First Halo 3 multiplayer screens from Swedish Mag


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It's Swedish, and I too have read a lot of the textures and models are place-holders but I'm impressed anyway, the Spartan models look very detailed; apparently you can see secondary weapons on the other player's backs in game, a nice little touch.

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It's Swedish, and I too have read a lot of the textures and models are place-holders but I'm impressed anyway, the Spartan models look very detailed; apparently you can see secondary weapons on the other player's backs in game, a nice little touch.

Oh, really? If that's the case that's a huge positive addition to multiplayer! You can finally approach someone without having to worry if they'll swing out an Energy Sword or something at the last second :p

These look pretty good, but as someone else said, I can't really base anything off of these small pictures. I presume the journalists of this magazine were invited to Bungie (along with EGM) to preview the game. I'm sure EGM will have similar pictures and as much information, if not more.

Can't wait! :D

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Translations

On plot twists

"Halo 3 will contain more plot twists than any other game in the series" --Jaime Griesemer

On Gears of War being competition

"We've played lots and lots of multiplayer and some singleplayer, and yeah, it's really good. But it's also quite a bit different from what we're doing. I realize that a lot of people are concerned that Halo 3 and GoW are going to compete for the same audience, but I think that when people get to play, they'll realize how different the games are. Gears is a much slower game where stragegy and cover plays a bigger part." --Jaime Griesemer

On graphics

"A lot is still missing in this build. Weather- and water effects are missing, and most of our HDR isn't in there yet. We're still at alpha stage, but when everything is in place, Halo 3 will be the best X360 has to offer." --Brian Jarrard

"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard

"There are many ways to convey emotion. Graphics is not the most important one." --Brian Jarrard

On multiplayer and bots

"Multiplayer has always been important, but it's developed in a different way which makes it look bigger for every game. We have a base that we always build the MP part on, whereas the SP mode practically has to be built ground-up every time. Xbox Live also made MP in Halo 2 even more important." --Brian Jarrard

"A lot of people ask us about bots. They think that the AI in Halo was pretty damn good, and would work well in MP as well, but it's really not that simple. The enemies in Halo are optimized for encountering the player in large numbers. They would be a lot worse at abstract thought AI like 'I have to defend my flag' and so forth. In short, to create bots for Halo would be an immense undertaking, and we rather put that time into making new levels, weapons and netcode." --Jaime Griesemer

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:o Sweet Holy Merciful Jeebus, Yes!

So, what can we infer?

The Mongoose is back, with support for one passenger

The Sentinel Beam is back

The SMGs have been beefed up

One of the levels seems to be based on Infinity/Timberland (Halo PC)

Another level is based on Midship, big enough for vehicles

Another is based on Sidewinder

Those FPS colour options built into the 360 will be used

At least one level is based on one of the Halo rings. Will this reflect the story?

There is a new type of Warthog, seeming to do single shot bullets (picture 2)

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:o Sweet Holy Merciful Jeebus, Yes!

So, what can we infer?

The Mongoose is back, with support for one passenger

The Sentinel Beam is back

The SMGs have been beefed up

One of the levels seems to be based on Infinity/Timberland (Halo PC)

Another level is based on Midship, big enough for vehicles

Another is based on Sidewinder

Those FPS colour options built into the 360 will be used

At least one level is based on one of the Halo rings. Will this reflect the story?

There is a new type of Warthog, seeming to do single shot bullets (picture 2)

There will also be weather conditions in MP. :)

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Zomg Halo 3 *creams*

Ahem, anyway, it is looks beautiful so far, even in alpha, cant wait for the game, just a pity i don't have the money for a 360 at the mo :'(

Wonder if the devil is still trading stuff for souls. *scratches chin*

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all hypoed about some pre renderen small images polished up for a magzine.. come on people... i want to see ingame screens to make a good comparison.

These are in game. :rolleyes: They're from an alpha build of the game, and they're not Photoshopped or anything.

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is anyone else w/ me in saying "why is this game so wonderful?" :huh: perhaps im biased b/c i only played it for PC... wasnt THAT great. kind of dragged on... graphics werent great...

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:o Sweet Holy Merciful Jeebus, Yes!

So, what can we infer?

The Mongoose is back, with support for one passenger

The Sentinel Beam is back

The SMGs have been beefed up

One of the levels seems to be based on Infinity/Timberland (Halo PC)

Another level is based on Midship, big enough for vehicles

Another is based on Sidewinder

Those FPS colour options built into the 360 will be used

At least one level is based on one of the Halo rings. Will this reflect the story?

There is a new type of Warthog, seeming to do single shot bullets (picture 2)

That's not a Sentinal Beam. To quote from elsewhere...

New Weapons:

*Spiker: the weapon of choice for brutes.

*Spartan Laser: An anti-veichle weapon, fires a red laser that pretty much destroys any veichle that is hit.

*Nail Grenade: Sticks on walls and emits nails into the air.

New Veichle:

*Moongoose: The ATV that was supposed to be in Halo 2. It carries 2 people and it doesn't have any weapons so it's mainly a means of getting from point A to point B as fast as possible."

Apparently, reloading is done with the bumpers and the X button has some game changing new functionality that Bungie isn't revealing. You can reload each weapon individually.

Your secondary is always visible at your back.

No bots in MP.

There are also many more plot twists than in either of the other games.

Also, there is going to be made a Legendary edition:

Legendary Edition

The CE will be called “Legendary Edition” and is a replica of Master Chief’s helmet complete with four DVD discs. The first disc will be the game disc, the second will contain documentaries and developer comments, the third disc is all about the spin-off material that has been created (Red vs. Blue, Spark of Life etc) and the last disc will contain all of the cut scenes from Halo 1 to 3 in HD.

WOOT!!!

I guess all of this info is in the forums at TeamXbox - I just got it through another forum entirely.

-Spenser

Edited by stifler6478
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