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Hulk Hogan was on Bubba the Love Sponge today, and stated that he will be booking TNA and that he will oversee changes in the company. He also said that his contract says nothing about wrestling, and that he will be running the show. Hogan then said that he would be giving Vince Russo another chance, and that TNA is spending big money now.

^^ big money sounds alot like WCFail ^^

The biggest news of the wrestling world, right now anyway, is that the Immortal Hulk Hogan has signed on to become a member of TNA wrestling. Hulk has spurned former employer WWE and Vince McMahon in order to help upstart promotion TNA become a bigger entity in the wrestling landscape. I wrote a column awhile ago saying this would be a very smart move for TNA to do and most disagreed, but either way it has now officially happened. The press TNA is getting for this signing alone right now has been worth the signing but what the long term effect is going to be has yet to reveal itself. There has been a lot of rumor but no one is saying anything concrete at the moment.

We also know that Eric Bischoff and Jason Hervey have also signed a deal with TNA to help with the Bischoff-Hervey production company. What Bischoff will be getting from this deal is also not known at the moment. It could be TV shows that will be shown on Spike TV but again, that has also yet to be defined. We do know that Ric Flair signed a three year deal with Bischoff?s agency so perhaps Flair will either be apart of TNA as well or possibly become a star in a new TV series. Again either way that is a subject worth following closely to see where that all ends up. TNA is generating some intrigue and that is a vital key in the wrestling business. Water cooler buzz is of the utmost importance to draw in new viewers.

Hogan has stated that the deal he signed was directly with Bob Carter and that Hulk will not only have full autonomy over TNA but will also have more power within the company than even President Dixie Carter, the daughter of the owner. I would imagine that rumor will be confirmed or put to bed quickly because that will be a huge situation for the company going forward. Do I think this is true, no, but I also believe that some major deal would have to be put in place for Hogan because Hulk knows full well that this will burn his last bridge within WWE. Hulk will have a say for sure in the direction of the company but it may only be what pertains to his character and nothing more.

Hogan has said that the six sided ring will go back to a standard and traditional four sided ring. The six sided ring has not done anything to attract viewers and make it feel more like UFC. It can be said that it differentiates itself from WWE but truth be told, it has not done anything to help ratings and a four sided ring will not help nor hurt the product but it will accomplish one thing. That thing is taking TNA back to an old school feel and that is another thing that Hogan has vowed. Jim Cornette has also stated that Hogan will attempt to make TNA fell like a more traditional wrestling program like old school WWF. I like that idea a lot and I truly hope that TNA does follow this direction because it will work. Yes new fans may not like this idea but it could be very interesting to have an old school feel with young talent in ring work.

The worst thing about WWE and Cornette stated this as well and I have said it for along time, is that creative team members with zero knowledge of wrestling are writing promos for wrestlers and not allowing natural charisma to shine through. Wrestlers are forced to read scripts and that makes all wrestlers sound and act way too much alike and that is why no new main event stars have been created in WWE for the last five years. If TNA goes back to allowing talents to read bullet points but ad lib the rest with the talents own abilities then a lot more stars will be created in TNA. TNA has also not created new, big money, stars within the industry but that could all change if done correctly. Yes TNA does most of the promo idea already but Hogan can help talent with charisma since no one has more within this business.

As much as Hogan is full of himself in saying that Hulk taught Vince how to run a wrestling promotion, Hulk probably does have a lot of knowledge in how a company is to be run correctly. Hulk and Bischoff know what is right and what went terribly wrong in WCW and why it died. Hogan claims that he will be running creative and again I highly doubt that but Hulk will lend ideas for sure. Also as Cornette stated, TNA has the same creative team that killed WCW and never had any good ideas during their tenure so why would they now? It is not news that Hogan hates Vince Russo and will have issues with the terrible ideas Russo usually writes but does Hogan know how to write a wrestling program and deserve to be head writer?

I would think Hogan will have only creative control on himself and not autonomy over the entire roster. I have no idea yet what is real and what is false. We can only wait and see for ourselves what TNA becomes now with Hulk Hogan in the company. Hulk has given a list of talents that Hulk would like hired by WWE and we know the usual names will be on the list. What TNA can not do is allow Hogan to bring in old talents while young up and comers get released because of cost cutting. That killed WCW and allowed WWE to not only defeat WCW in ratings, but also put WCW out of business. I would hate to see guys like Brian Knobbs and Brutus Beefcake getting jobs while guys like Chris Sabin and AJ Styles get released. TNA does not need names, it has not worked to date, TNA needs strong storylines.

Bottom line:

Like the idea of Hogan in TNA or not it has happened. Hogan will bring viewers to the product if for nothing else then to see what Hulk does and with whom. Fans will see if Hogan is for real in his claims and what that means to the TNA product. There is enough intrigue to get wrestling fans to give TNA a chance to see what the company offers and that is what TNA should be striving for. TNA will get an opportunity to compete against a very poor WWE product now and WWE should be very worried about the TNA uprising. WWE Raw has been so bad for so long that it is ripe for the picking. TNA needs to listen to Hulk?s ideas and use what will work but not be afraid to deny what will cripple the company?s growth. Hulk will not have all the answers but Hulk will have some and if those some work, TNA will be a bigger force within the wrestling industry.

