Vista Game Explorer Editor  

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I'm still having the same problems, although I think they are the fault of the Game Explorer itself.

I can't drag files or shortcuts into the Game Explorer. It's like it's locked or something.

Also, I installed the Crysis demo which the Game Explorer registered automatically along with all the necessary information, but VGEE still says I have no games registered in the Game Explorer :pinch: This is driving me quite insane...

Does this demo have the 'Games for Windows' logo? If so, then the game is not compatible with VGEE (you even can't do it manually in the registry). I had a similar game (Trackmania United) which got added like that (although I didn't think it had the label, but anyway). The only resolution is to remove the game from your VGE and add it in as a custom game from scratch using VGEE. Meaning that the game cannot be included as a game added automatically by Vista. The game appears to get added automatically, but the information is NOT downloaded from the Internet, rather it's added via the GDK or something else. Such games also reside in another part of the registry, hidden from VGEE.

Does this demo have the 'Games for Windows' logo? If so, then the game is not compatible with VGEE (you even can't do it manually in the registry). I had a similar game (Trackmania United) which got added like that (although I didn't think it had the label, but anyway). The only resolution is to remove the game from your VGE and add it in as a custom game from scratch using VGEE. Meaning that the game cannot be included as a game added automatically by Vista. The game appears to get added automatically, but the information is NOT downloaded from the Internet, rather it's added via the GDK or something else. Such games also reside in another part of the registry, hidden from VGEE.

I'm not sure how to tell if a demo has the 'Games for Windows' logo, but it downloaded the cover art as well as the system rating and requirement. The GameExplorer has also downloaded cover and information for Age of Empires: The WarChiefs and The Asian Dynasties, but VGEE still says I have no games in the GameExplorer and thus won't let me run the program.

All the icons in the shot below were automatically added. I still can't drag any icons into the GameExplorer.

vgeeerrorgj4.th.jpg

One thing that stood out to me in your screenshot is that the Crysis demo has the System WEI rating recommendations - a feature that can be added via the GDK. On my PC - none of my games show that info (apart from Solitaire, etc). Perhaps that's because I'm in Australia (I don't get any ESRB ratings on my PC either).

Here is an official list of Games for Windows - http://www.microsoft.com/games/pc/default.aspx

I have released VGEE Beta 2.12a - a quick patch for the previous version to fix a few things I overlooked last time:

> Removed those extra messageboxes you get when fixing a game

> Fixed the update checker so that it doesn't automatically download and run newer versions.

> Added a feature to the update checker so that I can describe whats new about the updated version of VGEE when you are asked if you want to get it.

> The installation for VGEE Beta 2.12a now defaults to %ProgramFiles%\Vista Game Explorer Editor\VGEE Beta 2.x - so unless I release Beta 3 tomorrow you won't have to keep keep updating the desktop shortcut. When I release Beta 2.12b or 2.13 - we'll find out if everything overwrites properly or not (unless you change the install path) :)

Enjoy your weekend - please email any bugs you might find in this new version. Just run VGEE Beta 2.12 and it will download the new version for you.

Ryan

Just posting some news regarding a feature long-promised that a lot of users will be happy about - and that is exporting game info.

So far I have added the following features to my unreleased version of VGEE:

--> Have written code to export games into a new file format - .VGI (which stands for Vista Game Info)

--> Added code to create file associations and icons for .VGI and .VGC

--> I'm planning on using the .VGC extension for backing up all games at once (Vista Game Collection)

--> I have written code to compress both registry info and the BoxArt into a .VGI file, and to reverse the operation.

I still need to work on the following before this feature can be released:

--> Creating a VGC file

--> Importing/Opening VGI and VGC files

PS - Note to new users: Before voting that VGEE isn't good enough, please be aware that with the latest versions of VGEE I have been releasing them to everyone at the same time. In the past I used to use a few Beta testers to find bugs that I missed. If you want to be a Beta tester please email me. I prefer to have Gmail users as my Beta testers as I rarely use MSN nowadays.

Below are what the associated icons look like at their largest size. The VGC icon is by M$ - I created the VGI icon by combining 2 M$ icons together.

post-230055-1194933091.jpg

Hi all.

