages on start-up

* Fetch more than 50 messages at a time from IMAP accounts

* Fixed unread count inconsistencies

* Fixed problem with subscriptions for nested IMAP mailboxes

* Fixed problem getting all new messages for IMAP accounts

* Fixed problem with stuck IMAP connections when fetching headers/messages

* Better synchronization handling after waking computers on Windows and OS X

* Decode body parts before indexing them

* Fixed overzealous IMAP expunging

Mac

* Fixed quadruple mouse click

* Fixed Event.ctrlKey and Event.metaKey with onkeydown

* Fixed plugins

* Emacs-style keyboard shortcuts are back

* Reactivated the asynchronous draw timer

* Fixed an issue with Java disabling minimization and quitting

* Fixed a very common crash related to plugins and links with anchors

More details about the Mac-specific fixes are available in the new Mac Team blog.

Download

Windows 9807

Windows Classic 9807

Mac 4669

UNIX 1823

Yet another snapshot build

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Here's yet another snapshot build. This build fixes a few outstanding download issues. In particular, we now respect filename suggestions in content-disposition: attachment headers. Testing is needed, however, as this build will introduce some download regressions. We've already caught some internally, but there are probably others.

We've also updated search.ini a bit in this build:

* Removed Yahoo! Shopping, Yahoo! Answers, Google Groups, Opera Support, and Download.com searches

* Added Wikipedia and Google Images searches

Known issues

* "Open With" other browsers doesn't work

* Save As for a web page only lets you save as "HTML file" on Windows

* Unable to print pages with objects or iframes

* Some downloads do not appear in the transfer manager

* Inline find stops working after entering one letter (using Ctrl/Cmd+F still works as expected)

* Keyboard input is problematic for some people on Mac

Changelog

* Fixed IMAP and POP synchronization problems

* RSS items that are already read are not shown in the notification anymore

* It is now possible to set Opera as default mail application from Control Panel

* When right-clicking in Speed Dial search field you you can easily reach the "Search options"

* Fixed cut-n-pasting bookmark folders

* Fixed selecting or creating a new bookmark file with Sync

* "Save to download folder" works again

* Context menu in transfers panel now work again when no other tabs are open

* Content-disposition: attachment filename suggestion now respected when saving files

* Fixed saving multiple files from the links panel

* Some initial implementation for flipping scrollbars on RTL web sites (to permanently flip, enable opera:config#UserPrefs|Left-handedUI)

* Fixed problem finding new POP messages when using the "Leave messages on server" setting

* Better search results when using Quick find in Opera Mail

Windows specific:

* File open/save dialogs are resizable again

* Fixed a crash on startup on Windows 98

Mac specific:

* Opera now works again in Mac OS X 10.3.9.

* Fixed scrollbars to not loose their blue color

* Fixed unread count in Dock icon

* Some stability fixes to plugins

UNIX specific:

* Prevent GTK from changing the global locale settings - this would occasionally make text disappear or shrink on web pages after using the GTK filechooser

* Autoscroll/pan now appears where clicked, not in middle of page

* Fixed plugin detection for .1 and .5 builds

* Several more plugin fixes

Download

Windows 9815

Windows Classic 9815

Macintosh 4681

UNIX 1834

  • 2 weeks later...

Happy Easter

By csant. Tuesday, 18. March 2008, 13:51:33

desktop, kestrel, easter

It's been a while since our last snapshot build. Some things fell apart while others were shaping up nicely - so we are very happy to show you some good improvements now!

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues:

* There are some funky parsing problems on Youtube.

* "Open With" other browsers doesn't work.

* Save As for a web page only lets you save as "HTML file" on Windows.

* The progress bar does not show if it's set to "Pop-up at the bottom".

* On Mac scrolling to the bottom of a page with the scrollbars does not work.

Changelog:

* Fixed inline find.

* Fixed downloading attachments in the new Yahoo! mail.

* Fixed async XMLHttpRequest to never be blocked by a slow script.

* Fixed internal plugin methods not accessible from javascript engine when data attribute defined.

* Fixed an issue where new mail messages would not be detected.

* Opera Mail now handles mailto links with encoded characters correctly.

* Improved handling of subscription to temporary subscription to news groups.

* Fixed some offline mode issues.

* And lots more of stability fixes!

Acid3 fixes:

* getSVGDocument is now supported in an iframe.

* createDocumentType now throws an exception for malformed qualified name.

* Fixed NodeFilter returning true => 1.

* Fixed HTMLTableRowElement.rowIndex and .sectionRowIndex returning undefined for table rows created via DOM.

* HTMLButtonElement.type now defaults to "submit".

* Fixed form control collection not indexed by name when outside the main document tree.

* Fixed Range.surroundContents().

* Fixed insertNode to not collapse range.

* Fixed removeNamedItem() and removeNamedItemNS() to throw a not-found error.

* Fixed NodeIterator to function well also under dynamic changes.

* Fixed Date.UTC() to do proper 1900 year offsetting.

Windows specific:

* Better performance with plugins.

Mac specific:

* Shift+space for Page Up works again.

* Function keys work again.

* Opera now uses the proper OS X Downloads folder by default.

* Changed the icon in alert and prompt dialogs to something prettier.

UNIX specific:

* Fixed crash when closing tab with Flash.

* Several plugin fixes.

Download

Windows 9841

Windows Classic 9841

Mac 4716

UNIX 1875

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  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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