AutoPatcher no longer allowed


Recommended Posts

this is why you don't base your servers in the us/eu cause big companies can bully you around

f^ck you microsoft, your greedy stupid ###### who can't get your heads out of your ass

auto patcher is a fine tool and wga is a piece of sh^t that only hassles legit users of your soft

i think mabey we should contact leo laporte mabey he can rally support

http://twit.tv

There is no need for anger, petitions, boycotts, etc.

Antonis mentions:

# Antonis Kaladis Says:

August 30th, 2007 at 10:12 am

You can email me at nw_raptor#gmail_com (replace _ with . and # with @).

An update for all of you:

We have already come up with a set of changes/features in order to continue the project without redistributing Microsoft?s patches. We are still waiting however from an in-depth reply from Microsoft. In any case, we will be implementing these changes as soon as possible.

---

Perhaps the original post in this thread should be updated to reflect this information?

This just sucks. I have to support a small network of about 35 computers and Autopatcher saved me countless hours. There is nothing worse than trying to get updates through Microsoft's site. It just takes way too long. Oh well, maybe it will give us incentive to move on to Linux that much sooner. As if Vista was not enough of a reason. Microsoft must really not care about the customer to do something like this.

Thanks to the Autopatcher team for all your hard work. Even if you can't include Microsoft updates I would still appreciate a package off all the extra's you include with Autopatcher, especially the tweaks as they make XP that much easier to make usable with minimal effort.

Leland

:D

Damn Micro$oft... Although the picket was quite pointless and laughable.. :/ High probability that no one knew what Auto-Patcher was, plus the UK office?... Oh..kay... Now if you really want to make an impression, picket infront of the Redmond office.

Damn Micro$oft... Although the picket was quite pointless and laughable.. :/ High probability that no one knew what Auto-Patcher was, plus the UK office?... Oh..kay... Now if you really want to make an impression, picket infront of the Redmond office.

well I'm sorry I live in Reading and not Redmond

Anyways, the idea was that it would be a laugh

ap saved me too many times,damn u ms for taking something good away from us,you dont own us but it sure as hell feels like it,this will force alot of consider linux or something else,ms servers suck as they get bogged down and during that time your vulnerable to viruses and exploits.

It seems Lunarsoft has just published an article about why AutoPatcher got a takedown notice. I'll included both links since there is another post on the frontpage about AutoPatcher.

http://lunarsoft.net/

http://lunarsoft.net/news-324.html

That doesn't quite seem right considering they'd been allowed to do this for four years. Those EULAs haven't changed for that entire time so why would Microsoft care now?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!