|OFFICIAL| Halo 3 Beta Blowout


Recommended Posts

I'm just glad i got a few Ghost kills last night - Was fun going for Larry :ninja:

LOL!

"Jump!"

*nobody jumps and everybody gets flattened*

Few minutes later:

"JUMP!"

*Larry jumps into the way of the Ghost and gets flattened*

:laugh: :rofl:

Larry was paranoid as hell after that.

LOL!

"Jump!"

*nobody jumps and everybody gets flattened*

Few minutes later:

"JUMP!"

*Larry jumps into the way of the Ghost and gets flattened*

:laugh: :rofl:

Larry was paranoid as hell after that.

LMAO I wish I was there for that.

I was supposed to play last night but my girlfriend bought Guitar Hero 2 (finally had it in stock, at a grocery store of all places!) so she had to play it. I will definitely be playing tonight though! I'm getting Halo withdrawals.

I'm just glad i got a few Ghost kills last night - Was fun going for Larry :ninja:

Damn you!!!!

LMAO, I just saw your signature. It should read "I killed DirtyLarry numerous times in Halo 3" :rofl:

LOL!

"Jump!"

*nobody jumps and everybody gets flattened*

Few minutes later:

"JUMP!"

*Larry jumps into the way of the Ghost and gets flattened*

:laugh: :rofl:

Larry was paranoid as hell after that.

No exaggaration, I truly was paranoid after that. :rofl:

Especially since I had the surround sound bumping since my fiance was not home from work yet, if I heard the "whirl" sound of the Ghost approaching, I would get all nervous with anticipation and just freeze up for a second. LOL I really have to say like Chris said they did a hell of a job with the Audio, it was the sound that made me paranoid, so that says something for sure.

No exaggaration, I truly was paranoid after that. :rofl:

Especially since I had the surround sound bumping since my fiance was not home from work yet, if I heard the "whirl" sound of the Ghost approaching, I would get all nervous with anticipation and just freeze up for a second. LOL I really have to say like Chris said they did a hell of a job with the Audio, it was the sound that made me paranoid, so that says something for sure.

No kidding. :laugh: I came whirring around and you freaked out and started shooting me before you realized that I was on your team. :p

No kidding. :laugh: I came whirring around and you freaked out and started shooting me before you realized that I was on your team. :p

Dude, you scared me and I was on your team! lol, I thought Larry was behind the wheel again :rofl:

I'll be online tonight for quite a while seeing as it's the weekend. Definitely had a lot of fun playing with/against Neowinians instead of randoms.

Just a note to some of the people who sent messages to us last night, we didn't ignore your messages but for some reason you can only have 8 players (even though it said there was 16 max). We invited as many as we could :yes:

LOL!

"Jump!"

*nobody jumps and everybody gets flattened*

Few minutes later:

"JUMP!"

*Larry jumps into the way of the Ghost and gets flattened*

:laugh: :rofl:

Larry was paranoid as hell after that.

Haha, i love the proximity voice. Heard a fraction of that!

Buzzed along in my ghost when i saw a huge crowd of people "... UMP!! JUUMP! .... Awwww"

Dude, you scared me and I was on your team! lol, I thought Larry was behind the wheel again :rofl:

I'll be online tonight for quite a while seeing as it's the weekend. Definitely had a lot of fun playing with/against Neowinians instead of randoms.

Just a note to some of the people who sent messages to us last night, we didn't ignore your messages but for some reason you can only have 8 players (even though it said there was 16 max). We invited as many as we could :yes:

I wanted to just Bold out what you said, as it is super important. I would never just ignore anyone just to ignore them, it just meant there was to many of us and nothing else we could do.

LOL "thought I was behind the wheel again." ;) I can actually drive the Ghost no issues at all, it always reminded me a lot of of the vehicles in UT 2004 which I was a master at, so I am confident in saying the next time I play my driving in all of the vehicles will be perfectly fine, as the only one I still have a real issue with is the Warthog, all because of the camera. It is really just the whole right stick to move I just need to get used to the sensitivity of. Trust me, I may never be a true killing machine although I am sure I will get much better overtime, but I will get the driving down pat relatively quick.

My biggest thing is how Halo seems to go against some of the standards of the control scheme of every other First Person Shooter made for Consoles. People who play it often probably think the exact opposite, but I really, especially after yesterday, realized I never played much Halo 2 at all, I never even beat it. So for me, Reload is almost always X in other games... Picking things up and entering vehicles is usually Y or B. So it really is the control scheme and me getting used to it where I am no longer thinking about it and it is second nature. It also has a lot to do with me not playing games as much as I used to. I always need a few rounds to warm up, and a perfect example is I did not play Gears for about two months, fired it up, and was lost for about 10 minutes trying to remember the controls because i was laying GRAW 2 at the time. I would love if it there was just one standard for all shooters, but I do realize that is to hard to do.

But yeah, no excuses, I totally suck real bad right now. :cool:

I wanted to just Bold out what you said, as it is super important. I would never just ignore anyone just to ignore them, it just meant there was to many of us and nothing else we could do.

