Grand Theft Auto IV


Recommended Posts

Well it's obviously it's not a GTAIV screen shot, as we all know there doing New York, why would they include anything from Paris?? That's 3635 miles away.

Yes, because its impossible to get on a plane these days and travel places over long distances, and that we know everything that's going to happen in this game.

Yes they may have only said NY, but it doesn't mean they arn't hiding other things, wile I strictly think it will be only New York, there's nothing wrong with keeping an open mind to other things that could be in it.

Yes, because its impossible to get on a plane these days and travel places over long distances, and that we know everything that's going to happen in this game.

Well this is a game, base in one city and they have already said there'll be no planes in GTA4 because if they were to do realistic speeds you'd be across the map in a matter of seconds. Which obviously means we won't be able to fly to paris.

Yes they may have only said NY, but it doesn't mean they arn't hiding other things, wile I strictly think it will be only New York, there's nothing wrong with keeping an open mind to other things that could be in it.

Yea, I am sure they're hiding tons of stuff, and I have no clue what it is. I just don't think were going to be seeing the pyramids of Egypt in there.

Grand Theft Auto IV Preview in Official Xbox Magazine

Posted by Adriaan at 22:16.

Another magazine preview of GTA IV showed up today, this time it's the latest issue of the Official Xbox Magazine in the UK. The demo given to them was the same introductory preview given to previous magazines, containing an interview with Dan Houser, Vice President of Creative for Rockstar Games.

Below is a summary of new information from the article. We suggest reading the information from OPM and Game Informer first if you haven't done so yet.

* According to the magazine, GTA IV is currently 66% complete.

* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.

* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.

* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.

* One of the radio stations includes an "Eastern European-sounding" dancing station.

* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.

* For confirmation, boats will be making a return and the handling is "really nice".

<irrelevant picture>

* When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.

* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.

* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.

* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.

* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...

* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".

SOURCE

New GTA4 Details from Official PlayStation Magazine Italy

Posted by adamcs at 17:35.

The latest issue of the Italian OPM contains an 8-page Grand Theft Auto IV preview with some new artwork and a few tidbits of info.

* During the demo, Niko was seen approaching a bus stop. When he reached it, an icon appeared on-screen that enabled him to control the bus schedule. Is it possible to use the bus service similar to how you can with trains?

* When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots.

* Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.

* Niko can freely climb wherever possible (telephone poles, fire escapes etc.)

* Philip Glass, the author of the Grand Theft Auto 4 trailer music, will be involved in the production of GTA IV's soundtrack.

* The graphical improvements are clearly evident when walking over a grating on the sidewalk. You can see what is underneath it, and the light trickles realistically around the iron bars (see example below)

Thanks to GTA-Series.com for the news and article translation.

SOURCE

SOURCESOURCE

Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.

What if you are in a hurry and the cops are after you etc. :no:

What if you are in a hurry and the cops are after you etc. :no:

Aww cmon, the cops were no challenge in the old games.

Now you have to think - do you stand up and fight? do you try and hijack that car, hoping you will make it in time? do you run further, hoping you can lose the donut-eating cops?

Changes are welcome to me :D

More GTA IV details from Official PlayStation Magazine Australia

Posted by Adriaan at 10:14.

Yes, the calm before the storm is certainly over and it looks like we're right in the middle of a real Nor'easter. The Australian edition of the Official PlayStation Magazine went out to subscribers recently, and as such offered them an exclusive preview on GTA IV. As we've said before, not many revelations will break through for a while, but a small amount of information did come through that weren't known to us before.

* During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game.

* As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.

* Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.

* When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.

* Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.

* According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.

* When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.

SOURCE

I like the idea of ATMs and coop modes :yes:

All of this news just looks great! I seriously cannot wait for this game.

Shame I won't be able to play it right away. :(

How come?

What can possibly be more important than GTA? :D

From same article, but with extras :s

New GTA IV Details In OPM Australia

17:28 PST | Jordan |

A GTA fan named Wehmer has the details on the new Grand Theft Auto IV preview in OPM Australia. Rather than copying and pasting a bullet point list from another website, I read through the entire article myself and found several very interesting things that other sites are not mentioning:

# The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops. Some of them even visibly flicked dust off of their trousers.

# When pedestrians get too close to Niko (the main character), he "pushes them aside."

# As a car passed by the main character, the controller vibrated to the bass emanating from inside.

# You can be mugged by other criminals.

# You can bribe characters.

# Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).

# In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.

# In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.

# We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."

# Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.

# Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."

# The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."

# Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot.

# Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...

SOURCE

How come?

