Firefox 2.0.0.2 Released


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Does this version work with Java SE Runtime Environment 6? I heard previous 2.0 releases had problems. I was thinking about using Java SE Runtime Environment 6, if it works with Firefox and Opera. Is anyone using it over JRE 5.0 Update 11? Any advantages or disadvantages? Here's a link to download it. https://sdlc6d.sun.com:443/ECom/EComActionS...F501EF3142736E9

i have tried 6 but uninstalled b/c my school webct was unsupported.

and 5.0 Update 11 works fine as that is what currently on my computer.

Secure Login seems to be something like that. I don't know for sure as I've never used the Wand, but they say it's like the Wand in Opera. It's new. I use it and like it a lot.

Edit: typo, I missed.

I just tried it but it didn't work at all :(

I even deleted my profile and tried installing this only extension and didn't work neither.

I just tried it but it didn't work at all :(

I even deleted my profile and tried installing this only extension and didn't work neither.

When you say it didn't work at all, what do you mean? Do you mean the keys your talked about using didn't work, or did you read the correct method to use it and that didn't work? Or did it just simply not install or what? I ask with all due respect. I just don't know what "didn't work" means exactly.

I'm using 2.0.0.2 and it's working fine here. How I use it is by clicking the key down in the lower right on the status bar, it logs me into the current site I'm on automatically. Or if I have more then one user for that site (eg Gmail) it brings up a box asking me to chose which one to use. Now, again I don't know how the (Opera) Wand works..but my understanding is about the same.

It installed correctly without any problems. ?I have put the secure login icon on the menubar as they mentioned.

I login 1 time manualy the first time and close FX. ?Then I return to the same website and try alt+n but nothing happen.

what I am doing wrong?

General Landings

1. #216751 [Core:Preferences: Backend]-general.config.filename set in user's prefs.js overrides setting in all.js [All]

2. #253125 [Core:XPCOM]-cleanup gratuitous use of NS_ERROR_FACTORY_REGISTER_AGAIN [All]

3. #258543 [Firefox:Password Manager]-Disabling form autocomplete prevents selecting from multiple saved logins [All]

4. #286933 [Toolkit:Autocomplete]-Enter that selects autocomplete entry should be hidden from page scripts [All]

5. #296394 [Firefox:Startup and Profile System]-Firefox should not complain about -console command line argument [Win]

6. #298960 [Firefox:Startup and Profile System]--remote can no longer handle commas or quotes [All]

7. #314980 [Core:HTML: Parser]-DOM element.getAttribute() method error (CAttributeToken::SanitizeKey()) [All]

8. #315473 [Core:Parser]-Replace NUL characters in bad places with a character that is less confusing. [All]

9. #326864 [Core:XUL]-Fix crash in XULPopupListenerImpl::PreLaunchPopup() [All]

10. #330256 [Core:Java to XPCOM Bridge]-Namespace/package for interfaces? [All]

11. #339933 [Firefox:Build Config]-Cannot package static build using make 3.81 [Lin]

12. #340895 [Firefox:Session Restore]-Move SessionStore preferences to firefox.js [All]

13. #341872 [Firefox:Download Manager]-Download manager leaks helperApps [All]

14. #345277 [Core:Security: PSM]-When "Certificate Viewer" is shut, the object leaks [All]

15. #346787 [Toolkit:XUL Widgets]-add textbox binding with support for spellcheck [All]

16. #347230 [Firefox:File Handling]-Minimal "Save"-only dialog shown for files with discoverable types (known file extensions) [All]

17. #347852 [Core:Network]-Make sure to not use the same disk cache data block for different URIs. [All]

18. #351798 [Core:SVG]-Path mouseover fires outside svg [Win]

19. #351950 [Core:XPCOM]-nsLocalFileUnix has "access"(system call) problem on Solaris [sol]

20. #353089 [Firefox:OS Integration]-Fix / remove ddeexec hack [Win]

