Microsoft says no Blu-ray for Xbox 360


Recommended Posts

BT wholesale and BT retail are two separate entities though.

Yes, they are run by the same company from above, but ofcom rules mean that BT wholesale have to treat BT retail the same as any other ISP.

I can't see XBLM stuff being exempt from download limits though, simply because it would cost too much money (ISP's are already struggling to cope), so unless MS pay a fair amount of money for the bandwidth that would be used, its not going to happen.

Seriously guys, the UK's backbone infrastructure is nowhere near as bad as BT want you to think it is. They could easily spend a few million upgrading their root servers to cope with more bandwidth, but it's simply cheaper to just limit everyone's connections at certain times of the day, or after they download so much.

Like I said before, my tiny little ISP can fully support maximum speeds, so why can't the big boys?

And when more people start switching over to these kinds of ISP's, BT will just have to suck it up (Plus I think Ofcom is getting ****ed about so-called "fair use policies").

MS should really just embrace Blu Ray, and realise that in 12-18m it's HIGHLY unlikely the majority will be downloading.

MS doen't have to embrace anything, not untill the next console. Digital download doesn't cost them anything and we're already playing them to keep the servers up and running.

What I am wondering about is how PSN is going to handle this while keep the network free of charge. The movie rental or for sale will have surcharge or they will start charging monthly fee like MS does for live.

MS doen't have to embrace anything, not untill the next console. Digital download doesn't cost them anything and we're already playing them to keep the servers up and running.

What I am wondering about is how PSN is going to handle this while keep the network free of charge. The movie rental or for sale will have surcharge or they will start charging monthly fee like MS does for live.

Of course they don't have to, it just makes sense seeing as they were oh so happy to put out an HD DVD addon, why not a Blu Ray?

Well of course, it's not as simple as that when weighing everything up, but many still expected to see an addon - At least to allow them to upgrade from their HD-DVD addon, as some 360 only owners would probably rather buy a new addon, than buy a PS3.

PSN won't adopt a montly charge, it's not part of Sonys plans, and it's one thing they beat to death as an advantage over rivals - They plan to bring in revenue from advertising and microtransactions in Home.

I have no idea what Sony will offer as an alternative to marketplace, but we know one is coming. They own some big movie studios, so it only makes sense.

But please not another PSN vs Live debate, im merely pointing out if your analytical skills lead you to concur that Sony will adopt a montly charge, I think you're way off and the chance of that happening are verrrrrry low-to-none.

Maybe a monthly charge for movie rentals, like pay us x.xx and you can rent as many movies as you want - But as for paying to play online/use Home/access PSN, not going to happen.

Edited by Audioboxer
MS doen't have to embrace anything, not untill the next console. Digital download doesn't cost them anything and we're already playing them to keep the servers up and running.

What I am wondering about is how PSN is going to handle this while keep the network free of charge. The movie rental or for sale will have surcharge or they will start charging monthly fee like MS does for live.

It definitely does cost them something. Probably not nearly as much as disc mfg, but there are definitely costs involved.

Perhaps minuscule relative to disc distribution, but not minuscule on it's own. Certainly not.

Trust me, you're talking a couple of pennies for several gigabytes of data - at the most. Look at the amount of downloads Microsoft outputs every single day. Not just with live, but with their main website, Microsoft.com, as well as windows update. How many computers must connect on that tuesday once a month and download a couple of hundred megs? And you always get great speeds.

Microsoft goes though a LOT of bandwidth, they'll push for an excellent deal with whatever providers they use, believe me.

Trust me, you're talking a couple of pennies for several gigabytes of data - at the most. Look at the amount of downloads Microsoft outputs every single day. Not just with live, but with their main website, Microsoft.com, as well as windows update. How many computers must connect on that tuesday once a month and download a couple of hundred megs? And you always get great speeds.

Microsoft goes though a LOT of bandwidth, they'll push for an excellent deal with whatever providers they use, believe me.

I'm sorry but there's no real validity in your statement unless you can back it up with real numbers. I'm sure it's not as cheap as you believe it is to provide 5GB+ of downloads per movie per user, and that's not counting the free content.

If they won't release a Blu-Ray add-on then they better get crackin' on releasing new movies more often. I'm fine with the move to digital downloads, however, it needs to be as convenient as going to Wal-Mart and buying a movie: releases should be day and date with the disc counterpart. And movies that came out in 1988 ('Back to School' for example) shouldn't be called 'new movies'.

I'm sorry but there's no real validity in your statement unless you can back it up with real numbers. I'm sure it's not as cheap as you believe it is to provide 5GB+ of downloads per movie per user, and that's not counting the free content.

Same to you, if it's as expensive as you claim, then post your own numbers to back it up. But Microsoft uses a -LOT- of bandwidth every single day, you're talking hundreds of gigabytes (The download centre, MSDN, etc.), they'll get a very good deal from whatever ISP's they use and there's no reason to believe otherwise.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!