Metal Gear Solid 4: Guns of the Patriots Discussion Thread


Recommended Posts

Also, MGS4 is gonna have a 4.6GB Install. But that shouldn't come as a surprise really.

http://kotaku.com/5010647/metal-gear-solid...gb-installation

While I would complain about having to install, I don't think its that bad considering its supposedly taking up a 50gb disk.

What I would like about installing is if they could do it while playing, then I wouldn't care as much as having to sit through a stupid screen for a few mins.

Wait, what happened to the whole 1/3 cut scenes, 2/3's gameplay :blink:

Nothing?

This is one 90+ minute cutscene, and the guy said it took about 29ish hours to complete the game.

So there are still plenty of other cutscenes in the game to watch besides this one long one.

While I would complain about having to install, I don't think its that bad considering its supposedly taking up a 50gb disk.

What I would like about installing is if they could do it while playing, then I wouldn't care as much as having to sit through a stupid screen for a few mins.

Well, here's my solution;

Seeing that there's a lot of cutscene in MGS4 and I expect the 90 minute one to be either at the beginning or end, you can pop in the disk, head off to make/buy popcorn, return to your gaming area with the popcorn and start playing, then when a cutscene starts the popcorn is already near you - win-win-win!

("popcorn" can be exchanged with probably any other food of course)

While I would complain about having to install, I don't think its that bad considering its supposedly taking up a 50gb disk.

What I would like about installing is if they could do it while playing, then I wouldn't care as much as having to sit through a stupid screen for a few mins.

Nothing?

This is one 90+ minute cutscene, and the guy said it took about 29ish hours to complete the game.

So there are still plenty of other cutscenes in the game to watch besides this one long one.

wtf? This one cut scene is 90 minutes long? :|

wtf? This one cut scene is 90 minutes long? :|
Correct. That's the awesome part. And when that's done, you have approximately 500-510 minutes of cutscenes yet to come.

I'm blatantly assuming 30 hours of gameplay here for good measure and using the 2/3 gameplay to 1/3 cutscene ratio

WTF that's like an entire movie in one sitting :|

*Mindblown :drool:*

*Raises a fist at all the MGS4 doubters! :angry: *

See you guys in a few weeks ;)

ps. Glad it can be paused (Y) While I have no issue with long cutscenes, and actually love them, I may need to go pee with excitement during one :laugh: Or if the 90 minute cutscene pops up at 4am, when you promised yourself you would go to bed in 5-10 mins :p

Its a movie itself, 1 hour and 30 minutes, i wish i knew before hand what scene it is, so that i can kick back(put the controller down) with some popcorn and relax while i watch it.

My point exactly, but then that would mean spoilers! :laugh:

-Rich-

ps. Glad it can be paused (Y) While I have no issue with long cutscenes, and actually love them, I may need to go pee with excitement during one :laugh: Or if the 90 minute cutscene pops up at 4am, when you promised yourself you would go to bed in 5-10 mins :p

Pausing is a brilliant feature, in the past I have had to delay certain things (eg dinner, going out, anything else) because I have said "just a few more minutes!" and then a 20min cut-scene appears. :laugh:

Pausing is a brilliant feature, in the past I have had to delay certain things (eg dinner, going out, anything else) because I have said "just a few more minutes!" and then a 20min cut-scene appears. :laugh:

haha, same here, and it kind of sucks cuz you cant enjoy the cutscene since you are stressed that people are waiting for you..

I think it's becoming more and more obvious why Kojima's claims of a 50GB disc may indeed be fact!

Full length movies within a game :rofl:

I wonder if some of these cutscenes, seeing as they are so long, may indeed be actual video, instead of just in-game graphics. I mean the transitions between cutscenes and in-game look awesome, but if you're kicking back for 90mins and there's NO interaction, you could do other things?

That's one thing to ponder, I wonder if there is ANY form of interaction during these 90minutes? Even if it's just tilting the camera, or even moving around?

We already know there is interaction during the mission briefings - Mini-games, moving the MK2 around, ect.

We'll see :D

Well, here's my solution;

Seeing that there's a lot of cutscene in MGS4 and I expect the 90 minute one to be either at the beginning or end, you can pop in the disk, head off to make/buy popcorn, return to your gaming area with the popcorn and start playing, then when a cutscene starts the popcorn is already near you - win-win-win!