If you want to beta-test VGEE Beta 2.13, it is now released. Just run your version of VGEE to get the update.

Please note the following about importing games using the new features. All games that are imported overwrite an existing game (that get's put back in your VGE). This means that it is probably not a good idea to use the new Import function for all your games that download BoxArt automatically, as they would loose their ability to be chosen in the Wizard page.

In theory, we should also be able to upload exported VGI files here and use them in different PC's and different usernames. Please note that I have not tested this function at all - so please feel free to upload a VGI file for me and I'll see if any code needs changing or not. In this circumstance, VGEE checks to see if the VGI file you're importing points to an existing .exe file on your HDD. If you don't have the game, or you installed it elsewhere, then VGEE imports the game anyway and loads it up automatically for you to change the AppExePath. If you don't do this, then the next time you open your VGE the imported game will be removed.

Important - ensure your VGE is closed when importing games.

I have not written code for using VGC files, and am not sure if I should bother. I could import/export everything - but I'm not 100% sure if importing everything at the same time will work 100%. If it did, then it would only be for your own PC (no sharing VGC files).

I'm also looking for someone to recreate my VGI icon. Basically mine looks crap if you notice the white colours don't match. And if you put a VGI icon on your desktop you can see through half of it. Anyone is welcome to make the icon and upload it here for me to include in the next version of VGEE.

VGEE Beta 2.13 also fixes a few other minor bugs, so feel free to use it without trying the Import function if you wish.

Awaiting feedback (hopefully it's all positive) :)

Do you think we should make a thread (or webpage) that hosts a number of VGI files that have complete detail (ie the correct release date, country, and publisher info, etc) - since most users may not be bothered to check those details?

Anyone is welcome to go ahead and create the site if they want. Don't need my permission (but it would make sense to link to VGEE).

PS - Does anyone know if there is such a site where you register a file extension with Microsoft so that if someone downloads a VGI file without VGEE Windows XP or Vista will tell them they need VGEE?

Thank for the latest version. I need to redo all mine because of a fatal error in the beta before this release :( Anyways..not as much to do since I uninstalled lots of games in favour of November's platoon of games. I will post my screenshot in a bit!

OMFG! I hate this....Problem:

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Badhaso\AppData\Local\Microsoft\Windows\GameExplorer\{DD7A9925-D665-4B12-B2A1-6EF8D796FD69}\SupportTasks\Home Page.url'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

at System.IO.StreamWriter.CreateFile(String path, Boolean append)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)

at System.IO.File.WriteAllText(String path, String contents, Encoding encoding)

at System.IO.File.WriteAllText(String path, String contents)

at VGEE.frmMain.AddNewGameToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ToolStrip.WndProc(Message& m)

at System.Windows.Forms.MenuStrip.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

Vista Game Explorer Editor

Assembly Version: 0.2.1.3

Win32 Version: 0.2.1.3

CodeBase: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Vista%20Game%20Explorer%20Editor.exe

----------------------------------------

Microsoft.VisualBasic

Assembly Version: 8.0.0.0

Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Runtime.Remoting

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Interop.IWshRuntimeLibrary

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Interop.IWshRuntimeLibrary.DLL

----------------------------------------

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

For example:

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

Does this: 'C:\Users\Badhaso\AppData\Local\Microsoft\Windows\GameExplorer\{DD7A9925-D665-4B12-B2A1-6EF8D796FD69}\SupportTasks\Home Page.url'.

Mean that in the Oblivion folder (found out that that code means it's Oblivion) I need to add a webpage file with points to the homepage....? Will that fix the problem. An answer would be nice before I take action an corrupt my Game Registry Files...Well what the heck I might as well do it. Wish me luck :p

OMG IT WORKS! Thanks alot of the new version!

