Recommended Posts

I think GS is more likely George Stibitz -- the father of the modern digital computer

was thinkin that could be another possible answer too,

George R. Stibitz

Born Apr 30 1904 - Died Jan 31 1995

Complex Computer

Digital Computer

Patent Number(s) 2,668,661

Inducted 1983

George R. Stibitz is internationally recognized as the father of the modern digital computer. Stibitz's interest in computers arose from an assignment in 1937 to study magneto-mechanics of telephone relays; he turned his attention to the binary circuits controlled by the relays, to the arithmetic operations expressible in binary form, and, in November 1937, to the construction of a two-digit binary adder. The next year, with the help of S.B. Williams of Bell Labs, he developed a full-scale calculator for complex arithmetic. This computer was operational late in 1939 and was demonstrated in 1940 by remote control between Hanover, New Hampshire, and New York. Several binary computers of greater sophistication followed. In these were introduced the excess 3 code, floating decimal arithmetic, self-checking circuits, jump program instructions, taped programs and 'table-hunting' subcomputers.

This is interesting to me...look at the picture in the mural and then look at the first few pictures at this link:

http://community.webshots.com/album/188300547wpVzDE

Here is Watt's engine in 1774:

post-195618-1169347985_thumb.jpg

Still the clue may be valid, the image background is very irregular and cloudy but it looks like that

around that particular piece they tried to make the steam more noticeable.

I think the collection plate page on vanishingpointwiki has an error...

What did the tomb white box look like? On that page it is listed as a

straight vertical line... to me it looked like the middle left piece of the

grapple (with the bottom of the circle part at top and the diagonal taper.

Anyone agree?

This is interesting to me...look at the picture in the mural and then look at the first few pictures at this link:

http://community.webshots.com/album/188300547wpVzDE

Looking at the pictures the Wachs engine looks very very close to what is shown in the

picture but who invented it ?

May be somebody messed up Watts with Wachs ?

Hmmmmm

It seems that this time the puzzles contain large "useless" portions:

TOMB - once the images are determined to be yoyo tricks the rest of the entire puzzle provides no extra information.

COMPOSERS - the list of composers doesn't help at all in determining the answer. In fact, it seems that the music is also useless, other than to count the notes.

DISCO - once the A side of the record was shown in Toronto the answer could be found without looking at the picture book (with trial and error, of course).

It looks to me that the designers are starting to add "expensive" dead-ends into these puzzles.

Comments?

It seems that this time the puzzles contain large "useless" portions:

TOMB - once the images are determined to be yoyo tricks the rest of the entire puzzle provides no extra information.

COMPOSERS - the list of composers doesn't help at all in determining the answer. In fact, it seems that the music is also useless, other than to count the notes.

DISCO - once the A side of the record was shown in Toronto the answer could be found without looking at the picture book (with trial and error, of course).

It looks to me that the designers are starting to add "expensive" dead-ends into these puzzles.

Comments?

...maybe they ar trying to "train us" to see the "real" information :p

I think the collection plate page on vanishingpointwiki has an error...

What did the tomb white box look like? On that page it is listed as a

straight vertical line... to me it looked like the middle left piece of the

grapple (with the bottom of the circle part at top and the diagonal taper.

Anyone agree?

This is what I see in the decompiler ...

post-195618-1169348971.jpg

I think the collection plate page on vanishingpointwiki has an error...

What did the tomb white box look like? On that page it is listed as a

straight vertical line... to me it looked like the middle left piece of the

grapple (with the bottom of the circle part at top and the diagonal taper.

Anyone agree?

If you click the link for the Tomb listing it shows an actual picture of the puzzle indicating the box. It looks like a vertical line on the right side of the box to me...

I think the collection plate page on vanishingpointwiki has an error...

What did the tomb white box look like? On that page it is listed as a

straight vertical line... to me it looked like the middle left piece of the

grapple (with the bottom of the circle part at top and the diagonal taper.

Anyone agree?

this is what i got... near straight line but on a slight angle. (attached)

post-196767-1169349572.jpg

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I can name 10x that on why not to switch.... It's funny outlook/office are going towards web app wrappers, and then MS is now preaching native apps again.... ugh can we just pick a lane and stay in it
    • Absolutely NOBODY has suggested such a conclusion. I am affirming the sober reality check that AV2's overall market adoption will take longer than AV1's adoption rate -- which, by the way, is the whole point of the article! While PCI-SIG is productive (on paper), other WGs have created all sorts of confusing progress plans that consumers have tuned-out of their improvements... HTML/W3C, USB, HDMI, BT, WIFI (ieee802.11) as a few other groups where spec naming conventions, split progress paths, overlapping ambitions... I'm not critiquing the AV specs group; I'm simply affirming that adoption for AV2 faces headwinds beyond the macroeconomics of it all.
    • Segra 1.5.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.5.2 changelog: Settings: Added an Airplane Mode that hides account, login, and upload features. Storage: Added a button to migrate videos into the recording path after changing it. Import: Added auto-scroll and a highlight pulse to videos right after importing. Recording: Added graceful handling of low disk space and output failures, finalizing files safely with clear errors. Recording: Added a guard blocking recording when any drive exceeds 99% full. OBS: Removed the download timeout to support users with slow internet. Clips: Fixed an error modal incorrectly appearing when clip creation was cancelled. Settings: Fixed the content folder path not refreshing in the UI after changes. Updates: Improved error handling for multiple simultaneous update checks. Stability: Fixed a WebSocket reconnect loop that ran while the window was backgrounded. Dependencies: Updated project dependencies. Maintenance: Removed dead code, reduced duplication, and fixed several latent bugs. Download: Segra 1.5.2 | 73.1 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      470
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      69
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!