LOL "thought I was behind the wheel again." ;) I can actually drive the Ghost no issues at all, it always reminded me a lot of of the vehicles in UT 2004 which I was a master at, so I am confident in saying the next time I play my driving in all of the vehicles will be perfectly fine, as the only one I still have a real issue with is the Warthog, all because of the camera. It is really just the whole right stick to move I just need to get used to the sensitivity of. Trust me, I may never be a true killing machine although I am sure I will get much better overtime, but I will get the driving down pat relatively quick.

My biggest thing is how Halo seems to go against some of the standards of the control scheme of every other First Person Shooter made for Consoles. People who play it often probably think the exact opposite, but I really, especially after yesterday, realized I never played much Halo 2 at all, I never even beat it. So for me, Reload is almost always X in other games... Picking things up and entering vehicles is usually Y or B. So it really is the control scheme and me getting used to it where I am no longer thinking about it and it is second nature. It also has a lot to do with me not playing games as much as I used to. I always need a few rounds to warm up, and a perfect example is I did not play Gears for about two months, fired it up, and was lost for about 10 minutes trying to remember the controls because i was laying GRAW 2 at the time. I would love if it there was just one standard for all shooters, but I do realize that is to hard to do.

But yeah, no excuses, I totally suck real bad right now. :cool:

Yeah dude, a lot of those controls were in Halo 1 and 2, just like you described. However they have remapped them for Halo 3. It took me ages just to work out how to reload! I have the same problem when I go back and play Battlefield 2. Having to bring the pop-up menu to switch weapons and the left bumper to jump etc.

You did well dude, I could see an improvement each match, and you definitely melee'd me to the back of the head a lot :laugh: That's the good thing playing with Neowin members as there is a lot more team work and strategy, plus you can learn from each other's tactics :)

My biggest thing is how Halo seems to go against some of the standards of the control scheme of every other First Person Shooter made for Consoles. People who play it often probably think the exact opposite, but I really, especially after yesterday, realized I never played much Halo 2 at all, I never even beat it. So for me, Reload is almost always X in other games... Picking things up and entering vehicles is usually Y or B. So it really is the control scheme and me getting used to it where I am no longer thinking about it and it is second nature. It also has a lot to do with me not playing games as much as I used to. I always need a few rounds to warm up, and a perfect example is I did not play Gears for about two months, fired it up, and was lost for about 10 minutes trying to remember the controls because i was laying GRAW 2 at the time. I would love if it there was just one standard for all shooters, but I do realize that is to hard to do.

But yeah, no excuses, I totally suck real bad right now. :cool:

The ironic part is that Halo is the game that standardized those controls. Ever since Halo 1 did X as reload, Y as change weapon, etc and the popularity of the game, other games started mapping similar controls. So now it has become the 'norm', but it seems Halo 3 needs the change because of two major factors:

1) It is sometimes necessary to be able to reload each weapon independent of the other.

2) There needs to be an easily accessible button for the Use Equipment function.

With that being said, however, I think the following:

1) I think it's a safe bet to say that 9 times out of 10 everyone reloads both weapons together anyway (so the X button would be fine as reloading both weapons)

2) Equipment isn't very easy to come by and doesn't get used as instinctively as reloading does.

But I think the controls will grow on us over time, however, I think they should provide a Classic control layout to mimic Halo 2 controls; ie:

LB - Switch Grenade

RB - Use Equipment

Y - Switch Weapon, Dual-Wield on Hold

X - Pickup Weapon, Enter Vehicles, Reload (maybe one tap for reload one weapon, double-tap for reload both; or maybe just regular reload)

Everything else the same

Now, I'm not sure if Bungie has that control scheme in there, as I know they have a couple alternatives, but I haven't checked. If they don't, I think I'll post this on the Bungie.net forums and see what people think.