("popcorn" can be exchanged with probably any other food of course)

My god, you and talk of this dam popcorn, but you have yet to tell us if it is sweet or savoury! :p

But it is MGS, and for a game series I've played since the first and ahs taken up so many hours of gaming and been such an enjoyable experience, I don't mind waiting a bit for it to install.

Kojima signing at HMV in June

Scribbling signatures on HMV-exclusive pre-release MGS4 sleeves

On June 2 Metal Gear mastermind Hideo Kojima will be signing pre-release box sleeves for Metal Gear Solid 4 at HMV on Oxford Street, London.

Joined by the game's artist, Yoji Shinagawa, Kojima will turn up from 12pm midday to scribble on sleeves from inside the game's disc cover - more than a week before the game goes on shelves. Whoever organised the appearance should look at his or her diary closer.

The catch? There'll only be 300 sleeves given out - from 9am that day - and to get one you'll have to place a ?5 pre-order on the game (and scrape your tired face off your bed pillow REALLY early, too).

We guess you'll have a fair bit of queuing to do as well, but that's not a bad deal.

Mike Jackson

Source: CVG>

Always frickin' London:((

Meet Hideo Kojima and Yoji Shinkawa

Source: HMV.co.uk

Source: CVG

Always frickin' London :(

Beat you to it :p

Ive never played any of the Metal Gear Solid games before so this will be my first one. Hopefully I can get straight into the story line. Or just enjoy the game as it is without knowing the story.

Someone is saying otherwise on the 90mins thing,

From CVG today comes a pretty wild rumor about Metal Gear Solid 4: the penultimate title in the Solid Snake series will feature rather lengthy cutscenes.

How lengthy? Try 90 minutes. And that's not 90-minutes in total, that's a 90-minute cutscene.

Trouble is, it's not entirely accurate. Will MSG4 have lengthy cutscenes, like the 45-minute one in MGS2? Yes, says GamePro's own Sid Shuman, but nowhere near 90 minutes.

"I've beat the game twice, and am the author of the forthcoming [GamePro] review," Shuman said. "Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches 90 minutes.

"I think it's safe to say that the '90 minutes cinemas' claim is a pretty big exaggeration," he told GamePro News.

Source: http://www.gamepro.com/news.cfm?article_id=187049

I guess we'll know for sure soon enough...

Maybe it's 85 mins :rofl:

Ahh i knew not even Kojima had the balls to do that in a game, it completely goes against the definition of a game.

Definition of game:

Key components of games are goals, rules, challenge, and interactivity.

I was pretty excited to see it happen but i knew it was too good to be true.

Hideo Kojima signing MGS4 at Virgin MegaStore in Times Square June 11

virgin-mgs4.jpg

NeoGAF poster Ephemeris snapped the photo above showing that Metal Gear Solid 4 auteur Hideo Kojima will be at the Virgin MegaStore in Times Square NYC on June 11, signing copies of the game for a midnight launch. We contacted the Virgin MegaStore's games department this morning just to confirm. The conversation went like this:

"Hi, I just wanted to confirm Hideo Kojima would be signing copies of Metal Gear Solid 4 at the store on June 11?"

"Who?" The clerk sounded half-asleep.

"Hi-de-o Ko-ji-ma, Metal Gear Solid 4, in store June 11?"

"Um, yeah, we're doin' that. Sure."

We're just curious to see if Kojima does a mega-signing in Japan for the opening there and then bends time backwards (by crossing the date line) to get to New York. That would be hardcore.

Source: http://www.joystiq.com/2008/05/23/hideo-ko...square-june-11/

man i wish I could be there! :woot:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
    • Neowin is saying these are good prices? Thats crazy. As others have said they are just ######. Time for big tech to bring down the prices for real not this fake crap.
    • The iFlyTek AINote 2 is among the thinnest E-Ink tablets. It has an EMR stylus, a built-in fingerprint reader, and plenty of built-in AI features. You had me until "and plenty of built-in AI features." That and any company that still does the iProduct naming trope is an immediate pass. It suggests the company isn't very imaginative or creative and is trying to piggyback off another company's success. Extremely lame. Also kind of expensive. Better choices at lower prices out there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!