Get ready TNA fans because Hulk is ready to rule TNA, be aware WWE because that just might mean that someday soon TNA will just end up ruling you. You have just read another chapter of the Forzese Files and as always feedback is greatly appreciated.

Jim Forzese

[email protected]

from 1wrestling.com

Hmmm, coulda swore he died years ago. Ah well, good for him that he's still living then lol

I doubt Hogan would bring in the nasty boys though...that's scraping the barrel, seriously. I mean, maybe knobbs as a singles wrestler (if he's even in wrestling shape) but not as a tag team.

I'm more interested in seeing how Hogan is going to book AJ Styles and Sting etc. I wonder what Sting said to Hogan when they saw each other (if they have yet that is).

Sting "Hey Terry how's it hanging brotha?"

Hogan "You are so buried man, you shoulda retired at Bound for Glory"

Sting "Screw this I'm going to WWE to wrestle HBK"

Hmmm, coulda swore he died years ago. Ah well, good for him that he's still living then lol

I doubt Hogan would bring in the nasty boys though...that's scraping the barrel, seriously. I mean, maybe knobbs as a singles wrestler (if he's even in wrestling shape) but not as a tag team.

I'm more interested in seeing how Hogan is going to book AJ Styles and Sting etc. I wonder what Sting said to Hogan when they saw each other (if they have yet that is).

Sting "Hey Terry how's it hanging brotha?"

Hogan "You are so buried man, you shoulda retired at Bound for Glory"

Sting "Screw this I'm going to WWE to wrestle HBK"

:rofl: @ dialog!

BTW, did Mark Henry get some sort of new "aura" or something? You guys hear the freaking pops he's getting? I mean I know "face" Mark Henry was hot but jesus lol

And wow, is WWE actually pushing Kofi Kingston PROPERLY? Or will Orton totally destroy him at Survivor Series etc?

BTW, did Mark Henry get some sort of new "aura" or something? You guys hear the freaking pops he's getting? I mean I know "face" Mark Henry was hot but jesus lol

And wow, is WWE actually pushing Kofi Kingston PROPERLY? Or will Orton totally destroy him at Survivor Series etc?

i have a feeling the push will end and Orton will be thrown another "win"

Probably.

I really, really want to see a Kofi/Jericho fued. Man the matches those two could put on would be unreal imo.

Jericho is the BEST in the biz for the past 2 years or so since his return. He's just amazing. His new heel persona is just awesome and he's not only golden on the mic but he's golden in the ring. WWE was smart to finally bring him back when they did and they'd be stupid not to put the strap on him again (one of the two straps anyways lol).

We all know there's gonna be a face Edge vs. Jericho fued when Edge comes back, which will be AWESOME. Hell maybe they could involve Christian and make it a 3-way fued.

wow Brian Kendrick has come down! is that stuff any good back in the day when there was WCW and WWE I used to watch the Mexican wrestling CMLA it might of been can't quite remember on satellite channels this was like 12 years ago and I used to love it.

wow Brian Kendrick has come down! is that stuff any good back in the day when there was WCW and WWE I used to watch the Mexican wrestling CMLA it might of been can't quite remember on satellite channels this was like 12 years ago and I used to love it.

is 'decent' at best. old WCW Thunder tapes are probably more entertaining. i guess because this is more a wrestling show than the "entertainment" [or lack thereof] we are used to with WWE and TNA

if you want to see an actual wrestling match check out Dragongate

however, it is not worth the $19.95 USD I am not paying to watch it

The following elimination matches are now confirmed for the WWE Survivor Series PPV:

--Team Kofi vs. Team Orton

Team Kofi: Kofi Kingston, MVP, R-Truth, Mark Henry & Christian

Team Orton: Randy Orton, Ted DiBiase, Cody Rhodes, CM Punk & William Regal

--Team Morrison vs. Team Miz

Team Morrison: John Morrison, Matt Hardy, Evan Bourne, Shelton Benjamin & Fit Finlay

Team Miz: The Miz, Drew McIntyre, Sheamus, Dolph Ziggler & Jack Swagger

--Team Mickie vs. Team Michelle

Team Mickie: Mickie James, Eve Torres, Kelly Kelly, Melina & Gail Kim

Team Michelle: Michelle McCool, Jillian Hall, Beth Phoenix, Layla & Alicia Fox

Hulk Hogan called in to Bubba The Love Sponge's satellite radio show this morning and as always, the Hogan hype machine was in full force. During the Hogan said that some big names in the pro wrestling world could be headed to TNA Wrestling.

Hogan said we could see Steve Austin, Randy Savage and the Nasty Boys in the future. Steve Austin is a working actor and it's highly unlikely he'd ever appear for any company outside of WWE. Hogan said he's buried the hatchet after a long personal feud with Randy Savage, who is 56 years old and did not look very good during his last TNA run several years ago. The Nasty Boys are close with Hogan and actually could wind up in TNA at some point.

---

:rofl: you see they still have it! :p

plus next week the host is the Hot Rod!

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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