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New snapshot, pass 77/100 acid3 . Amazing shot :p

Good advancement, Opera has a real chance to be the second browser to pass Acid 3.

Its nice to see that in the future the four biggest browsers are gonna be actually good.

  • 2 weeks later...

Painting performance fixes

BY MITCHMAN2. FRIDAY, 28. MARCH 2008, 13:55:30

KESTREL, OPERA, SNAPSHOT, PERFORMANCE

This week we've been working on performance on Windows and Mac painting. You should see performance increase by 2x to 10x on heavy DHTML pages. Performance increase depend on the test page, graphics card, and OS used. To see the improvements for yourself, compare the previous snapshot to today's release on the following test cases:

Performance test 1

Performance test 2

Under XP, with a AMD 4600+ X2 CPU and a NVidia 7600 GT gfx card, I see a 9x performance increase. On other graphics cards and OSes, the performance improvement will differ.

It's worth noting that this optimization is in painting performance and might not yield similar improvements on regular web pages without DHTML or other graphics intensive operations. We have also done some performance optimizations in Javascript garbage collection and memory allocation of ECMAscript objects, which should be visible on all platforms.

Many of the Acid3 fixes we've made are still undergoing testing and further development, so you will not see Kestrel achieve the same pass rate on Acid3 for the time being. If you want to test our GOGI build for ACID 3 compliance, head over to the Opera Labs.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Opening Help will cause Opera to crash.

"Open With" other browsers doesn't work.

Save As for a web page only lets you save as "HTML file" on Windows.

The progress bar does not show if it's set to "Pop-up at the bottom".

On OS X, scrolling to the bottom of a page with the scrollbars does not work.

Changelog

Several download fixes

Fixed funky parsing problems on YouTube.

All downloads and saved content (except web pages) are now put in the transfer window for easier access

Viewing source should now work properly with applications that need a file extension to work

UNIX: Fixed a Flash crash

UNIX: Made the mplayer plug-in draw itself in the correct size again

UNIX and Mac: Fixed various command line bugs

Calling substr with negative length now returns an empty string

Array indexOf now treats a non-numeric second parameter as 0

Mail

Fixed problems expunging or moving messages on certain servers

Fixed issue where the "Contacting Folder" status message displayed the wrong count

ACID3 fixes

Zero bytes in encodeURIComponent and encodeURI are now handled correctly

Unicode escapes can no longer be used to put non-identifier characters into identifiers

Download

Windows 9864

Windows Classic 9864

Macintosh 4729

UNIX 1887

  • 2 weeks later...

EV and Certificate Updates

By csant. Tuesday, 8. April 2008, 14:12:24

certificates, ev, Opera, kestrel

We've introduced subtle, but important UI and back-end changes is this build. In just a few words: Kestrel gets EV, the address field will change the way it displays page information, and we now have automatic certificate updates!

This latest snapshot build has support for Extended Validation (EV) certificates. This means that on EV sites you'll see a padlock on a green background. And remember: It ain't EV 'til it's EV, all EV. Opera is a more strict than other browsers, and will display an EV site with a "green padlock" only if all elements on the page are from EV sites. Read Yngve's article for more details.

There are some more changes in the address bar: the fraud protection button will now work differently. For HTTP sites you will not see the button anymore. On HTTPS sites the padlock will be on a yellow background (green for EV). If, however, you come across an HTTPS site which lowers the overall rating of the security level of the page (details on the levels are again to be found in Yngve's article), you will see a grey "?" button, which will provide you with more information on the security level. A fraudulent page will still be flagged with a red warning in the address field.

The back-end change in this snapshot affects the certificate database: we can now add new Roots to the Certificate Authority database without requiring users to update their installation. Find details about this over in Yngve's article.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known Issues

  • Too many searches in the search engine list
  • "Open With" other browsers doesn't work
  • The progress bar does not show if it's set to "Pop-up at the bottom"

Changelog

  • New Features
  • Added EV certificate support
  • Added Notes synchronization
  • Added opera:historysearch to default list of search engines

Core Fixes

  • Fixed problems loading Gmail
  • Improved XHR (AJAX) performance
  • Fixed mouse gesture crash in print preview
  • Windowless mode for Silverlight 1.1 now works