21. #354199 [Firefox:Phishing Protection]-firefox fetches a key from sb.google.com in local list mode [All]

22. #354634 [Firefox:General]-Failed to load XPCOM component: globalstore.js [Mac]

23. #355071 [Firefox:OS Integration]-Flash stops keyboard input in other FF windows (TSM doc problem) [Mac]

24. #356493 [Core:SVG]-"svg:textpath" ignores presence of "svg:transform" attribute [Lin]

25. #357736 [Core:Plug-ins]-Firefox 2 and Flash: regression with caret animation in text fields [Win]

26. #358415 [Core:Editor]-Crash [@ nsHTMLCSSUtils::GetCSSInlinePropertyBase] when inputing title of new blog entry on blogger.com before page is entirely loaded up [Win]

27. #359012 [Firefox:General]-Wrong host added to whitelist when xpi linked to in a frame on a different server [Win]

28. #359107 [Firefox:Preferences]-suspected forgery Google TOS refusal renders other choices un-reachable (can't change anti-phishing providers without agreeing to a EULA) [All]

29. #359393 [Core:Event Handling]-Wrong target reported for the scroll event [Win]

30. #359880 [Firefox:Search]-Add param "aq=t" to the Google search engine spec [All]

31. #360511 [Core:Embedding: Docshell]-[FIX]Going back to page with URL hash (#foo) doesn't show hash part [All]

32. #360526 [Core:Security: PSM]-Cert not imported - Feedback prompt sometimes does not work [All]

33. #360528 [Core:Security: PSM]-Can no longer import trusted email cert [All]

34. #360572 [Firefox:Search]-deleting a previous search entry does not work if a search suggestion is shown [All]

35. #360645 [Core:Cairo]-clamp the number of vertices for a pen to reasonable value [All]

36. #361030 [Firefox:Bookmarks]-Bookmarks refresh problem due to JS error code [All]

37. #361298 [Core:Widget]-Don't allow overlarge custom cursors [All]

38. #362547 [Core:XML]-Crash in SAXReader with doctype missing public, system ID's [Mac]

39. #362627 [Firefox:Toolbars]-Keyboard shortcuts to close Mac toolbar customization sheet don't work [Mac]

40. #362701 [Core:MathML]-[FIX]<math> does not respect floats [All]

41. #362716 [Core:XBL]-[FIX]crash in [@ nsXBLPrototypeHandler::AppendHandlerText] [All]

42. #362788 [Firefox:Phishing Protection]-New Firefox versions result in a new pref entry for rc4 key [All]

43. #362837 [Core:Security]-[FIX]Different-domain subframe can't document.write/document.open to itself (DHTML Menu does not display when using masked domains) [All]

44. #362868 [Core:GFX]-Branch builds on modern linux will use system cairo unintentionally [Lin]

45. #363070 [Core:Build Config]-Upgrade NSS on trunk and branches [All]

46. #363791 [Core:XP Toolkit/Widgets: Trees]-Crash [@ nsTreeBodyFrame::PrefillPropertyArray] involving removal of <treecols> [All]

47. #363849 [Core:Disability Access APIs]-Stack overflow in nsHTMLComboboxAccessible::GetDescription() [All]

48. #363960 [Core:Editor]-Crash when clicking on the image inside a designMode-enabled IFRAME [@ nsHTMLEditor::SetShadowPosition] [All]

49. #364037 [Core:XSLT]-xsl:copy-of a xsl:variable which contains a node crashes mozilla [All]

50. #364158 [Core:Plug-ins]-New version of JEP (0.9.6), please land on trunk and branches [Mac]

51. #364297 [Firefox:Build Config]-Change default home page search and default search engine for Fx 2.0 series [All]

52. #364412 [Firefox:Software Update]-Crash when updating in nsIncrementalDownload::OnStartRequest, attempting to allocate a huge amount of memory (was "[Mac] Crash when updating from FF 2->2.0.0.1") [All]

