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!! That's a dodgy rule. 3 of them can vote for a townsperson!

Yes, which is why communication between townspeople on this board is integral to the game. Everybody should be playing as a team, not individually.

The only reason the Mafia win when the number of Mafia = the number of non-Mafia is because then the Mafia control the voting process.

All you have to do to win is vote off two more players.

Day 6, Morning

Morning News

Two Mafia members exposed, yet there are no signs they are backing down now. benac's body was found outside Church Green this morning after being ripped to pieces by angry dogs last night. The Sheriff is treating his death as suspicious. The dogs are thought to have been drugged and released onto the poor chap by the two remaining Mafia members.

The Sheriff has asked everyone to come forward with information and not be afraid to speak publicly.

"At this stage, the two Mafia members primary concerns will be for their anonymity, and they will not risk targeting those who speak up out of fears of being exposed" the Sheriff said.

"After all, nothing bad has happened to me" he added.

Question: Are people still interested in completing this game, because I'd hate to think I was doing this for nothing..

I'm waiting for the next round, and I'm sure those that play it enjoy the game. Just out of curiosity, did you write the news bulletins or did you get them off some place?

I wrote them myself, and I'm now running out of ideas being the conventionally uncreative person I am.

I died way too quickly...whoever was responsible for that gets not prize...I have to get in next game!!! :crazy: I'm such a good girl, I think I deserve it :p

I wouldn't have voted you off personally. You definitely deserve another chance. I think all the major players of this game should get first choice in the next game. Wait until this game is complete and then I will be posting the spreadsheet I have created detailing everyone's votes and positions. That should be fun to see..

I think maybe some of the people signed up for the hell of it but then couldn't actually be arsed to do much, hopefully next time everyone will get more involved and work together rather than just guessing and not communicating much with each other.

I think so too, but let's just finish this game shall we first? After all, if this game fails, who will want to dedicate their time to moderating another?

Day 6, Morning

Question: Are people still interested in completing this game, because I'd hate to think I was doing this for nothing..

i am but i'm working like 10 hours a day and that makes it a bit hard to follow :(

and i believe i only missed one vote so its no big deal right now

Day 6, Morning

Question: Are people still interested in completing this game, because I'd hate to think I was doing this for nothing..

NoOOOo. I died.

Ripped apart by Dogs. Awesome!

I'm interested in seeing the outcome of this game. I'm also Interested in participating in the next game (I'm trying my hardest to participate actively in this one, But works a pain).

NoOOOo. I died.

Ripped apart by Dogs. Awesome!

I'm interested in seeing the outcome of this game. I'm also Interested in participating in the next game (I'm trying my hardest to participate actively in this one, But works a pain).

Tell me about it!

I go to work for one day and all I come back to is a letter that says "your dead."

If your going to participate in the next game of Neowin Mafia, I was considering that an alliance of 4 or 5 or 6 people would help out (It also adds strategy to the game).

I may have over analyzed this game, But it is part of the strategy and makes it much more interesting.

The idea is:

When the "alliance" is settled, those 4 or 5 or 6 people will PM each other what position they hold in the game (This is assuming that the Townspeople/doctor/sheriff are on the same team).

Then based on the majority of what position they hold in the game (Say 3 of the 4 people are townspeople) They will PM each other speculations on who is who and vote in agreement based on what person they want to have eliminated. Part of the agreement of the alliance is that the majority will not vote to eliminate the minority until a later stage in the game (This can be defined more if people decide to join up. Maybe a specific round can be declared "open season" allowing the remaining alliance members to vote each other out).

The minority has the option of working with the members of his position (mafia/towns person/doc/sheriff) to eliminate non-alliance members (In safe haven from the majority) up until the point when "open season" is defined (Then alliance members are open to be eliminated within the alliance).

If it turns out to be a split of 2/2 or 3/3 (Two mafia, Two townspeople if there are 4 alliance members) Then each duo will work with each other to define the outcome as much as possible.

If the alliance is severed:

If a member is clearly eliminated by another member of the alliance before the "open season" round (By clearly I mean, If the minority member remains and systematically the majority seems to be dieing off round after round or vise versa), Then the member will be permanently removed from any future alliances, and or possibly removed by the remaining members next round.

The idea of the alliance is the idea of the game itself, To win (Cheating within the alliance is pointless).

If anyone thinks this is an interesting idea, please let me know.

I didn't bother reading ALL of it, but it sounds fun to me. :D

EDIT:

Neowin News.

The Neowin news is regretfully required to report the untimely death of our venerable moderator, lt-davidw. One of our top reporters, APH-Alex has been elected unanimously by the townsfolk, and surprisingly, the mafia, to be our new moderator. He will also be assuming the place of "Ruler over all of us." The sheriff has had some suspicion that the death of David and the election of Alex was the work of the mafia. However, after some talking with the doctor, and some rectal probing, he was convinced that the mafia was not involved at all. Our town is still not quite safe yet, the mafia have been yet again spotted driving their orange van throughout the night. We have some suspicions that they are in cahoots with an allegedly "dead" SacrificialSoldier. We at the Neowin Times have sent our best investigators out on the case to find out just what the mafia is up to now.

In related news, it seems that Astro Zombie has won the lottery. Congratulations to her, she is now elligible to be selected for a draw to win one million dollars.

David wanted out... JK

Edited by APH-Alex
This topic is now closed to further replies.
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    • Are you going to do performance benchmarks comparing all states? I'd be interested in seeing that in the next "part".
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These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. 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Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. 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