Grand Theft Auto IV


Recommended Posts

Well it's obviously it's not a GTAIV screen shot, as we all know there doing New York, why would they include anything from Paris?? That's 3635 miles away.

Yes, because its impossible to get on a plane these days and travel places over long distances, and that we know everything that's going to happen in this game.

Yes they may have only said NY, but it doesn't mean they arn't hiding other things, wile I strictly think it will be only New York, there's nothing wrong with keeping an open mind to other things that could be in it.

Yes, because its impossible to get on a plane these days and travel places over long distances, and that we know everything that's going to happen in this game.

Well this is a game, base in one city and they have already said there'll be no planes in GTA4 because if they were to do realistic speeds you'd be across the map in a matter of seconds. Which obviously means we won't be able to fly to paris.

Yes they may have only said NY, but it doesn't mean they arn't hiding other things, wile I strictly think it will be only New York, there's nothing wrong with keeping an open mind to other things that could be in it.

Yea, I am sure they're hiding tons of stuff, and I have no clue what it is. I just don't think were going to be seeing the pyramids of Egypt in there.

Grand Theft Auto IV Preview in Official Xbox Magazine

Posted by Adriaan at 22:16.

Another magazine preview of GTA IV showed up today, this time it's the latest issue of the Official Xbox Magazine in the UK. The demo given to them was the same introductory preview given to previous magazines, containing an interview with Dan Houser, Vice President of Creative for Rockstar Games.

Below is a summary of new information from the article. We suggest reading the information from OPM and Game Informer first if you haven't done so yet.

* According to the magazine, GTA IV is currently 66% complete.

* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.

* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.

* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.

* One of the radio stations includes an "Eastern European-sounding" dancing station.

* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.

* For confirmation, boats will be making a return and the handling is "really nice".

<irrelevant picture>

* When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.

* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.

* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.

* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.

* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...

* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".

SOURCE

New GTA4 Details from Official PlayStation Magazine Italy

Posted by adamcs at 17:35.

The latest issue of the Italian OPM contains an 8-page Grand Theft Auto IV preview with some new artwork and a few tidbits of info.

* During the demo, Niko was seen approaching a bus stop. When he reached it, an icon appeared on-screen that enabled him to control the bus schedule. Is it possible to use the bus service similar to how you can with trains?

* When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots.

* Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.

* Niko can freely climb wherever possible (telephone poles, fire escapes etc.)

* Philip Glass, the author of the Grand Theft Auto 4 trailer music, will be involved in the production of GTA IV's soundtrack.

* The graphical improvements are clearly evident when walking over a grating on the sidewalk. You can see what is underneath it, and the light trickles realistically around the iron bars (see example below)

Thanks to GTA-Series.com for the news and article translation.

SOURCE

SOURCESOURCE

Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.

What if you are in a hurry and the cops are after you etc. :no:

What if you are in a hurry and the cops are after you etc. :no:

Aww cmon, the cops were no challenge in the old games.

Now you have to think - do you stand up and fight? do you try and hijack that car, hoping you will make it in time? do you run further, hoping you can lose the donut-eating cops?

Changes are welcome to me :D

More GTA IV details from Official PlayStation Magazine Australia

Posted by Adriaan at 10:14.

Yes, the calm before the storm is certainly over and it looks like we're right in the middle of a real Nor'easter. The Australian edition of the Official PlayStation Magazine went out to subscribers recently, and as such offered them an exclusive preview on GTA IV. As we've said before, not many revelations will break through for a while, but a small amount of information did come through that weren't known to us before.

* During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game.

* As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.

* Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.

* When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.

* Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.

* According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.

* When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.

SOURCE

I like the idea of ATMs and coop modes :yes:

All of this news just looks great! I seriously cannot wait for this game.

Shame I won't be able to play it right away. :(

How come?

What can possibly be more important than GTA? :D

From same article, but with extras :s

New GTA IV Details In OPM Australia

17:28 PST | Jordan |

A GTA fan named Wehmer has the details on the new Grand Theft Auto IV preview in OPM Australia. Rather than copying and pasting a bullet point list from another website, I read through the entire article myself and found several very interesting things that other sites are not mentioning:

# The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers.

# When pedestrians get too close to Niko (the main character), he "pushes them aside."

# As a car passed by the main character, the controller vibrated to the bass emanating from inside.

# You can be mugged by other criminals.

# You can bribe characters.

# Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

# In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

# In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

# We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

# Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

# Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

# The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

# Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

# Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

SOURCE

How come?