53. #364474 [Core:XPConnect]-Exception... "Could not convert Native argument" when referencing embed element that has Zylom plugin loaded [Win]

54. #364518 [Core:Widget: Win32]-mouse scroll wheel stopped working since Fx 2.0.0.1 [Win]

55. #364599 [Mozilla Localizations:de-AT / German-Austria]-Some new created profile files are write protected, for example bookmarks.html and localstore.rdf [All]

56. #364972 [Firefox:Session Restore]-[sessionStore] allow SessionStore to work without writing data to disk [All]

57. #365005 [Other Applications:Reporter]-Infamous red XUL error for menu_HelpPopup_reportertoolmenu when using differently localized builds [Win]

58. #365234 [Core:XP Toolkit/Widgets: XUL]-Scrolled items in listbox are invisible (Firefox profile manager doesn't show 6+ profiles correctly) [All]

59. #365394 [Firefox:Tabbed Browser]-Address bar no longer focused when closing the last tab [All]

60. #366082 [Core:Plug-ins]-Possible Remote Code Execution from adobe reader (mem corruption) [Win]

61. #366084 [Firefox:Keyboard Navigation]-Numeric accesskeys still conflicting with tab switching [Lin]

62. #366112 [Core:XBL]-[FIX]Crash with naked <xul> [@ nsNativeScrollbarFrame::Hookup] [@ nsIFrame::GetContent] [Mac]

63. #366113 [Core:Build Config]-mozilla-plugin.pc should not depend on mozilla-xpcom.pc [Lin]

64. #366191 [Firefox:Extension/Theme Manager]-Something tries to MITM Firefox's automatic connection to addons.mozilla.org, resulting in an annoying expired-certificate dialog [Win]

65. #366302 [Firefox:Session Restore]-[sessionStore] only one text element/text area is saved [All]

66. #366410 [Core:Widget: Gtk]-ff/tb crashes when gtk settings are changed [@nsLookAndFeel::InitColors()] [Lin]

67. #366617 [Core:Java to XPCOM Bridge]-Crash when running JavaXPCOM in IBM JVM [All]

68. #367084 [Firefox:Software Update]-updater will fail to apply any complete updates if *any* files are "read only" [Win]

69. #367203 [Core:Widget: Gtk]-gtk2 dnd implementation broken [Lin]

70. #368661 [Firefox:Installer]-on install, remove the updates directory, updates.xml and the active-update.xml file [Win]

71. #368714 [Core:XPConnect]-[FIX]Sandbox evaluation should handle branch callbacks [All]

72. #369102 [Firefox:Installer]-semi-support installing 1.5.0.x back over 2.0.0.x (after a major update), and 2.0.x back over 3.0.x [Win]

73. #369151 [Firefox:Session Restore]-Restored blank tabs can't be reopened once they're closed [All]

74. #369410 [Core:Java to XPCOM Bridge]-Provide API for wrapping XPCOM and Java objects [All]

75. #369427 [Firefox:Security]-Showing a blocked pop-up bypasses CheckLoadURI (can load file: URLs) [All]

76. #369428 [Core:File Handling]-nsExternalAppHandler::SetUpTempFile uses a poor source of randomness, resulting in predictable filenames [All]

77. #369451 [Firefox:OS Integration]-When setting default browser first clean up HKCU keys [Win]

78. #369520 [Firefox:General]-Bon Echo nighty will not run on win9x [Win]

79. #369552 [Firefox:Installer]-Uninstall reg key not removed on uninstall [Win]

80. #370053 [Firefox:OS Integration]-Clicking a URL shortcut icon opens two instances of Firefox [Win]

81. #370123 [Firefox:OS Integration]-Crash while starting Firefox with a Web-Shortcut and enabled Profile Manager [Win]

82. #370126 [Firefox:Installer]-Wrong value written to EditFlags by NSIS installer? [Win]

