Recommended Posts

that connection between the pyramids and the tomb puzzle is pretty interesting... the two diagrams line up pretty much perfectly and theres even the dot where the vanishing point for the pyramids is. i can't seem to work out what text is supposed to go on those lines though... it looks like some sort of letter, but there weren't any letters about the vanishing point of the pyramids i could find.

Or not...

D-Cipher, why don't we continue as we have...mulling the just finished box, the current meta clues, and speculation (ok, in your case, WILD speculation) about what is next.

I don't know about the rest of you, but I'd rather not be jumping back & forth between this and that thread when it could all be related.

Thanks anyways, D-Cipher.

I don't know about the rest of you, but I'd rather not be jumping back & forth between this and that thread when it could all be related.

ditto... it looks like quite a bit of the meta puzzle is going to be hidden in the puzzles this time around because there were so many useless parts...

Has anyone else had trouble with the "Laser" puzzle? I enter 86400 as the answer, but the text field shakes like it's the wrong answer, and I get no points for it. I am correct in that there are 86400 seconds in a day, or am I missing something?

the game is pretty buggy... you've probably got the points already. try entering 86400 again and see if it complains about you already answering it.

Well, I do have points for all the puzzles + registration, but no matter how many times I log out/in the Laser puzzle remains unsolved and bugged, and I don't have the 3rd video. Probably part of my problem is my location, I'm trying to solve these on a shaky connection from a base in Iraq.

About the white boxes: the assembled boxes form a picture that resembles either a corporate logo or a coat-of-arms....am currently checking into it. I'll post again if I find anything.

Well, I do have points for all the puzzles + registration, but no matter how many times I log out/in the Laser puzzle remains unsolved and bugged, and I don't have the 3rd video. Probably part of my problem is my location, I'm trying to solve these on a shaky connection from a base in Iraq.

About the white boxes: the assembled boxes form a picture that resembles either a corporate logo or a coat-of-arms....am currently checking into it. I'll post again if I find anything.

Close all of your windows and then try again. :)

I'm grounded right now and i was yesterday too so i couldn't get to help with the puzzles. I only get a half hour on the computer when i'm grounded and i jotted down everything i could but before i could get back on all the puzzles were solved :( . i hope i'm not grounded on Sat. or i'm sneaking out :) .

Given that post-196096-1169415231.jpg is from History Lesson, has anyone figured out why the logo is on the Berlin picture twice: once in the upper left corner of the building (on the sun in the solar system picture), and one in the ninth archway at the very top? Magellan is 8 letters, so I really don't understand either reference.

Unless it's directing us to the actual puzzle to find meta clues???

there was so much stuff in those puzzles that wasn't used to solve them... heres the stuff i found odd:

Disco - Dance moves are irrelevant

History Lesson - Whats so significant about the 9th archway on Berlin event?

Composers - Music is totally irrelevant apart from the length of it. Composers are irrelevant.

Letters from Home - Penny Black stamps in London clue were totally irrelevant.

Mural - Most of the mural was useless.

Tomb - You only need to know they're YoYo tricks, the answer isn't related to the tricks at all.

Given that post-196096-1169415231.jpg is from History Lesson, has anyone figured out why the logo is on the Berlin picture twice: once in the upper left corner of the building (on the sun in the solar system picture), and one in the ninth archway at the very top? Magellan is 8 letters, so I really don't understand either reference.

Unless it's directing us to the actual puzzle to find meta clues???

Doesnt that look like that Clock made out of rocks that's been placed in "greece" i believe....thousands of years ago??? the clock is in roman nuemerals...

Does anyone know what fills into the clue paper in History Lesson?

still trying this one.

There are 26 different types of printed notes, so I thought at first it is a simple alphabet substitution cipher. However, the 3rd line down has 12 quarter notes in a row, so I don't think that spells anything...

except maybe AAAAAAAAAAAA!

according to the wiki the locations of the things depicted in the background fit the spaces:

The notebook spaces do not fit the names, but the locations specific to those activities do.

edit: freon, hes talking about history lesson, not composers :p composers was solved because there are 272 notes, which is one less than cage's 4:43 piece (that has 273 seconds of silence). from that you guess the composer is cage and one of the projection clues was "city of birth" and cage was born in los angeles... which is the answer.

Edited by troist
according to the wiki the locations of the things depicted in the background fit the spaces:

edit: freon, hes talking about history lesson, not composers :p composers was solved because there are 272 notes, which is one less than cage's 4:43 piece (that has 273 seconds of silence). from that you guess the composer is cage and one of the projection clues was "city of birth" and cage was born in los angeles... which is the answer.

Oops, sorry for responding on the wrong puzzle. :o

The jump from 272 notes to 273 seconds in Composers seems rather tenuous though. Why didn't they put 273 notes on the page? Oddly, the 4'33" composition doesn't actually have any notes on the page - only the instruction "Tacet"

Edited by freon

sigh....I'm still one white box short of the full 27 and I know it's in the first 2 boxes and I'm afraid it might be from Posters. I've gone back numerouse times and would re-click it but the count still doesn't go up. And now, it no longer shows up (more evidence that the creators are watching the forums). But I still only have 26.

My connection is rather slow, so it's painful to go back and try to find which one I may have missed (although I really don't think I have as I've gone back to every puzzle atleast 3 times).

I hope this doesn't penalize me in the meta puzzle.

urg

Oops, sorry for responding on the wrong puzzle. :o

The jump from 272 notes to 273 seconds in Composers seems rather tenuous though. Why didn't they put 273 notes on the page? Oddly, the 4'33" composition doesn't actually have any notes on the page - only the instruction "Tacet"

4'33" is one of those songs thats like modern art... its supposed to be 4 minutes, 43 seconds of complete silence. not exactly sure of the reasoning behind it, but there was some significance to the number.

btw, with the alphabet substitution did you get anything interesting? i'm sure there are clues to the meta puzzle in some of the extra parts of the puzzles, and composers has a lot of unused extras...

on the topic of the tomb puzzle, i put the sketch of the "vanishing point" of the pyramids over the tomb cut out and filled in the blanks (they were the different yoyo tricks). i've attached the result. its pretty interesting how accurate the tomb scrap of paper is, it even has a clearly defined dot where the vanishing point of the pyramids is. i couldn't find anything further than this though... even with the words in place.

post-102147-1169424227_thumb.png

Ok I know its consider to be out of game but it would apear there has been an update to www.vanishingpoint.com, very coincidentaly it has Aristole in the background, nothing at all to do with the site itself, its not anyplace near greece and has nothing to do with history, but our box this week does ???

Also now a name on the site David Reed (was no details at all at the start of vpg)

Interesting and very spooky if not in-game - we sure its not ??

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The useful lapdogs  
    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!