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Liverpool won 4-0 today :D

The surprise result of the day has to be West Ham getting thrashed 4-0 by Charlton, it is funny though because last season Curbishley was managing Charlton and Pardew was managing West Ham! I thought it would of been a very tight game.

It was quite funny this morning I went into work and bet with a mate that Charlton would screw us 5-0 and he laughed and I said you just watch it will be at least 3-0 at half time...alas I was right...stupid Charlton 1 more goal would of banked me ?40 instead I lost ?4:laugh:h:

Edited by Rappy

Hopefully Pompey will get past Blackburn Rovers today to take 6th position in the Premiership. They deserve it after all their hard work!

Their away games record isn't that good tho :/ Hopefully, today that'll change :)

I've got no idea why Pompey are doing so poor this half of the season.

I might see if i can see Man Utd at fratton park this season. But it's a matter if they have any tickets.

We thumped Blackburn in the very first match of the season, we can beat them.

Ok pompey are 3-0 down.

I think the problem lays with the strike force.

Kanu can score but not enough

Lua Lua can score but not enough and is too greedy

Cole can score but yet to be fit enough to play. Only played a handfull of games but scored 1

Bejanni fantastic player but hardly scores is best suited to playing with kanu.

Toddy well he is soon on his way out, but he needs to play some prem games because he scored some vital goals last season to keep us up.

Edited by Shibby

I just got back from getting bladdered after Liverpool lost. Unbelievable match, the Scum scored from there only shot on target. In that ten minute period after half time, Liverpool should of scored two or three goals and that would of killed the match off, Liverpool controlled most of the play for practically the whole match.

We deserved so much more, but we are going to win the Champions League and bring NUMBER SIX back to Anfield, and the team we are going to beat in the final is Manchester United.

It doesn't matter if you controlled the game. It doesn't matter that you deserved to win it. You Didn't win it. No matter how good you play, if you don't score, then you won't get rewarded for your good play.

Just shows how good we are lol. A pretty crap performance with only one or two shots on target, down to 10 men, with one of our best forwards off injured, and we still manage to grap a winner :yes:.

Its gonna be hard for chelsea now, still possible (as chelsea have a game in hand, so can bring it down to 6 points), but still pretty hard.

you can't even beat us at your own ground and you think you've got a chance on mutual territory? lol

Yes, because Liverpool have a really crap record when they play on mutual territory :whistle:, I mean out of all our multiple visits to Cardiff (which is a lot as Liverpool have won more trophies than anyone in England since the turn of the century) and Istanbul in recent years, how many have we lost? We practically turn all our cup final visits into home games with our fantastic support :D.

It doesn't matter if you controlled the game. It doesn't matter that you deserved to win it. You Didn't win it. No matter how good you play, if you don't score, then you won't get rewarded for your good play.

Just shows how good we are lol. A pretty crap performance with only one or two shots on target, down to 10 men, with one of our best forwards off injured, and we still manage to grap a winner :yes:.

Its gonna be hard for chelsea now, still possible (as chelsea have a game in hand, so can bring it down to 6 points), but still pretty hard.

Hang on, hang on. I know Liverpool did not win, I was just venting my frustration at Liverpool's lack of luck during the game. I mean, can you honestly tell me that Man Utd deserved to win? No, because they did not, they where just lucky. But credit to them, luck wins titles.

I really hope Chelsea win the league and not Man Utd, but it is going to be a huge task to ask. If Chelsea win there game in hand, and beat Man Utd themselves then the gap will be down to three points, which means Man Utd have to lose four points in there remaining eight games (because of their superior goal difference), and Chelsea must win all there remaining games. That is a lot of if's, but it is not impossible!

I predict Spurs stonking us tommorow about 4-0 *sigh*

Then in the week get docked 6 points and put us down now we are rock bottom!!!

Hey come on Rappy, keep the faith! I like West Ham, they have a good manager, good fans, and some decent players. I hope they avoid relegation. I would like to see Watford, Charlton and Sheff Utd go down to be honest!

Good luck against Spurs (Y).

Off topic

Who are those ladies in your avatar? :whistle:

Nikki Cox and Molly Sims

Yeah Martyn it did but at the same time we should really be preparing for Championship Football because thats all we are good for now...although we played well today that was it really...one game wont save us...I really think we need to get rid of the big headed idiots at the club and reshape everything for next season...

Yeah Martyn it did but at the same time we should really be preparing for Championship Football because thats all we are good for now...although we played well today that was it really...one game wont save us...I really think we need to get rid of the big headed idiots at the club and reshape everything for next season...

So who would you sell and buy then for next season?

So who would you sell and buy then for next season?

Ummm I would rid of Upson...he lasted just 11 minutes again today which is pointless...I would rid of the big headed people there which I would class Ferdinand,Reo Coker and Harewood...it doesnt matter who you are in that team they are just not performing...its obvious Tevez would go in the Summer and so would Neil so I would bring up talent from youth team which arent bad if I remember correctly they beat chelsea the other in the under 18's so they arent pushovers and bring in some good English or British talent from lower clubs to get them ready and such but if we go down its over we arent going back up for years...the next Leeds someone said and I sorta agreed

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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