83. #370445 [Core:Networking]-Zalewski cookie setting / same-domain bypass vulnerability [All]

DOM Landings

1. #337716 [Core:DOM]-Swap two calls to avoid using a potentially dangling obj pointer [All]

2. #353021 [Core:DOM]-crashes [@ PL_DHashTableOperate] removing from nsDOMClassInfo's sExternallyReferencedTable [All]

3. #361781 [Core:DOM: Mozilla Extensions]-nsIDomInternalWindow::GetAttention on GTK2 steals focus when the app has focus, blinks otherwise [Lin]

4. #362446 [Core:DOM: Mozilla Extensions]-webapps storage should have size limits on the storage allowed per site [Lin]

5. #364309 [Core:DOM]-Fix for bug 343168 has different behavior on different branches. [Lin]

6. #364692 [Core:DOM]-[Fx 2.0.0.1/1.5.0.9 regression] Can't view talkbacks on ynet.co.il [All]

7. #364718 [Core:DOM: Events]-Crash [@ nsXULElement::HandleDOMEvent] [All]

8. #368655 [Core:DOM]-Check with CAPS before executing in a sandbox [All]

9. #368958 [Core:DOM]-Cross-window/openDialog object reference handling broken in post 2006-11-09 builds [Lin]

10. #369157 [Core:DOM: Events]-[FIX]Clicking install themes button will toggle between save to disk and software installation window [All]

11. #369413 [Core:DOM]-Check Lengths [All]

Layout Landings

1. #332922 [Core:Layout]-better way of dealing with computed padding and margin [All]

2. #337124 [Core:Layout: Tables]-Crash [@ nsTableRowGroupFrame::GetNumLines] with table-row-group/table-column-group [@ nsTableRowGroupFrame::IncrementalReflow] [Win]

3. #343293 [Core:Layout]-Make ReconstructDocElementHierarchy work correctly even if we first blew away a pseudo which had the root as its content. [All]

4. #344228 [Core:Layout]-Be careful with nsIScrollbarMediator references [All]

5. #359371 [Core:Layout]-Handle reflows where we switch from constrained height to unconstrained, without losing frames [All]

6. #362708 [Core:Layout]-Fix a Print Preview crash [All]

7. #362724 [Core:Layout]-report frames currently on the overflow list as frames on a additional childlist to get their views reparented if a frame higher in the tree needs to reparent the views [All]

8. #363235 [Core:Layout]-[FIX]Regression with display of image placeholders when an invalid protocol is used [All]

9. #363813 [Core:Layout]-Don't assume that just because the first frame in the overflow list has the right parent, all the frames in the list do. [All]

10. #367243 [Core:Layout]-Don't calculate stuff with dirty lists. [All]

11. #367504 [Core:Layout]-Hang with -moz-inline-block, float ("yikes! spinning on a line over 1000 times!") [All]

12. #367906 [Core:Layout: Block and Inline]-[FIX]counter of CSS is broken [All]

JavaScript Engine Landings

1. #313967 [Core:JavaScript Engine]-Performance issue when loading a very large script! [All]

2. #347155 [Core:JavaScript Engine]-Crash due to too much recursion [@ js_FoldConstants] with deeply nested e4x literal [All]

3. #351739 [Core:JavaScript Engine]-Memory leak in |JS_dtobasestr| (jsdtoa.c) [All]

4. #354297 [Core:JavaScript Engine]-GC_MARK_DEBUG: getter/setter can be on index [All]

5. #355497 [Core:JavaScript Engine]-Stack overflow with Array.slice, getter for "0" [All]

6. #362110 [Core:JavaScript Engine]-jsscope property sweeping still calls malloc in some cases [All]

7. #363917 [Core:JavaScript Engine]-js_GC fails to clear cx->lastInternalResult root [All]

8. #363988 [Core:JavaScript Engine]-huge javascript crashes firefox [@ JS_GetPrivate()] [All]

