Xbox 360 Fall Update


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I am not sure how 16:10 support can come. I mean Xbox 360 supports 720p and 1080p so if you support 16:10 resolution it means that people who have a resolution of 1440x900 will be somewhere between 720p and 1080p right ?

I mean i am not too sure about this whole concept. Can someone explain how it can be done and all ?

The Xbox can allready render inbetween resolutions if you have VGA cable, for example instead opf rendering 720p on 720p sets you can instead use their native 768 res (and I still don't understand why 720 sets are made with 768 res)

The biggest problem I suspect is that 16:10 actually bring another aspect ration, not the resolution. and some games may have their GUI hardcoded at 720 or 16:9 aspect, instead of having a dynamic GUI coded based on distances from their closest corner.

The Xbox can allready render inbetween resolutions if you have VGA cable, for example instead opf rendering 720p on 720p sets you can instead use their native 768 res (and I still don't understand why 720 sets are made with 768 res)

The biggest problem I suspect is that 16:10 actually bring another aspect ration, not the resolution. and some games may have their GUI hardcoded at 720 or 16:9 aspect, instead of having a dynamic GUI coded based on distances from their closest corner.

I see

I just hope they introduce 16:10 support since lots of people are using it although i am a little skeptical about it

The biggest problem I suspect is that 16:10 actually bring another aspect ration, not the resolution. and some games may have their GUI hardcoded at 720 or 16:9 aspect, instead of having a dynamic GUI coded based on distances from their closest corner.

True, But I'd even be happy for it just to place black bars top and bottom. My display won't adjust the image but so instead I get a 10% vertical stretch on the VGA input.

I really hope they'd add support for DivX/Xvid, but I don't think it'll ever happen. Which is sad, cuz I have loads of Xvid and h264 vids but Zero WMV files. So much for sharing with my 360. Oh, and maybe better MP3 support? I just can't seem to play 320kbps MP3s?

I really hope they'd add support for DivX/Xvid, but I don't think it'll ever happen. Which is sad, cuz I have loads of Xvid and h264 vids but Zero WMV files. So much for sharing with my 360. Oh, and maybe better MP3 support? I just can't seem to play 320kbps MP3s?

Probability of Xvid/Divx making it to the fall dashboard upgrade is high seeing how Microsoft has already introduced it in the Windows MCE Extenders v2 so i am quite sure that its gonna be coming to Xbox 360 too. Anyways you can always use ffdshow codec in your computer and stream all your xvid/divx files through MCE as Xbox 360 can act as an extender you can easily view stuff.

I see

I just hope they introduce 16:10 support since lots of people are using it although i am a little skeptical about it

It is entirely possible to scale images to different sizes. Technically, Halo 3 does this since it's native resolution is 640p or something, so it has to be scaled up to 720p and then again to 1080p in certain cases, so it's nothing new. The side effect is you get a lot more aliasing than usual (aka "jaggies"). The least Microsoft could do is add in the support for it, it wouldn't be that difficult, but the question remains - do enough people use 16:10 widescreen monitors to justify it? Only Microsoft knows the answer to this.

So why is everyone crying?

Difference in resolution. Xbox 360 jumps from 1388x768 or something like that all the way up to 1920x1080 on VGA with nothing in between. There are two very common widescreen LCD monitor resolutions in between those.

This means my monitor has to scale from the lower res, and it doesn't do as well as 360 at scaling.

On the 360? Not very noticeable. I didn't even know my TV was 16:10 until people started talking about it and I looked it up.

I can notice a difference, especially watching a DVD. The image is stretched out, especially if the aspect ratio is that so you normally wouldn't see any black bars (ie: properly formatted for 16:9), people's heads are stretched out and everyone looks way too skinny. :p

I can notice a difference, especially watching a DVD. The image is stretched out, especially if the aspect ratio is that so you normally wouldn't see any black bars (ie: properly formatted for 16:9), people's heads are stretched out and everyone looks way too skinny. :p

But why would you ever set your TV to stretch???

Only one I really care about is the full support of the media center library. I.e. if Media Center has no problems playing back xvid/divx/etc then I want the 360 to play it. Exactly like I'd expect it to do.

I don't really care about anything else.

I can't get streaming of Xvid/DivX to work on my 360, I get a codec not supported error. So I dunno what's up with that. Using TVersity btw. Though everything plays perfect on my PC. I guess that it's just something in the encodes I have that the 360 doesn't like regardless.

You can. The 360 fully supports that, but some games disable it for bandwidth reasons.

Games disable it when they enter online mode to preserver your network for speed.

soem older games, the coders where sloppy and they just enabled online gamign mode when you started the game :)

BROWSER

i dont care what anyone says about it not being a computer and just a console...theres f'in media center/ movie dls/ they want it to be a computer but not giving the browser...and i really want a browser on my 360

Codec...other stuff would be nice too.

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