What do you guys think?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Beats Studio Pro wireless over-ear ANC headphones drop to their lowest price yet by Fiza Ali Amazon is currently offering the Beats Studio Pro headphones at their all-time low price. The Studio Pro use 40mm active drivers which are designed to improve clarity and reduce distortion compared to previous models, with up to an 80% improvement over the Beats Studio3 Wireless. A built-in digital processor adjusts frequency response to keep the sound balanced rather than overly boosted in any one area. They also include Active Noise Cancelling that adapts to your surroundings to reduce background noise along with a Transparency mode that lets outside sound in when you need awareness of what’s going on around you. Furthermore, the headphones support personalised Spatial Audio with dynamic head tracking as well as Dolby Atmos playback on supported content. Moreover, built-in voice-targeting microphones improve call quality. You can also switch between three sound profiles including Beats Signature for balanced music playback, Entertainment for films and gaming, and Conversation for clearer voice in calls and podcasts. Physically, they are designed to be worn for long periods without feeling heavy or awkward. The ear cushions use UltraPlush engineered leather while metal sliders allow you to adjust the fit. On the connectivity side, the Studio Pro use Class 1 Bluetooth for a stable, long-range wireless connection. There is also a 3.5mm input if you want to plug in directly, including use with in-flight entertainment systems. Controls are located on the headphones and include a "b" button for music and call control, a volume rocker, and a multifunction button used for switching listening modes, EQ settings, power, and pairing. In addition, the headphones offer integration with both Apple and Android devices. On Apple devices, they support one-touch pairing with iCloud-linked devices, hands-free Siri access, Find My tracking based on last connected location, and automatic software updates. On Android devices, they support Google Fast Pair, Audio Switch between compatible devices, and Google Find My Device tracking, with additional features available through the Beats app. When it comes to the battery performance, it is rated at up to 40 hours of listening time with ANC turned off, and up to 24 hours with ANC or Transparency mode enabled. A 10-minute Fast Fuel charge should provide up to 4 hours of playback. Finally, the headphones use a rechargeable lithium-ion battery and charge via USB-C. Beats Studio Pro Wireless Over-Ear ANC Headphones: $149.95 (Amazon US) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • "lets you pause updates by choosing an end date, for up to 35 days" Wasn't it "indefinitely"?
    • Those extra reboots are related to the UEFI Secure Boot certificate update thing.
    • Hands on with the ProtoArc EM25: Affordable ergonomic mouse that focuses on the right things by Taras Buria ProtoArc is known for making all sorts of office products with a big focus on ergonomics and comfort. Its latest product, the EM25, promises a comfortable-to-use, affordable, and customizable mouse. We took one for a spin; here are our impressions. The ProtoArc EM25 is a $49.99 mouse, but right now, during Prime Day 2026, you can get it for just $37.99. Right off the bat, you can see that the EM25 is inspired by Logitech's MX Master lineup and the legendary MX Master 3/3S. Its shape and proportions are very similar, so for a person with large hands (right-handed person, mind you), the EM25 is very comfortable to use. The mouse fills the palm, and the thumb rests on a small extension, giving your wrist a small tilt to reduce strain. The mouse is made of black plastic without any coating, eliminating long-term wear concerns. However, I can see the main buttons and other areas you touch the most getting polished over time. Despite its size and bulk, the mouse is not too heavy. It weighs about 100 grams, which is significantly less than the MX Master 3S and its successor. It is no lightweight gaming mouse by any means, but it is not excessively heavy like the MX Master 4. The EM25 has a built-in storage for its USB dongle. It is a cleverly made magnetic flap that you open by simply pressing on it. Next to the flap, you will find the on/off switch, the 1,000 Hz sensor, and a DPI button (up to 8,000 DPI). I find the DPI button location a bit odd, and I would prefer it somewhere below the main scroll wheel. Still, given that I never change DPI on my mice, I will let it pass. What is more important is that, unlike MX Master 3/3S/4, the device switch button is located below the left-click button, which allows you to switch devices without lifting and flipping the mouse. For a multi-device setup, this is a perfect solution: the button does not require too much effort to use, it does not get in your way, but it is also easily reachable with your thumb. The main scroll wheel has two modes: ratcheted and free-flow. You can only change between them with a bright orange button (I like this little touch of color), which is sprung and requires some effort to press. The wheel is dead-silent in free-flow mode, but ratched is quite loud and stiff, perhaps even too much to my liking. I can hardly call it deal-breaking, but it will certainly take some time to get used to. The side scroll wheel, it is notched, silent, and pleasant to use. Next to it, you can find a piece of glossed plastic with connection indicators: Dongle, Bluetooth 1, Bluetooth 2, and the low battery indicator. By the way, the built-in battery is rechargeable via a USB Type-C cable, which is included. It is sleeved and has an orange velcro strap to keep it tidy. After using the EM25 for a few weeks, I can say that its main buttons are my absolute favorite. They have very pronounced clicks, which feel great with just the right amount of force required to register a press. I would say they feel like something in between regular mouse clicks and silent ones. You can hear and feel the springy switch, but it is not sharp or loud to the point of annoying you. As for back/forward and device switch buttons, they are very clicky and quite noisy. Unfortunately, there are no extra buttons that you can map to specific things like in the MX Master lineup. Besides great primary clicks, another thing I like about the EM25 is its 1,000 Hz sensor. In the world, where Logitech still uses 125 Hz sensors in $100+ mice, seeing a much faster sensor in a mouse that costs three times less is very refreshing. Also, all the settings and customization you make are stored on-device, and you do not need to install any software. Just open the web-based app and change all that you need. Speaking of customization, you can remap what buttons do, adjust the DPI, and the sensor speed. Sadly, gestures are not supported, but you can still map pretty much anything to each button, including shortcuts, media buttons, and more. I also recommend using software like XMouseControl, as it will let you remap the side scroll wheel. At the end of the day, the ProtoArc EM25 is a great mouse. Clearly inspired by the MX Master lineup, it takes the best of it and complements it with a much more wallet-friendly price tag, significantly better sensor, on-device memory, a built-in storage for the dongle, and more (it fixes everything that I complained about the MX Master 4 recently). And for only $37.99 during Prime Day, the EM25 is an easy recommendation. Buy ProtoArc EM25 mouse - $37.99 | 24% off with Prime As an Amazon Associate, we earn from qualifying purchases.
    • Pretty nice tool, thanks
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!