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General Information

This release is based on the all-new AutoPatcher 5.6.

It is aimed at Windows XP SP2 (x86)

What's included (English June 2007)

Items with
green text
have been added or updated since the last release.
Windows XP SP2 - Critical Updates

KB873339: Security Update for Windows XP

KB885626: Critical Update for Windows XP (v2)

KB885836: Security Update for Windows XP

KB886185: Critical Update for Windows XP

KB886903: Security Update for .NET Framework 1.1 SP1

KB887472: Security Update for Windows Messenger

KB888302: Security Update for Windows XP

KB890830: Malicious Software Removal Tool - June 2007 (v1.30)

KB890859: Security Update for Windows XP

KB891781: Security Update for Windows XP

KB893756: Security Update for Windows XP

KB896358: Security Update for Windows XP

KB896423: Security Update for Windows XP

KB896428: Security Update for Windows XP

KB899587: Security Update for Windows XP

KB899589: Security Update for Windows XP

KB899591: Security Update for Windows XP

KB900725: Security Update for Windows XP

KB901017: Security Update for Windows XP

KB901190: Security Update for Windows XP

KB901214: Security Update for Windows XP

KB902400: Security Update for Windows XP

KB904706: Security Update for Windows XP (v2)

KB905414: Security Update for Windows XP

KB905749: Security Update for Windows XP

KB908519: Security Update for Windows XP

KB908531: Security Update for Windows XP (v2)

KB911280: Security Update for Windows XP (v2)

KB911562: Security Update for Windows XP

KB911564: Security Update for Plug-in do Windows Media Player

KB911927: Security Update for Windows XP

KB913580: Security Update for Windows XP

KB914388: Security Update for Windows XP

KB914389: Security Update for Windows XP

KB917422: Security Update for Windows XP

KB917537: Security Update for Windows XP

KB917953: Security Update for Windows XP

KB918118: Security Update for Windows XP

KB918439: Security Update for Internet Explorer for Windows XP SP2

KB919007: Security Update for Windows XP

KB920213: Security Update for Windows XP

KB920670: Security Update for Windows XP

KB920683: Security Update for Windows XP

KB920685: Security Update for Windows XP

KB922481: Security Update for .NET Framework 2.0 (aka KB917283)

KB922582: Update for Windows XP

KB922770: Security Update for .NET Framework 2.0

KB922819: Security Update for Windows XP

KB923191: Security Update for Windows XP

KB923414: Security Update for Windows XP

KB923723: Security Update for Windows

KB923980: Security Update for Windows XP

KB924270: Security Update for Windows XP

KB924667: Security Update for Windows XP

KB925398: Security Update for Windows Media Player 6.4 for Windows

KB925902: Security Update for Windows XP

KB926247: Security Update for Windows XP

KB926255: Security Update for Windows XP

KB926436: Security Update for Windows XP

KB927779: Security Update for Windows XP

KB927802: Security Update for Windows XP

KB928090: Cumulative Update for Internet Explorer 7 for Windows XP SP2

KB928255: Security Update for Windows XP

KB928843: Security Update for Windows XP

KB929123: Cumulative Security Update for Outlook Express for Windows XP

KB929969: Security Update for Windows XP SP2

KB929969: Security Update for IE7 for Windows XP SP2

KB930178: Security Update for Windows XP

KB931261: Security Update for Windows XP

KB931784: Security Update for Windows XP

KB931906: Security Update for CAPICOM

KB932168: Security Update for Windows XP

KB933566: Cumulative Update for Internet Explorer for Windows XP SP2

KB933566: Cumulative Update for Internet Explorer 7 for Windows XP SP2

KB935839: Security Update for Windows XP

KB935840: Security Update for Windows XP

Root Certificate Update (1st Feb 2007)

Windows XP SP2 - Recommended updates

European Union Expansion Font Update

KB319740: Update for Windows XP (v5)

KB831240: Update for HighMAT support in the Windows XP CD Writing Wizard

KB884020: Update for Windows XP

KB884883: Update for Windows XP (v8)

KB886677: Update for Windows XP

KB886716: Update for Windows XP (v2)

KB887742: Update for Windows XP

KB889527: Update for Windows XP (v3)

KB889673: Update for Windows XP

KB892211: Software Update for Web Folders

KB894395: Update for Windows XP

KB896256: Update for Windows XP (v4)

KB896344: Update for Windows XP (v2)

KB896626: Update for Windows XP (v2)

KB897338: Update for Windows XP SP2 (v3)

KB897663: Update for Windows XP

KB898461: Update for Windows XP

KB898900: Update for Windows XP (v2)