9. #364017 [Core:JavaScript Engine]-Assertion failure: map->vector && i <map>length, at jsatom.c:919 [Lin]

10. #364104 [Core:JavaScript Engine]-Array.indexOf endless loop [All]

11. #364264 [Core:JavaScript Engine]-Assertion failure: pcdepth >= 0, at jsopcode.c:4737 - failure to handle JSOP_TRAP in js_DecompileValueGenerator [Win]

12. #364350 [Core:JavaScript Engine]-free unitialized memory from js_DestroyRegExp in OOM conditions [Win]

13. #364836 [Core:JavaScript Engine]-Assert fail in JS_ArenaRealloc (alignment issues) [All]

14. #365851 [Core:JavaScript Engine]-get/set/call optimizations [All]

15. #366292 [Core:JavaScript Engine]-__defineSetter__("x", ...) changes x's value to the string "__lookupSetter__" [All]

16. #366396 [Core:JavaScript Engine]-"Assertion failure: !SPROP_HAS_STUB_GETTER(sprop)" with setter and %= [All]

17. #366398 [Core:JavaScript Engine]-On Darwin, Makefile.ref using libtool incorrectly builds libjs.so as a static library [Mac]

18. #366468 [Core:JavaScript Engine]-Trying to set a value on a property without a setter crashes (Assertion failure: !SPROP_HAS_STUB_SETTER(sprop), at m:/trunk/mozilla/js/src/jsobj.c:3697) [All]

19. #366606 [Core:JavaScript Engine]-JS Assertion with Firebug 0.4.1 on branch build [All]

20. #366869 [Core:JavaScript Engine]-js_ThreadDestructorCB calls JS_REMOVE_AND_INIT_LINK incorrectly, resulting in an infinite loop [All]

21. #367589 [Core:JavaScript Engine]-"Assertion failure: !SPROP_HAS_STUB_SETTER(sprop) || (sprop->attrs & JSPROP_GETTER)" [All]

RSS Feed Landings

1. #266904 [Firefox:RSS Discovery and Preview]-Discovered feeds aren't cleared on loads in background tabs (refresh or drag and drop) [All]

2. #340554 [Firefox:RSS Discovery and Preview]-Provide sanitized HTML content [All]

3. #350273 [Firefox:RSS Discovery and Preview]-registerContentHandler should throw an exception for malformed URIs [All]

4. #365570 [Firefox:RSS Discovery and Preview]-FeedWriter doesn't work with handlers with chrome:// URI (throws exception when downloading favicon) [All]

5. #357539 [Firefox:RSS Discovery and Preview]-Feed parser does not recognize lastBuildDate field [All]

6. #361448 [Firefox:RSS Discovery and Preview]-Feed processor logs an exception when it hits an unknown element in atom:author [All]

7. #363318 [Firefox:RSS Discovery and Preview]-loading a simple feed in Firefox feedreader is extremely slow compared to loading the same feed as live bookmark [All]

Vista-related Landings

1. #333491 [Firefox:Installer]-FF installer icon looks bad on Windows Vista [Win]

2. #336469 [Firefox:Installer]-use new APIs in Vista to register file and protocol handlers (installer) [Win]

3. #351949 [Firefox:Software Update]-Automatic Update is not working for Vista users with limited account privilege and UAC (User Account Control) enabled [Win]

4. #352424 [Firefox:General]-Use the Vista Default Application API [Win]

5. #353944 [Firefox:Installer]-Add default values for file handlers if they don't have a default value [Win]

6. #354005 [Firefox:OS Integration]-Setting the app as the OS default is broken on Vista [Win]

7. #354226 [Firefox:Software Update]-nsPostUpdateWin.js fails to update registry keys / log files after an update has been applied. [Win]

8. #355650 [Firefox:OS Integration]-Resetting IE as the default browser after setting Firefox as the default browser breaks opening urls without IE running [Win]