What can possibly be more important than GTA? :D

Because the PS3 is my brothers, and he moves out September 1st, which leaves me right out of luck. lol ;) I will have to wait till Christmas or possibly later until I will be able to get my own, then GTA will be bought. :)

Edited by Jimmy0

i actually cant wait for this now!! stealing a car so much more realistic and catching a bus lol, hopefully same for taxis. i think i'll have to get a PS3 for this just to relive the days of staying up late playing gta3 but this time IV :D

I really really hope there is a "free roam" mode in the co-op selection, because just running around the city with your bud is freaking sweet! In GTA:SA there was a co-op mode but some people didn't know about it, I guess rockstar just put it in at the last minute or just for fun because it really sucked. You were on one screen and you couldn't put codes in for the second player!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

I also hope there is an "online world" were you could select a server, get on in a selected part of the city and play multiplayer games or just drive around with everyone in your car. It would be just like Multi Theft Auto for the computer, amazing!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

Umm, how are the buttons best mapped on a ps2/3 controller? The buttons on the Xbox 360 are in the exact same location and the only other differences, besides rumble and the xbox guide button, are that the 360 controller has functional triggers and the left analog stick is above the D-pad instead of below it. But hey, I guess it's a preference. You have yours, I have mine lol (trust me, I've used enough game pads lol).

I really really hope there is a "free roam" mode in the co-op selection, because just running around the city with your bud is freaking sweet! In GTA:SA there was a co-op mode but some people didn't know about it, I guess rockstar just put it in at the last minute or just for fun because it really sucked. You were on one screen and you couldn't put codes in for the second player!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

I also hope there is an "online world" were you could select a server, get on in a selected part of the city and play multiplayer games or just drive around with everyone in your car. It would be just like Multi Theft Auto for the computer, amazing!

Yeah, the second player had no abilities whatsoever :/

But it was better than no coop

You DO know the X360 controller has the exact same buttons as a PS3 controller, right?

Triangle = Y

Circle = B

X = A

Square = X

R1 = RB

L1 = LB

R2 = RT

L2 = LT

PS Button = Xbox button :p

Select = Back

Start = Start

d-pad/analog/etc are the same.

No missing buttons..

I hope Sony gets their new rumble controllers out in time for Rockstar to put it in..

Small Details from GamePro Germany

Posted by Adriaan at 22:05.

The German edition of GamePro recently provided a full preview on GTA IV to readers in that country, but as you'd expect most of the information is already known to us. It did, however, provide a small amount of information, listed below:

* There will be several different animation sets for breaking into a car, so far we know one of them includes Niko breaking the glass of the window with his elbow, then starting the car using the injection cables. We know there probably isn't a lot of different other ways Niko can do this, but we suspect it will involve dynamic animations, and for instance Niko sometimes becoming suspicious in the middle of hotwiring a car, looking around to see if anyone suspects what he's doing, then continuing. Rockstar previously said they want the animations to look less "canned", so this would fit well with that goal.

* According to the article, Rockstar are using less non-realistic elements than previous GTA games, such as arrows and markers assisting and indicating things to the player. We already know the in-game mobile phone will play a big part in replacing some of these things, so perhaps we might see other helpful gadgets such a GPS system, though that is just speculation.

* One of the ideas going into development is to give every street in the game a name, which could be displayed on-screen when you enter it by foot or car. This feature is yet to be decided on, along with the previously revealed information piece about Rockstar still deciding whether the entire city will be accessible from the start, or if different areas will be inaccessible by way of cordoning off bridges and such.

* When R*'s Dan Houser was asked about the differences between the Xbox 360 and PS3 versions, he replied saying that it is their goal to have none, and that there are no platform preferences, both are difficult to develop on. For now, we take this as to have nothing to do with the extra downloadable content.

* Speaking of which, he further says that they're not sure what exactly will be offered through additional content downloads. He says that maybe some things will be free, and others offered at a price.

By all means we'll only do things [through downloads] that really serve the game. Simply pulling 5 dollars out of someone's pocket - that's too cheesy for me."