Mail Fixes

  • Fixes to decoding of mailto: URLs
  • Fixed crash when listing channels/rooms on IRC server
  • Fixed problem when fetching feeds would freeze Opera for a long time
  • Fixed problem where Opera wouldn't start for some users with old mail directories
  • Optimized newsfeed download when users have lots of existing feed messages
  • Fixed problem seen when changing the status of several messages at the same time
  • Fixed several parse errors caused by IMAP server bugs
  • Fixed problem adding contacts to messages when the contact has multiple e-mail addresses

UI Fixes

  • Fixed crash when opening Help
  • Some fixes to Opera Link synchronization
  • Fixed problem saving pages in formats other than HTML
  • MHTML files can now only be saved as MHTML
  • Fixed problem where Personal bar was greyed-out sometimes
  • Viewing source doesn't put the file in the system temp folder anymore
  • Viewing source and applying changes to local files commits the changes to the local file again
  • Fixed the internal "Execute program" command, which caused Open in buttons to stop working

Platform-specific

  • [Windows] Fixed opacity inversion on web pages
  • [Windows] Fixed GDI leak related to favicons
  • [Windows] Fixed crash when closing Opera
  • [Windows] Fixed printing issues where some words would run into each other
  • [OS X] Fixed problem scrolling to the bottom of the pages using scrollbars

Download

Windows 9903

Windows Classic 9903

Macintosh 4758

UNIX 1904

  • 2 weeks later...

Beta 2 is Coming...

BY MINCH. THURSDAY, 17. APRIL 2008, 12:32:30

PERFORMANCE, FRAUD, BETA, KESTREL

Things here in the Desktop Team have been very, very hectic lately as we approach Kestrel Beta 2. The good news it that the wait is almost over.

Introduced in this build is a new fraud protection back-end. It's better, more reliable and allows us to block malicious sites more quickly than ever before. Fraud protection is now enabled by default.

For all of you non-native English speakers out there, most translations are included in this snapshot. Of course, someone will have to tell you what this blog post actually says for you to get the snapshot.

So download it, enjoy, and submit your feedback.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known Issues

  • [bug 324643] "Remove from toolbar" doesn't work
  • [bug 324645] IRC channels stop showing new messages
  • [bug 322553] The "Execute program" action fails in certain circumstances
  • [bug 324678] Mail attachment options don't work on Windows
  • [bug 324696] The "Go to Web Address" action fails on Windows
  • [bug 324699] Crash when choosing "Open Opera" from the tray icon after hiding Opera on Windows when the mail client is disabled
  • [bug 324700] "Save image" context menu item doesn't work

Changelog

  • New fraud protection back-end
  • Enabled fraud protection by default
  • Setting an external source viewer now works properly
  • Open with... for other programs now works properly
  • Starting without tabs works again
  • Several security UI improvements
  • Opera Link: Fixed a bug where notes would not be synced when you upgraded to a build that supports syncing them
  • Opera Widgets: Fixed form submission
  • Opera Widgets: Fixed opening links in iframes
  • Paste & go doesn't open the address in the background anymore
  • Added a special menu for selected text which is a link
  • Spatial navigation now properly uses text selection for links
  • Made address field focusable from an empty workspace
  • Fixed find in page from the Find in page search field
  • Increased number of lines in the address field drop-down
  • Removed encoding of slashes when opening local files
  • Fixed print preview of mail and pages with iframes
  • Large plain text documents are no longer cut off
  • Fixed an issue with using bookmark nicknames as your home page
  • Fixed progress bar when set to pop-up at bottom

Mail

  • Top-level account access points can now be selected via the mouse and show all messages for the selected account
  • Better icon for e-mails without bodies
  • Saved passwords are now indicated by the text "Click to change password" instead of six asterisks
  • Fixed IMAP authentication/connection issues
  • Fixed problem downloaded POP mail when using "Leaves messages on server" on certain servers
  • Removed confirmation dialog when unchecking "Leave messages on server" for POP accounts; all messages on the server will automatically be removed
  • Better labeling of "Delete" button
  • Fixed problem where messages on the server are redownloaded after importing mail
  • Download message bodies before exporting
  • The default account when sending new messages is now chosen more intelligently
  • Added confirmation dialog when deleting newsfeeds
  • Fixed issue where the spam filter would not learn from its mistakes
  • The Mail panel button now correctly indicates new mail
  • Re-added message body settings for newsgroups
  • Stopped generating plain text version of newsfeeds that contain HTML (and vice versa), which makes photo newsfeeds more usable
  • Fixed long-standing issue where deleting drafts from the Drafts view while the compose window was open would render the draft unusable

