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About the sand and stars...didn't that come from the bible? (Not helping am I?)

Yeah, I believe it was... someone mentioned that within the last 20 pages.... Heh. Don't remember who or where though. =\

Ah, and konamouse just posted this over at unfiction..

http://forums.unfiction.com/forums/viewtop...cc2e3027e34521b

okay.. i don't know if you guys have already pointed this out (i did a search and didn't find anything)... and this could be wild spec.. but i see again and again (via google and edelman's site) that edelman pr is behind the launch of many projects for microsoft and they are also the pr company behind skyhook, who happens to have a fairly new free virtual gps thing called "loki". i'm sure everyone stumbled upon it earlier but here is the link http://loki.com/

perhaps "loki" would be used at the live events?

About the sand and stars...didn't that come from the bible? (Not helping am I?)

Since it's not even been linked yet, it's found in Gen 22:17 (also in Heb 11:12).

Notice that Genesis means beginning ... it does kind of flow with this ...

Edited by StarSabers

Now I feel like an idiot. The locations and times on the Circumambulation page are all for Vista launch events. Perhaps these are just where they'll be giving away things, and the rest of the Vanishing Point game is something different? One can only hope ...

Oh, and I think I figured out the "significance" of the candy wrappers. There are four and two. 42 ... a clue to who is running the game. Probably not much other than that.

Not sure. The PIN for the phone number was wrong, it needed a three appended to the beginning. There are three letters in lower case. Could be that.

the lower case letters spell 'eaa'.

If the following is 'our' 'EAA', this may be interesting.

EAA is the 'Experimental Aircraft Association'. Natural Point manufactures the 'TrackIR'

Natural Point will be an exhibitor at the 2007 CES.

<edit: adding references...

Companies That Have Already Released TrackIR Enhanced Games:

UBI SOFT ENTERTAINMENT

SONY ONLINE ENTERTAINMENT

LUCASARTS

MICROSOFT ...etc

/edit>

I've never heard of this company but it sure sounds interesting...

bk

Edited by bkezer

Except that there is nothing left to speculate about. This isn't the game ... it's the pre-game. The game doesn't start until January 8th. In fact, I'm fairly certain that we've already exhausted any clues that will be given to us at this point. We know where it starts, and when. We know generally where the other events will be and when (more precise locations will probably not come until the game starts in earnest). We know what some of the prizes are and have clues about the grand prize.

Seriously, what else do you think would coming at this point?

While I agree that this may just be the pre-game, we haven't yet exhausted all of the clues. The note pad is obviously a clue. I think the pixelation during the word timeless is significant some how as well. In fact, we haven't really gotten anything worth while out of the video (have we?). There has to be at lease a little more out there.

█▀▀ ▀█▀ █▀█ █▀▀ █░█ █████ █▀█ █████ █▀█ █░█ █░░ █▀█ ▀█▀ ▀█▀ ███ ███

█ ░█░ ██▀ █ ░ █░█ █░█░█ █▀█ █░█░█ █▀█ █░█ █░░ █▀█ ░█░ ░█░ █░█ █░█

▀▀▀ ▀▀▀ ▀░▀ ▀▀▀ ▀▀▀ ▀░▀░▀ ▀ ▀ ▀░▀░▀ ▀▀▀ ▀▀▀ ▀▀▀ ▀░▀ ░▀░ ▀▀▀ ▀▀▀ ▀░▀

█▀▀ ▀█▀ █▀█ █▀▀ █░█ █████ █▀█ █████ █▀█ █░█ █░░ █▀█ ▀█▀ ▀█▀ ███ ███

█ ░█░ ██▀ █ ░ █░█ █░█░█ █▀█ █░█░█ █▀█ █░█ █░░ █▀█ ░█░ ░█░ █░█ █░█

▀▀▀ ▀▀▀ ▀░▀ ▀▀▀ ▀▀▀ ▀░▀░▀ ▀ ▀ ▀░▀░▀ ▀▀▀ ▀▀▀ ▀▀▀ ▀░▀ ░▀░ ▀▀▀ ▀▀▀ ▀░▀

We have that one, give us another.

does anyone have the correct count of the encoders/decoders? how many are there? I believe that each and eveyone of them got given a laptop a cipter and a video. Personally I have only seen one of the vdeos what about you guys and if you have seen any more where are they available?

