[Official] Forza Motorsports 2 Discussion


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Same way as PGR3 i believe.

You use photomode and take a picture then upload to the forza website, then you login to the forza website from your PC and save the image to your computer.

Really? I didn't know you could that. That's awesome.

Can these custom cars be raced online? If so, how do people keep the races fair?

Yeah, it depends on the game settings. What I do is just search for races using whatever class my car is (right now it's C). I'm sure there's more to it, though. I remember playing the hell out of MotoGP and guys could run a stock bike against customs and still beat the crap out of us. It really comes down to ability in these games.

We should get a Neowin club going as more folks get the game. :)

god, i love this game, it's just so much fun. By the end of the day i'll push my Silvia up to around 400HP or more. And i'm going to build up a few lower power cars so i can run some of the lower level races. I could probably sell my Silvia on the auction for a good amount of $ but i'd rather keep it as it's my baby :D

I'm considering getting it. I'm just worried it'll be too sim for my liking.

Forza will be far too "sim" for you, i bought it and tried and didn't like it because of the "simmy" side of things, too much of a pain in the Ass :( Tried to take it back but can only exchange it, rather than get my money back (Seems GameStation has changed its policy) so I took a credit note and will probably get something else at a later date.

Apologies for being negative and slightly off topic in the thread :)

I am still waiting to get this game (europe). I first played the demo I was really bad and since i had never relaly played a sim before I wasn't sure if it was my kind of thing. But I played with assists on for a while and once I took them off it felt sooo much easier and so much more fun. Defiantly going to get this.

Forza will be far too "sim" for you, i bought it and tried and didn't like it because of the "simmy" side of things, too much of a pain in the Ass :( Tried to take it back but can only exchange it, rather than get my money back (Seems GameStation has changed its policy) so I took a credit note and will probably get something else at a later date.

Apologies for being negative and slightly off topic in the thread :)

My one real complaint about sim games is the length of races. I'm not sure how I'll like it, yet. I keep trying to fight the itch by playing more Burnout Revenge, but it's a tough itch, especially when you see people showing off their cars and the like.

One thing about racing games, I either like them arcade to hell (early NFS games, Burnout series, etc) or simmed pretty well (GT). Maybe I would like this game. I'm thinking I don't know what I think haha.

My Cars are listed here ( no stat's though, i usally design on stock, and leave the actually customization prefrence on the player as everybody prefer's diffrent

My Forza 2 Car Designs

I tried the demo and it was ok, but, then again, I thought PGR3 was a weak sim until I found out it's actually classed as a arcade racer lol.

Yes, I also thought PGR3 was a sim but, there was no damage or much things that was like simulator like.

In Forza do they have drivers view? Like with the steering wheel and everything?

My Cars are listed here ( no stat's though, i usally design on stock, and leave the actually customization prefrence on the player as everybody prefer's diffrent

My Forza 2 Car Designs

Wow, you made the Airforce logo by hand?! Love the nissan with the Air Force decals, look's awesome.

The police mustang is awesome!! Jeeze, haha.. Amazing.

I tried the demo and it was ok, but, then again, I thought PGR3 was a weak sim until I found out it's actually classed as a arcade racer lol.

There is an arcade mode in the game if you dont like the sim modes. I do think the sim mode is amazing though

This game is fantastic

The only thing I dont like about car sims is that you don't unlock things, rather you have to earn money to buy them. Not to mention it gets a little too technical for my liking and i spend more time fixing my car than racing really. Although the only reason I want Forza is to maybe sell to others skins for cars and then buy my cars with that money, if that is even possible over the system.

I bought it and just finished the North American series in the Proving Grounds using my first car, a Ford Focus. I liked it. I'm not used to there being no music during races so I may have to play my own lol and after losing my front bumper, I quickly realized that you need to avoid contact if you want to make money. Overall, I'm enjoying it, though. I'll play Burnout Revenge when I want a quick smash em up and this when I want to play seriously.

The only thing I dont like about car sims is that you don't unlock things, rather you have to earn money to buy them. Not to mention it gets a little too technical for my liking and i spend more time fixing my car than racing really. Although the only reason I want Forza is to maybe sell to others skins for cars and then buy my cars with that money, if that is even possible over the system.

yes you can unlock things, you do that by leveling up your car and your driver, and manufacturers will offer you discounts/cars it's not the typical sim game.

Holy moly this game is addictive. I have about 6 or 7 cars already because I keep winning the damn things lol. My only problem right now, as I'm still on the proving grounds, is the fact that I'm not getting much of a chance to increase the car level of each car that I own because I constantly have to switch between different region and drive types.

Oh, and for the record, the green mustang (I think it's a '67 GT500 or something around there), is exactyl what you would expect it to be: Pure muscle with no ability to take a turn with any speed lol.

Holy moly this game is addictive. I have about 6 or 7 cars already because I keep winning the damn things lol. My only problem right now, as I'm still on the proving grounds, is the fact that I'm not getting much of a chance to increase the car level of each car that I own because I constantly have to switch between different region and drive types.

Oh, and for the record, the green mustang (I think it's a '67 GT500 or something around there), is exactyl what you would expect it to be: Pure muscle with no ability to take a turn with any speed lol.

phhhs you just cant drive,t hat is hte best handling/driving muslce car in game next to the camaro. The worst are the charger and barracuda, too heavy, poor brakes, underpowered for thier weight. If you want flat out fun drive the 70 chevelle, 3500lbs, 450hp, skinny tires, bad brakes, if you manage to keep the tires from squeeling in the turns you are doing less than 20mph :p

fun game, way too fun, you really have to learn every turn of every track before you'll do good, and than once you learn that you need to learn how to do it with your choosen car. I have a my z28 tuned just perfect, all suspension work, car handles like a dream, didn't touch the engine, i refuse to, 290hp yet im right around 447 in class C, going again a 490 rated 427 vette he took me on the straights but I could out brake and out handle him and ended up crushing in. A lot of fun.

Don't be afraid to tune your cars btw. My camaro loves a 3.73 rear, 4.11's killed the top end a bit, 3.30's which were standard made it a dog off the line. My 2006 Dodge Charger benefited the best from this. I bought this car for the heavy weight class, than did the whole suspension and brakes/tranny, proceeded to put some 4.11 gears so it could hang with the ferrari 612 acceleration wise and I crushed that thing in a race. Before I modded it the car couldn't even touch that ferrari. Also did a weight saving's mod to get it down from 4300 to 4000lbs.

You need to use the mods smart, you can really push the envelope with them, if you get right to that cutoff number you'll dominate (class C ends at 460 something, so you want to get as close to that as you can without getting into class B, for example).

I am yet another person who is just truly enjoying this game, especially with the wheel.

My only complaint with the wheel has nothing to do with the driving. The wheel has no button that represents clicking in the left stick, so trying to get tot he advanced options when painting or applying decals is not possible, unless I am missing something. Besides that, the wheel makes me enjoy this game 1000 times more than I would with a controller, as I can actually drive.

I have taken things slow, and right now am through all of the proving grounds I can be through right now (just two left), and have also done two amateur events. I have yet to buy anything or tune anything, as quite simply I have no clue what to tune and/or what to buy. So is there a site anywhere that breaks things down for people like me who know nothing at all about cars?? As far as tuning things, I have no clue what to do where.

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    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
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