Platform-specific

  • [Windows] Tray icon now indicates when new mail has arrived
  • [Windows] When hiding Opera (Ctrl+Alt+Shift+H), a tray icon is created
  • [Windows] Fixed DCC transfers on Windows
  • [64-bit Linux] Fixed a crash when saving things

Download

Windows 9937

Windows Classic 9937

Macintosh 4784

UNIX 1929

[bug 324643] "Remove from toolbar" doesn't work

[bug 324645] IRC channels stop showing new messages

[bug 322553] The "Execute program" action fails in certain circumstances

[bug 324678] Mail attachment options don't work on Windows

[bug 324696] The "Go to Web Address" action fails on Windows

[bug 324699] Crash when choosing "Open Opera" from the tray icon after hiding Opera on Windows when the mail client is disabled

[bug 324700] "Save image" context menu item doesn't work

It's nice to know that the pop-up progress bar is working again, but these "new" bugs look pretty bad, hope they can be fixed up soon :(

so there gonna be a second beta? can we expect a 9.50 final stable this year? :unsure:

Known Issues

  • [bug 324643] "Remove from toolbar" doesn't work
  • [bug 324645] IRC channels stop showing new messages
  • [bug 322553] The "Execute program" action fails in certain circumstances
  • [bug 324678] Mail attachment options don't work on Windows
  • [bug 324696] The "Go to Web Address" action fails on Windows
  • [bug 324699] Crash when choosing "Open Opera" from the tray icon after hiding Opera on Windows when the mail client is disabled
  • [bug 324700] "Save image" context menu item doesn't work

Hmm, I think I'll stay with 9903 until the next weekly comes out then :pinch:

  • 3 weeks later...

http://my.opera.com/desktopteam/blog/2008/...y-for-dragonfly

Wow, the latest 9972 snapshot got to be one of the best snapshot builds lately, quite stable and fast, and finally fixed the Shift+Enter in address bar bug :cool:

And the new color-coded address bar drop-down rocks! :yes:

  • 2 weeks later...
Profile-Guided Optimizations

By feldgendler. Friday, 9. May 2008, 14:20:15

Today's snapshot is significantly faster on Windows thanks to a technique called profile-guided optimization (PGO). Compiler optimizers sometimes make tweaks that are controversial: they improve performance in what it perceives as the most common case, but make it worse in the perceived least common case. The result can be much better if the compiler is given some hints. That's what PGO is about. With this technique, Opera is compiled twice. The first compilation creates a specially instrumented build that gathers statistics about which code is called and which variables are used most often. The instrumented build loads sites automatically using "URL player", a testing feature available in every Opera build (more information about that in a later blog post). This information is dumped into files and used to produce the final build that's optimized based on the gathered statistics.

Opera uses Microsoft's Visual Studio C++ compiler on Windows and gcc on UNIX and OS X, both of which support PGO. On Windows, setting up PGO builds was straight-forward. PGO in gcc is a different story. On both UNIX and OS X, the first PGO builds crashed. Work continues to resolve this issue.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known Issues

[bug 327180] Dragonfly does not work when JavaScript is disabled.

[bug 324985] International installer on Windows is broken when using some languages.

[bug 324377] Save Linked Content As fails sporadically.

[bug 327333] Some SVGs do not paint on Windows.

[bug 328186] Crash when using Master Password.

[bug 324727] The Octoshape plug-in causes Opera to crash on start-up.

The tab bar on Mac may mix up favicon/text placement.

Changelog

Fix for reloading inline elements.

Fixed cookie settings for local server names.

Fixed forwarding, replying and redirecting of HTML-only mails.

Fixed high CPU usage when subscribed only to the IMAP Inbox folder on GMail.

F8 now works again to focus address field when focus is in panels.

[bug 328318] Wand button is fixed again.

Fixed extensions in File > Save As and File > Open dialogs.

