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The IDE connector is in a weird place on the ASUS P5N32-E SLI Plus, in-front of the PSU connector :s

I agree with you with the issues with the nVidia chipsets (then again, it's also the implementation on the motherboards), I know Intel chipsets are rock solid.

And since I'm an occasional gamer, SLI would be wasting money IMHO. Then later on in the year I can go back to ATi with CrossFire if I really need it (and it would be a good change from nVidia) :p

It's more or less looking like the ASUS P5W DH Deluxe for me! :D

That ASUS P5K3-Deluxe is one fully-featured motherboard, the back panel says it all :|

Radish?

Yep yep, good choice (Y) I was actually holding off some of the Asus motherboards because of stuff like eSATA... only high end boards has eSATA, but boards like the Asus Commando does not have it :| The Asus P5K3-Deluxe has it all, and dropping a PS/2 port for two additional USB is definitely a plus. Also, actual firewire without internal to PCI bracket on the back I/O panel is an added plus :D Plus, dual eSATA which is always welcome.

The only thing I can complain about is the odd placement of IDE connector, but since SATA optical drives are so popular, most people can live with it. I don't understand why the Asus P5K3-Deluxe has much better cooling (Dual heatpipes over full perimeter around the CPU socket, and additional VRM cooling) than the standard Asus P5K-Deluxe that uses standard DDR2 RAM. Either way, I am picking up one when it comes out :D All solid caps too, you might actually want to get one if you can wait just a short while. Otherwise the Asus P5W-DH is a very solid board IMO. Asus doesn't really NEED solid caps to make good mobos. I've been using cheap and high end motherboards from Asus for all these years, zero problems -- even an Asus K8V-X (Which was like literally dirt cheap a few years back when I was darn poor) lasted well until today. In fact I am using that Athlon 64 comp right now as I post :p

Yep yep, good choice (Y) I was actually holding off some of the Asus motherboards because of stuff like eSATA... only high end boards has eSATA, but boards like the Asus Commando does not have it :| The Asus P5K3-Deluxe has it all, and dropping a PS/2 port for two additional USB is definitely a plus. Also, actual firewire without internal to PCI bracket on the back I/O panel is an added plus :D Plus, dual eSATA which is always welcome.

The only thing I can complain about is the odd placement of IDE connector, but since SATA optical drives are so popular, most people can live with it. I don't understand why the Asus P5K3-Deluxe has much better cooling (Dual heatpipes over full perimeter around the CPU socket, and additional VRM cooling) than the standard Asus P5K-Deluxe that uses standard DDR2 RAM. Either way, I am picking up one when it comes out :D All solid caps too, you might actually want to get one if you can wait just a short while. Otherwise the Asus P5W-DH is a very solid board IMO. Asus doesn't really NEED solid caps to make good mobos. I've been using cheap and high end motherboards from Asus for all these years, zero problems -- even an Asus K8V-X (Which was like literally dirt cheap a few years back when I was darn poor) lasted well until today. In fact I am using that Athlon 64 comp right now as I post :p

Interesting info there chconline, it's new to me. :D I've never heard of the P5k3-Deluxe nor that DDR3 will be out soon. When are they expected to be out? WTH, I'm struggling on what to get in the next couple of months, maybe 3 :p, and now you say DDR3?? Also new C2D with 1333mhz FSB??? Man, where's my trusty 486x or PII 333mhz...

Some good news and bad news.

Good news - all the hardware came today.

Bad news - the motherboard came with a hole in the box due to some sort of pressure placed on it, the card has been depressed all the way through damaging the WiFI card onboard (45 degree angle).

Weird thing is that the hole has been taped, and the delivery box is not damaged at all. So it must of been an idiot at Ebuyer's warehouse. They are sending me a brand new motherboard tomorrow and getting the old one picked up as well.

Radish?

Got the new motherboard the next day, Ebuyer rule (Y)

Set it all up, all working as it should. My E6600 temperature (with the side panel off) is 21 degrees on idle, on load about 28 degrees with the Arctic Cooler Freezer Pro 7 fan running at full speed.

I'm a bit annoyed that the WiFI card cannot be disabled from the BIOS, the card has to be removed totally.

Installed Half-Life 2 and Test Drive Unlimited to test the graphics on the 8800 GTS, with all settings being maxed out @ 1680 x 1050 = smooth as butter :D

One thing worrying me, the temperature of the 8800 GTS. Normally running at 49/50 degrees on idle, about 57/58 degrees on load - are they meant to run this hot? :s

Will be doing a clean install this week as well.

Radish?

No the temps are fine. GPUs can run really hot :p Like, it can go to 80 and it's not really an issue.

HL2 is actually not a very demanding game. I tried maxed out on my X1950 Pro at 1680x1050 and it works without issues. Try a more demanding game to impress yourself :)

Will do :)

Now an update, I've moved the hardware from my test case into my Antec P180 - and the temperatures have dropped :D

The CPU now runs at 18C on idle, motherboard is 34C and the 8800 GTS is 45C :happy:

I've got 3 120mm Antec Tri-Cool fans running at medium, and the AC Freezer Pro 7 fan running at full speed - 2700 RPM = all I can hear is a gentle hum from the tower (Y)

Radish?

yeah Radish, ur temps are superlow. You need to give us the secret :) (u're watching this from PC Probe II and nTune?). For cooling, I'm using 5 case fans now (3x120mm - Scythe, Lian-Li, SilenX and 2x80mm SilenX). Not entirely quiet but very bareable sound.