KB900485: Update for Windows XP (v2)

KB903234: Update for Windows XP

KB904412: Update for Windows XP (v2)

KB904942: Update for Windows XP (v2)

KB906569: Update for Windows XP (v2)

KB907306: Software Update for Web Folders

KB907865: Update for Windows XP

KB908521: Update for Windows XP

KB909520: Microsoft Base Smart Card Cryptographic Service Provider Package

KB910437: Update for Windows XP

KB912461: Update for Windows XP

KB912817: Windows XP COM+ Hotfix Rollup Package 13 (v2)

KB913538: Update for Windows XP

KB916595: Update for Windows XP

KB916846: Update for Windows XP

KB917021: Update for Windows XP (v3)

KB918005: Update for Windows XP (v4)

KB918093: Update for Windows XP

KB918997: Wireless LAN API (v6)

KB920342: Update for Windows XP

KB920872: Update for Windows XP

KB922120: Update for Windows XP (v5)

KB923800: Offline Crash Diagnostic

KB924867: Update for Windows XP

KB924941: Update for Windows XP (v2)

KB925168: Update for .NET Framework 1.1 SP1

KB925720: October 2006 CardSpace Update Rollup for Windows XP

KB927544: Fix for AVI files

KB927891: Update for Windows XP (v3)

KB928788: Fix for Windows Media Player 11

KB928939: Update for Windows XP/2003/Vista

KB929399: Fix for Windows Media Player 11 (v2)

KB930916: Update for Windows XP

KB931836: Update for Windows XP

KB932590: Update for Windows XP

KB932662: Fix for DirectX 9.0

KB933612: Update for Windows XP

KB935448: Update for Windows XP

KB935843: Update for Windows XP

Components

.NET Framework:

- .NET Framework 1.1 (+SP1)

- .NET Framework 3.0

Change Analysis Diagnostic Utility (KB924732)

Internet Explorer 7

Microsoft Journal Viewer 1.5.2316.0

Microsoft Management Console 3.0 (KB907265)

Microsoft Windows Rights Management Services Client with Service Pack 2 - x86

Microsoft XML Parser (MSXML):

- KB887606: Security Update for MSXML 2.6

- KB924191: Security Update for MSXML 3.0 SP7 on Windows XP

- MSXML 4.0 SP2 including KB927978

- MSXML 6.0 SP1

Network Diagnostic Tool (KB914440 v12)

Remote Desktop Connection (Terminal Services Client 6.0) for Windows XP (KB925876)

User Profile Hive Cleanup 1.6d

Windows Defender v1.1.1593.21

Windows Desktop Search 3.01 for Windows XP (KB917013)

Windows Installer 3.1 (v2)

Windows Live Messenger v8.1.0178

Windows Media Player 11 (newer build since AutoPatcher feb07 releases)

Windows Messenger 5.1.0706

Windows PowerShell 1.0 for Windows XP SP2 (KB926139)

Windows Script 5.6 (v5.6.0.8831 from KB917344)

Windows Update v7

WGA (Optional!)

Windows Genuine Advantage

Add-ons

Copy Profile Tool

Delete Microsoft Java VM tool

DirectX Control Panel applet

PowerMenu 1.5.1

Remove Windows Messenger tool

Macromedia (Adobe) Flash Player 9.0.45.0 for Internet Explorer

Macromedia (Adobe) Flash Player 9.0.45.0 for Mozilla, Firefox, Opera and Netscape

Macromedia (Adobe) Shockwave Player v10.2.0.022

Microsoft Windows User State Migration Tool v2.6.1

Startup Control Panel 2.8

Startup Monitor

TweakUI:

- TweakUI 2.10

- TweakUI Control Panel applet

Windows Easy Transfer for Windows XP

Windows Uptime Tool

And of course a lot of registry tweaks which improve speed, appearance, functionality and security!

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BitTorrent is a P2P system that makes transfering large files (or groups of files) amongst a large group of people easy, fast and efficient. The BitTorrent network is impressive mostly for the speed and reliability with which you get files that have been recently released. As long as a .torrent file has enough people sharing then you can be assured that it will start quickly and maintain a good download speed.
Always remember to leave your BitTorrent client open to help distribute the files!

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Read the
before installing AutoPatcher

Download Links

You may download AutoPatcher XP from any of the following mirrors:

Sizes & Hashes

  • English June 2007 Update - File Size: 36.5 MB (38,337,964 bytes)

    English June 2007 Update - MD5 Hash:
    1366E4594C4AFB07DB9C3176D2748639

Thanks To

  • Raptor
    for making this all possible.

