Gran Turismo 5 Prologue


Recommended Posts

If the download is still getting hammered... I'd hate to see next week when its released in the USA. Think of the amount of users updating it compared to the European's.

The calendar, or rather todays date has been screwed up for sometime now. It's marked as April 4 for todays date, but the calendar itself displays correctly.

If the download is still getting hammered... I'd hate to see next week when its released in the USA. Think of the amount of users updating it compared to the European's.

Why do you say that? There are more PS3's in Europe than anywhere else right now. :D

If the download is still getting hammered... I'd hate to see next week when its released in the USA. Think of the amount of users updating it compared to the European's.

It comes as the store is updated.

I'm hoping the hammering is inflated worse than it really is just now due to the ongoing work on the store.

GT always sells more in Europe though, so that fact alone might mean issues aren't as bad in the states.

GT4 for example,

As of December 2007, Gran Turismo 4 has sold 1,230,000 copies in Japan, 70,000 in Southeast Asia, 2,870,000 in North America, 5,640,000 in Europe, and 110,000 in Korea.

2x that of America.

I finally got it done last night, woot.

I waited till about 11pm and tried, it was a Sunday and it was late, so I figured it would be the best time.

I waited, it got about a 1cm before half way before getting stuck, so I waited and waited and it didn't move, just didn't go anywhere.

So I cancelled it, started it again and it did it instantly, woo. :p

Really loving this game, I've done all of C and B class, and I have one more to do on A, just need to get the funds to buy the Ferrari car.

Loving this. :D

^ can we get some ingame screens? Those screenshots that are taken when you are in your garage or when it shows a replay are not accurate as the game upscales those videos to produce better shadowing and lighting. I played a limited version of Prologue at the NY Auto Show, and the graphics sucked @$$ compared to those shots. But i have a feeling they werent even using proper cables for that.

Last set.

dscf1337yn2.jpg

dscf1341la0.jpg

dscf1348jm8.jpg

dscf1352eh5.jpg

dscf1358qu3.jpg

dscf1365ls5.jpg

dscf1369ir6.jpg

dscf1387db9.jpg

dscf1391zf9.jpg

dscf1395ux7.jpg

dscf1398aq3.jpg

dscf1400ml2.jpg

^ can we get some ingame screens? Those screenshots that are taken when you are in your garage or when it shows a replay are not accurate as the game upscales those videos to produce better shadowing and lighting. I played a limited version of Prologue at the NY Auto Show, and the graphics sucked @$$ compared to those shots. But i have a feeling they werent even using proper cables for that.

There's very little difference in quality between in the garage/dealership and in game. This game doesn't even have a photo mode like its previous versions where it ups the quality of the models/shadows.

There a few cars that has blocky shadows on them, as it appears there's a rendering glitch that has encountered.

Edited by voo

im still confused on the release date... ive heard a million times it will be there when the new store opens on the 15th...all retailers (amazon, gamestop etc) have it for the 15th, but on the ps store now, it says the 17th. is it just an old pic they have up they havnt changed or something?

I was playing today and notice a news update saying that there will be maintenance on the 15th, the day of the store update, and that some records and player assigned controls will be reset?

The only reason I can see for this is if they are going to be giving us an update again, otherwise I don't see how server maintanence would reset player controller assignments.

Maybe the extra cars that are in the US version so we can play against each other?

Edited by Corris
I was playing today and notice a news update saying that there will be maintenance on the 15th, the day of the store update, and that some records and player assigned controls will be reset?

The only reason I can see for this is if they are going to be giving us an update again, otherwise I don't see how server maintanence would reset player controller assignments.

Maybe the extra cars that are in the US version so we can play against each other?

yeah, probably to add any new features that are on the NA version that arent on previosly released versions..

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!