Free Any Video Converter 1.0


Recommended Posts

hat5b56ow8.gif

Any Video Converter is an All-in-One video converting tool with easy-to-use graphical interface, fast converting speed and excellent video quality. It allows you to effortlessly convert video files between every format, for FREE! It can convert almost all video formats including DivX, XviD, MOV, rm, rmvb, MPEG, VOB, DVD, WMV, AVI to MPEG-4 movie format for iPod/PSP or other portable video device, MP4 player or smart phone. It also supports any user defined video file formats as the output. Any Video Converter makes it easy for anyone to enjoy the any format video with your iPod, PSP, mobile phone or MP4 player.

dfjdgdjxi0.png

Any Video Converter features include:

* User-friendly interface that is easy to use.

* Converts all video formats to Apple iPod Video, Sony PSP and more

* Batch convert any video formats including avi, wmv, asf, mpg, mp4, etc.

* Support DivX and Xvid avi format as importing and exporting video

* Support default video/audio settings or user customized parameters for video and audio.

* Has the option to preview the video in real-time before conversion .

* World's fastest video conversion speed with stunning video and audio quality.

* Supports adjust many video/audio options for MP4 files. For example, video/audio sample rate, bit rate, video size...

Don't buy any video converter before trying Any Video Converter!

There is open source software to perform almost every task for video conversion. But if you are one of these windows users who are looking for an All-in-One video converting tool with easy-to-use graphical interface, Any Video Converter provides just that, allowing you to effortlessly convert video files between every format, for FREE!

Any Video Converter makes batch file conversion simple. Create a batch list of any different formats and convert them all to a single selected format. The converted files will be saved to a pre-selected directory folder and the original files will remain untouched.

*Updates February 6th 2007

Starting with 1.21 version Any Video Converter is no longer distributed as freeware. There are two 1.21 versions available released in the same day but one is shareware and the other one is free, fortunately i still have a copy of the freeware 1.21 version and i have a uploaded it here:

http://www.sendspace.com/file/0nzl13

1. Mirror (provided by Apul, THANKS!) http://bigaurm.free.fr/any-video-converter1.21.zip

2. Mirror (provided by Saiya, THANKS!) http://www.s2xi.net/any-video-converter1.21.zip

Please host this file if you can and pm me the link.

Edited by Copernic
Link to comment
https://www.neowin.net/forum/topic/512255-free-any-video-converter-10/
Share on other sites

They want you to think its free, but in fact the program is sucking your soul out from you while you use it.

Small price to pay... besides, I already promised my soul to someone else. It's contracted so this program will have to give it back eventually. :shifty:

can I use this to convert divx and mpeg videos for use on the Zune? If so... how? Please help! :blush:

this is what the Zune says it can do:

Windows Media Video (.wmv): Main Profile, CBR or VBR, up to 1.5 Mbps peak video bitrate, 320 x 240 pixels, 30 frames per sec., with Windows Media Audio up to 192 Kbps, 44.1 kHz, stereo audio; Simple Profile, CBR, up to 736 Kbps video bitrate, 320 x 240 pixels, 30 frames per sec., with Windows Media Audio up to 192 Kbps, 44.1 kHz, stereo audio.

They want you to think its free, but in fact the program is sucking your soul out from you while you use it.

hmmm...Doesnt this remind you of those people criticizing AOL software (or just AOL in general) that you've personally recommended. Quite ironic you've made the joke above when youve had to actually defend people more or less using this as the reason not to use AOL's free software.

Ohh and thats not a shot at AOL, I've just noticed you being there when those (stupid) arguements begin for every AOL release. At least I think you were the guy.

This sounds quite good. Being using MediaCoder for the past 2 weeks ever since xbox live allowed streaming WMV. I'll need to give this a shot as the UI seems cleaner.

Interesting :yes: . I think I might just give this a try. I do however have one question, can it convert RM files? If it can't, no worries but if it can then even better!

Scirwode

Interesting :yes: . I think I might just give this a try. I do however have one question, can it convert RM files? If it can't, no worries but if it can then even better!

Scirwode

It can convert almost all video formats including DivX, XviD, MOV, rm, rmvb, MPEG, VOB, DVD, WMV, AVI to MPEG-4 movie format for iPod/PSP or other portable video device, MP4 player or smart phone.

:yes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!