What can possibly be more important than GTA? :D

Because the PS3 is my brothers, and he moves out September 1st, which leaves me right out of luck. lol ;) I will have to wait till Christmas or possibly later until I will be able to get my own, then GTA will be bought. :)

Edited by Jimmy0

i actually cant wait for this now!! stealing a car so much more realistic and catching a bus lol, hopefully same for taxis. i think i'll have to get a PS3 for this just to relive the days of staying up late playing gta3 but this time IV :D

I really really hope there is a "free roam" mode in the co-op selection, because just running around the city with your bud is freaking sweet! In GTA:SA there was a co-op mode but some people didn't know about it, I guess rockstar just put it in at the last minute or just for fun because it really sucked. You were on one screen and you couldn't put codes in for the second player!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

I also hope there is an "online world" were you could select a server, get on in a selected part of the city and play multiplayer games or just drive around with everyone in your car. It would be just like Multi Theft Auto for the computer, amazing!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

Umm, how are the buttons best mapped on a ps2/3 controller? The buttons on the Xbox 360 are in the exact same location and the only other differences, besides rumble and the xbox guide button, are that the 360 controller has functional triggers and the left analog stick is above the D-pad instead of below it. But hey, I guess it's a preference. You have yours, I have mine lol (trust me, I've used enough game pads lol).

I really really hope there is a "free roam" mode in the co-op selection, because just running around the city with your bud is freaking sweet! In GTA:SA there was a co-op mode but some people didn't know about it, I guess rockstar just put it in at the last minute or just for fun because it really sucked. You were on one screen and you couldn't put codes in for the second player!

I really want to get a ps3 for this game because its only good if you play on the same system it was released for, plus the controller, buttons, and codes are all best mapped on the ps2/3 controller.

I also hope there is an "online world" were you could select a server, get on in a selected part of the city and play multiplayer games or just drive around with everyone in your car. It would be just like Multi Theft Auto for the computer, amazing!

Yeah, the second player had no abilities whatsoever :/

But it was better than no coop

You DO know the X360 controller has the exact same buttons as a PS3 controller, right?

Triangle = Y

Circle = B

X = A

Square = X

R1 = RB

L1 = LB

R2 = RT

L2 = LT

PS Button = Xbox button :p

Select = Back

Start = Start

d-pad/analog/etc are the same.

No missing buttons..

I hope Sony gets their new rumble controllers out in time for Rockstar to put it in..

Small Details from GamePro Germany

Posted by Adriaan at 22:05.

The German edition of GamePro recently provided a full preview on GTA IV to readers in that country, but as you'd expect most of the information is already known to us. It did, however, provide a small amount of information, listed below:

* There will be several different animation sets for breaking into a car, so far we know one of them includes Niko breaking the glass of the window with his elbow, then starting the car using the injection cables. We know there probably isn't a lot of different other ways Niko can do this, but we suspect it will involve dynamic animations, and for instance Niko sometimes becoming suspicious in the middle of hotwiring a car, looking around to see if anyone suspects what he's doing, then continuing. Rockstar previously said they want the animations to look less "canned", so this would fit well with that goal.

* According to the article, Rockstar are using less non-realistic elements than previous GTA games, such as arrows and markers assisting and indicating things to the player. We already know the in-game mobile phone will play a big part in replacing some of these things, so perhaps we might see other helpful gadgets such a GPS system, though that is just speculation.

* One of the ideas going into development is to give every street in the game a name, which could be displayed on-screen when you enter it by foot or car. This feature is yet to be decided on, along with the previously revealed information piece about Rockstar still deciding whether the entire city will be accessible from the start, or if different areas will be inaccessible by way of cordoning off bridges and such.

* When R*'s Dan Houser was asked about the differences between the Xbox 360 and PS3 versions, he replied saying that it is their goal to have none, and that there are no platform preferences, both are difficult to develop on. For now, we take this as to have nothing to do with the extra downloadable content.

* Speaking of which, he further says that they're not sure what exactly will be offered through additional content downloads. He says that maybe some things will be free, and others offered at a price.

By all means we'll only do things [through downloads] that really serve the game. Simply pulling 5 dollars out of someone's pocket - that's too cheesy for me."

Free content? on Marketplace? No waaay :/

Id love names for each street. But their names must be visually visible from a distance :s

and I hope they keep it like the old games, where you progressed, which opened new areas

Edited by Huleboeren
Id love names for each street. But their names must be visually visible from a distance :s

Meh, that would be like True Crime.

Although I would be interested to see what street names they come up with.

"Um, I'm at the corner of 69th and.... 69?! How does a street cross itself? Niko! I'm at the nexus of the universe!!!"

I was just thinking of stuff I'd like to see in GTAIV, one of which would be some kind of mp3 player in game, so you could listen to the radio outside of the cars and such...

That would be nice - and it would act as real in-ear headphones, so you cant hear anything outside :D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • ...but you're Johnny, from Australia?    
    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!