Another ERROR:

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Badhaso\AppData\Local\Microsoft\Windows\GameExplorer\{9BD50CE9-D3EC-4418-A2F2-971C886DF9A2}\SupportTasks\Home Page.url'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

at System.IO.StreamWriter.CreateFile(String path, Boolean append)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)

at System.IO.File.WriteAllText(String path, String contents, Encoding encoding)

at System.IO.File.WriteAllText(String path, String contents)

at VGEE.frmMain.AddNewGameToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ToolStrip.WndProc(Message& m)

at System.Windows.Forms.MenuStrip.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

Vista Game Explorer Editor

Assembly Version: 0.2.1.3

Win32 Version: 0.2.1.3

CodeBase: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Vista%20Game%20Explorer%20Editor.exe

----------------------------------------

Microsoft.VisualBasic

Assembly Version: 8.0.0.0

Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Runtime.Remoting

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Interop.IWshRuntimeLibrary

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Interop.IWshRuntimeLibrary.DLL

----------------------------------------

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

For example:

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

Hey Badie05

I just changed the code regarding that Homepage.url file in this release. I thought I had wrong before but it doesn't look any better atm.

Can you tell me what you were doing in VGEE when that happened? I'll need to work out what's happening and fix it for VGEE Beta 2.13a :)

I tried to add a new entry: TimeShift and I got the error in my first error post. Then I looked around and found out the everytime I added a new game that the Home Page.url was deleted along with the "0" folder and the SupportTasks folder.

My best suggestion would be to create a new Windows Account and try set it up on that. I've recently created and deleted extra accounts for doing testing, and on 2 of the accounts I also couldn't do anything to the VGE - the VGE wouldn't even download BoxArt from the net (no matter which technique I used to add the games).

All of you who are having problems could also try taking ownership of your C:\ (or the drive that has Windows installed on it)

http://www.google.com/search?q=vista+take+...amp;startPage=1

Badie05 - I can't work on fixing the problem until you give me more info on it. The error message is one thing, but I need to know what you were doing when it came up, whether or not you had stuff in the Publisher/Developer URL textboxes or not, and which version of VGEE it was.

Thanks in advance

Thanks for the great program Ryan R. Even with your program it took quite some time to get all my games setup properly, but the end result is great.

Question though, is this enough for backing up all our hard work?

Backup HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\S-1-5-21-1192889179-XXXXXXXXX-XXXXXXX-XXXX folder.

Backup C:\Users\Username\AppData\Local\Microsoft\Windows\GameExplorer\GamesBoxArt folder.

So when I re-install Windows I just install my games then import the .reg file and copy the box art. Am I missing anything?

No - that's everything.

However I can't gurantee that everything will work 100% when you put it back in a new Windows installation (never tested it though). I would also assume that you would need to change the user-sid in the reg file to the new one if there's a difference.

Backup [GameExplorer\GamesBoxArt [/color]folder.

Don't just backup the GamesBoxArt folder - you'll need to backup the parent directory (that has all the folders with GUIDs in them)

I would also assume that you would need to change the user-sid in the reg file to the new one if there's a difference.

Don't just backup the GamesBoxArt folder - you'll need to backup the parent directory (that has all the folders with GUIDs in them)

Thanks! I overlooked that. Not planning on formatting anytime soon, but in the event that I do I'll post here how the backup goes.