UNIX specific:

Fixed updating of Google Maps when panning

CJK fonts should now look better in the default setup

Stability is this week's word

By csant. Tuesday, 20. May 2008, 08:38:12

Lots of work has gone into stability this last week. Other highlights are new package names (see details here), and fully localized UNIX packages.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Some dialogs do not have initial focus

[bug 327180] Dragonfly does not work when JavaScript is disabled

[bug 324377] Save Linked Content As fails sporadically

Changelog

Address field buttons are now updated correctly in all circumstances

Fixed international installer on Windows

Fixed several Wand issues

Lots of stability fixes:

crash on digg.com

crash with master password

crash on google maps

crash on a rather common javascript function...

crash when printing

crash when reloading a page...

Mail

Fix for Apple Mail import.

Filters and folders are now distinguishable

Attachments in multipart/related body part are now recognized properly

Reverted special handling of Delete in filter views - 'Del' always moves to Trash bin, 'Shift+Del' now deletes completely without using the Trash bin.

Several fixes to the undo functionality, such as e.g.:

undo after marking all as read should work now.

undo now reverts marking as spam

undo removing from filter

Windows specific:

Fixed painting of some SVG

UNIX specific:

It is now possible again to drag'n'drop URLs

All packages are now fully localized!

Download

Windows 10005

Windows Classic 10005

Mac 4825

UNIX 1971

Source

Stability is this week's word @ Desktop Team

A lighter EV

By csant. Friday, 23. May 2008, 09:12:02

We have been very strict on our EV implementation - the rationale behind our strict "It ain't EV 'til it's EV, all EV" has been extensively documented by Yngve in a few articles.

However, we are now moving towards a less strict implementation - a consistent user experience is important throughout the wide palette of browsers that implemented EV. At the recent face-to-face meeting with the Web Security Context Working Group, we have agreed with other vendors on this behaviour as an industry standard. You will now get the green padlock, signalling the presence of an EV certificate, if the top level document is served with strong TLS and EV, and all included elements are served at least with strong TLS. For details, please head over to Yngve's article.

In other news, Dragonfly guys have started making snapshots a well, with their first one released yesterday. On the desktop side we have started persistently caching the Dragonfly application so that it loads much faster, and can be used offline, after restarting Opera.

Also, our Core team has started a blog - head over to the new Core Team blog to follow the cool news and latest development at Opera's heart.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

[bug 327180] Dragonfly does not work when JavaScript is disabled.

[bug 324377] Save Linked Content As fails sporadically.

[bug 332406] The drop-downs in the various dialogs open behind the dialog on Mac.

Netvibes.com fails to load in this Windows build.

Changelog

New EV status policy.

Fixed a crash when quitting with master password dialog open.

Fixed a history navigation crash.

Fixed a crash related to Dragonfly.

Fixed handling of local resource files when installing Opera in a location with special characters in the path.

Fixed an issue where Wand shortcuts stopped working after history navigation.

Fixed filtering of messages in the error console - the filter will also apply to future events.

Fixed initial focus in dialogs.

Windows specific:

Fixed default Save and Open location.

Fixed a registry corruption of values used when other applications open Opera, caused by the classic installer.

Fixed listing of files in the Open dialog.

Saving web pages now correctly adds the extension.

Mac-specific:

Fixed plugin focus issues on rtl.de.

Fixed an issue where the window doesn't activate completely when clicked.

Fixed repaint issues when pages are made shorter.

Fixed an issue where text gets cut off in SELECT element.

UNIX specific:

Fixed some font selection issues.

Fixed some mouse panning issues.

Fixed listing of files in the GTK filechooser.

Download

Windows 10014

Windows Classic 10014

Mac 4833

UNIX 1983

Source

A lighter EV @ Desktop Team

Busy busy busy

By olli. Wednesday, 28. May 2008, 10:17:43

Hei h?

We have a new build for you to play with. We are trying to get it more stable now so look out for crashers and regressions :-)

We also are experimenting a bit with Dragonfly tab handling - Dragonfly now opens inside the Opera window. To detach it again use this button (drag the link to a toolbar): Detach

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues>

Dragonfly does not work when JavaScript is disabled.

Dragonfly doesn't work on Mac

Save Linked Content As fails sporadically.

Marking messages Unread in the Trash view will actually permanently delete them.

Text selections don't draw correctly in Opera Mail and MHTML documents.