  • Gandolas
    for all the great work he's been doing.

  • The translators:
    Marcin.Riki
    (Polish),
    Tarnatos
    (German),
    dkdk_it
    (Italian),
    heZzel
    (Greek), &
    KenanBalamir
    (Turkish).

  • We would also like to thank those who continue to help with hosting and distribution, along with:
    (old main mirror),
    ,
    ,
    ,
    ,
    , skyypunk, eXplosive, iverson0881, SteelTrepid, Storm, DigitalScar, mlazovjp, iSix, calidude, cpugeniusmv, SilentKnight, Mace68, Nexose Networks, Draganta, Homer, SHUR, allskin, rpaz (Univ. Evora), Hogie, tkam, Hurmoth, Amnezja.org, Deaper,
    ,
    , PlanetMirror, AusGamer,
    ,
    , and
    .

Blaze,

AutoPatcher x86 Release Manager

www.autopatcher.com

New Layout by

raptor

Link to comment
https://www.neowin.net/forum/topic/571694-autopatcher-xp-june-2007/
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Just a note.... over on Major Geeks the just posted links for d/l off their mirrors are fubar.... AP june update releases filesize downloads = 5.6mb, 15mb, 9.5mb etc.... all over the map depending on which of their mirrors are accessed... you may want to verify authenticity w/them or prepare for a lot q's about failed install attempts... maybe even post a note on the release post at start of thread...

It's possible i'm the only one getting fubar filesize from Major Geeks, but never a problem before....

^^^ sorry... couldn't edit previous... the second TX server on major geeks is the only one with correct file size and MD5 hash... attempted d/l on their other mirrors and got the incorrect filesizes... aborted...

Good idea to remind ppl's to ALWAYS do an MD5 hash check to verifiy AP integrity...

Thanks for keeping up the good work!!!!!

Have used AutoPatcher 5.6 on several new builds and systems under my patch management wing without a hitch so far. Of course I'm making sure there are no bugs or resident system monitoring anti-system tweaking utilities, such as cyberhawk, running to prevent AP from doing it's thing. When will MS wise up and make all you guys stinking filthy rich????.... I dunno.... great job and much obliged!

My problem will most likely be as a result of me doing something wrong but I need some help.

I have the May core with the following merges that were available at the time...Add ons, WMP10, Direct X,

Adobe 8.1, AVG and Firefox. When I merge the June releases all the unofficial add ons. ie, Firefox, Adobe and AVG are removed from the list of available installs. How can I install the June update and still retain the unofficial add ons?

Will it work @ Windows XP SP2 (32bit)???Pls replyThanks in advance...Will it work @ Windows XP SP2 (32bit)???Pls replyThanks in advance...

It should. Do you know the basic procedure that you start with?

This program is to update the WinXP SP2 basic system with fixes that come later and are generally made available from Windows Update with those fixes not normally known to the common user.

My problem will most likely be as a result of me doing something wrong but I need some help.

I have the May core with the following merges that were available at the time...Add ons, WMP10, Direct X,

Adobe 8.1, AVG and Firefox. When I merge the June releases all the unofficial add ons. ie, Firefox, Adobe and AVG are removed from the list of available installs. How can I install the June update and still retain the unofficial add ons?

You'll need to edit the .apm files for these addons.

For example, I changed the relevant part of the Acrobat Reader APM to be this:

[Behavior]
ParentID=WINDOWS_ADDONS_PARENT
UniqueID=ADOBEREADER8_ENU

Note that the _ENU is moved from the ParentID to the UniqueID.

Cheers,

Phil

I noticed this as well that the third party addon stuff disappeared. As well as startupcpl and startup monitor I think. As well as the program stating how much time since windows was started.

I guess for now install all of May stuff, run May, then install June, then run June.

uniqueID's changed in the june releases for compatibility between all releases. gandolas has been away for the weekend and probably hasn't had a chance yet to update these modules. i'm sure he'll get around to them soon.

@Alnis, that option was removed. actually i believe the option previously was to NOT remove backups as they were removed by default. we no longer remove backups. although personally i feel getting rid of them is generally a good think because uninstalling updates in the wrong order is a bad thing.

It's from February that I don't find any autopatcher fot XP 32-bit for ITALIAN version, why?

Thanks a lot

Translations aren't performed by the core AutoPatcher team - they rely on other volunteers to translate the releases. So far, nobody has translated AutoPatcher into Italian.

If you wish to do so, check out the translation packs :)

This topic is now closed to further replies.
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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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