Blu-ray disc coatings starting to rot?


Recommended Posts

Like I said, even if this isn't that big of a deal, if the media gets a hold of the story and blows it way out of proportion, then Blu-ray will have a hard time recovering from it. It doesn't matter what the truth is as long as there's a small doubt in the back of a consumer's mind.

Personally, I don't want either format to win. I don't see them as being a big enough leap from DVD to be worth the bother to upgrade.

I mean, CD's to DVD's was a HUGE leap, more than 10x the space (with dual layers, that is). I think for a new format to be really worthwhile, it should be a similar jump because even with 25Gb of space, you still have to compress everything.

Although in saying that, a lot of HD-DVD's and Blu-ray disks only have DVD quality stuff on them anyway (usually the extras and such).

Personally, I don't want either format to win. I don't see them as being a big enough leap from DVD to be worth the bother to upgrade.

I mean, CD's to DVD's was a HUGE leap, more than 10x the space (with dual layers, that is). I think for a new format to be really worthwhile, it should be a similar jump because even with 25Gb of space, you still have to compress everything.

Although in saying that, a lot of HD-DVD's and Blu-ray disks only have DVD quality stuff on them anyway (usually the extras and such).

even w/ holographic storage, you still need to compress the video. it's simply too big uncompressed.

and what you said in the first paragraph is redundant everytime new tech. comes out. remember when we thought we'd never need a 1GB hard drive? who needs a cpu faster than 500MHz?

I'm aware of the size of completely uncompressed digital video, but my main point was that even Blu-ray is little over twice the storage space of a DVD9. Even if it was dual layer, it's still only about 4 or 5 times the space increase, doesn't really justify upgrading from DVD, which hasn't really been pushed to it's limits for anything other than High-resolution Video (and even that is a sketchy one for a lot of released stuff).

I think I, and most other people, are happy enough with DVD's at the moment. I mean HD-TV's themselves are still in their relative infancy when compared to the market for SD TV's. Eventually that'll change, but until it does the only real potential market for either of the HD formats lies within that same HD-TV market, so it's going to be YEARS before either one of them has a hope of overtaking DVD.

And in that time, a new format could be researched, developed and ratified, possibly even the mentioned holographic technology, that would make much more sense to upgrade to.

I'm aware of the size of completely uncompressed digital video, but my main point was that even Blu-ray is little over twice the storage space of a DVD9. Even if it was dual layer, it's still only about 4 or 5 times the space increase, doesn't really justify upgrading from DVD, which hasn't really been pushed to it's limits for anything other than High-resolution Video (and even that is a sketchy one for a lot of released stuff).

I think I, and most other people, are happy enough with DVD's at the moment. I mean HD-TV's themselves are still in their relative infancy when compared to the market for SD TV's. Eventually that'll change, but until it does the only real potential market for either of the HD formats lies within that same HD-TV market, so it's going to be YEARS before either one of them has a hope of overtaking DVD.

And in that time, a new format could be researched, developed and ratified, possibly even the mentioned holographic technology, that would make much more sense to upgrade to.

I appreciate what you are saying but you can't feasibly put off upgrading technology forever! Technology moves at such a quick rate now that one would expect to lose at least a couple of grand every couple of years (ballpark figure, don't flame!) As an example, you might be interested in this, I know I am; Ultra High Definition Video! What next, uber super mega HD? :p

I'm aware of the size of completely uncompressed digital video, but my main point was that even Blu-ray is little over twice the storage space of a DVD9. Even if it was dual layer, it's still only about 4 or 5 times the space increase, doesn't really justify upgrading from DVD, which hasn't really been pushed to it's limits for anything other than High-resolution Video (and even that is a sketchy one for a lot of released stuff).

I think I, and most other people, are happy enough with DVD's at the moment. I mean HD-TV's themselves are still in their relative infancy when compared to the market for SD TV's. Eventually that'll change, but until it does the only real potential market for either of the HD formats lies within that same HD-TV market, so it's going to be YEARS before either one of them has a hope of overtaking DVD.

And in that time, a new format could be researched, developed and ratified, possibly even the mentioned holographic technology, that would make much more sense to upgrade to.

Its alot more than 2x the space of a DVD9. get your facts straight before you decide to bash.

Its alot more than 2x the space of a DVD9. get your facts straight before you decide to bash.

I'm not bashing a thing, i'm just comparing the differences....

A DVD9 is about 9Gb (it's a bit less than that, I know), so 2x that is 18Gb. 3x that is 27Gb, more than a Blu-Ray disk, so I said it's a little more than 2x the space, I could have said "it's a little less than 3x the space", it wouldn't have made a difference, I was just speaking generally because that was all I needed. Sheesh.

3x that is 27Gb, more than a Blu-Ray disk, so I said it's a little more than 2x the space

Blu-Ray is 50GB for the dual-layer discs, with discs up to 200GB round the corner. Your arguement is completely flawed.

Blu-Ray is 50GB for the dual-layer discs, with discs up to 200GB round the corner. Your arguement is completely flawed.

I never said that a dual-layer Blu-ray disk was anything less than 50Gb and if you bothered to read what I posted, I mentioned that dual layer disks were twice as big as the standard ones....

My point is, neither format is worth the upgrade yet, disk capacity is only part of the reasoning why.

Yes, disc capacity that facilitates higher quality content.
I'm with you on this one. The reason I'm a blu-ray supporter is because it's genuinely superior technology.

As far as the article, get over it. All companies cut corners in some way. Need I remind you of the Polio vaccine? At least this time it's only plastic which I'm sure will be replaced upon confirmation of the problem.

I'm with you on this one. The reason I'm a blu-ray supporter is because it's genuinely superior technology.

As far as the article, get over it. All companies cut corners in some way. Need I remind you of the Polio vaccine? At least this time it's only plastic which I'm sure will be replaced upon confirmation of the problem.

another possibility is that the company that makes these cds received a bad batch of plastic?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!