Halo 03 |News & General| OFFICIAL


Recommended Posts

Just wanted to say I've gotten all the skull, but one. It's the Cowbell skull and I know where it is just forgot my grav lift to get it. So if you need help the ones on google do help (some sites may contain spoilers).

How can I get the legendary ending, I beat the game in heroic, and I beat the last level in legendary too see the ending, and I don't get it. Do I have to beat the whole game again in legendary to see it?

Nope, just start the last level from the last checkpoint in legendary to see it. You haved to wait for everything to go by and not press any buttons. When it goes to black for a while you'll hear Cortana speak and see the extended ending.

Hey guys, I just finished up a variant of Narrows and a gametype to go along with it. You can download it here.

I'd appreciate any criticisms. I'm looking to improve the map, but it's already pretty fun (just make sure you play with 5 or more people).

what the hell, we play together for the first time and nobody talks!!! drunknmunky, pure, dirty larry, skiver...plus many more, all silent. we're supposed to be friends!

why did they have to make the MP so complex? where's the team deathmatch at?

what the hell, we play together for the first time and nobody talks!!! drunknmunky, pure, dirty larry, skiver...plus many more, all silent. we're supposed to be friends!

why did they have to make the MP so complex? where's the team deathmatch at?

What's so complicated about it?

well you can't just find open games, you need to do the whole matchmaking thing which takes long and isn't as immediate.

It takes long because their servers are still under stress from the number of players. Bungie has already said they're working to get things up to speed.

And I don't think you understand what matchmaking really is... there's no such thing as an 'open game', what matchmaking does is take your rank/skill and match you with people with a reasonable connection on or around the same skill/rank. The end result is a much faster, more enjoyable game than you could get with sifting through pages of 'open games' on someone's server (like in many PC multiplayer games). It will get much quicker over time...

Q: Why is the social playlist matchmaking so slow?

A: A number of enhancements are being made to playlists, including minor big fixes which will cause major improvements in matchmaking. Please mind our dust.

Bungie Edited by magik
well you can't just find open games, you need to do the whole matchmaking thing which takes long and isn't as immediate.

I don't think I've waited longer than 20 seconds to fill up a matchmade game (with the exception of the first couple days of release).

-Spenser

what the hell, we play together for the first time and nobody talks!!! drunknmunky, pure, dirty larry, skiver...plus many more, all silent. we're supposed to be friends!

why did they have to make the MP so complex? where's the team deathmatch at?

I can be a bit shy sometimes...:blush:

this is how you get around the age limitation.

- go to www.passport.com.

- create a new account, make sure the age is over 21.

- go to www.xbox.com.

- sign in using your new account and create a new gamertag.

- now go to your xbox and "recover" the gamertag you just created on xbox.com.

it should work fine for many of you, this is because if you create a GT in your xbox the first GT used to setup the console is used as a "master" account, but if you follow all the previous steps this will bypass that limitation... ;)

btw... you never saw this post... mmmkay? :whistle:

any of you still having issues with stuff? :happy:

Ok, played the first two levels last night for the very first time in SD on legendary.

Initial reactions: Wow, Sierra 117 is plain gorgeous. However bad level design and repetitious foliage easily confuses where your going. Main gripe though, legendary so far has been a joke. What did they do? Enemy AI doesn't seem that much more of a challenge; brutes are still bullet sponges. Increased number of enemies, of course weakened the resistance of your shields and bam, there's legendary. I don't find is so much hard as plain annoying. Hoping things get better.

S-117 is mad blast of classic halo fun; love it. The next level though suffers from the repetitious crud that made H1 boring. Why didn't they learn....

As far as the Arbiter, they really should have left him out or gave you the option of having him play by you. The character serves no purpose gameplay wise. He is constantly jumping into battle looking for kills and goes the way of the dodo way to fast in Legendary, multiple times. I'd hate to play the game casually on Easy an see him wipe the floor without any effort on my behalf. Pathetic!

Edited by GOJI_GKing2000

Is it possible to edit a map once it has been saved? I was messing around with Forge tonight but I gotta get to bed soon. I didn't want to save and submit it unfinished though so had to lose all my work.

Would be helpful to know for next time! So any thoughts?

Is it possible to edit a map once it has been saved? I was messing around with Forge tonight but I gotta get to bed soon. I didn't want to save and submit it unfinished though so had to lose all my work.

Would be helpful to know for next time! So any thoughts?

Couldn't you just save it and finish it up the next day and save it again?

yes pure you must be shy, all you said was "good game". i was talking my ass off, asking can anyone hear, of course no one said anything either way...

thanks for the explanations magik and stifler, but i do understand how it works. i just prefer the other model, where hosted games are open and anyone can walk in. let's hope the matchmaking does become more expedient soon.

on a different note, bungie's play testing apparently left something to be desired...was just playing the level where you get to fly an aircraft for the first time over water...pressed RB by accident and had the Chief plunge to his death...just as the checkpoint was autosaving...had to restart to level. beware of this if reading.

on a different note, bungie's play testing apparently left something to be desired...was just playing the level where you get to fly an aircraft for the first time over water...pressed RB by accident and had the Chief plunge to his death...just as the checkpoint was autosaving...had to restart to level. beware of this if reading.

If you repeatedly die quickly after a checkpoint, it'll eventually kick you back to the checkpoint before the bad one.