Free content? on Marketplace? No waaay :/

Id love names for each street. But their names must be visually visible from a distance :s

and I hope they keep it like the old games, where you progressed, which opened new areas

Edited by Huleboeren
Id love names for each street. But their names must be visually visible from a distance :s

Meh, that would be like True Crime.

Although I would be interested to see what street names they come up with.

"Um, I'm at the corner of 69th and.... 69?! How does a street cross itself? Niko! I'm at the nexus of the universe!!!"

I was just thinking of stuff I'd like to see in GTAIV, one of which would be some kind of mp3 player in game, so you could listen to the radio outside of the cars and such...

That would be nice - and it would act as real in-ear headphones, so you cant hear anything outside :D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
    • Microsoft Weekly: Surface Laptop Ultra, Windows 11 context menus, Build 2026 recap, and more by Taras Buria This week's news recap is here, with Microsoft announcing the new Surface Laptop Ultra, fresh chips from NVIDIA for Windows on ARM, a no-build week, fixes for Windows 11's context menus, gaming news, reviews, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. At Computex 2026, together with NVIDIA, Microsoft announced the Surface Laptop Ultra, its most powerful laptop to date, powered by NVIDIA's RTX Spark processor. Details about this computer are currently scarce, as Microsoft has only revealed certain parts of its specs. So far, we know that the computer has a 15-inch mini-LED display, a rich set of ports, a powerful processor, and all-day battery life. It also comes with a new wallpaper, which you can already download here in full resolution. The Surface Laptop Studio is not the only NVIDIA-powered Surface, which Microsoft unveiled this week. At Build 2026, the company also debuted the Surface RTX Spark Dev Box, an odd-shaped desktop with a 20-core NVIDIA Grace CPU and an NVIDIA Blackwell RTX GPU with 6,144 CUDA cores and fifth-generation Tensor Cores with FP4 precision, connected via the NVIDIA NVLink-C2C chip-to-chip interconnect for high performance. According to Microsoft, it can run models with up to 120 billion parameters locally without relying on cloud GPU infrastructure. These two new Surface devices are likely to cost quite a lot, and for those who need a more affordable device, Microsoft is preparing the next-gen Qualcomm-powered Surface Pro and Surface Laptop. This week, details about these two devices leaked in plenty of detail. Other announcements at Build 2026 include the following: Microsoft unveils new security tools for IT admins and developers building AI products Microsoft announces Scout, an OpenClaw-powered personal agent for enterprise customers Microsoft unveils MAI-Thinking-1 reasoning and MAI-Code-1 coding models Microsoft announced a new Windows 11 native command-line utility Microsoft unveils Majorana 2 quantum chip, accelerating commercial timeline to 2029 Microsoft believes that AI agents will eventually replace apps through Project Solara Microsoft introduces Web IQ, a Bing-powered search system built for AI agents Last week, Microsoft released a new Experimental build, which introduced a major Start menu upgrade. It now lets you toggle off specific parts of the menu without affecting other features, resize the menu, and hide additional UI elements. We published a closer look here, so if you want to know what Microsoft is cooking without enrolling in the Insider program and installing unstable builds, check it out. Speaking of new features, many users are very annoyed about the way Microsoft delivers them. Recently, a frustrated user shared their experience with gradual rollouts, and even Microsoft engineers admitted there is a flaw in the system that prevents new features from applying properly. One of those new features includes the ability to uninstall AI models in Windows 11 with a single click. Windows 11 is finally getting fixes for its slow context menus. Marcus Ash from Microsoft confirmed that the company is working on fixing Windows 11's context menus. Reworked context menus are going to be faster, simpler by default, and "configurable to what you use most." According to Marcus, Microsoft will share more details soon. Windows Insider Program Windows 11 preview builds, released last week, are now available for download as standalone ISO files. These days, Microsoft regularly pushes new images, allowing users to clean-install its recent Windows 11 preview builds faster and easier. If you want to try the latest Windows 11 features without jumping through the Windows Update hoops, get those new images here. Sadly, Microsoft did not release new Windows 11 preview builds this week. Come back next time. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Microsoft is preparing new features for Teams. Later this month, the messenger will receive a new download manager with auto-dismissing notifications, reducing clutter and making the overall experience less annoying when dealing with downloads. Mozilla released Firefox 151.0.3, a new bug-fixing update for the browser. It is a small release, which fixes problems with pasting into text fields and the oversized VPN button on the toolbar. The update is now available for all users in the Release channel. Here are other updates and releases you may find interesting: VS Code 1.123 introduces massive upgrades for persistent AI developer workflows Microsoft OneDrive is getting a simple yet much-needed feature Microsoft faces heat after quietly blocking promised Office features on Apple systems Microsoft resumes forced Copilot app installation on some Windows PCs Browser vendors pen an open letter to Microsoft, saying "enough is enough" Here are the latest drivers and firmware updates released this week: AMD Radeon Software 26.6.1 with optimizations for F1 25: 2026 Season, World of Tanks: HEAT, and various bug fixes. Reviews are in Here is the hardware and software we reviewed this week Steven Parker dropped more mini PC reviews this week. GEEKOM Air12 2026 Edition is a low-power, affordable computer with an Intel Tiger Lake Pentium Gold processor, up to 16GB of memory, and 512GB of storage, costing just $349. It is light, quiet, energy efficient, and has modern ports on the front. However, the front-facing USB Type-C is data-only, and there are some quirks with the computer's memory, so check out the full review. The AMD RX 9070 GRE has been released worldwide, and we published a benchmark review comparing this powerful graphics card to the RX 9070 XT, 7800 XT, the NVIDIA RTX 5070, and RTX 4070. It has solid, balanced performance, plenty of RAM, and low temperatures, but watch out for mediocre ray tracing performance and not the best efficiency. Also, we reviewed the Cuktech 10 Ultra, a compact, high-power charger with four ports and a big display full of various stats. This tiny charger can pull nearly 120W and spread that power according to each connected device's needs. It also comes with a high-quality 240W cable, three power modes, and retractable prongs. The best part? It is quite affordable, just make sure you have an outlet placed in the right spot to benefit from the built-in display. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Do you remember the ASUS ROG Xbox Ally, Microsoft's first handheld console designed in partnership with ASUS? This week, ASUS revealed a new version of the device to celebrate twenty years of its Republic of Gamers brand. The new ROG Xbox Ally X20 features an OLED display, a transforming D-Pad, TMR sticks, and other changes. However, the chip inside the console is still the same. Forza Horizon 6 launched last month to critical acclaim, but the game will soon have a new rival made by those who used to work on Forza Horizon titles. Mike Brown from Maverick Games announced Clutch, an upcoming racing game with a story-driven campaign, deep car customization, and rich multiplayer. The game is coming to PC, Xbox Series X|S, and PlayStation 5 in Spring 2027. The next update for Minecraft now has a release date. This week, Mojang announced that Chaos Cubed will be available on June 16, 2026. In addition, Mojang published a teaser of the next Minecraft movie. A Minecraft Movie Squared has now been confirmed for a release somewhere in 2027. NVIDIA GeForce Now is getting 18 new games in June. Those include Jurassic World Evolution 3, Fatekeeper, GOALS, Gothic 1 Remake, NTE: Neverness to Everness, and more. If you are a Game Pass subscriber, you can also get new games soon: Persona 5 Royal, Starseeker: Astroneer Expeditions, and more are coming to the service this month. Sumer Game Fest 2026 happened this week, where we saw plenty of new games, including Alien Isolation 2, Final Fantasy VII Remake Part 3, Gen Atlas from the Shadow of the Colossus creator, a new Cuphead game in 8-bit style, a new expansion for Mafia: The Old Country, and more. Finally, here are this week's Weekend PC Game Deals, full of discounts and the latest freebies from the Epic Games Store. Other gaming news includes the following: God of War Laufey announced, introducing Kratos' wife as the new protagonist Ori studio's No Rest for the Wicked 1.0 release and console plans announced Microsoft launches Godot Sample to streamline Xbox PC game development on the engine Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. Samsung 990 PRO SSD 2TB NVMe - $389.99 | 39% off Sonos Sub 4 - Wireless Subwoofer - $759 | 16% off Logitech MX Creative Console - $159.99 | 20% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      68
  • Tell a friend

    Love Neowin? Tell a friend!