Just for comparison

CPU

25C idle

31C load

System

45C idle but not sure about load yet

GPU

69C idle

74C load

I'm not at home to confirm, this is off the top of my head. So ur temps are absolutely perfect.

Radish, I'm sorry to hijack ur thread, but just going back to my slow post issue. I'm just wondering if u've got garbage on ur screen when the post screen switches (ie IDE detection, to summary of devices, to Windows progress bar screen/bootloader)?

Also if u're really concerned about ur GPU temps, the newer nvidia drivers seem to have broken the fan control. They run ur GPU fan @ 60% and it doesn't ramp up when in 3d mode either (according to RT and other forum posts). I used RT to turn the fan to 80% and the sound is not noticeable at all over my other fans (I think my PSU fan is the loudest)

One last thing, did u remove the Digital Home and Asus stickers from ur chipset heatsinks?

Yep, I'm getting the temperatures from PC Probe II. No secrets to be honest (well cable management FTW) ;)

The P180 has excellent air flow IMO, 1 exhaust fan at the top, one at the back and the last one is in the bottom chamber infront of the PSU.

Temeratures now are -

CPU - 21C

Motherboard - 38C

GPU - 47C

The PC has been on for 12 hours +. I know about the nVidia fan control, I use RivaTuner to change fan speed if needs be. Since my Corsair HX520 PSU is in the bottom chamber, it's 120mm fan blows cold air up to the 8800 GTS :D

Regarding the POST issue, I have some display corruption. I've emailed BFGTech, and they told me to update to the latest BIOS for my motherboard (which I already told them I did). I've downgraded from v2004 to v1901 and the issue is still there.

I'm going to try v1701 to see if it makes a difference. I don't seem to have the stickers on my chipset heatsinks, maybe I'm not trying hard enough to get them off :laugh:

Radish?

Yes, I hear the P18x series are awesome (it was my 3rd choice in cases along with my current Lian Li and a Silverstone TJ07)

btw I checked last night and I'm using 1001 right now and have not updated my bios since I got the board. I did some benchmarking with FEAR and Source and no artifacts. Is the text on the POST corrupt or is there lots of garbage on it? My POST screen looks fine, just garbage when switching b/w POST screens. I'm gonna run further tests over the weekend, and will post more of what I find. Since we have pretty much the same card and same board, possibly we can help each other out ;) Altho don't expect me to start ripping hardware Mr. Optimus Prime :)

http://www.xtremesystems.org/forums/showthread.php?t=106563

I'm just posting the above link for the stickers on the heatsink, or are they more like adhesives? Mine had 2 layers, I took off the first layer which protects the words, and there's the 2nd layer that actually has the words printed on them. I think my chipset temps went from 50s to 45C idle. It will probably drop to 40s if I remove the 2nd layer tho I'm asking around before I do it. The post has the person do it tho :)

In Windows XP the card runs great, no corruption and stable under load. But when booting up, switching between BIOS screens there is corruption and the BIOS pages are a bit slow to redraw.

Radish?

i have the Lian Li PC65 PlusII and as far as im concerned, the airflow is terrible. my cable management is stellar imo, but i think the included fans are awful. anyone confirm if they suck or not? im going to look into replacing them soon.

btw, the case came w/ a rear 80mm, a top 80mm (blocked by PSU cables mostly, but still works), and a 120mm intake

jees radish, you moved away from the asrock already... (i don't blame you at all). good to hear you are loving your new setup

Yep, the amount of problems I was having with that motherboard was unbelievable :|

Radish?

hmm urs sounds worst than mine does. My garbage is barely noticeable, but like I said, I'll take a look more over the weekend. In terms of the bios part, it is a little laggy but nothing I can't really live with. Again, I'll take a look closer tho, I've not been in the bios too much lately. I have tried switching the video boot from PCI-E/PCI to PCI/PCI-E but that made no difference. omg u had an Asrock before, I think I remember that thread from a while ago. Decent board for those who are not able to fully upgrade

Jdawg, yeah Lian-Li fans aren't really that great imo. For me tho, case fans don't really do too much. I usually have the strongest one become exhausts and the slower ones as intakes. I personally don't bother replacing the case fans in terms of airflow, unless they are noisy. It may help drop temps by a little but nothing staggering from my own testing. I would first try and reconfigure the side fan if u are worried about temps. Sometimes following the specs from the manufacturer can cause turbulance which doesn't help.

Yeah it sounds like the garbage I'm seeing, tho I disabled my JMicron since it's useless to me, so I don't see too much of it. Have you tried disabling the Fan monitoring in the bios yet to see if it helps with slow POST or more responsive bios? I tried it myself but nothing changed for me

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My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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