Changelog>

Fixed Opera icon in add/remove programs in Windows Vista

Startup is now a lot faster when having many bookmarks

Made http authentication work in Widgets again

UNIX: Fixed wrong dependency on libqt3-mt in static deb packages

Check spelling item is grayed out when mouse cursor is not over textarea

Better handling of local cookies

Progress bar briefly appears below address bar while loading sites with an iframe

Image title isn't displayed in tooltip when the image is a link

Fixed the missing tag list on del.icio.us

Fixed an issue with pages that never finished loading

Fixed a jQuery/Backbase regression

Fixed display of Japanese file names in Mail

Fixed an issue where clicking an input type=image fired click then blur

Fixed "match whole word only"

onmousedown="this.focus()" caused onblur event

Fixed search completion on Facebook

Password not sent for NNTP accounts

Check spelling item is grayed out when mouse cursor is not over textarea

Mac-specific:>

Fixed Wand shortcut after going back in history

Fixed the look of input type=number controls

Fixed dropdowns in Appearance dialog (and a few other places)

Download>

Windows 10024

Windows Classic 10024

Mac 4839

UNIX 1992

Source>

Busy busy busy @ Desktop Team

Polish, stability and other things

By toman. Friday, 30. May 2008, 10:22:28

Another round of builds, this time with more polish to the Dragonfly integrated window, as well as small, but important improvements all over. Also, the repaint issues should be fixed.

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Dragonfly does not work when JavaScript is disabled.

Changelog

Downloads should work better now

Fixed bug where you could not open attachments in mail with unknown MIME type

Rendering improvements to CJK text

Reduced memory usage

Fixed a print preview crash

Fetching feeds now times out correctly

Importing mail from mbs files no longer creates tons of filters on Windows

Improved display of unselectable IMAP mailboxes

No longer expunge mail marked as read in trash

Added ability to use favicon for Dragonfly

Polishing the integrated Dragonfly

Fixed crash when having user CSS and using Dragonfly

Added bookmark title and URL to the address bar auto-completion

Improved matching of URLs in the address bar drop-down

Fixed downloading of ISO files from FTP servers

Fixed Wand logins where the submit button was initially disabled

Fixed Paste and Go on UNIX

Download

Windows 10034

Windows Classic 10034

Mac 4844

UNIX 1997

Source

Polish, stability and other things @ Desktop Team

Looking Sharp

By borg. Thursday, 5. June 2008, 23:17:41

kestrel, sharp, design

Alongside the regular development of Kestrel we have had a separate project to modernize our look and feel. The new skin is in many ways a prelude to Peregrine, giving you a sneak peak into the future...

If one word should describe the new look, it would be Sharp. We wanted to create a skin with clean lines and clear icons, inspired by the intuitive symbols you can expect at an airport and in line with our Scandinavian heritage. This also better matches the look and feel we introduced on the Wii and refine in Opera 9.5 for Windows Mobile.

The color scheme of the user interface is designed to not steal focus away from your browsing, but being available when you need it and clearly indicate activity (stop button turning red) or security elements.

The quality and attention to detail in the browser itself should be reflected in the look and feel. That is why we have let ourselves be inspired by high-end and professional audio/video equipment for the backgrounds, buttons and tabs.

In the default setup we have chosen to include a button to open the panels, since they are far too useful to be hidden. Also, on the panel selector we have added a "+" button to easily add more panels or remove the ones you don't use. This makes Opera easy to use for a beginner while making it natural to grow with the product and discover more advanced features for the rest of us

The New Tab button has been moved to the right of the last tab. IE7 users will be familiar with this, so the transition to Opera is natural (before you learn Ctrl+T or double-clicking the tab bar...). As you can see, the button has a sharp edge, mirrored by the closed tabs button, a hint of speed and performance.

PS

We will of course offer the classic skin for download for those of us who need a bit of time to get used to the new

Nice Graphics ™ by P?l Syvertsen, Flott Alts?

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

We are using a new signing key for the online root store and for EV data - the previous keys were test keys. Due to the update, EV will not work when upgrading from an older builds supporting EV until you perform a manual check for updates and restart Opera (or wait until the automatic check for updates kicks in).

Known issues:

Dragonfly does not work when JavaScript is disabled.