9. #364483 [Firefox:Software Update]-Firefox stays elevated after update [Win]

10. #367540 [Toolkit:NSIS Installer]-When launching the app from the installer the app runs with elevated privileges [Win]

11. #369048 [Firefox:Installer]-The installer should take over system wide defaults on install if the existing system wide default is for a firefox.exe [Win]

12. #369125 [Firefox:Software Update]-updater.exe doesn't have a good description ("updater") [Win]

13. #369314 [Firefox:Installer]-Trunk install takes over as default browser from a release build [Win]

Please beat up on these builds and report if you find any strangeness/regressions/new bugs!

It installed correctly without any problems. I have put the secure login icon on the menubar as they mentioned.

I login 1 time manualy the first time and close FX. Then I return to the same website and try alt+n but nothing happen.

what I am doing wrong?

No, that's the way it's suppose to work and works for me on Gmail. Did you try clicking the key icon to see if it's maybe the shortcut that's not working? What site are you trying this on? Maybe it's the site, have you tried other sites? Does Firefox remember the password correctly? Sorry to just keep asking you questions, but only way I know to troubleshoot.

Here is the Mozilla thread about the extension so you could ask in there to get the makers help as well. I don't mind helping but I'm sure they know more about it then me.

2 everyone, Sorry to be off topic.. just trying to help out.

the websites that don't work are my banking account and http://www.lespac.com (sorry, french website) to only name them.

Of course, they work with Opera's wand. ?For the other websites, I can't tell if they work since Firefox keeps login/password in memory anyway, so I don't see the reason why of this extension

the websites that don't work are my banking account and http://www.lespac.com (sorry, french website) to only name them.

Of course, they work with Opera's wand. For the other websites, I can't tell if they work since Firefox keeps login/password in memory anyway, so I don't see the reason why of this extension

Firefox respects sites that tell it not to save passwords.. some browsers don't (most banks say not to allow saves for security reasons, Yahoo mail use to also do this). There are extensions and bookmarklets that allow you to bypass the banks telling the browser not to save user/pass, which lets browser save them. This extension uses user/passwords saved by Firefox's password manager (If Firefox didn't save them, it won't work, so you have to save them first). Just makes it easier (more wand like). Sorry it's not working for you. Did you post at that link above? Read it?

BTW, I use this extension and like it.. I have nothing to do with making it nor do I know the maker.. just to make it clear.

ah it sucks :(

I would really like to return to Firefox but since Opera wand is the only thing I found working, I am stuck with opera

thanks a bunch for the help

Wish I could have helped more. I would say visit that forum link.. the guy can help way more then I can.

Gah, i've gone back to 2.0.0.1 :(

I tried upgrading, which resulted in a very buggy and crash prone firefox (N)

I tried doing a fresh install, which again resulted in a very buggy and crash prone firefox (N)

I'd advise against this update if firefox 2.0.0.1 runs sweetly for you tbh :)

One of the things that caused a crash for me was pressing the enter key while I was making a forum post :/

Incidentally, everything is sweet again with 2.0.0.1 \o/ :cool:

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    • EA Sports UFC 6 review: Brutal, satisfying, and surprisingly accessible to newcomers by Pulasthi Ariyasinghe EA’s UFC series of fighting games has been putting out games for over 10 years now, but it’s a series I have never spent any time with. As a PC guy, the series being console-exclusive is the primary reason for that. The latest entry to the series, EA Sports UFC 6, is still not coming to PC, but I have an Xbox now. When EA reached out to see if I could have a crack at the game and give my opinion about it, I finally got the chance to see what this franchise is about. I have spent about a week playing UFC 6 on the Xbox Series X. Despite my lackluster skill with fighting games, I still have fun with entries like Street Fighter and Tekken. I quickly came to realize this is a different kind of fighting game, not the arcade titles I am usually dabbling with. Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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