Yeap, this comes in very handy. I believe the number of deaths needed to do this are about 7 or 8.

I can remember one place where that would've been handy in Halo 2 (not because it was a difficult part, but because I was literally stuck because of where the checkpoint occurred...I couldn't proceed in the level). I think it was the level Quarantine where you're running up this snowy terrain fighting flood and baddies (lots of wraiths and those giant flying contraptions with the big shield on the front). There's also lots of crevasses to fall down. Well I fell into one once, and landed on a ledge that Bungie decided to put down there, far enough down where you couldn't get back up or get anywhere from it. Then I got a checkpoint. I was pretty ****ed :p

-Spenser

I can remember one place where that would've been handy in Halo 2 (not because it was a difficult part, but because I was literally stuck because of where the checkpoint occurred...I couldn't proceed in the level). I think it was the level Quarantine where you're running up this snowy terrain fighting flood and baddies (lots of wraiths and those giant flying contraptions with the big shield on the front). There's also lots of crevasses to fall down. Well I fell into one once, and landed on a ledge that Bungie decided to put down there, far enough down where you couldn't get back up or get anywhere from it. Then I got a checkpoint. I was pretty ****ed :p

-Spenser

Haha, well, don't mean to kick you while you're down, but Halo 2 had that feature as well. As a matter of fact, this feature has been in place since Halo 1. :p

great, now you people tell me about this!!! damn you bungie and those illlogically-placed checkpoints!

To be fair, the checkpoints aren't necessarily 'placed' at a specific point, rather after you have defeated a certain enemy or an x-number of enemies, etc. Therefore, it's fairly dynamic and sometimes unpredictable when you will get a checkpoint. Hence why they added the checkpoint rollback feature. :p

Haha, well, don't mean to kick you while you're down, but Halo 2 had that feature as well. As a matter of fact, this feature has been in place since Halo 1. :p

I dunno about that. Me and my buddy spent an hour on one checkpoint playing the Library on Co-op Halo 1. It's the part where you're locked between two giant doors in a small-ish space for a bit of time while 343GS goes to open one of them. We definitely spent about an hour dying over and over and it never took us back to the previous checkpoint.

Oh, and you're a jerk :p

-Spenser

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Onkyo Dolby Atmos AV receivers are really solid deals by Sayan Sen Recently we covered great deals on several soundbar models from the likes of Sony, JBL, Samsung and others for really good prices (the lowest in several months). Aside from that we also reported on the Edifier S3000MKII, a hi-fi two-way bookshelf monitor that's available for only $800. Today we bring a list of AV receivers from Onkyo that are available at great prices including the Onkyo NR7100, RZ30, and 8470 (purchase links under the specs table down below). The Onkyo TX-NR7100 and Onkyo TX-RZ30 are both 9.2-channel AV receivers designed for immersive home theater setups but they occupy slightly different tiers within Onkyo’s lineup with the RZ30 positioned as the more advanced model. The TX-NR7100 is a THX Certified 9.2-channel receiver offering up to 100 W per channel (8 ohms, 2 channels driven). It supports Dolby Atmos, DTS:X, and IMAX Enhanced formats, with flexible configurations such as 5.1.4 or 7.1.2 speaker layouts. A key highlight is its built-in Dirac Live Room Correction which should help optimize sound based on your room and its acoustics. In comparison, both models share several core capabilities though the RZ30 is geared toward enthusiasts seeking more precise calibration and system flexibility, while the NR7100 is positioned as a slightly more accessible, value-focused option with strong all-round performance. The technical specs of the RZ30 and NR7100 9.2 AVRs are given in the table below: Specification Onkyo TX-RZ30 Onkyo TX-NR7100 Power Output (FTC, 2ch driven) ~100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) 100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) Dynamic / Peak Power 9 × 170 W (6Ω, 1kHz, 1% THD, 1ch driven) 220 W/ch (6Ω, 1kHz, 10% THD, 1ch driven) Frequency Response 5 Hz – 100 kHz (+1/-3 dB) 10 Hz – 100 kHz (+1/-3 dB) THD 0.08% 0.08% Room Correction Dirac Live (full bandwidth) Dirac Live (with AccuReflex support) Immersive Audio Dolby Atmos, DTS:X, IMAX Enhanced Dolby Atmos, DTS:X, IMAX Enhanced Speaker Layout Support Up to 7.2.2 / 5.2.4 / 9.2 processing Up to 7.2.4 / 5.2.4 / 9.2 processing HDMI Inputs / Outputs 6 inputs / 2 outputs (eARC) 6 inputs / 2 outputs (Main + Sub/Zone 2) HDMI 2.1 Support 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC Video Formats HDR10+, Dolby Vision, HDCP 2.3 HDR10+, Dolby Vision, HDCP 2.3 Streaming / Network Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Get them at the links below: Onkyo TX-RZ30 9.2-Channel AV Receiver: $797.00 (Sold and shipped by Electronic Expo) Onkyo TX-NR7100 9.2-Channel AV Receiver: $699.00 (Sold and shipped by Adorma) Onkyo TX-8470 2 Ch Stereo Receiver: $449.00 (Sold and Shipped by Adorma) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links or authorized dealer links (at the time of article publishing); ensure that you purchase from such links only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      +Edouard
      227
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!