And again thanks for the program! You made my game selection pretty and fun! LoL

post-197277-1195686500_thumb.jpg

Edited by sean222
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For more information, see Keep your saved passwords private in Microsoft Edge | Microsoft Support. Unifying Copilot Chat policy controls. The Microsoft365CopilotChatIconEnabled policy is the standard for configuring Copilot Chat. Previously, this behavior was controlled by blocking the Copilot extension, either explicitly or by using the * wildcard via the ExtensionSettings or ExtensionInstallBlockList policies. Extension and sidebar policies no longer affect the appearance or functionality of Copilot Chat. Copilot address bar suggestions were also tied to extension policy settings. Starting in Microsoft Edge version 149, admins can use the CopilotAddressBarSuggestionsEnabled policy to manage this behavior. Intune MAM Protected Downloads. The protected downloads feature for Intune MAM is now available for BYOD (Bring Your Own Device) devices, which aren't managed by a tenant. Policy Updates / New policies CopilotAddressBarSuggestionsEnabled - Enable Copilot address bar suggestions CpuPerformanceTierOverride - Override for the CPU performance tier DataUrlInWebWorkerOpaqueOriginEnabled - Enable opaque origins for data URLs in Web Workers DefaultLocalFontsSetting - Default Local Fonts permission setting ForceForegroundPriorityForUrls - Force foreground priority for specific URLs LocalFontsAllowedForUrls - Allow Local Fonts permission on these sites LocalFontsBlockedForUrls - Block Local Fonts permission on these sites Deprecated policies WalletDonationEnabled - Wallet Donation Enabled (deprecated) EdgeWalletEtreeEnabled - Edge Wallet E-Tree Enabled (deprecated) Additional policy changes ForceForegroundPriorityForUrls - ForceForegroundPriorityForOrigins is renamed to ForceForegroundPriorityForUrls OnSecurityEventEnterpriseConnector - Add macOS platform support ProtectedContentIdentifiersAllowed - Remove macOS platform support Download: Microsoft Edge (64-bit) | 193.0 MB (Freeware) Download: Microsoft Edge (32-bit) | 170.0 MB Download: Microsoft Edge (ARM64) | 188.0 MB View: Microsoft Edge Website | Release History Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • User: "But is it good?" Microsoft: "Well, no. But it is less bad."
    • Media Player Classic - Home Cinema 2.7.2 by Razvan Serea Media Player Classic - Home Cinema (MPC-HC) is a free and open-source video and audio player for Windows. MPC-HC is based on the original Guliverkli project (which is no longer maintained) and contains many additional features and bug fixes. As the continuation of the original Media Player Classic, MPC-HC isn’t flashy but it works with nearly any media format. MPC-HC uses DXVA technology to pass decoding operations to your modern video card, enhancing your viewing experience. And MPC-HC supports both physical and software DVDs with menus, chapter navigation, and subtitles. Overview of features A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about: Dark interface Menu > View > Dark Theme When using dark theme it is also possible to change the height of the seekbar and size of the toolbar buttons. Options > Advanced Video preview on the seekbar Options > Tweaks > Show preview on seek bar Adjust playback speed Menu > Play > Playback rate The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%): Options > Playback > Speed step Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction. Options > Playback > Output > Audio Renderer MPC-HC can remember playback position, so you can resume from that point later Options > Player > History You can quickly seek through a video with Ctrl + Mouse Scrollwheel. You can jump to next/previous file in a folder by pressing PageUp/PageDown. You can perform automatic actions at end of file. For example to go to next file or close player. Options > Playback > After Playback (permanent setting) Menu > Play > After Playback (for current file only) A-B repeat - You can loop a segment of a video. Press [ and ] to set start and stop markers. You can rotate/flip/mirror/stretch/zoom the video Menu > View > Pan&Scan This is also easily done with hotkeys (see below). There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well. Options > Player > Keys Tip: there is a search box above the table. You can stream videos directly from Youtube and many other video websites You can stream videos directly from Youtube and many other video websites Put yt-dlp.exe or youtube-dl.exe in the MPC-HC installation folder. Then you can open website URLs in the player: Menu > File > Open File/URL You can even download those videos: Menu > File > Save a copy Tip: to be able to download in best quality with yt-dlp/youtube-dl, it is recommended to also put ffmpeg.exe in the MPC-HC folder. Several YDL configuration options are found here: Options > Advanced This includes an option to specify the location of the .exe in case you don't want to put it in MPC-HC folder. Play HDR video This requires using madVR or MPC Video Renderer. After installation these renderers can be selected here: Options > Playback > Output Ability to search for and download subtitles, either automatically or manually (press D): Options > Subtitles > Misc Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc. Media Player Classic - Home Cinema 2.7.2 changelog: Updated LAV Filters to version 0.81-23-g6fadb Updated MPC Video Renderer to version 0.10.2.2540 Updated MediaInfo DLL to version 26.05 Updated MPC Audio Renderer Several crash fixes, bug fixes and small improvements. Download: MPC-HC 2.7.2 (x64) | Standalone | ~20.0 MB (Open Source) Download: MPC-HC 2.7.2 (x86) | Standalone Links: MPC-HC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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