All the search icons are Opera icons

Translate menu doesn't work

Panel dropdown selector doesn't work

changelog

Fixed links in the fraud protection dialog

Fixed crash when saving mhtml files

Fixed random crasher when going back in history

Fixed moving videos on youtube when hovering tabs

Made form submit work properly in widgets

Fixed bug where plugins would continue streaming after closing a tab

XHR - Fixed calling of calling abort() from readyState 2 or 3

More fixes to xpath

Fixed viewing of feeds with slow loading images

Fixed problem with duplication of bookmarks when using Opera Link

Fixed issue where the integrated Dragonfly window would be too tall

Added three default speed dial entries

Windows: Fixed the default Save and Open dialog folders

UNIX: Fixed import of mail on when using the QT filechooser

UNIX: Improved finding of icons for download dialog

UNIX: Fixed filename when saving URL's

Download

Windows

Windows Classic

Macintosh

UNIX

http://my.opera.com/desktopteam/blog/2008/...5/looking-sharp

So now there's a new looks that somewhat similar to the Opera Mobile 9.5 look.

Turtle Wax

By toman. Friday, 6. June 2008, 12:38:00

300 skin comments in a day :drool: We have tried to polish at least some of

the areas you commented on:

  • Improved contrast between active and inactive tabs in the tab bar
  • Higher contrast for the text on inactive tabs to increase readability, especially on laptops
  • Brighter background in the panels
  • A tiny bit more color: We added the Home button as default by popular demand
  • We tuned the color intensity of the color themes (Tools: Appearance: Color scheme) to be more usable with both this and other skins. Try it out again!
  • Improved visibility of the scrollbars
  • Buttons no longer grow wider when you press them
  • Nicer background for security status on https pages

WARNING: These are development snapshots: they contain the latest changes, but they also have severe known issues, including crashes and data loss situations. In fact, they may not work at all.

Known issues

Dragonfly does not work when JavaScript is disabled.

Changelog

Fixed the panel selector dropdown

Fixed all search related bugs in the previous snapshot

Changed default Speed dial search engine from Yahoo to Ask

Made it possible to set a custom title for the Developer Tools (Dragonfly) Window using <title> in the tool top level document

Fixed a plugin crash

Download

Windows 10051

Windows Classic 10051

Mac 4855

UNIX 2025

Source

Turtle Wax @ Desktop Team

Opera 9.5 RC - Prepare for launch

By huibk. Tuesday, 10. June 2008, 23:01:38

launch, rc, kestrel, lunch ...

You might have noticed we've focused on stabilizing the Opera 9.5 snapshots lately, waxing the new look and feel of Opera, improving performance, security and most of all fixing a lot of bugs. Almost two years after the release of Opera 9.0, Opera 9.5 is now (almost) ready to be released. :jester:

Thanks for your feedback on Opera Link, Quick Find, Dragonfly and EV and all the new features, usability improvements, new skin, tweaks and bugfixes. We hope you all feel proud of making Opera 9.5 the best choice for surfing the web!

Announcement of 9.5 release by Jon von Tetzchner

Tell your friends about Opera!

Even though everyone reading this blog knows that there is a difference between one browser and another, there are still too many people who don't. We need your help to spread the word!

WARNING: On Windows, this build will by default replace the default installation of Opera. Take special care when installing

Changelog

* Copied the latest Dragonfly to the live servers - Check out their blog for the latest info

* Various stability fixes

* Opera no longer wants to update a nonexistent mail store when upgrading from 9.2 to 9.5

* 'Download message bodies' is now enabled on all POP accounts

* Fixed a loss of filter rules on upgrade from 9.2

* Fixed an issue with a missing Panel button

* Fixed an issue where the 'New tab' toolbar was hidden behind the panel toggle button when no tabs were open

* Added sharper panel selector icons

* Fixed dragging of multiple items in the bookmark manager

* Fixed Russian and German dictionary search

* Improvements in backwards compatibility with skins

* Fixed login with cookie on the 31st of all months bug

Mac specific changes

* The disk image should work on Mac OS X 10.2 again

* Some improvements to the Mac Native skin

Download

Windows

Windows Classic

Macintosh

UNIX

http://my.opera.com/desktopteam/blog/2008/...pare-for-launch

I still think they should rethink about the new skin... :shiftyninja:

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  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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