Thanks

alotoflager

Don't know if this is a coincidence - apparently its an xbox game site - but it talks about the 8th of January, and space flight...

http://www.tourbitaerospace.com/pr.html

Found on an unrelated forum on unfiction

http://forums.unfiction.com/forums/viewtopic.php?t=17446

theres a flash srolling message with beyond tommrow under it, its in braille i think?

to late to do it all now im going to bed, so some1 ealse have a go.

[edit] the braille stands for "you are getting closer to the prize." its was too exciting not to work it out;)

Edited by ADEPT2

guys, this website is Part of an ARG (Neo Venus Construction - NEVEC). I really don't see any connection between it & vanishingpointgame

yea that would be why its got the braille in it :huh:

come on though, that site just looks like its been made in a day though its totally fake.

As for Herodotus:

http://en.wikipedia.org/wiki/Steganography

Steganography is the art and science of writing hidden messages in such a way that no one apart from the intended recipient knows of the existence of the message; this is in contrast to cryptography, where the existence of the message itself is not disguised, but the content is obscured.

The word "Steganography" is of Greek origin and means "covered, or hidden writing". Its ancient origins can be traced back to 440 BC. Herodotus mentions two examples of Steganography in The Histories of Herodotus [1]. Demeratus sent a warning about a forthcoming attack to Greece by writing it on a wooden panel and covering it in wax. Wax tablets were in common use then as re-usable writing surface, sometimes used for shorthand. Another ancient example is that of Histiaeus, who shaved the head of his most trusted slave and tattooed a message on it. After his hair had grown the message was hidden. The purpose was to instigate a revolt against the Persians.

http://www.neovenusconstruction.com/loki/

Try'd messing with this funny neovenus site, and the above gives a valid page,

simply has

111

yes just off centre over there in the middle of the page.

Now tell me it's got nothing to do with this game ?? loki = 111, anyone any ideas ??

Off course this could be a completly different game ? As could the vanishingpoint.com and associated odd sites. There looks to be more here than we think, indeed it could be there are many paths to the answer we seek.

Oh and those log in pages there anyone care to try them out see if you can get in to something else ?

http://www.neovenusconstruction.com/vanishingpoint/

sets up an unfinished page as of now, with ERROR but frames and button bars - unlkie any other of its pages

EDIT :

The buttons work , 1st one gives 111

I am not convined even wiith this oddness and the braile message that this is the same game but its very interesting and good stuff like most links, not sure why unFiction have followed to this page but the loki think is weird, but 111 is not doing much for me in anyplace at all. May be other clues around the site, it needs checking out who is behing it.

Edited by KarlSheldon

I think perhaps the notebook is simply to show us that the woman is Loki. The most obvious and direct connection is between that notebook and the www.vanishingpointgame.com/biography directory. The biography directory informs us that Loki is very smart and her notebook contains either highly advanced mathematics or imitations of such. It may be that all we're supposed to get from the notebook is that we should keep an eye out for her in vegas. That way we know what we're looking for... Possibly in a magician's costume.

I don't see any reason why I can't be at the Seattle event. However if there is a 21 year age restriction, I may have problems.

The whois on the NeoVesus and Tpurbit Aerospace site does not match eachother nor do they match anything we have in this game, they don't seem to have a lot to do with Lost Planet either and as daft as it sounds could even be for real, if they were xbox game sites they would for sure advertise it someplace ?? or at least mention some clues - thay don't hint at being fake at all - Odd - Maybe Bill Gates has set up a home on another planet - is he goint to teleport to it and the winner will join him on his top secret space craft ?

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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